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villager

Let's learn how to play Celestia!

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This tutorial exists thanks to: villager
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villager[tip] [green]This tutorial is best experienced on a full screen desktop browser at 1080p[/green] During his travels, Gulliver searched in vain for the marvelous world of Celestia. In the steps of this storied adventurer, start your journey to celestial cities as mysterious as the treasures they hide. [img]https://x.boardgamearena.net/data/tutorials/img6785ec167f3a65.38562657.jpg[/img]1avatar_1684537000
villager*Goal of the game:* Each player aims to *disembark* at the FARTHEST cities of the mysterious world of Celestia in order to discover incredible treasures. The player who forms the most valuable collection will win the game.2player_cards_count_90652765000island1_count 12 island2_count 12 island3_count 12
villagerA game of Celestia is made up of several journeys during which adventurers travel in an aircraft, from city to city, towards Meiji, the City of Lights. Each journey consists of a number of legs. The furthest city, Meiji, with 25 points of treasure, is 8 more stops away.3airship000
villagerYou board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! [img]https://x.boardgamearena.net/data/tutorials/img6785ec16ae9067.53755510.jpg[/img]4pagemaintitletext000airship_bubble 8
villagerAt the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: - fog / thick clouds - thunderous lightning bolts - killer Damok birds - cutthroat sky pirates. [img]https://x.boardgamearena.net/data/tutorials/img6785ec16eb44b3.14051980.jpg[/img]5avatar_89341909000player_board_89341909 6
villagerRight now, [red]Red player[/red] is the Captain, indicated by this compass.6avatar_89341909000captain_icon 1
villagerThe number of dice represents the dangers that the captain has to overcome to reach the NEXT city. Right now all players are in the First city. For moving to the Second City (marked 2+), the Captain rolls 2 dice. [img]https://x.boardgamearena.net/data/tutorials/img6785ec171c5a00.05921440.jpg[/img] As the journey proceeds, more die will be rolled, and more dangers need to be overcome.7island3_count000dice 6
villagerThe current captain, [red]Red player[/red] has rolled a - BLANK die, which means no danger. [img]https://x.boardgamearena.net/data/tutorials/img6785ec17476960.94035354.jpg[/img] 8die_1000dice 6
villagerand a - PIRATE die [img]https://x.boardgamearena.net/data/tutorials/img6785ec17d41397.88084870.jpg[/img] 9die_2000dice 6
villager[img]https://x.boardgamearena.net/data/tutorials/img6785ec17760794.55984839.jpg[/img] needs a CANNON card to overcome it. [img]https://x.boardgamearena.net/data/tutorials/img6785ec17a00781.33911928.jpg[/img] 10pagemaintitletext000
villager*The captain must use the required “Equipment” cards from his hand to overcome the challenges shown by the dice.* *The captain must play one “Equipment” card for each die.* But first, the passengers must decide if they think the Captain will succeed...11player_cards_count_89341909000
villagerIn a 4+ game, every player starts with 6 hand cards. This shows the number of cards currently with each player. The player summary also shows the number of treasures collected. But total points of treasures is kept secret.12island4_count000player_cards_count_89341909 8
villager[green]Green player[/green] is the next player in turn order of the [red]Captain[/red]. They have to decide: - to STAY in the ship, because they think that one of the 6 hand cards currently with the Captain, has the Cannon card to fight the Pirates - OR, to DISEMBARK in the current celestial city, and grab one of the many random treasures. The First city has 11 treasures in it!13pagemaintitletext000island1_count 8 player_board_90498459 8
villagerGame log at the right of the screen, and tool tips on the pawns on the Ship, show if players are staying or disembarking.1airship61a118cc82e8100
villager[green]Green[/green] and [blue]Blue[/blue] players have decided to stay. They feel the [red]Captain[/red] has the needed Cannon card in hand to fight the pirates. Plus the journey has only just begun... you have to take some risk! It's your turn... for this tutorial, choose to also "Stay Aboard".1button_stay61a118d497f3710button_stay 8
villagerYay! [red]Red Captain[/red] player had the needed Cannon card. All players that decided to stay in the ship are now in the next city. We again make the same choices: 1) We can either disembark to get the treasure of the current city, OR......1airship61a118dd1d43000
villager2) take the chances that the NEW CAPTAIN for this round, [green]Green player[/green], can overcome the new obstacles to reach the next city.2dice61a118dd1d43000dice 6 captain_icon 11 player_board_90498459 6
