Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_wsmbHC.jpg[/img]
Howdy! You are a *rancher,* repeatedly herding your cattle from Texas to Kansas City, where you'll send them off by train.
You ain't no namby-pamby city-slicker greenhorn, are ya? Then pony up and hold onto your ten-gallon hat! [blue]*Giddyap!*[/blue]1archivecontrol_editmode_centercomment000
Nekonyancer[green][tip] This tutorial is best viewed on a computer, not a tablet![/green]
Also, I recommend that you zoom in or out so that *an icon with a house* appears on the left side of your screen.
[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_3B9vGD.jpg[/img]
If you zoom in too much, it will disappear!2rail_55001
NekonyancerAlso, this game features an unparalleled level of customization.
To make all the textboxes line up correctly, click on [red]*the gears*[/red] in the top right corner and ensure that the *board size* slider is all the way to the left! :)3archivecontrol_editmode_centercomment000btn_user_prefs 1
NekonyancerIn GWT, players will travel along the trail, using buildings and carefully managing their herd. When they finally reach Kansas City, they'll want only their best cows on display.
You'll need some capable staff: *cowboys* to improve your herd, *craftsmen* to build your own buildings, and *engineers* for the important railroad line.4archivecontrol_editmode_centercomment000
Nekonyancer[red]*The trail starts down here, in the bottom-right corner.*[/red] Each turn, you'll simply move a few spaces along the trail and stop at a building, performing whatever actions that building allows! *Easy, right?*5cowboy_92143487000
Nekonyancer*This building,* for example, will allow us to discard 1 black cow from our hand to gain 2 dollars. It will also let us buy new cattle.
[green][tip] You can hover over each building to see what it does![/green]6location_11000job_market_10_1 9
NekonyancerSpeaking of cows, you can inspect your herd down here!
[blue]*The four cows here make up your current hand,*[/blue] [red]*and this is the deck you draw from.*[/red]
[green][tip] You can click on your deck to see what's left in it![/green]9card_84000deck_92143487 1 card_84 2 card_73 2 card_83 2 card_64 2
NekonyancerBy the way, all players have the same starting deck:
*- 3 green cows* (value 2)
*- 3 white cows* (value 2)
*- 3 black cows* (value 2)
*- 5 grey cows* (value 1)10card_84000
NekonyancerIf your hand gets in the way, you can *minimize it* by clicking on the hand icon at the top of the tab.
[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_Dn4icC.jpg[/img]
*Try it!*11archivecontrol_editmode_centercomment000
NekonyancerThe icon itself also gives you some shorthand information! The colored arcs around the hand icon show what types of cows we have in our hand: two whites, a green, and a gray.
The *number* on the hand (when minimized) shows the [green]total value of the unique cows in our hand.[/green] Only *one cow per color* will be counted! This number will be important later, when we reach Kansas City!12archivecontrol_editmode_centercomment000
NekonyancerAt the beginning of the game, each player must [red]choose a starting location[/red] and trigger the action there. You can choose any building along the trail!
But since we have two white cows in our hand, I think we should start here.
*Click on this building to place your rancher!*13location_1010
NekonyancerFirst, note this icon over here. This marks an *Auxiliary action.* Whenever you go to a building, you can ignore all the building's actions to take a single auxiliary action. They're generally pretty weak.
We'll learn more about them later.1aux_action626c19b1a63e000
NekonyancerThe building's first unique action says we can discard 1 white cow from our hand to get 2 dollars. Yee-haw, let's do it!
*Click here to execute the action!*2action_A1626c19b1a63e010
NekonyancerNote that the white cow went here, into our *[blue]discard pile.*[/blue]
[green][tip] You can click on your discard pile any time to see what's in it![/green]2card_84626c19b6b5c7300card_84 2
NekonyancerThe next action allows us to *hire a new employee.*
The -0 means that there is no extra cost, other than the employee's base cost.
*Let's do it!*3action_A2626c19b6b730410
NekonyancerThis is where employees are hired. Since this is a 2-player game, only 2 columns will be used, leaving only two slots per row for employees.
