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Let's learn how to play Get on Board: Paris & Roma!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed218ea996.25042844.jpg[/img] As night falls on the city and streetlamps begin to glow, travelers are already dreaming of their evening plans... Bye bye, work, time to hop on the Metro! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
Nekonyancer*Get on Board: Paris & Roma* is very similar to *Get on Board: New York & London.* [red]If you are familiar with New York/London,[/red] you only need to go through the next nine steps of this tutorial. I'll only explain the *differences* between the games. [blue]If you are *NOT* familiar with it,[/blue] *skip* the next nine boxes (press the Spacebar exactly ten times).2maintitlebar_content000
Nekonyancer*Difference #1:* Traffic lights on the map have been replaced with [red]*Metro entrances.*[/red] Unlike New York and London, you don't have to land exactly on Metro entrances. *Passing through* is enough to receive the bonus!3archivecontrol_editmode_centercomment000intersection25 1 intersection27 1 intersection32 1 intersection34 1 intersection48 1 intersection51 1 intersection53 1 intersection56 1 intersection67 1 intersection74 1 intersection83 1 intersection95 1 intersection97 1 intersection104 1
NekonyancerWhen you get the bonus, it does not trigger immediately. Instead, you just circle one Metro sign [blue]*on your scorecard,*[/blue] up to a maximum of 6 signs. (Scroll down if you can't see it.)4intersection16000stations-block-92143487 7
Nekonyancer*Circled* Metro signs can be crossed out any time to place a segment on the map in any direction. *Unused* Metro signs are worth [green]2 points each[/green] at the end of the game!5stations-block-92143487000stations-block-92143487 7
Nekonyancer*Difference #2:* Businessmen have been replaced with [blue]*flirts.*[/blue] Flirts want to be delivered to their destinations in *pairs,* and it should go without saying that they need someone they're compatible with! Flirts with *dark-purple* backgrounds must be paired with *light-purple* backgrounds.6lovers-block-92143487000lovers-block-92143487 7
NekonyancerEach *unpaired* flirt you deliver is worth [green]2 points.[/green] Each *pair* of flirts is worth [green]6 points.[/green]7lovers-block-92143487000
Nekonyancer*Difference #3:* no more Sightseeing Spots. In New York/London, those are the special locations with *starred* names. [img]https://x.boardgamearena.net/data/tutorials/img6785ed21bae3a8.66634242.jpg[/img] You probably don't remember how they work anyway, am I right? xD8students-block-92143487000
Nekonyancer*Difference #4:* Traffic. [red]*"High-traffic areas"*[/red] and [red]*"traffic jams"*[/red] with other players have been replaced with [blue]*"speedy areas"*[/blue] and [blue]*"connections"*[/blue] with other players. It's basically the *opposite* of traffic, so [green]it gives you points![/green]9connections-block-92143487000connections-block-92143487 7
NekonyancerTo increase replayability, there are two different sets of speedy areas - [red]*yellow and burgundy.*[/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ed21dabb00.03943903.jpg[/img] BGA will randomly activate [red]*one*[/red] of these sets in each game. [green]Be sure to check which one is active each time you play![/green]10player-table-92143487-connections-total000
NekonyancerOkay, that's everything! [blue]To recap, the 4 differences are:[/blue] 1. Traffic lights --> Metro Entrances. 2. Businessmen --> Flirts. 3. Sightseeing spots --> ... 4. Traffic areas/Traffic jams --> Speedy areas/connections. [red]You can quit the tutorial now.[/red]11player-table-92143487-connections-total000
Nekonyancer[blue]If you're still here, that means you need a tutorial from the beginning.[/blue] In *Get on Board: Paris & Roma,* you and your opponents have 12 turns to design the best metro line in the city. To get points, you'll need to bring various types of *passengers* to their destinations while completing *objectives!* [green]After 12 turns, whoever has the most points wins![/green]12maintitlebar_content000
NekonyancerAt the beginning of the game, we need to decide where our line will start. You have two options: [blue]Metro Entrance 6 and Metro Entrance 3.[/blue]13archivecontrol_editmode_centercomment000