villagerThe new [green]Captain[/green] has also rolled the Thick Clouds die, and they will need a Compass card to navigate through it. [img]https://x.boardgamearena.net/data/tutorials/img6785ec1802a6b5.48963957.jpg[/img] [tip] top-right icon in the equipment card shows what danger it can overcome.3die_161a118dd1d43000dice 6
villagerPlayers are encouraged to add some table talk by using these buttons. you can be Positive, Negative, or question the possibility of surviving this journey. Use these buttons to also bluff players... maybe they will abandon ship early, and let you move on to better treasure.1chat_options61a118e9c496a00chat_options 8
villagerGo ahead and continue to Stay Aboard the ship. Hopefully the [green]Captain[/green] does have the needed cards in hand to ward off thick rain clouds and scurvy Pirates.1button_stay61a118f343e4b10button_stay 8
villager[red]Red player[/red] has decided to jump ship, and take a treasure from City 2. Will the rest of us survive??????1avatar_8934190961a119062a42100player_board_89341909 6
villagerYay!! we survived again. *NEW ROUND... and out of the 3 passengers still onboard the ship, a NEW CAPTAIN (next player in turn order) is chosen... this time it is [blue]Blue player[/blue]* They rolled a BLANK and a new die, thunderous Lightening. Save the ship Captain!!1die_161a1190982ee200dice 6 airship_bubble 6 captain_icon 11 player_board_90652765 6
villagerLightning is about to strike the aircraft. The captain can save the crew by diverting the electrical discharge, using the Lightening Arrester card. [img]https://x.boardgamearena.net/data/tutorials/img6785ec18306148.78664877.jpg[/img] 2die_161a1190982ee200dice 6
villagerDoes the new [blue]Captain[/blue] have the needed cards? It's your turn! Either you can Disembark, and get one of the 10 treasures in the current city. The big numbers indicate the possible points that the treasures have. the current city, where the airship is docked, has treasure with points "4+", ie between points 4 to 6. (6+ is the guaranteed treasure points in the next celestial city).3island4_count61a1190982ee200island3_count 8 airship 8
villagerOr you can take your chances to Stay Aboard and get better treasure from the next city. !!! Remember that you will be Captain in the next round. To reach the city with 9+ points, 3 dice needs to be rolled. *Captains CANNOT jump ship if they don't have the needed Equipment cards to combat the dice dangers!* So think carefully when its your turn and if you will become the next Captain.4island_561a1190982ee200
villagerLet's take our chances... click Stay Aboard again.1button_stay61a11917d26f910button_stay 8
villagerWow!! we survived again!! Blue Captain played a Turbo card, which is essentially a wild card that can overcome any danger. You are now the new Captain for this round, and you rolled 3 dice to reach the next 9+ pointer city. and wow, only one danger, a single Pirate dice, and 2 blanks.1dice61a1193de111a00dice 6
villagerThis is your hand! Whaaaaaaat?? No Cannons to fight the Pirates??? We are going to crash. :( Let's hope others don't disembark, and grab treasure. Make them think we can fight the Pirates... and then spectacularly crash with you. :D 2cards61a1193de111a00cards 8
villagerWe crashed! A new journey has begun from the first city. [red]*Before the beginning of a new journey, if any player has reached 50 points, the game ends immediately!*[/red] [green]*The player with the highest score is the winner.*[/green]1treasures_toggle_icon61a11952d260d00
villager*Also, every time a new journey starts, each player draws a card from the "Equipment" card deck.* Maybe they now will get the equipment to better fight the dangers when they are Captain. [tip] obviously the more cards the player has in hand, the more the probability of having the matching card for the rolled danger. [tip] also pay attention to which dangers the Captain could not avert 2player_cards_count_168453761a11952d260d00
villagerYou now know most of what is needed to play a fun game of Celestia with other BGA players from around the world. Click Continue to watch the action unfold a little more, and allow me to highlight a couple of other dice, equipment cards, and special cards.3archivecontrol_editmode_centercomment61a11952d260d00
villagerIt's your turn... let's disembark and grab some treasure. Maybe the ship will crash and at least you will have something instead of nothing...1button_disembark61a119744bcaf10button_disembark 8
villagerIt's not much... we got a 2 point treasure. Total treasure score (VPs next to star) is shown here, and is secret. Remember, first player to reach 50 points of treasure wins the game.1player_1684537_treasures61a1197e7193400player_board_1684537 8