The top row has an *engineer* and a *cowboy,* and it costs [green]*6 dollars*[/green] to hire one.1job_market_1_2626c19bae117400job_market_1_3 13 job_market_1_4 13 job_market_2_3 13 job_market_2_4 13 job_market_3_3 13 job_market_3_4 13 job_market_4_3 13 job_market_4_4 13 job_market_5_3 13 job_market_5_4 13 job_market_6_3 13 job_market_6_4 13
NekonyancerThe next row has a cowboy too, but he's not available yet. *A row of employees will only become available when it has been completely filled.*
*[blue]This icon[/blue]* indicates that the row has not yet been filled.2tile_43626c19bae117400job_market_2_1 2 tile_43 13
NekonyancerThat cowboy looks like a lazy, no-good varmint. Let's take the engineer instead.
*Select the engineer* (on the left).
*Then click "Confirm" at the top!*3job_market_1_1626c19bae117410
NekonyancerGreat! Now click on *the house icon* on the left.
This is our *player board.* As you can see, we have [blue]a row for cowboys,[/blue] [red]a row for craftsmen,[/red] [green]and a row for engineers.[/green]
Since we start with 1 of each kind of employee printed onto our board, our new guy actually counts as our *second engineer.*1engineer_92143487_5626c19c54371100cowboy_92143487_1 2 cowboy_92143487_2 2 cowboy_92143487_3 2 craftman_92143487_1 1 craftman_92143487_2 1 craftman_92143487_3 1 engineer_92143487_1 3 engineer_92143487_2 3 engineer_92143487_3 3
NekonyancerHover over your [green]new engineer[/green] to look under his tile. When we bought him, he covered up a bonus action, which we can now perform!2engineer_92143487_5626c19c54371100tile_41 3 engineer_92143487_4 14
NekonyancerThe action lets us discard 1 gray cow to... do something. I'll explain that next.
*Click on Yes!*7accept626c19c54371110
NekonyancerIt let us move one space down on our *certificate track!*
Certificates will let us temporarily increase the value of our herd when we reach Kansas City. We'll learn more about this later when we have to deal with them city slickers!1certificate_92143487626c19cb34d8500certificate_92143487 1
NekonyancerClose your Player board tab for now.
There's one more action left in this building. It lets us hire another employee, but we'd have to *pay 2 more than the normal worker cost.* We don't have that much money, so we can't use this action!
*Click on End turn instead.*2action_A3626c19cb34d8510
NekonyancerNote that we drew back up to *4 cards* at the end of our turn!1card_65626c19d29d44b00
NekonyancerIt's our opponent's turn now. Since they're going second, they're starting with *7* coins instead of *6.*
They also get to draw and discard a card, giving them a better hand.2archivecontrol_editmode_centercomment626c19d29d44b00
Nekonyancer*[blue]Time for our next turn![/blue]*
As you can see at the top, our rancher has *three movement,* and movement points are counted in *buildings.*1pagemaintitletext626c1a77285b200
NekonyancerThere are a bunch of [red]building spaces[/red] here, but they're all empty. That means [blue]the building our opponent is on[/blue] is only *one movement point away!*
We don't want to stop there though. We don't have a black cow to discard, and we don't have enough money for a cow anyway. We'll learn about buying cows later!2location_3626c1a77285b200location_2 1 location_3 1 location_4 1
NekonyancerNote that there's a second path here, just under the first one. This path has two *flood hazard tiles,* each with a hand icon.
[red]A hand icon means you'll have to pay to cross![/red] The amount you pay for green and black hands depends on the number of players in the game, but you can always *hover* over a tile to see how much it costs!3building_1626c1a77285b200building_1 14 location_3 14 location_9 14 location_7 14
NekonyancerHowever, if you have no money, you are allowed to cross for free. You'll still need a *movement point* to cross over each hazard though!4building_1626c1a77285b200
NekonyancerThere are three other divergent paths on the board, each with a different kind of hazard: [red]drought,[/red] [blue]outlaws,[/blue] and [green]rockfalls.[/green]
It doesn't seem like a good idea to travel through the hazardous paths now, but it might later!5archivecontrol_editmode_centercomment626c1a77285b200location_16 1 location_17 1 location_18 1 tile_40 3 location_40 3 location_41 3 location_42 3 location_22 2 location_23 2 location_24 2 location_25 2 location_26 2 location_27 2
NekonyancerLet's mosey on over here!
