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InfiniteDicePlayer

Let's learn how to play Inverted Dice!

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This tutorial exists thanks to: InfiniteDicePlayer
0000
InfiniteDicePlayerLet us learn how to play *Inverted Dice™*. Even though the rules are very simple, the game is abstract and difficult to master. 1maintitlebar_content000
InfiniteDicePlayerThere are 20 rounds in the game. In each round, the player must get one of the scores *1* to *20*.3num2_13000num2_13 3
InfiniteDicePlayerA round starts with the player rolling five dice.4archivecontrol_editmode_centercomment000coloredarea 12
InfiniteDicePlayerThe result of the roll is the sum of the dice values *not* present in the roll – that is, the sum of the numbers you do not see – an *inverted dice sum*. In the roll above, this sum is *2 + 5 + 6 = [green]13[/green]*. 5result000result 3
InfiniteDicePlayer[tip] The result of a roll can also be calculated as *[blue]21[/blue]* minus all *unique* values that you *do* see. Here, the unique shown values are *4* and *3* and *1*, so the inverted sum is *[blue]21[/blue] – 4 – 3 – 1 = [green]13[/green]*. 6result000result 3
InfiniteDicePlayerEvery turn, each player can reroll one or more dice to get a better score.8archivecontrol_editmode_centercomment000coloredarea 12
InfiniteDicePlayerThis player chooses to reroll *4*.9archivecontrol_editmode_centercomment000dicecontainer1 2 coloredarea 12
InfiniteDicePlayerThe player rolled *3*.1archivecontrol_editmode_centercomment65bd03de2770300coloredarea 12
InfiniteDicePlayerThe result is now *[green]17[/green]* because *2 + 4 + 5 + 6 = [green]17[/green]*, and also because *[blue]21[/blue] – 3 – 1 = [green]17[/green]*. 2result65bd03de2770300result 3
InfiniteDicePlayerThe player has one reroll left now.3reroll_9519259665bd03de2770300reroll_95192596 3
InfiniteDicePlayerEach player can make *two rerolls* each turn. But *[green]17[/green]* is a good score, so the player keeps it.4num1_1765bd03de2770300num1_17 3
InfiniteDicePlayerA score was registered in the score table.1num1_1765bd03e2389ee00
InfiniteDicePlayerThe scored points were added to the total.2player_score_9519259665bd03e2389ee00player_score_95192596 3
InfiniteDicePlayerNow it's your turn. Five dice have been rolled.3archivecontrol_editmode_centercomment65bd03e2389ee00coloredarea 12
InfiniteDicePlayerThe score *[green]9[/green]* is highlighted in the table.4num2_965bd03e2389ee00
InfiniteDicePlayerBut if you reroll *5*, you have a chance of getting a better result. Click on the die (the *5*) to choose it. Then click the *Reroll dice* button. 5page-title65bd03e2389ee10dicecontainer2 16 coloredarea 12
InfiniteDicePlayerYou rolled *4*, so the inverted sum is now *[green]14[/green]*. [tip] Explanation: *4 + 2 + 1 = [red]7[/red]*, and *[blue]21[/blue] – [red]7[/red] = [green]14[/green]*.1result65bd03ee4a48100
InfiniteDicePlayer*[green]14[/green]* is a good result, so you keep it. Click in the table, or use the green button that says *Score result*.2num2_1465bd03ee4a48110
InfiniteDicePlayerYou have now scored *14 points*.1num2_1465bd03f21c65b00
InfiniteDicePlayerIt is your opponent's turn. The dice have been rolled.2archivecontrol_editmode_centercomment65bd03f21c65b00coloredarea 12
InfiniteDicePlayerYour opponent chooses to reroll *6*.3archivecontrol_editmode_centercomment65bd03f21c65b00diceresult5 2 coloredarea 12
InfiniteDicePlayerThe player rolled *4*, so the result is now *[green]11[/green]*. 1result65bd03fc63ca000
InfiniteDicePlayerThe player uses a second reroll on *4*.2archivecontrol_editmode_centercomment65bd03fc63ca000dicecontainer5 2 coloredarea 12
InfiniteDicePlayerThis was the last possible reroll, so the player must score the result *[green]9[/green]*.1num1_965bd04059a0b700num1_9 3
InfiniteDicePlayerIt's your turn again. You have rolled the result *[green]5[/green]*. [tip] In the beginning of the game it's a good idea to try to get the lowest scores, especially *1* and *2*. If you reroll your *1* into a *5*, you'll get the result *1*.1archiveCommentElementPointerTargetInner65bd04090189100
InfiniteDicePlayerLet us try to get the result *1* instead of *5*. Choose the die with the value *1* and reroll it. 2archivecontrol_editmode_centercomment65bd04090189110diceresult2 2
InfiniteDicePlayerYou rolled *6*, so the result is now *1 + 5 = [green]6[/green]*. Let's try again. 1archivecontrol_editmode_centercomment65bd0411df1c500
InfiniteDicePlayerReroll the *6* in the middle (first, click on it to mark it). 2archivecontrol_editmode_centercomment65bd0411df1c510diceresult3 2
InfiniteDicePlayerYou rolled *1* again. This was you last reroll. Click to score the result *[green]5[/green]*. 1num2_565bd041856dec10