Nekonyancer*Click [red]here[/red] or on [red]Ticket 3[/red] to start your line!*1intersection10464817431b664910placeDeparturePawn104_button 6 intersection104 1
Nekonyancer*Round 1 has begun!* Each round, a [blue]*ticket*[/blue] will be played from the deck. The numbers on the tickets range from 1-12, with exactly *one* ticket for each number. [green]Looks like the first ticket is a 12![/green]1ticket-1648174bf94e6d00route41-51 15
NekonyancerThis is our scorecard. [blue]*The top of the card*[/blue] will show what segments we must add to our line, depending on the number of the round's ticket. Do you see the [red]red checkmark?[/red] It marks the current round's ticket (12). Below it, you can see that we must add two segments to our line, the second of which is *perpendicular* to the first!2player-table-92143487-top648174bf94e6d00player-table-92143487-top 7
NekonyancerLet's get going! Each turn, the first segment you place can go *any direction except backward.* The [green]pulsing green segments[/green] show which directions you can go with no penalties!3departure-pawn-92143487648174bf94e6d00
Nekonyancer*Click here to place your first segment!*4intersection114648174bf94e6d10ghost-marker-104-114 16
Nekonyancer*Great!* By going to this intersection, we picked up a passenger! This one is a [red]*tourist.*[/red] Scroll down to your scorecard, and I'll explain how they work!1intersection114648174c74546d00intersection114 1
NekonyancerWhen we pick up a tourist, BGA will automatically put a checkmark in the top row of [blue]*this area,*[/blue] showing that the tourist is in our metro now. Our metro can only accommodate *four tourists at a time.* Don't ask why.2tourists-block-92143487648174c74546d00tourists-block-92143487 7
NekonyancerWhen we visit a [blue]*tourist destination*[/blue] (a light blue or dark blue location), all the tourists in the row will be dropped off, and we'll earn points! Tourists like to travel in groups, so the more you drop off at once, the more points you'll get! It's [green]*2/5/9/14*[/green] points for [green]*1/2/3/4*[/green] dropped off tourists.3tourists-block-92143487648174c74546d00player-table-92143487-tourists-light-checkmark1 12 player-table-92143487-tourists-dark-checkmark3 11
NekonyancerAfter dropping off tourists, BGA will *cross out the entire row,* even if there was only one tourist in the row. Any tourists we pick up afterward will go in the next row.4tourists-block-92143487648174c74546d00
NekonyancerWe never finished our turn, did we? We only placed one segment. Remember, the second segment - *as shown here* - has to be perpendicular to the first one.5player-table-92143487-top-checkmark12648174c74546d00
NekonyancerThat works out well. The map is forcing us to turn anyway. Hmm, this time our prospective path is pulsing [green]*bright green*[/green] instead of dark green! That's because this path will take us through an *active speedy zone!* The next box will be on your scorecard.6route113-114648174c74546d00route113-114 11
NekonyancerThere are actually two different sets of speedy zones: *yellow and burgundy.* At the beginning of each game, BGA will randomly select one set to be *active.* [green]This game, the yellows are active![/green]7player-table-92143487-connection-color-1648174c74546d00
NekonyancerEach time you go through an *active speedy zone,* BGA will check one bubble in this area. These checkmarks are worth points at the end of the game!8connections-block-92143487648174c74546d00connections-block-92143487 7
NekonyancerYou can get even more checkmarks by taking your line through blocks your opponents have [red]already gone through![/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ed220abc26.21372596.jpg[/img] In this example, the Pink player can get *3* checkmarks by placing a single segment - one because it's an active speedy zone, and two because two opponents have already gone through!9connections-block-92143487648174c74546d00
NekonyancerLet's get back to our turn. *Place a segment here.*10route113-114648174c74546d10route113-114 16
Nekonyancer*Great!* This time we picked up a [red]*flirt!*[/red] Again, scroll down to your scorecard for the next box.1intersection113648174d2d619000intersection113 1