*Click on this building!*6location_21626c1a77285b210
Nekonyancer*[blue]This building has two actions.[/blue]*
The first one gives us an option. We can either:
*- Move down one space on our certificate track*
OR
*- Take a new objective card.*
I'll explain objective cards next!1action_C1626c1aba0394f00
Nekonyancer[red]*Open the bottom tab, if it's not already open.[/red]*
Everyone starts the game with one *starter objective card.* If we have the required objects (1 orange outlaw, 2 hazard) by the end of the game, it will grant us *3 points.*2card_89626c1aba0394f00
NekonyancerIf we choose to take a new objective, it will come from [red]*the objective supply row.*[/red] If we don't like any of them, we can draw a random one from the top of the objective deck.
3card_55626c1aba0394f00card_46 1 card_55 1 card_48 1 card_37 1
Nekonyancer[green]These new objectives are a little more complicated than the one you started with.[/green]
When a new objective is taken, it goes into your *discard pile.* Eventually, it will be shuffled into your deck and drawn. When drawn, you can place the objective in front of you *permanently.*4card_55626c1aba0394f00
NekonyancerPlaying an objective from your hand will allow you to perform a bonus action, shown in the top-left corner of the objective card.
[blue]*This one,*[/blue] for example, will let you *draw and discard three cards.* That's a strong effect!
However, if you *fail* to complete this objective by the end of the game, you won't just miss out on 4 points. [red]You'll lose 2 points as well![/red]5card_37626c1aba0394f00card_37 2
NekonyancerIf an objective in your deck has *NOT* been played by the end of the game, [green]you can still complete it and get points.[/green]
You do *NOT* lose points for incomplete unplayed objectives.6card_37626c1aba0394f00
NekonyancerIt might sound like the bonus action you get from *playing* the objective card is not worth the risk of losing points at the end, but consider this:
[red]!!! If you don't play it, it will clog up your hand and deck. !!![/red]
If you've played deckbuilding games before, you'll know that's bad news.7card_37626c1aba0394f00
Nekonyancer*[blue]Here's the TLDR version.[/blue]*
Objectives.
*IF PLAY:*
- get bonus action.
- can gain points.
- can lose points.
*IF NOT:*
- can gain points.
- clogs deck/hand.8card_37626c1aba0394f00
NekonyancerAnyway, enough about objectives for now. Let's use the building's action to advance on the certificate track.
*Click here to select the action! Then click on the cube with a 1 to pick the certificate option!*9action_C1626c1aba0394f10
NekonyancerGreat!
The building we're at also lets us [blue]advance our train by 1 space for each engineer on our board.[/blue] Good thing we hired an extra engineer!
*Click on the action at the top!*
*Then click on the 2nd space on the track, and finally click "Confirm" at the top!*1rail_2626c1ac87f8de10
NekonyancerGreat! Our train moved two spaces along the *train tracks track.* Heh.
Do you see the [red]red X signs[/red] between some of the spaces on the track? Each sign our train crosses will help us [green]earn more money[/green] once we reach Kansas City.1train_92143487626c1ad053f4900
NekonyancerBy the way, the players' trains can't occupy the same spaces on the tracks track. That would be silly!
Instead, the trains *leapfrog* over each other. That makes much more sense.
For example, if the *[blue]blue train*[/blue] advanced two spaces, it would jump over us, ending up on *[red]the third space![/red]*2train_92143487626c1ad053f4900train_11941354 2 rail_3 1
NekonyancerThat's it for our turn.
*Click "End turn" at the top!*3end_phase626c1ad053f4910
NekonyancerNext turn!
*Let's go to this building! Giddyap!*1location_48626c1b30c0b3210
NekonyancerYou can probably guess what this icon means!
*Click to discard 1 green cow for 2 dollars!*1action_B1626c1b46a2ad910
NekonyancerThis action lets us construct a building. It will cost 2 coins for each craftsman that we use.
*Click on the button!*1action_B2626c1b4c62bc710
NekonyancerYour 12 available player buildings are below your player board.
Hover over a few to see what they do. Note that each has a *purple silhouette* in the top left corner, along with a number. [red]This is the number of craftsmen needed to construct the building.[/red]
The orange shield in the top-right corner is *victory points.*1building_10626c1b521422400
NekonyancerNote that all these building tiles have an [blue]*A side*[/blue] and a [red]*B side.*[/red] Every player in a single game plays with the same building sides, but the chosen sides may vary from game to game!