villagerAs the game proceeds, you will see examples of using the Foghorn equipment card to scare away crazy Damok-birds. 2card_10161a1197e7193400cards 8
villagerAlmost done with the Tutorial... I should highlight the excellent reference at https://boardgamearena.com/gamepanel?game=celestia&howtoplay_seemore 3archivecontrol_editmode_centercomment61a1197e7193400
villagerAnd review the card distributions for Treasures and Equipment cards. especially Turbo and Power cards. There are 8 Turbo cards, and 4 Power cards (2 copies each) [img]https://x.boardgamearena.net/data/tutorials/img6785ec188f3ec2.01937817.jpg[/img]4archivecontrol_editmode_centercomment61a1197e7193400
villagerOf note is the Turbo card... there are 8 of them in the equipment deck. [img]https://x.boardgamearena.net/data/tutorials/img6785ec18624e19.30662062.jpg[/img] Each "Turbo" card allows the captain to overcome any one challenge (one die result). *The captain may choose not to play these cards (unlike the "Equipment" cards).* He may use as many "Turbo" cards as he wishes. 7maintitlebar_content61a1197e7193400
villagerAnd if you are dealt any of the cool 4 Power cards, they let you do some fun things. will let you discover that on your own. The game will prompt you to optionally play Power cards if you have them in your hand.8archivecontrol_editmode_centercomment61a1197e7193400
villager*Power Cards: Ejection (x2)* A player onboard the ship may forcibly eject another non-captain player on the ship, before the captain's announcement. That other player must disembark (and take a treasure as usual). [img]https://x.boardgamearena.net/data/tutorials/img6785ec18c6a038.50017155.jpg[/img]9archivecontrol_editmode_centercomment61a1197e7193400
villager*Power Cards: Jetpack (x2)* A player onboard the ship may disembark after the captain's announcement when the ship is about to crash. That player may take a treasure as usual. [img]https://x.boardgamearena.net/data/tutorials/img6785ec1901e128.56291162.jpg[/img]10archivecontrol_editmode_centercomment61a1197e7193400
villager*Power Cards: Alternative Route (x2)* A player onboard can allow the captain to reroll any or all dice, after all players' decision or the captain's announcement. (However players must stay with their decision.) Dice with a red outline will not be rerolled. [img]https://x.boardgamearena.net/data/tutorials/img6785ec19391cd5.05317378.jpg[/img]11archivecontrol_editmode_centercomment61a1197e7193400
villager*Power Cards: Wind Gust (x2)* Any player (including ones that have left the ship) may force the captain to reroll blank dice, after all players' decision or the captain's announcement. (However players must stay with their decision.) [img]https://x.boardgamearena.net/data/tutorials/img6785ec19667b95.74775099.jpg[/img]12archivecontrol_editmode_centercomment61a1197e7193400
villagerAnd finally, there is the Promo card. *Grappling Hook x1* Any player not on the ship may play this after the captain's announcement that the ship won't crash. That player may rejoin the ship but must give up the treasure they got when they disembarked that round. [img]https://x.boardgamearena.net/data/tutorials/img6785ec19c155f5.74969271.jpg[/img]13pagemaintitletext61a1197e7193400
villager*Treasure Cards: Magic Spyglass (x4)* [red]only available in the first 4 cities.[/red] Any passenger/captain may play this after the captain's announcement that they will crash. This allows all dice to be turned to blanks, and continue the journey without the captain playing any cards. [img]https://x.boardgamearena.net/data/tutorials/img6785ec1996b7c5.11159269.jpg[/img]15treasures_toggle_icon61a1197e7193400
villagerCongratulations! You have reached the end of tutorial! Hope you enjoyed it. Hope to see you there at a table adventuring through the magical and danger filled world of Celestia. :) P.S. You will get to rate this tutorial in the next popup. If you feel it can be made better, can you please share your feedback with Villager? Feel free to directly message me with your comments. [img]https://x.boardgamearena.net/data/tutorials/img6785ec19ee2ba9.23922324.jpg[/img]16archivecontrol_editmode_centercomment61a1197e7193400
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Celestia

How to play?
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Game Rules 1.2
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11
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日本語ルール
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空中之城 不專業中文規則說明
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Designer: Aaron Weissblum

Artist: Gaetan Noir

Developed by: marcgenesis

Release 210326-1740


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