InfiniteDicePlayerYour *5 points* have been scored, and your opponent rolled the result *[green]9[/green]*. [tip] The result is *[green]9[/green]* because neither *4* nor *5* is shown. Often it's easier to add all *shown* values (but only count each value once), then subtract this from *[blue]21[/blue]*. Here, *1 + 2 + 6 + 3 = [red]12[/red]*, and *[blue]21[/blue] – [red]12[/red] = [green]9[/green]*.1archivecontrol_editmode_centercomment65bd041cd9abf00coloredarea 12
InfiniteDicePlayerThe player used the first reroll on *6* and rolled *1*. The result is now *[green]15[/green]*. 1result65bd042f88aea00
InfiniteDicePlayerYour opponent scored *15 points*. It's now your turn. Let's try to get a lower score than *[green]9[/green]*. [tip] There is a *50 points* bonus if you score *1* to *5*. [tip] The scores in the middle section are rather easy to get. That's the reason we can wait a bit with these. 1archivecontrol_editmode_centercomment65bd0433a546a00
InfiniteDicePlayerReroll *1* and *6*. Click on them, and then click the *Reroll dice* button.2archivecontrol_editmode_centercomment65bd0433a546a10diceresult2 2 diceresult4 2
InfiniteDicePlayerOK, we got the exact same result. 1archivecontrol_editmode_centercomment65bd04442110300
InfiniteDicePlayerLet's try once more. Choose the same dice again, then click the *Reroll dice* button. 2archivecontrol_editmode_centercomment65bd04442110310diceresult2 2 diceresult4 2
InfiniteDicePlayerThat turned out to be a poor choice. You rolled *5* and *4*, so the result is *[green]5[/green]*. But you have already scored *[green]5[/green]*, and you do not have any rerolls left this turn. 1archivecontrol_editmode_centercomment65bd044cba23600
InfiniteDicePlayerYou need to *cross out* a score. This will give you *zero points* this turn. Click on the cross to mark the result *19*. Then click the blue *Confirm*-button. 2num2_1965bd044cba23610num2_19 1
InfiniteDicePlayerThe score *19* has been crossed out. You will not be able to get that in this game. [tip] This also means that the 50 points bonus for the scores *16* to *20* is unattainable for you in this game.1num2_1965bd04532af5800
InfiniteDicePlayerYour opponent's dice were rolled.2archivecontrol_editmode_centercomment65bd04532af5800coloredarea 12
InfiniteDicePlayerThe game continues like this, turn after turn. There are three *50 points* bonuses in the game which you can get by scoring *1* to *5*, scoring *6* to *15*, and by scoring *16* to *20*. After twenty rounds, the player with most points win. That's all!3archivecontrol_editmode_centercomment65bd04532af5800
InfiniteDicePlayerNow you know the rules. The rest of this tutorial will discuss *how to think* (and a little *strategy*). If you are a beginner, play some games first to get acquainted with inverted dice sums. Then come back to this tutorial to learn more. Happy playing!4archivecontrol_editmode_centercomment65bd04532af5800
InfiniteDicePlayerOK, your opponent has rolled all values except *4*. Since none of the low numbers are scored, it is safe to try to get one of the two lowest scores (*1* or *2*). [tip] The chances of scoring *1* and *2* are the same.5result65bd04532af5800
InfiniteDicePlayerThe player chooses to reroll *1*.6archivecontrol_editmode_centercomment65bd04532af5800diceresult4 2 coloredarea 12
InfiniteDicePlayerIf the player rolls *4*, the result will be *[green]1[/green]*. 7num1_165bd04532af5800diceresult4 2 num1_1 8
InfiniteDicePlayerIf the player rolls *1*, the result will be *[green]4[/green]* (unchanged). 8num1_465bd04532af5800diceresult4 2 num1_1 8 num1_4 8
InfiniteDicePlayerIf the player rolls *2*, *3*, *6*, or *5*, the result will be *[green]5[/green]*. So, no matter what the player rolls, the result can be scored. It's a *safe roll*.9num1_565bd04532af5800diceresult4 2 num1_1 8 num1_4 8 num1_5 8
InfiniteDicePlayerThe player rolled *3*. The inverted sum is now *[green]5[/green]*. Rerolling *3* again is still a safe roll. [tip] We want to score *1* and *2* as early as possible, since these scores are rather hard to get. 1num1_565bd045ec209200num1_5 3
InfiniteDicePlayerThe player used the last reroll and got a *6*. The result *[green]5[/green]* must be scored. 1num1_565bd0465c66a300num1_5 3
InfiniteDicePlayerYour opponent scored *5*. Now it's your turn. Let's reroll two of the *4*'s to see if we can get a lower score than *[green]6[/green]*. [tip] Rerolling two *4*'s is not a safe roll, since rolling *1* together with either *4* or *5* or *6* would yield the result *5* (and that is already scored). But it's our first reroll, so we do it anyway.1archivecontrol_editmode_centercomment65bd04699168700