[green][tip] You can choose specific building sides in the options in the game lobby![/green]2building_8626c1b521422400
NekonyancerWe only have one craftsman, so we are limited to buildings that only require one.
*Click on the third building. Place it here. Then click "Confirm" at the top!*3location_4626c1b521422410
NekonyancerGreat! Now that this space is filled, all players (including you) will have to use *movement points* to travel across it.
However, [blue]only you can use your building's actions![/blue] If an opponent stops here, they'll only get to use one *auxiliary action,* which we'll learn about later.1building_12626c1b93bcb8600
NekonyancerDuring later building actions, we'll have the option of *upgrading* this building instead of constructing a new one.
For example, if we have 2 craftsmen, we can upgrade this 1-craftsman structure into a 3-craftsmen structure!
If we do so, the old structure will be *removed from the game,* so it won't give us points or contribute to our objectives!2building_12626c1b93bcb8600
NekonyancerSome building locations offer certain bonuses.
[blue]*Buildings on spaces at the ends of hazard paths are granted special risk actions.[/blue]* You can hover over them to see what they do.
*[green]Some areas are forested,[/green]* which may benefit certain buildings.3location_32626c1b93bcb8600location_10 3 location_12 3 location_34 3 location_35 3 location_37 3 location_38 3 location_44 3 location_46 3 ba_44 2 ba_43 2 ba_32 2 ba_31 2 ba_19 2 ba_10 2 ba_9 2
NekonyancerOur opponent just constructed a building that has a *[green]green hand[/green]* on it, just like a hazard! This means that we'll have to pay to cross it.
Unlike hazards though, we'll have to *pay our opponent* to cross this space, not the bank!1building_9626c1bd77e9fe00
NekonyancerIt's time to finally reach *Kansas City!*
But look at our hand! Its value is only 5!
[green][tip] Remember: Only one cow per color can contribute to your hand's value![/green]
Click on our *[red]deck.[/red]* Three of the remaining seven cards are black cows!1card_71626c1bde7af8400deck_92143487 1
NekonyancerLet's see if we can get one. We started the game with one [red]*exchange token,*[/red] allowing us to draw two cards and discard two cards!
*- Click "Use exchange token" at the top.*
*- Click on "2"*
*- Click on "Confirm" in the middle of the screen!*2player_tokens_92143487_2626c1bde7af8410player_tokens_92143487_2 1
Nekonyancer*Well, tan my hide and call me a jerkin!* We drew two more grey cows! What a waste of a token!
*Select the two highlighted cows. Then click confirm at the top!*1card_71626c1bf6dcfe610card_63 1 card_65 1
NekonyancerOh well. We'll arrive with a better herd next time.
*Click here to finally enter the city!*1location_51626c1c036996a10
NekonyancerNow we have to do the three [red]*Foresight actions.*[/red]
We have to take one of the two tiles under our rancher and put it on the board, wherever it should go.
First, we have to choose between *two hazard tiles.*
1tile_17626c1c09ca92c00
Nekonyancer*Let's go with the flood hazard.*2tile_17626c1c09ca92c10
NekonyancerNext, we have to choose which of these employees will become available.
*Click on the Engineer!*1tile_45626c1c11ba74810
NekonyancerWhen employees are put into the available supply, they go into whatever row *[red]this icon*[/red] is in.
When the engineer went in, it completed the second row, bumping the icon down to the row below. [blue]The second row of employees is now available for hiring![/blue]1location_14626c1c1973dbc01job_market_3_1 1
NekonyancerOne more foresight action.
*Let's choose another engineer!*2tile_75626c1c1973dbc10
NekonyancerNext, we have to resolve our herd's value. It's 5.
[green]This number determines how much money we get and which cities we can ship the cows to.[/green]
Luckily, we can use certificates to boost that value!
*Click on 1 at the top!*1cowboy_92143487626c1c1f2476810
Nekonyancer[green]*Great! We sold *(discarded)* our hand for 6 dollars.[/green]*
Note that our *certificate marker* went from 2 to 1.1certificate_92143487626c1c268187900certificate_92143487 1
NekonyancerNext, we have to choose a city. Each city has a [red]red number[/red] under it. Our herd's value must *meet* or *exceed* that number if we want to ship there.
