In Mijnlieff, you try to make a line of three, but your opponent controls where you can go.
Winner of the best abstract game at the UK Games Expo 2010.
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Rules summary
The first player starts the game by placing a piece from their hand onto a square on the outer edge of the board. Players then take it in turns to place pieces in unoccupied spaces.
Each piece dictates when your opponent must play next:
- Straights: same row or column
- Diagonals: in a diagonal line
- Pusher: not adjacent
- Puller: adjacent
If there are no spaces where you can legally play, you must pass. Your opponent is now free to play in any empty space.
Score a point for each line of three pieces of your colour. A line of four counts as two overlapping lines of three, so scores two points.
The game ends when a player cannot play because they have no more pieces.
Custom board:
-Official rules: game gaps between squares of the board block Straights and Diagonals
-Unofficial alternative rules: Straights and diagonals permit placement across gaps in the board

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