UWE ROSENBERG's APPLEJACK: Not Simple Jack.
A wide orchard lies in front of Applejack's cottage.
Help him and his daughter plant apple trees and harvest the juicy apples. Do not forget to set up the beehives between the trees. Because at the end of this game, whoever gets the most honey wins!
On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey.
The tree tile will be placed on the players orchard. The beehives need to be places next to other beehives on tiles already in play in order to get the players honey tiles.
When the Applejack die on the harvest board comes across an apple icon this type of apple will be harvested- again gaining the players honey tokens. But only if they arranged the apples in a meaningful way.
After 19 turns each player's orchard is filled and the final scoring takes place. Apples, apple blossoms, and collected honey will be scored. Whoever has the highest score will win a game of Applejack!
If you feel like you do not want to read the rules, or like you do not have a good-good brain to learn the rules, there's a tutorial available!
If you want to give it a try, check the rules, or play against an opponent, here is the link to go:
https://boardgamearena.com/gamepanel?game=applejack
Thanks to the game designer Uwe Rosenberg and the Game Builders publishing, you are now able to play it on Board Game Arena. A lot of thanks to them.
But no games without developers, and it is all thanks to the work done by Sarix87 and vurtan who did an amazing job to port the game to your platform!
That's it for today's WRT!
See you next week for more amazing games and weird movie quotes.
Until then, take care and play fair!
That would muh muh muh muh make the moderators happy!