With a herd value of 6, we can only go as far as Bloomington.2city_5626c1c268187900
NekonyancerWe also have to choose a disc on our player board to put in that city. Note that the cities we can ship to all have *white corners.* The disc on our board must *also* have white corners.3building_9626c1c268187901
NekonyancerThat means we can't use these *black-cornered* discs. Too bad.
Whenever a disc is placed onto the main board, it will uncover an upgrade on our player board. The black-cornered discs cover the most powerful upgrades!4disc_17626c1c268187900disc_17 13 disc_19 13 disc_21 13 disc_23 13
NekonyancerI think now's a good time to explain [red]*auxiliary actions.*[/red]
Whenever you go to a building, you have the option of *ignoring* all the building's actions in favor of a single auxiliary action.
[tip] This can also be done on an opponent's building, which you wouldn't be able to use anyway.5certificate_92143487626c1c268187901cog_block_1_92143487 1 cog_block_2_92143487 1 cog_block_3_92143487 1 cog_block_4_92143487 1 cog_block_5_92143487 1
NekonyancerThere are five different auxiliary actions, but you only start with two of them unlocked.
[red]*The first lets you take 1 dollar for free.[/red]*
[blue]*The second lets you draw a card and discard a card.[/blue]*6certificate_92143487626c1c268187901cog_block_1_92143487 1 cog_block_2_92143487 2
NekonyancerThere are two discs for each action because some buildings, [blue]*like this one,*[/blue] allow the use of *double* auxiliary actions.
If you had both of [red]these slots[/red] open, you could use this building and take that particular auxiliary action *twice.*
!!! This does not mean you can take two different single auxiliary actions!7building_6626c1c268187900building_6 2 cog_block_1_92143487 1
NekonyancerLet's open up the *[red]last auxiliary action.[/red]* It will let us cull cards from our deck permanently!
*- Click on the left disc of the last auxiliary action.*
*- Click on Bloomington.*
*- Click on "Confirm" at the top!*8certificate_92143487626c1c268187911cog_block_5_92143487 1
NekonyancerNice job.
We had to pay *3 dollars* because there are [red]three little red X[/red] signs between our train and Bloomington.
Note that there are symbols and arrows between cities. If we have discs in two adjacent cities, we'll receive the rewards shown *between* them!
So, if we place a disc on [blue]*Peoria*[/blue] later, we'll get to take an objective card.
*Click "End turn" at the top.*1building_6626c1c33759af11city_4 1 city_5 2 train_92143487 1
Nekonyancer*Whew! That was quite a trip!* Luckily, we were able to grab a train back home.
But a rancher's work is never done! We'll traverse the Great Western Trail many times before the game is over!1cowboy_92143487626c1c3a361d900
Nekonyancer*Let's use this building again.*1location_1626c1c6546c0810
Nekonyancer*Discard one white cow for 2 dollars.*1action_A1626c1c8f8fd2810
Nekonyancer*Obviously we want to hire a new employee!*1action_A2626c1c932515810
NekonyancerThis varmint don't look half as lazy as he used to!
*Let's hire him!*1job_market_1_1626c1c9815fb110
NekonyancerWe don't have enough money to hire another employee, so *end your turn.*1end_phase626c1c9e2f3c810
Nekonyancer*[blue]Wow, our hand is perfect!*[/blue] We have exactly the cards we need to take advantage of the building we constructed on our last trip.
*Click on our building!*1location_4626c1cfbe13aa10
NekonyancerWith this action, we can discard two identical cows for 3 dollars.
*Click on it!*1action_3a1626c1d0141eb710
NekonyancerThe second action lets us move our rancher one more space. This is better than it sounds! *We'll get to do all the actions at our next stop too!*
*Click on this button to move our rancher forward!*1action_3a2626c1d05c0f2310
Nekonyancer*Click here to move your rancher!*1location_11626c1d0a455ae10
NekonyancerYou know the drill for this first action.
*Click on it!*1action_E1626c1d0c64c1910
NekonyancerThis action will let us buy a new cow!
*Click on it!*1action_E2626c1d0f6706b10
Nekonyancer[red]*This is the cattle market.[/red]* All the cows you started with had a value of 1 or 2. Here, they have 3s, 4s, and 5s!
3-value cows can be blue, red, or cream-colored.
4-value cows are only brown.
5-values are only purple.
