*You've just opened a new theme park!* Expand and improve your park with new rides and attractions, compete to attract the right mix of guests on the brand new monorail, and keep them entertained by recruiting staff to dress up as your world-famous mascot!
[green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment62f818447fbcc00
NekonyancerIn *Dice Theme Park,* your goal is to get the most *stars.* Stars are gained by operating park attractions to thrill guests (represented by dice) and by completing *[red]objectives.[/red]*
[blue]After five rounds, whoever has the most stars is the winner![/blue]
Scroll down for the next textbox.2archivecontrol_editmode_centercomment62f818447fbcc00cell_objective_1 1 cell_objective_2 1 cell_objective_3 1
NekonyancerThis is your theme park! Doesn't look like much, does it? It doesn't even have any roller coasters!
[green]*But don't worry. It will soon!*[/green]
Scroll down further for the next textbox.3parkboard_162f818447fbcc00
NekonyancerAt the beginning of the game, each player must select one [red]*administrator*[/red] and one [blue]*mascot skill card.*[/blue]
Each player has different administrators and skill cards to choose between.4administrator_card_1362f818447fbcc00administrator_card_13 6 administrator_card_15 6 skill_card_8 7 skill_card_12 7
Nekonyancer[red]*Administrators*[/red] grant special bonuses for the entire game. [blue]*Skill cards*[/blue] give your mascots a bonus ability.
We'll learn more about mascots later.
[green][tip] Administrators and skill cards can be disabled by selecting "Introductory Game" in the game lobby options![/green]5administrator_card_1362f818447fbcc00administrator_card_13 6 administrator_card_15 6 skill_card_8 7 skill_card_12 7
Nekonyancer*Select the indicated cards. Then click on "Confirm" at the top!*6administrator_card_1562f818447fbcc10administrator_card_15 16 skill_card_12 16
NekonyancerAfter choosing an administrator and skill card, we have to select an [red]*attraction*[/red] to start with. Again, each player has two different ones to choose between.
I know these attractions have price tags on them, but the attraction we start with is *free!*1container462f818615cba700container4 1
NekonyancerFor now, the most critical info is at the bottom. This one, *[blue]Ferris Wheel,*[/blue] requires an odd yellow die and an even die of any color to operate. It will grant four stars each time it is operated.
[green][tip] Remember, dice represent guests in your park.[/green]2hex_1_14_562f818615cba700hex_1_14_5 7
NekonyancerWhat theme park would be complete without a ferris wheel, am I right?
*1. Select [blue]Ferris Wheel.*[/blue]
*2. Scroll down and place the attraction in this spot in your park:*
*3. Click on "Confirm" at the top!*3archivecontrol_editmode_centercomment62f818615cba710hex_1_14_5 7
NekonyancerNow we're ready to start *Round 1!*
[blue]Each round has six phases:[/blue]
*1. Plan.* (Pick staff cards.)
*2. Welcome.* (Gain new dice.)
*3. Expand.* (Buy an attraction.)
*4. Improve.* (Improve attractions.)
*5. Operate.* (Wheeeeeeeee!)
*6. Upkeep.* (Check objective.)1staff_card_362f818a0c367100
Nekonyancer[blue]*Phase 1: Plan.*[/blue]--- During this phase, each player will select two [red]*staff cards*[/red] from their hand. There are three important things to consider for each card:
[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_4iNdkj.jpg[/img]2staff_card_362f818a0c367100staff_card_1 6 staff_card_2 6 staff_card_3 6 staff_card_4 6 staff_card_5 6 staff_card_6 6
NekonyancerWhen everyone has selected their 2 staff cards, each person will get the *income* shown on the cards. The sum of the *dice values* on the cards will determine turn order for the next two phases. [red]Smaller sums go first![/red]
*Select the two indicated cards. Then click on "Confirm" at the top!*1staff_card_362f818d4ca30610staff_card_2 16 staff_card_5 16
NekonyancerOkay! Next, look at the game log. *It shows that both we and our opponent had a dice total of 6!*
[green]Remember, these dice totals determine who goes first for the next couple steps.[/green]
If there's a tie, whoever has the fewest stars goes first. If there's still a tie, the existing turn order is reversed. If it's the first round, the turn order is randomized.1archivecontrol_editmode_centercomment62f818de5a5f700
NekonyancerIn this case, the turn order would be randomized, but we have a trick up our sleeve! Our [red]*administrator*[/red] allows us to reduce our total by 2, giving us a lower total than our opponent. That means we'll get to go first!
