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leafsnack

Let's learn how to play Carcassonne!

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This tutorial exists thanks to: leafsnack
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leafsnackWelcome to [blue]*Carcassonne*[/blue]! [img]https://x.boardgamearena.net/data/tutorials/img6785ec59959b02.94214294.png[/img] Players will form a map of tiles together, earning points for completing *features* such as cities and roads. Each turn, you will be given a random *tile* to place on the board. The only rule you have to follow is that the edges on your tile must [green]match[/green] the edges on any other tile they touch.1archivecontrol_editmode_centercomment000
leafsnack*Place* the tile into this position, then click to [green]*rotate*[/green] it. Then, click [blue]"Confirm Tile Placement"[/blue] to submit. [img]https://x.boardgamearena.net/data/tutorials/img6785ec59ccc488.56167284.png[/img]2archivecontrol_editmode_centercomment010place_0x-1 7
leafsnackEach turn in [blue]*Carcassonne*[/blue] consists of three steps: *1.* Place a tile on the board *2.* [red](optional)[/red] Place a meeple on that tile *3.* Score any completed features [img]https://x.boardgamearena.net/data/tutorials/img6785ec5a024572.57338877.png[/img] Whenever you place a tile, you have the option to place one of your *meeple* on a feature on that tile. Go ahead and *place* one of your meeples in the [red]*city*[/red].1archivecontrol_editmode_centercomment61f61deda3fa710
leafsnackPlacing a meeple on a feature *claims* it for yourself. When this city's walls fully enclose its inside brown area, it will be considered [green]complete[/green] and the player whose meeple is on it will earn *victory points*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5a243202.88839073.png[/img] Now it's our [red]opponent's[/red] turn. She will place a tile, then decide if she wants to place a meeple somewhere on it.1maintitlebar_content61f61df7833c700
leafsnack[red]Catherine[/red] just placed one of her meeple on the [blue]*road*[/blue]. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5a4a8fa6.11974746.png[/img] [blue]Roads[/blue] are scored for *+1vp*/tile once they are completed (when both ends of the road are enclosed). This group of houses at the center of her tile is one endpoint of the road, so her meeple will score when the other end terminates.1archivecontrol_editmode_centercomment61f61e12909d500
leafsnackThe tile you're holding is called a [red]*monastery*[/red]. Just like cities and roads, you can place one of your *meeple* on them to score points. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5a79a6f4.48264949.png[/img] A [red]monastery[/red] is scored when [blue]all 8 tiles surrounding it[/blue] have also been filled in. When this happens, you will score *+9vp* and return the meeple on it to your supply.2archivecontrol_editmode_centercomment61f61e129180300title_tile 1 handtile0 1
leafsnackThe dark squares on the board tell you what spaces on the board your *current tile* could be placed on. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5aa90834.67463496.png[/img] *Place* the [red]monastery[/red] in the highlighted position, rotating it until it is upright. Then, click "Confirm Tile Placement".4archivecontrol_editmode_centercomment61f61e129198b10place_1x-1 6
leafsnackBy placing our [red]monastery[/red] in this spot, [blue]3[/blue] out of the [blue]8 tiles surrounding it[/blue] have already been filled in. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5adc92b5.22952850.png[/img] Now, *place* one of your [blue]*meeple*[/blue] inside it to claim it.1archivecontrol_editmode_centercomment61f61e1dbc70310
leafsnack[red]Catherine[/red] has just put down another road, placing one of her [red]*meeple*[/red] on it. Both of these roads are two tiles long, and so they are each currently worth *+2vp*.1place_2x061f61e323ddae00
leafsnackPlace your next tile [red]here[/red] to complete your city. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5cb1e3e9.56560215.png[/img] A completed city is worth *+2vp*/tile, meaning this one will be worth +6vp.3archivecontrol_editmode_centercomment61f61e323e74e10place_-1x-1 6
leafsnackPlace a [blue]*meeple*[/blue] on the road leading south (downwards) to start building another feature.1partspot_35_261f61e380abf210
leafsnackSince the inside area of our [blue]*city*[/blue] has been fully enclosed, it is considered [green]complete[/green] and is scored for points. Our meeple that was inside it is returned to our supply. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5b130537.90762166.png[/img] Each completed city is worth *+2vp*/tile, so for this [blue]three-tile city[/blue] we earn a total of +6vp.1archivecontrol_editmode_centercomment61f61e3b1957b00
leafsnackLet's *complete this road* by placing our next tile into the [red]highlighted space[/red].1place_-1x061f61e5a51cc510place_-1x0 6