Note the orange shield at the bottom of each cow card. Remember, orange shields mean *victory points!*1card_14626c1d12e959000
Nekonyancer[green]There's also a variant with an orange "Simmental" cow.[/green]
[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_OVbqxQ.jpg[/img]
If engaged in the options, orange calves with a value of 2 will show up in the market. If you have one in your hand at *Kansas City,* it will grow into a Heifer with a value of 4. Heifers can then grow into cows with a value of 5!2card_16626c1d12e959000
NekonyancerWhen buying cattle, you have to use your *cowboys* to carry out certain actions, [red]*all of which are shown along the bottom of the game board.*[/red]4cow_market_help_1value3discounted626c1d12e959000cow_market_help_draw 1 cow_market_help_1value3 1 cow_market_help_1value3discounted 1 cow_market_help_2value3 1 cow_market_help_1brown 1 cow_market_help_1browndiscounted 1 cow_market_help_2browns 1 cow_market_help_1purple 1 cow_market_help_1purplediscounted 1
NekonyancerLet's spend both our cowboys to buy a 3-value cow for 3 dollars. That's a bargain!
*- Click the second button at the top.*
*- Select the blue 3-value cow.*
*- Click "confirm" at the top.*
*- Click "checkout" at the top.*5btn_1value3discounted626c1d12e959010
NekonyancerGreat! By the way, notice that [red]*your deck*[/red] is now completely empty. At the end of your turn, you'll need to redraw back up to four. Since you can't, your [blue]*discard pile*[/blue] will be shuffled to become your new deck.
Lucky we managed to buy a *new cow* before that happened!
*Click on "End turn" at the top.*1deck_92143487626c1d21ee42510deck_92143487 1 card_16 2
Nekonyancer*Click on this building next!*
The game wants to know which path you want to take. There's no reason to go through the hazards, so *click on the left option!*1location_20626c1d742566a10
NekonyancerThe first action here allows us to either:
*- Capture 1 outlaw tile*
OR
*- pay 2 dollars to advance 2 spaces on the train track.*
I'll explain outlaws now.1action_D1626c1d9433e8300
NekonyancerCapturing an outlaw tile is *free.* They provide a ransom, shown above the slot they're in. Taking [red]*this orange outlaw,*[/red] for example, would grant a 2 dollar bounty.2tile_34626c1d9433e8300tile_34 1
NekonyancerIf more outlaws are placed through *foresight actions,* they will first fill in [red]*any open mountain spaces,[/red]* and then [blue]*road spaces from left to right.*[/blue] On the road, they will function just like any other hazard.3tile_15626c1d9433e8300location_22 2 location_23 2 location_24 2 location_25 2 location_26 2 location_27 2 tile_38 1 tile_37 1 tile_34 1
NekonyancerOur starter objective requires an orange outlaw, so let's bring that varmint in!
*- Click here.*
*- Click on the first button to capture an outlaw.*
*- Click on the orange outlaw.*4action_D1626c1d9433e8310
NekonyancerThe second action here is a double auxiliary action. We haven't cleared the correct discs to allow for one, but we can still take a single action!
*Click here!*1action_D2626c1dcf85d1610
Nekonyancer*[blue]Here you can see the five possible auxiliary actions.[/blue]*
The *top row* is for *single actions.*
The *bottom* is for *double actions.*
Many of the buttons are grayed out because we haven't cleared the appropriate discs on our player board yet.1archiveCommentElementPointerTargetInner626c1dd3ef5ba00
NekonyancerWe're going to take the last auxiliary action. It will move our train back a space, but it will give us a dollar and allow us to eliminate a card in our hand permanently!
*- Click on the last auxiliary action.*
*- Move your train back 1 space.*
*- Click "Confirm" at the top!*2archivecontrol_editmode_centercomment626c1dd3ef5ba10
NekonyancerNow we have to select a card in our hand to remove. The choice should be obvious. :)
*Select the gray cow. Then click "Confirm" at the top!*1card_62626c1ddc4462910card_62 1
Nekonyancer*Click on this building now!*
At the top, it wants to know *which path* you want to take. Both paths will involve payment, but it's better to pay the bank than our opponent!
*Click on the second option to go through the rockfall hazard!*1location_45626c1ec3613c210
NekonyancerNext,
*- Click on the first action to advance our train.*
*- Click [red]here[/red] to move the train.*
*- Click confirm at the top!*1rail_50626c1f35e64c010rail_50 1
NekonyancerWe are now at a *train station.*
If we like, we can pay 2 dollars ([red]as shown[/red]) to place a white-cornered disc. It's worth 1 victory point ([red]as shown[/red]).