*Click on "Reduce Skill Card Dice by 2" at the top!*2archivecontrol_editmode_centercomment62f818de5a5f710reducedieadmin 16 administrator_card_15 6
Nekonyancer*Great, we're going first!*
If you check the game log again, you'll see that we got 7 dollars as *income.* 6 dollars came from our staff cards. 1 dollar came from our Park Entrance, as shown:
Now it's time for Phase 2!1archivecontrol_editmode_centercomment62f818e8efa2300
Nekonyancer[blue]*Phase 2: Welcome.*[/blue]---In turn order, each player will choose one of [red]*these monorails*[/red] and welcome the dice in it to their theme park!
The number of monorails is always equal to the number of players + 1. This is a *2-player game,* so there are *3* monorails!2cell_monorail_262f818e8efa2300cell_monorail_1 6 cell_monorail_2 6 cell_monorail_3 6
NekonyancerThe monorails are organized according to the values on the dice, with *higher values* on the *left.*
The value represents the guest's excitement level.
[green][tip] Higher die values are generally better![/green]3cell_monorail_262f818e8efa2300cell_monorail_1 6 cell_monorail_2 6 cell_monorail_3 6
NekonyancerLet's take the monorail on the left. We generally want higher numbers, and the *[red]Ferris Wheel*[/red] in our park will need a yellow guest!
*Select this monorail. Then click on "Confirm" at the top!*
Scroll down for the next box.4cell_monorail_162f818e8efa2310cell_monorail_1_d3 16 hex_1_14_4_2_2_5 6
NekonyancerRemember [red]*this card*[/red] we took in Phase 1? Its ability triggers during the Welcome phase! It allows us to increase the value of 1 die in our Park Entrance by 2 or the values of 2 dice by 1.1staff_card_262f818f3f2fa300staff_card_2 6
Nekonyancer*Select the green die! Then click on Increase +2 at the top!*2park_dice_1_1_34_G_462f818f3f2fa310
Nekonyancer[blue]*Phase 3: Expand!*[/blue]---Each player now has the option to buy a [red]*new attraction*[/red] and a *[green]new mascot*[/green] for their park. The number of available attractions and mascots is equal to the number of players +1.
Again, this is done in turn order, as determined by the chosen staff cards.
This time, we'll have to pay for the attraction! The cost is shown by the red banner in the top-left corner of the tile.1archivecontrol_editmode_centercomment62f819145e8ee00container3 3 container4 1
NekonyancerLet's buy Soda-licious!
*1. Select Soda-licious.*
*2. Place it in the following space in your park:*
*3. Click on "Confirm" at the top!*2hex_0_16_462f819145e8ee10confirm3 19 hex_0_18_4 17 hex_title_r0_1_0_5_3 18
NekonyancerNext, we have the option to buy a mascot for $ 5, which would have one of *[red]these abilities.*[/red]
Mmm... I think we have better things to spend our money on.
*Click on "Pass" at the top!*1skill_card_board_2362f81a8f8e42410container3 6
Nekonyancer*[blue]Phase 4: Improve!*[/blue]---During this phase, we can purchase [red]*map tokens*[/red] or [blue]*upgrades*[/blue] for our attractions.
You can see our available map tokens and upgrades in our inventory!1player_kiosks_162f81ac14176300player_maptokens_img_1 6 player_kiosks_img_1 7 player_specialeffects_img_1 7 player_generators_img_1 7
Nekonyancer[red]*Map tokens*[/red] help guests get around your park. Each new map costs $ 3. We'll see them in action soon.
