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Infi220

Let's learn how to play Gold West!

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This tutorial exists thanks to: Infi220
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Infi220[img]https://x.boardgamearena.net/data/tutorials/img691d4b97425b49.79744950.png[/img] Howdy partner, and welcome to *Gold West!* The year is 1849 and you are a prospector building your mining empire. You will be competing over precious metals, investments, and influence while carefully managing your supply track. [green][tip] This tutorial is best viewed on a computer.[/green]1maintitlebar_content000
Infi220Each turn we will do the following three steps, in order: 1. *Activate our Supply Track* 2. *Use Metals* 3. *Build or Loot* We will learn more about them soon. Our goal is to accumulate the most victory points.2maintitlebar_content000
Infi220This is our *Supply Track* divided into 4 sections. Everyone starts with *Wood* and *Stone*, plus one metal that depends on the player order. There are 5 resources in the game: *Wood*, *Stone*, *Copper*, *Silver*, and *Gold*. [img]https://x.boardgamearena.net/data/tutorials/img67df9209f239a7.76245829.png[/img] We have *Copper* and *Stone* in *Section 1*, so let's pick them up! [green][tip] We always collect all resources from a given section.[/green]3gw-global-supply010gw-global-supply-track-1 16
Infi220Before we can use the resources we just picked, we need to leave *one* resource of our choice in each subsequent section of the *Supply Track* as indicated by the arrows on the wooden beams. Since we picked them up from *Section 1* we just need to leave one resource in *Section 0* this time. Let's leave *Copper* there. [red](click *Copper* at the top)[/red]1gw-global-supply67d1f9406f56510gw-button-CO 6 gw-player-activated-resources-group-CO 16 gw-global-supply-track-1 9 gw-global-supply-track-2 9 gw-global-supply-track-3 9
Infi220Great! We are left with only [blue]*Stone*[/blue] this turn but that's ok. Since we don't have any metals on hand, the *"Use Metals"* phase is skipped and we go straight to the *"Build or Loot"* action.1gw-player-activated-resource-ST-count67d1f941b4b3900gw-player-activated-resource-ST-count 2
Infi220To build a *Camp* we need either *Wood* or *Stone*. We do have *[blue]Stone[/blue]* on hand, so let's get to work! Choose this mining token as our building site, and collect the 3 resources shown. [red](click this tile)[/red]2gw-terrain-small-tile-p_1_m_167d1f941b4b3910gw-player-activated-resource-ST-count 2 gw-terrain-small-tile-p_1_m_1 16
Infi220We can now choose where in the *Supply Track* we want to deposit the collected resources. There are victory points shown under each *Section*. The farther back we place the resources the more points we score, but the longer it takes to use them. [red]Let's put them in *Section 1*.[/red]1gw-global-supply67d1f95b08b2910gw-global-supply-track-1 16
Infi220Before we continue, let's go over some things that happened when we built our *Camp*: the [blue]adjacent tiles[/blue] to our building site that previously were face down have been revealed.1gw-terrain-small-tile-p_2_m_267d1f98672aa300gw-terrain-small-tile-p_0_m_2 2 gw-terrain-small-tile-p_1_m_2 2 gw-terrain-small-tile-p_2_m_2 2
Infi220Note that mining tokens on the map are colored to indicate a specific [blue]*Terrain*[/blue] type: *Forest*, *Gold*, *Silver* and *Copper*. [img]https://x.boardgamearena.net/data/tutorials/img67d4d13f07dde1.32484625.png[/img] They are guaranteed to contain at least one resource of its respective type.2player_name_8865691967d1f98672aa301gw-terrain-small-tile-p_0_p_2 2 gw-terrain-small-tile-p_1_p_2 2 gw-terrain-small-tile-p_1_p_3 2 gw-terrain-small-tile-p_2_p_2 2