leafsnackIf two players' *meeple* occupy the same feature, they will [green]both[/green] receive [green]full points[/green] when it is scored. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5b3d62c7.78895557.png[/img] By placing this tile, the road is now complete. *Place* a [blue]*meeple*[/blue] in the new city to continue.1archivecontrol_editmode_centercomment61f61e606116310
leafsnackIf two players have an equal number of meeple occupying the same feature, they will [green]both[/green] receive [green]full points[/green] when it is scored. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5b635ac9.05699668.png[/img] Because both [blue]us[/blue] and [red]Catherine[/red] each had a single meeple on that road, we each receive the full *+4vp* for completing it.1archivecontrol_editmode_centercomment61f61e63ea76e00
leafsnack[red]*Important rule:*[/red] You *cannot* place a meeple onto a feature that is *already occupied* by another meeple. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5b8ca7f2.69337595.png[/img] However, *cities*, just like roads, can be [blue]snuck into[/blue] by other players by placing a meeple on a new city, then connecting that tile to their opponent's city later. That's what [red]Catherine[/red] is attempting to do to here.1archivecontrol_editmode_centercomment61f61e780874100
leafsnack*Place* your tile in the highlighted space to [blue]complete[/blue] this city, joining it with [red]Catherine's[/red].1archivecontrol_editmode_centercomment61f61ea51e8d010place_-1x1 6
leafsnackBy placing this city tile here, both players' meeple are connected, and the *city* is completed. We both receive full points for it, as neither of us has more meeple in it than the other. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5d2503b5.58310517.png[/img] See that *shield* there? Whenever you complete a city with one or more shields inside it, each shield counts for an extra *+2vp*, as though the city was one tile bigger.1gameaction_status_wrap61f61ecf03dd900
leafsnackWe've learned about cities, roads, & monasteries. There's one last feature that you can place your meeple on and score: [green]*Fields*[/green]. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5c69a5d7.00484127.png[/img] Meeple placed in [green]fields[/green], unlike the other three features, can never be recovered and must stay there until the end of the game. They are placed on their side to clearly indicate this.3archivecontrol_editmode_centercomment61f61ecf04be100
leafsnackA [green]*field*[/green] is defined as a single contiguous area of grassland on the map (broken up by cities & roads): [img]https://x.boardgamearena.net/data/tutorials/img6785ec5cdcd178.33418547.png[/img] You cannot place a meeple on field occupied by another meeple. At the end of the game, whoever has the most meeple in a given [green]*field*[/green] scores *+3vp* for each [blue]completed city[/blue] that borders that field.4archivecontrol_editmode_centercomment61f61ecf04be100
leafsnackPlace a meeple in the [green]*field*[/green] closest to the city to claim it. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5c8f4578.58709334.png[/img] By the way, you are only allowed to play meeple if you have enough in your [blue]*stock*[/blue]. ( [blue][tip] Make sure to always keep at least one meeple in your stock at all times[/blue], so that you have one to place when you really need it.)5partboard_88690205_061f61ecf04be110partboard_88690205_0 2 partboard_88690205_1 2 partboard_88690205_2 2 partboard_88690205_3 2 partboard_88690205_4 2 partboard_88690205_5 2
leafsnack[blue]The city is now complete.[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ec5bb53e85.34830471.png[/img] [blue]We each score *+10vp*:[/blue] Earning +2vp for [green]each[/green] of the [green]four tiles[/green], and +2vp for the [blue]shield[/blue]. (!!! We'll fast-forward for a few turns now.)1archivecontrol_editmode_centercomment61f61ed6d67b300
leafsnackAt the end of the game, any [red]*incomplete features*[/red] that still have meeple on them will be scored. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5bedffa8.89494271.png[/img] - Each incomplete *road* scores *+1vp* for each tile it runs through. - Each *city* scores *+1vp* for each tile/shield in it, instead of the normal 2. - Each *monastery* scores +1vp, *+1vp* for each of the 8 tiles surrounding it that are filled in.1maintitlebar_content61f61f10b7a4800
leafsnackThe game ends when all of the tiles in the deck have been played. Then, the player with the most *victory points* is crowned the winner! [img]https://x.boardgamearena.net/data/tutorials/img6785ec5c24b4b6.83286337.png[/img] [blue]Thank you for completing the tutorial.[/blue] You are now prepared to play your first game of [blue]*Carcassonne*[/blue]. *Good luck!*2maintitlebar_content61f61f10b7a4800
leafsnack