[blue]There are three kinds of attraction upgrades.[/blue]
[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_Oxkrmg.jpg[/img] *Merch Kiosks* earn $ 2 each time the attraction is used.
[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_Wl9zGr.jpg[/img] *Special Effects* earn 2 points each time the attraction is used.2player_kiosks_162f81ac14176300player_maptokens_img_1 6 player_kiosks_img_1 7 player_specialeffects_img_1 7 player_generators_img_1 7
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_MXy8LT.jpg[/img]*Generators* allow the attraction to be operated an additional time this round.
[green]Scroll down for the next text box![/green]3player_generators_162f81ac14176300
NekonyancerEach attraction in your park has [red]*two available slots*[/red] for upgrades. The cost of the upgrade depends on the attraction and is labeled clearly on the slots.
For example, installing an upgrade in the Duck Pond would cost $ 3.
!!! You cannot install two *matching* upgrades on a single attraction!4parkboard_po_162f81ac14176300hex_up1_1_S2_2_1 1 hex_up2_1_S2_2_1 1 hex_up1_1_S3_2_2 1 hex_up2_1_S3_2_2 1 hex_up1_1_S4_3_2 1 hex_up2_1_S4_3_2 1 hex_up1_1_S1_1_1 1 hex_up2_1_S1_1_1 1 hex_up1_1_14_4_2 1 hex_up2_1_14_4_2 1 hex_up1_1_18_5_3 1 hex_up2_1_18_5_3 1
NekonyancerEveryone's *Park Entrances* start with two upgrades on them: one [blue]*merch kiosk*[/blue] and one *[red]generator.*[/red]
Since it has a generator, the Park Entrance can be operated *twice* per round. Each time, it will grant *$ 2* because of the Merch Kiosk!5hex_up2_1_S1_1_162f81ac14176300hex_up1_1_S1_1_1 2 hex_up2_1_S1_1_1 1
NekonyancerLet's upgrade our *Ferris Wheel!* It shows that it will cost $ 5 per upgrade, but since we played a Builder card this round, we'll get a $ 1 discount per upgrade!
*1. Click on one of Ferris Wheel's upgrade slots.*
*2. Click on the Generator* (next to Pass).1hex_1_14_4_2_2_562f81ad6439fe10
NekonyancerLet's build another upgrade!
*1. Select the remaining upgrade slot.*
*2. Select Merch Kiosk* (next to Buy Map Token).1hex_1_14_4_2_2_562f81ae86e20a10
As you can see in *[red]your inventory,[/red]* we're out of money now.
*Click on "Pass" at the top!*1passimprove62f81af60448010player_money_img_1 6
Nekonyancer[blue]*Phase 5: Operate.*[/blue]---This is the best part! This is when we'll operate attractions in our park to thrill guests and gain stars!1parkboard_162f81afd70e3900
NekonyancerEach attraction can only serve certain kinds of guests, which are shown under each attraction's name.
[green]*The Spooky Forest,*[/green] for instance, can serve one green guest.
If a cube is gray, that means any color is fine, so your Park Entrance can serve *anyone!*2parkboard_162f81afd70e3900
Nekonyancer[blue]When an attraction is operated, three things happen:[/blue]
*1.* All served guests have their values lowered by 1.
*2.* You receive the number of stars shown in the bottom-right corner of the tile.
*3.* One of the served dice must move to an adjacent tile.3hex_dice_1_S1_1_162f81afd70e3900
NekonyancerLet's try it!
*1. Select the yellow die.*
*2. Click on "Operate and move to Twister" at the top!*4hex_dice_1_S1_1_162f81afd70e3910
Nekonyancer*Great!* [red]*The yellow die*[/red] moved and its value was decreased by 1.