InfiniteDicePlayerWe got the result *[green]6[/green]*. Let's try again. [tip] Rerolling the same two dice (*5* and *6*) again is not a safe roll, so we're taking a chance here. If we roll a *1* but no *2* and no *3*, the new result will be *[green]5[/green]* (and that score is already taken).1archivecontrol_editmode_centercomment65bd047495e8200
InfiniteDicePlayerWe rolled *6* and *2*, so now we can score *[green]4[/green]*.1num2_465bd047bbd26110
InfiniteDicePlayerYour opponent got an interesting roll here. Since there are two *2*'s, it is not optimal to go for low scores now. Instead, the player tries to get the score *16* by rerolling the sixes. [tip] If you want the result *16*, the sum of all distinct *shown* values must be *5*. And *2 + 3 = 5*, so the player will try to roll only twos and threes.1archivecontrol_editmode_centercomment65bd047fa92f200
InfiniteDicePlayerThat roll was perfect! The score is now *[green]16[/green]*. [tip] Rolling only *twos* and *threes* is one way to get *[green]16[/green]*. Another way is to roll only *ones* and *fours*. Rolling only *fives* will also give the result *[green]16[/green]*, but the chance of that happening is pretty low.1result65bd04892baf700
InfiniteDicePlayerYour opponent scored *16 points*, and it's your turn. [blue]This tutorial will now fast-forward a few turns, and show you a few more intersting rolls.[/blue]1archivecontrol_editmode_centercomment65bd048ce608900
InfiniteDicePlayerIt's your opponent's turn. No *2*'s and *3*'s are among the rolled dice, so the result is *[green]5[/green]*. The player takes a risk and rerolls *5* and *1*. The aim is to roll a *3*. There's a good chance to get one of the scores *1*, *2* or *3*.1archivecontrol_editmode_centercomment65bd06161bc3100
InfiniteDicePlayerStill no *3* present in the roll, so instead the player tries to get the result *14* or *13* by rerolling *4* and *6*. [tip] To get *14* or *13*, the sum of the distinct shown dice must be *[red]7[/red]* or *[red]8[/red]*, respectively. We have *5 + 2 = [red]7[/red]* and *5 + 2 + 1 = [red]8[/red]*. In other words, if none of the two dice come out as *3*, *4* or *6*, the result is good.1archivecontrol_editmode_centercomment65bd0630a589b00
InfiniteDicePlayerThat didn't go well. A score must be crossed out.1archivecontrol_editmode_centercomment65bd063e2151e00
InfiniteDicePlayerWhich bonus should be sacrificed? Well, it is almost impossible to get both scores *19* and *20* in the same game, so these scores are often the first to go. [tip] The probability for *19* and *20* is the same, so *19* is often the first choice since it's worth less than *20*.2num1_1965bd063e2151e00num1_19 1
InfiniteDicePlayerYour opponent crossed out the score *19*. [blue]Let us fast-forward again.[/blue]1num1_1965bd06429600300
InfiniteDicePlayerIt's your opponents sixteenth turn. As you can see, only the score *12* is missing in the middle section before the player gets the 50 points bonus.1num1_1265bd0700cff0b00
InfiniteDicePlayerBut the rolled dice have an inverted sum of *[green]9[/green]*. So, what should the player do? 2result65bd0700cff0b00
InfiniteDicePlayerWell, if you remove one of the *seen* values, it gets added to the result (the sum of *unseen* values). Luckily, *3* is among the seen values, and *[green]9[/green] + 3* is the desired result *12*. So, the player rerolls *3*.3archivecontrol_editmode_centercomment65bd0700cff0b00dicecontainer4 2 coloredarea 12
InfiniteDicePlayerThe player rolled *6*, and the result is now *[green]12[/green]*. [tip] Was that luck? Well, not in particular. The player had *two* rerolls to roll either *1*, *2* or *6* with one die. There's a 75% chance of that happening.1archivecontrol_editmode_centercomment65bd07116c5f000
InfiniteDicePlayerYour opponent scored *[green]12[/green]* and *50 points* were added to the total score.1player_score_9519259665bd0714e308f00
InfiniteDicePlayerNow, it's your turn. Which die do you need to reroll to get the result *[green]11[/green]*?2archivecontrol_editmode_centercomment65bd0714e308f00coloredarea 12
InfiniteDicePlayer*3* right? Choose it and reroll.3archivecontrol_editmode_centercomment65bd0714e334110
InfiniteDicePlayerThat was easy! You can now score *[blue]21[/blue] – 10 = [green]11[/green]*. Well played!1num2_1165bd072805b5010
InfiniteDicePlayerThere is much more to be said about the game. But let us end this tutorial here. You are now ready to beat your friends in this cool dice game. Happy playing!1archivecontrol_editmode_centercomment65bd072d9fbf600
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Inverted Dice

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『インバーテッドダイス』の遊び方・魅力をご紹介!

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Designer: Simon Jensen

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Release 240201-2215

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