That's worth it, so *click "Yes" at the top!*1station_1626c1f4fb215610tooltip_help_station_1 1
Nekonyancer*- Click here to select [red]this disc.[/red]*
*- Click "Confirm and pay" at the top!*1cog_draw_2_92143487626c1f54bfba010cog_block_2_92143487 1
NekonyancerNext, we have to decide if we want to place an employee as a station master. If we do, we will lose the employee, but we'll gain *[red]this valuable station master tile.[/red]*
You can hover over it to see what it does.
[green][tip] Anyone can come along and place a disc at the station, but only one person can claim this tile![/green]1tile_1626c1f650d49300tile_1 1
NekonyancerA permanent certificate is a fantastic bonus, so *click on "yes" at the top!*2accept626c1f650d49310
NekonyancerI think we'll be buying a lot more cows this game, so let's keep our cowboy.
*Select our Engineer. Then click "Confirm" at the top!*1certificate_92143487626c1f6adbaa611
Nekonyancer*Next, let's take that double auxiliary action!*1action_G2626c1f708696110
Nekonyancer*Click on the double action to draw 2 cards and discard 2 cards. Then click confirm!*1confirm_cog-draw_2626c1f76b21e810
NekonyancerWe drew a worthless gray cow and our shiny 3-value blue cow!
Now we have to discard two.
*Select the highlighted cows. Then click "confirm" at the top!*1card_79626c1f7e0342d10card_78 1 card_63 1
NekonyancerHere we go! *Kansas City again!*1location_51626c205a976dd10
NekonyancerOur herd's value is 7, but our permanent certificate raises it to 8. Let's also use 2 temporary certificates to reach 10!
*Click on "2" at the top!*1certif_2626c206b4879910
NekonyancerWe were able to reach *Chicago,* a black-cornered city!
(Also my hometown.) :) 1city_6626c20717094900
Nekonyancer*Click on this black-cornered disc.* It will cost us an extra 5 dollars to place it, but it will increase our hand size to 5!
*Next, select Chicago. Finally, click "confirm" at the top!*2hand_up_1_92143487626c20717094910
Nekonyancer[blue]*Alright! That's two complete trips to Kansas City.*[/blue]
You've been taught most of the gameplay rules now, but there are many buildings, discs, and actions that you haven't seen yet. Don't worry, everything is clearly labeled with tooltips!1archivecontrol_editmode_centercomment626c20822044a00
NekonyancerSo when does the game end?
Well, *[red]This icon[/red]* will keep getting bumped further and further as the game goes along. When someone finally bumps it *[blue]off the table,[/blue]* it will trigger the active player's final turn!
All *other* players will then get one final turn before going on to final scoring!2building_12626c20822044a01job_token_13 2 job_market_6_1 1
NekonyancerPlayers will then choose which *objectives* they wish to fulfill. If you have two objectives that each require 2 hazard tiles, you'd need *four* to fulfill both of them!
After that, all the scores are tallied up.3archivecontrol_editmode_centercomment626c20822044a00
Nekonyancer[blue]You get points from...[/blue]
- leftover dollars ($ 5 = 1 point).
- Your constructed buildings.
- Discs on cities along the top of the board.
- Discs on train stations.
- Hazard tiles.
- Purchased cows.
- Objective cards.
- Station master tiles.
- Having employees on 4/5/6th slots of player board.
- Used a certain black-cornered disc.
- Triggered the end of the game.4archivecontrol_editmode_centercomment626c20822044a00location_40 aHR0cHM6Ly94LmJvYXJkZ2FtZWFyZW5hLm5ldC9kYXRhL3R1dG9yaWFscy9odHRwc19fX3NuaXBib2FyZC5pb19BeHRHNE8uanBn/0/0
Nekonyancer[blue]Whoever has the most points is the winner! If there's a tie, tied players share the victory![/blue]
Thank you for playing through this tutorial for Great Western Trail! I think you'll agree that *docthib* did an amazing job with the interface! (And the game in general!)
If you have any questions or comments, feel free to send me, *Nekonyancer,* a message!
Have fun! :D
5archivecontrol_editmode_centercomment626c20822044a00
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