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Carcassonne

How to play?
Competition
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Credits

Complete rules:

124
(en)
Rules
70
(en)
English Exp 1 Inns & Cathedrals
65
(en)
English Exp 2 Traders & Builders
38
(en)
Rules Supplement
32
(en)
[WICA] All Carcassonne rules
28
(en)
Carcassonne Big Box 6 Rules
23
(en)
the princess and the dragon. pac
7
(en)
Step-By-Step Instructions by BGH
66
(fr)
Règles en français
37
(ru)
Правила Carcassonne + 5 доп.
35
(es)
Reglas del juego básico
32
(it)
Regole
27
(fr)
Ext 2- Marchands et Bâtisseurs
21
(ja)
BGAルールwiki
21
(fr)
Ext 1 - Auberges et Cathédrales
20
(it)
Spiegazione in italiano
20
(pt)
Regras PT-BR
19
(ja)
BSW版
15
(hu)
Játékszabály
15
(fr)
Videorègle Complète 4K
14
(zh)
各板塊數量統計
13
(ja)
公式日本語ルールPDF
13
(bg)
Правила на Каркасон
13
(el)
Ελληνικά
12
(de)
Regeln BigBox (11 Erweiterungen)
12
(fr)
Princesse et dragon
12
(fr)
Ludochrono Carcassonne
12
(ca)
Reglament del joc (bàsic)
10
(fr)
Princesse et dragon
10
(ro)
Ro_Reguli
10
(it)
Video tutorial
10
(fr)
Princesse et dragon vidéo
8
(el)
Rules in Greek
7
(nl)
[WIKI] - Carcassonne Spelregels
7
(hu)
Kereskedők és Építőmesterek (2.)
6
(sk)
Pravidla (SK)
6
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Az első kiegészítő
6
(pt)
A Princesa e o Dragão
6
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Regras Estalagens e Catedrais
5
(pl)
Księżniczka i Smok
5
(hu)
Fogadók és Katedrálisok
4
(zh)
卡卡颂官方中文规则书
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Construtores e Comerciantes
4
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A hercegnő és a sárkány
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Kereskedő és építész
3
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Instrukcja + 11 rozszerzeń
3
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Reglas en español
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[WIKI] - Carcassonne spielregeln
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カルカソンヌのルールをボードゲームアリーナに合わせて解説されてい
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一般與河流玩法及計分說明
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Prinzessin und Drache
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Reglas Carcassonne
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Wiki carcassonne
1
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Pravidla Carcassonne
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Video Tutorial in Italiano
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Règle en français expliquemoica
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Carcassonne rozšíření 1: Hostinc
1
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Carcassonne rozšíření 2: Kupci a
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Carcassonne rozšíření 3: Princez
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Carcassonne vale la pena?
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Training mode
Game speed
No time limit • recommended with friends only
The River
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Inns & Cathedrals (Expansion 1)
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Traders & Builders (Expansion 2)
No
The Princess & the Dragon (Expansion 3)
No
Strategic variant (3 tiles in hand)
No
Field scoring
Each field is worth 3 points per adjacent completed city (International rules)
Completing a city of two tiles is worth
4 points (International rules)

publisher

Designer: Klaus-Jürgen Wrede

Artist: Doris Matthäus

Developed by: Board Game Arena, apollo1001

Release 200804-1512


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