We gained *1 star* for operating the attraction, as well as *2 coins* because of the [blue]*Merch Kiosk*[/blue] on it!
Finally, [green]*this green cube*[/green] was placed on the top-right corner, over the tile's lightning bolt! This shows that the attraction was operated once!1hex_up1_1_S3_2_262f81b387db7f00park_dice_2_1_62_Y_5 1 hex_up1_1_S1_1_1 2 cube_top_1_S1 3
NekonyancerLet's do it again!
*1. Select the blue die.*
*2. Click on "Operate and move to Duck Pond" at the top!*2park_dice_1_1_5_B_562f81b387db7f10
This time, a cube was put on [red]*the generator's lightning bolt.*[/red]
There are no more available lightning bolts on the Park Entrance, so we can't operate it anymore this round!1hex_up2_1_S1_1_162f81b40a245500hex_up2_1_S1_1_1 1
NekonyancerLet's think about our *Ferris Wheel* next. It can only be operated if it has 1 odd yellow guest and 1 even guest of any color.
We can get [red]*our yellow die*[/red] over to the Ferris Wheel by operating Twister. But if we do, its number will go down to 4, and we need that guest to be odd!2hex_up1_1_S4_3_262f81b40a245500park_dice_2_1_62_Y_5 1 hex_up1_1_S2_2_1 15 hex_up2_1_S2_2_1 15
NekonyancerLet's use a *Map* instead! Remember, we started with three map tokens, and they can be reused every round!
Each map token allows you to move one guest to an adjacent attraction.3park_dice_2_1_62_Y_562f81b40a245500
Nekonyancer*1. Click on the map icon at the top.*
*2. Click on the yellow die.*
*3. Click on "Move to Ferris Wheel" at the top!*4park_dice_2_1_62_Y_562f81b40a245510usemaptokens 17
NekonyancerGood! But our yellow die needs an even-numbered friend before the Ferris Wheel can be operated.
Let's use more maps!
*Use a map to move the green die to Twister.*1park_dice_1_1_34_G_662f81b58710c210
Nekonyancer*Use another map to move the green die to the Ferris Wheel!*1park_dice_2_1_34_G_662f81b5f7ceec10
NekonyancerNow we can operate the Ferris wheel!
*1. Click on the yellow die and the green die.*
*2. Click on the yellow die again.* (The outline should be [red]red![/red] This means the yellow die will move!)
*3. Click on "Operate and move to Soda-Licious!"*1park_dice_4_2_62_Y_562f81b644525410
Next, let's think about Soda-Licious. It needs 1 even die and 1 odd die to operate. We already have an even die here, but how can we get an odd die?1hex_up2_1_18_5_362f81b74f25cb00
NekonyancerWe can operate the Duck Pond! That will move the blue die and lower its value to 3!
*Operate the Duck Pond. Move the die to Soda-Licious!*2park_dice_3_2_5_B_462f81b74f25cb10
NekonyancerNow we can operate Soda-Licious!
*Operate Soda-Licious and send the yellow die back to the Ferris Wheel!*
(You will have to click on the yellow die again to make its outline [red]red.[/red])1hex_1_18_5_3_2_462f81b800e51c10
Nekonyancer*Great!* We have an odd yellow die and... uh-oh. Our green die is odd too, and we need it to be even!
We can use our *mascot* to solve this. Everyone started with one!1hex_1_14_4_2_2_562f81b876ce5b00
Nekonyancer*Mascots* can be played onto attraction tiles to affect the guests there.
[blue]Each mascot can do one of the following each round:[/blue]
*- Increase/decrease 1 die's value by 1.*
*- Change a die's color for this round.*2hex_1_14_4_2_2_562f81b876ce5b00
NekonyancerEach mascot also has a [red]*unique skill!*[/red] Ours has a pinwheel, allowing it to give *TWO* dice +1/-1 instead of *one!*3skill_card_1262f81b876ce5b00skill_card_12 6
NekonyancerUnfortunately, we won't be able to take advantage of our mascot's special ability here. If we increase both dice by 1, we won't be able to operate the Ferris Wheel!4hex_up2_1_14_4_262f81b876ce5b00
NekonyancerLet's do it!
