SPELLBOOK: I put a spell on you. And you. Aaaaand you.
A wide variety of spell combinations, play hundreds of unique games.
Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics!
In SpellBook, each player, accompanied by a familiar, possesses a grimoire and collects Materia to master spells and feed their familiar. The game provides pre-drawn spell sets for use in the early rounds, but soon players start drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination gives an effect that lasts the rest of the game, and the more ingenious the combination, the more powerful the effect. As the rounds progress, the game becomes a different experience every time, with more than 2,100 spell combinations being possible.
The game ends as soon as a magician's grimoire is complete or a familiar is fully fed, then the player with the most points wins.
SpellBook includes a solo mode that closely mirrors the multiplayer experience, offering a high level of challenge and an excellent way to learn the game's rules. You can also learn this game through a tutorial. Try both using the link below:
https://boardgamearena.com/gamepanel?game=spellbook
No games without designers, and this one is from Phil Walker-Harding, with the authorization from the Space Cowboys team, and they deserves all the thanks you can....spell!
Also let's send our love to MathCT who developed this game on Board Game Arena and made it available for all to play.
That's some sort of magic!
And that's it for today.
See you later, and until then...
Take care and play fair!