Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!
Number of players: 2 - 5
Game duration: 55 mn
Complexity: 3 / 5
Play Concordia and 1205 other games online.
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Play Concordia and 1205 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Game flow
A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played.
Personality cards
Tribune - With the Tribune, a player takes back ALL cards from their personal discard and receive 1 sestertius coin for cards returned beyond three. They may also build one additional colonist for one food + one tool.
Architect - Move colonists, total moves based on number of colonists. May build houses adjacent to colonists - cost 1 food in brick city, or one brick + one good of city type in other cities. Coin cost: Brick = 1, Food = 2, Tool = 3, Wine = 4, Cloth = 5. Cost is multiplied by final number of houses which will be in the city.
Prefect - Produce goods in a province and flip token to coin side, or collect the cash bonus (total of all coins shown on previously produced locations, which are then reset).
Colonist - Either build new colonists for 1 food + 1 tool, or collect 5 coin + 1 coin per player colonist.
Mercator - get the specified number of coins, then you may buy or sell up to two types of goods at prices shown on the storehouse board.
Diplomat - execute the top card of another player's discard pile.
Senator - Buy cards, at cost of goods shown in red field of card, + what is shown under card on the game board.
Consul - buy one card for just the cost shown in red field of card.
Specialists - produce goods as directed, one per house of that good type across all locations.
Game end
The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house. In either case, this player is awarded the CONCORDIA (worth 7 additional VP) card for triggering the Game End condition.
Now all OTHER players execute their final turn and ALL players tally their final victory points.
Scoring victory points
Each player scores victory points for EACH card with the respective god, including the those from their discard pile.
VESTA: The value of all goods in the storehouse (usual price as depicted) is added to the cash money. Then the player receives 1 VP per full 10 sestertii, any fractions are ignored.
JUPITER: For each house inside a non-brick city the player receives 1 VP. (max. 15 VP)
SATURNUS: For each province with at least one of their houses the player receives 1 VP. (Imperium max. 12 VP, Italia max. 11 VP)
MERCURIUS: For each type of goods that the player produces with their houses, they receives 2 VP. (max. 10 VP)
MARS: For each of the players colonists on the game board the player receives 2 VP. (max. 12 VP)
MINERVA: For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card.
CONCORDIA: 7 VP.