*1. Click on the mascot icon at the top!*
*2. Select the Pinwheel skill card!* (We aren't using the skill, but we need to tell the game which mascot we're using; we're using the one with the pinwheel.)
*3. Select the green die.*
*4. Click on "Increase +1" at the top!*5park_dice_4_2_34_G_562f81b876ce5b10
Nekonyancer*Now operate the Ferris Wheel again! Send the yellow die to Soda-Licious!*1hex_1_14_4_2_2_562f81ba663db210
Nekonyancer*[blue]Awesome![/blue]* It took some thinking and all of our maps and mascots, but we managed to operate both of our big-point attractions. Twice, in the Ferris Wheel's case!
There's nothing else we can do now, so *click on "End Turn" at the top!*
I'll skip past the opponent's operation phase...1hex_1_18_5_3_2_462f81bb66dbd910
Nekonyancer[blue]*Phase 6: Upkeep!*[/blue]---This phase is simple. If there's an *objective* for the round, we evaluate it.
Rounds 1 and 2 do not have objectives. But at the end of [red]*Round 3,*[/red] whoever has the least attraction upgrades in their park will score 4 points!1archivecontrol_editmode_centercomment62f81c2e32c1b00cell_objective_1 1
NekonyancerThen, any dice with a value of *1* are removed from all theme parks. They get too tired and go home!
[green][tip] Dice can also return home during the operation phase if their values are lowered to 0![/green]2archivecontrol_editmode_centercomment62f81c2e32c1b00
Nekonyancer*Welcome to Round 2!* If you scroll up, you'll see that BGA prepared new monorails, new mascots, and new attractions for us!
Remember, we have to pick two staff cards at the beginning of each round. Wait, what's going on with our hand? We have [red]*duplicate cards*[/red]... and with different colors?1staff_card_462f81c391e4c500staff_card_9 1 staff_card_10 1
Nekonyancer*[red]These are the cards our opponent played last round![/red]* They rotated around to us, and the cards we played last round rotated to them!
It's possible to play two copies of the same card during this phase. The card abilities can *stack.*
For example, the mascot card gives a $ 2 discount on a new mascot. If we used two mascot cards, we'd get a $ 4 discount!2staff_card_962f81c391e4c500staff_card_4 3 staff_card_9 1 staff_card_10 1
NekonyancerThere's only one more thing I have to mention: *amenities!*
Each new attraction belongs to one of eight different amenity categories, shown by the yellow diamond in the middle-right corner.3hex_0_4_462f81c391e4c500
NekonyancerWhen you acquire multiple attractions of the [blue]same amenity category,[/blue] you get *special benefits!*
*2 of the same category:* Set one guest die anywhere in your park to any value.
*3 of the same category:* Add a randomly colored guest to your Park Entrance, set to value 4.
*4 of the same category:* Choose any attraction in the discard pile and build it in your park for free!4hex_0_4_462f81c391e4c500
NekonyancerAcquiring the *[blue]Log Flume*[/blue] this round might not seem like a good idea; it requires a blue die that is higher than another die, and our only blue die is at a low value.
However, since Soda-Licious is in the same amenity category, we'll get to set our blue die to 6 when we acquire the Log Flume!5hex_0_12_462f81c391e4c500
NekonyancerOkay! That's all the rules!
[green]After five rounds, whoever has the most stars in their park is the winner![/green]6archivecontrol_editmode_centercomment62f81c391e4c500
Nekonyancer*[blue]Thank you for playing through this tutorial for Dice Theme Park!*[/blue]
If you have any questions or comments, feel free to send *Nekonyancer* a message!
A big thank you goes out to *Stefano* for bringing this game to BGA!
Have fun! :D7archivecontrol_editmode_centercomment62f81c391e4c500