NekonyancerFlirts we pick up are shown [red]*here.*[/red] They work similarly to tourists in that we want to deliver several at the same time. However, flirts want to be *paired up with someone compatible.* We picked up a flirt with a *light-purple background.* To make sparks fly, we'll need to pick up another one with a *dark-purple background.*2lovers-block-92143487648174d2d619000lovers-block-92143487 6
NekonyancerFlirts are always dropped off at [blue]*restaurants*[/blue] (see arrows). Just like with tourists, BGA will cross out an *entire row* whenever we drop them off. Each lonely flirt we drop off is worth [green]2 points.[/green] Each happy pair of flirts is worth [green]6 points.[/green]3lovers-block-92143487648174d2d619000player-table-92143487-lovers-light-checkmark3-2 15 player-table-92143487-lovers-dark-checkmark3-2 15
NekonyancerWe placed our two segments, so our turn is over! Now our opponent will take their turn. Their actions are controlled by this ticket, just as ours were. However, each *scorecard* is different. We had to place 2 perpendicular segments for the 12 ticket. But if you scroll down to [blue]*our opponent's scorecard,*[/blue] you'll see that they can choose 2 perpendicular or 2 parallel segments!4ticket-1648174d2d619000player-table-11941354-top 7
Nekonyancer*Round 2!* This time we can only place *1* segment. Let's head *north!* This will take us through another speedy zone, so the path is pulsing bright green instead of dark green. *Click here!*1route112-1136481750475ca410route112-113 16
NekonyancerGood, we checked off a *cinema!* Go down to your scorecard again...1intersection112648175113a37c00
Nekonyancer[blue]*Cinemas*[/blue] work together with [red]*students.*[/red] At the end of the game, we'll get points equal to the number of *students* we picked up *multiplied by* the number of *cinemas* we visited. Got that? [green]Students times cinemas = points.[/green]2player-table-92143487-cinemas-checkmark2648175113a37c00player-table-92143487-students-checkmark1 1 player-table-92143487-students-checkmark2 1 player-table-92143487-students-checkmark3 1 player-table-92143487-students-checkmark4 1 player-table-92143487-students-checkmark5 1 player-table-92143487-students-checkmark6 1 player-table-92143487-cinemas-checkmark1 2 player-table-92143487-cinemas-checkmark2 2 player-table-92143487-cinemas-checkmark3 2 player-table-92143487-cinemas-checkmark4 2
NekonyancerNow it's *Round 3,* and we have to place 2 segments. This time, the second segment can be perpendicular or c̶o̶l̶i̶n̶e̶a̶r̶. on the same line. Sorry, I used to tutor math part time... *Place a segment here to pick up a flirt...*3route102-112648175113a37c10route102-112 16
Nekonyancer*... and the next one here to pick up a student!*1route92-1026481751548db310route92-102 16
Nekonyancer*Round 4!* We have to place 3 segments, all in a line! *Place one here,* then scroll down to your scorecard for the next box.1route92-936481753856c5610route92-93 16
NekonyancerWe picked up a *granny!* Grannies do not have to be dropped off anywhere. They're just enjoying the ride, the AC, and the sights of Rome. The [red]*1st/2nd/3rd*[/red] grannies we pick up are worth just 1 point each. But our [blue]*4th/5th/6th*[/blue] grannies are 2 points each, and [green]*#7*[/green] and [green]*#8*[/green] are 3 points each!1old-ladies-block-921434876481753e5009800player-table-92143487-old-ladies-checkmark1 1 player-table-92143487-old-ladies-checkmark2 1 player-table-92143487-old-ladies-checkmark3 1 player-table-92143487-old-ladies-checkmark4 2 player-table-92143487-old-ladies-checkmark5 2 player-table-92143487-old-ladies-checkmark6 2 player-table-92143487-old-ladies-checkmark7 3 player-table-92143487-old-ladies-checkmark8 3
NekonyancerLet's get back to our turn. We still have 2 more segments to place, all in a straight line... but there's a park in the way. We have to turn instead!2intersection936481753e5009800
NekonyancerWhen you make a turn that is *not* mandated by the ticket and your scorecard, the path shows up as *yellow.* *Place a segment here!* Then scroll down for the next box.3route83-936481753e5009810route83-93 16
NekonyancerSince we made an illegal turn, BGA crossed off one box in [red]*this area.*[/red] We can only do this a total of five times. Each illegal turn we make incurs a [red]point penalty![/red]1turn-zones-block-92143487648175441ab4300turn-zones-block-92143487 6