Infi220The mining token that we picked was of the *Copper Terrain*, so it was flipped face down and placed in the [blue]*Copper Terrain Influence Track*[/blue] on our Player Board. This will matter in the end game scoring. [img]https://x.boardgamearena.net/data/tutorials/img67d4d13edbb423.96216308.png[/img] [green]!!! You may need to scroll down to see it.[/green]4player_name_8865691967d1f98672aa301gw-influence-track-88656919-CO-0 2
Infi220We have completed our first turn, so our opponent will play next.5player_name_8865691967d1f98672aa301
Infi220Let's collect our resources from *Section 1* again.1gw-global-supply-track-167d1fa14e10fd10gw-global-supply-track-1 16
Infi220...and leave *Copper* in *Section 0*. [red](click *Copper* at the top)[/red]1gw-global-supply67d1fa1e345d310gw-button-CO 6 gw-player-activated-resources-group-CO 16
Infi220We still don't have any metals to use, so we skipped the *"Use Metals"* phase. In our last turn we built a *Camp* using *Wood* OR *Stone*, but this time we have both [blue]*Wood*[/blue] AND [blue]*Stone*[/blue], which allows us to build a *Settlement*. Let's pick this metal-rich spot as our next building site!1gw-terrain-small-tile-p_1_m_267d1fa20457df10gw-player-activated-resource-WO-count 2 gw-player-activated-resource-ST-count 2 gw-terrain-small-tile-p_1_m_2 16
Infi220Excellent! Another building in our mining empire! A *Settlement* is built with a *Disc* under a *Camp Piece*.1gw-settlement-88656919-067d1fc44552e800
Infi220Building a *Settlement* covers *two spaces* on the appropriate [blue]*Terrain Influence Track*[/blue] (one space is covered by the mining token we picked, and the other with a Disc *from the supply*). [img]https://x.boardgamearena.net/data/tutorials/img67d4d13eecebd0.12704949.png[/img] [green]!!! You may need to scroll down to see it.[/green]3player_name_8865691967d1fc44552e801gw-influence-track-88656919-GO-0 2 gw-influence-track-88656919-GO-1 2
Infi220Let's place our newly acquired treasure in *Section 0* so we can use it on the next turn! [tip] This ends our turn, so our opponent will play next. [red](click Section 0)[/red]4gw-global-supply-track-067d1fc44561ec10gw-global-supply-track-0 16
Infi220*Finally, we are rich!!* Well, at least richer than our opponent. Let's collect our shiny metals!1gw-global-supply-track-067d1fdbdc73f910gw-resource-87 16
Infi220[blue]*Metals*[/blue] can be used in three ways, in any order: *Investments*, *Boomtown *and on a *Shipping Track*. Let's take a look at each.1gw-player-activated-resource-GO-count67d1fdc08f1be00gw-player-activated-resource-GO-count 2 gw-player-activated-resource-SI-count 2 gw-player-activated-resource-CO-count 2
Infi220[blue]*Investments*[/blue] are public goals that are not refilled, so first come first served! They give lots of points, and some have special effects described on the card.2gw-investments67d1fdc08f1be00gw-investments_item_2 2 gw-investments_item_10 2 gw-investments_item_18 2 gw-investments_item_16 2 gw-investments_item_8 2 gw-investments_item_7 2 gw-investments_item_11 2 gw-investments_item_13 2
Infi220Let's claim this *Investment*. It gives 6 points and a free spot in *Boomtown*. What a deal! We will go to *Boomtown* shortly.6gw-investments_item_1367d1fdc08fea210gw-investments_item_13 16
Infi220The first 3 claimed *Investments* are also rewarded with these [blue]*bonus tokens*[/blue] starting from the highest, so we get an extra 3 points!1gw-investment-bonus-367d1fde2ae33400gw-investment-bonus-1 2 gw-investment-bonus-2 2 gw-investment-bonus-3 2
Infi220This is *Boomtown*. To claim a bonus in a given spot, we need to pay the two corresponding resources in the same row and column. For example, to claim the [blue]*4 points*[/blue] at the bottom left, we need to pay [red]*two Copper*[/red]. Once we claim a given spot, nobody else can claim it (unless they get an investment card with a special effect). 3gw-boomtown-tile-2-067d1fde2afc4200gw-boomtown-tile-0-2 7 gw-boomtown-horizontal-tootip-1 1 gw-boomtown-vertical-tootip-3 1