NekonyancerOur illegal turn took us to a [red]*Metro Entrance.*[/red] Each time you pass one, BGA will circle one on your scorecard. We can voluntarily cross off circled metro signs at the ends of our turns to place one more segment in any direction! Each circled but unused metro entrance is worth [green]2 points[/green] at the end of the game.2player-table-92143487-stations-checkmark1648175441ab4300stations-block-92143487 6
NekonyancerOne more thing to mention about our last segment... It's a good thing we didn't go East. If we had, we would have had to revisit an intersection that we already went through. When you *revisit* an intersection, !!! [red]*you immediately lose the game!*[/red] !!!3route83-93648175441ab4300route83-93 9
NekonyancerFor our next segment, note that we can either continue in a straight line, as we're supposed to (green line), or deviate (yellow line). *Go straight!*4archivecontrol_editmode_centercomment648175441ab4310
NekonyancerWe picked up another tourist! Alright, that was our third segment, so our turn would normally be over now, but there are still [green]pulsing green paths[/green] on the board.1intersection7364817564599aa00
NekonyancerThat's because of our circled metro entrance. If we click on one of these paths to place a segment, BGA will automatically cross out the entrance on our scorecard. Hmm... let's use it. *Click here to head north!*2route72-7364817564599aa10route72-73 16
NekonyancerWe reached a [blue]*restaurant!*[/blue] Restaurants are where *flirts* are dropped off. Scorecard time...1intersection726481758ce329b00intersection72 2
NekonyancerWhen we reached the restaurant, BGA looked at all the flirts we had in our top row and gave us points [green](6 points for a happy couple)[/green]. The empty spaces in the row were then crossed out. The *next* flirt we pick up will go in the *second row!* [green][tip] Dropping off tourists works the same way![/green]2player-table-92143487-lovers-subtotal16481758ce329b00
NekonyancerOne more thing to mention about this location. Do you see the letter *"b"* floating above and to the right of the restaurant? It used to be glowing [red]red,[/red] but now it's [green]green[/green] because we took our line to this location!3intersection726481758ce329b00
NekonyancerThere are two other such letters on the map (see arrows). Together, the three letters constitute our *personal objective.* Head down to the scorecard for the next box.4archivecontrol_editmode_centercomment6481758ce329b00route44-45 12 route96-97 12
NekonyancerAt the end of the game, we'll receive *2/5/10* points if we visited *1/2/3* of the locations in our [red]*personal objective.*[/red]5personal-objective-block-921434876481758ce329b00personal-objective-block-92143487 6
NekonyancerEvery player has a different set of locations that they're trying to visit. If you want to know where your opponents are headed, look at the map in their [red]*player information panel!*[/red]6personal-objective-wrapper-119413546481758ce329b00player_board_11941354 6
NekonyancerIn addition to personal objectives, there are *2 common objectives* in the game. If you hover over them with your mouse, the tooltips will tell you everything you need to know.7common-objective-26481758ce329b00
NekonyancerOkay, I think you've seen enough! After 12 turns, the game ends, and everyone's points are counted up. [green]Whoever has the most points wins![/green]8archivecontrol_editmode_centercomment6481758ce329b00
NekonyancerOh, one last thing to mention - you can't *choose* to play with the Paris map or the Rome map. The map you play on is determined by the number of players. [blue]2-3 players --> Roma. 4-5 players --> Paris.[/blue]9archivecontrol_editmode_centercomment6481758ce329b00
Nekonyancer[blue]*Thank you for playing through this tutorial for Get on Board: Paris & Roma!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *thoun* for bringing this game to BGA! Have fun! :D10archivecontrol_editmode_centercomment6481758ce329b00
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Get on Board: Paris & Roma

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『ゲット・オン・ボード:パリ&ローマ』の遊び方・魅力をご紹介!
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Designer: Saashi

Artist: Monsieur Z

Developed by: thoun

Release 230525-1224

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