Infi220Do you remember that our last *Investment* card had a special effect? It allowed us to claim any spot in *Boomtown* for free. [red]Let's pick these *4 points* then![/red]4gw-boomtown-tile-0-267d1fde2afc4210gw-boomtown-tile-0-2 16
Infi220Lastly, we can spend *Copper*, *Silver* and *Gold* to move on these three [green]*Shipping Tracks*[/green] and score points when we cross the marked milestones. It looks like our opponent already moved in front of us on the *Silver Track*. Not for long! We have one more [blue]*Silver*[/blue] left that we can use here. Let's do it!1gw-shipping-track67d1fe4c78b2b10gw-player-activated-resource-SI-count 2 gw-stagecoach-SI-97510471 16 gw-shipping-track 3
Infi220Wow, great job! What an awesome turn so far! But our *Supply Track* is completely empty. Let's build a *Camp* here and gather these 3 resources.1gw-terrain-small-tile-p_2_m_167d1fe584a66010gw-terrain-small-tile-p_2_m_1 16
Infi220...and deposit them in *Section 1*.1gw-global-supply-track-167d1fea5b810b10gw-global-supply-track-1 16
Infi220We are almost done with the tutorial! Just one more thing: You should always try to have *Wood* and/or *Stone* on hand each turn to build a *Camp* or a *Settlement*, otherwise you will be forced to *Loot* in the *"Build or Loot"* phase. When you *Loot* you pick a mining tile and collect the resources as normal, but nothing is built on the site and you don't advance on the *Terrain Influence Track*.1archivecontrol_editmode_centercomment67d1ff875b2b800
Infi220...and since you break the law by *Looting*, your *Camp Piece* that is normally used for building will be placed in the [red]*Wanted*[/red] area to mark your notoriety. This immediately scores you -1 point and possibly more at game end, which we will cover shortly.2gw-wanted-zone67d1ff875b2b800gw-wanted-zone 1
Infi220The game will continue until everyone uses all of their *Camp Pieces* (you start with 12). When the final *Camp Piece* is used, all players get one extra turn in which they can only activate their *Supply Track* and *Use Metals*.3archivecontrol_editmode_centercomment67d1ff875b2b800
Infi220The following are added to your score at game end: • 2 points per building in your [green]*largest contiguous group of buildings*[/green] • End game bonuses claimed in [red]*Boomtown*[/red] • *Terrain Influence Tracks* are scored by players with [blue]the most and 2nd most *Influence* in each *Terrain*[/blue]. In a 2 player game, the 1st place bonus is ignored and the winner in each terrain is awarded the 2nd place bonus. Ties are won by the most *Settlements* in the terrain.4archivecontrol_editmode_centercomment67d1ff875b2b800gw-settlement-88656919-0 3 gw-terrain-small-tile-p_1_m_1 3 gw-terrain-small-tile-p_2_m_1 3 gw-boomtown-tile-0-0 1 gw-boomtown-tile-0-1 1 gw-boomtown-tile-1-0 1 gw-boomtown-tile-1-1 1 gw-boomtown-tile-1-2 1 gw-boomtown-tile-2-0 1 gw-boomtown-tile-2-1 1 gw-boomtown-tile-2-2 1 gw-board-influence-tooltip 2
Infi220• Finally, the player with the most *Camp Pieces* in the [red]*Wanted*[/red] area loses 1 point per *Camp Piece* here, and the player with the next most loses 1 point for *each pair*. Those penalties are in addition to the -1 point scored during the game. 5gw-wanted-zone67d1ff875b2b800gw-wanted-zone 1
Infi220[img]https://x.boardgamearena.net/data/tutorials/img691d4b977e6ad2.25252899.png[/img] And that's everything you need to know to start your own mining empire in *Gold West*! [green][tip] I strive to make my tutorials worthy of your *5-star rating*. If you think this one doesn't deserve 5 stars please send me your feedback at Infi220.[/green] 6archivecontrol_editmode_centercomment67d1ff875b2b800
Infi220

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Gold West

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Designer: J. Alex Kevern

Artist: Adam P. McIver

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Release 240422-0303

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