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Thomas

Let's learn how to play K2!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: Thomas
0000
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1b294673.73081744.png[/img] *Welcome to K2!* *K2* is the name of the second-highest mountain on Earth. It's the *deadliest* of the five highest mountains in the world and is also known as the *Savage Mountain*.1archivecontrol_editmode_centercomment000
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1b4b14b1.16755978.jpg[/img] In this game each player controls a *team* of 2 climbers, a *squiggly climber* and a *smooth climber*. All teams start at the *base camp*.2space_0000
ThomasYou try to climb *as high as possible*. Each climber scores *points* for the *highest position reached* - but only if they *survive*. [img]https://x.boardgamearena.net/data/tutorials/img6785ed1b6d7402.15539775.jpg[/img] Climbers that reaches the *top peak* of the K2 and survive till the end of the game will score *10 points*. A climber that does *not survive* or does not leave the *base camp* will score *1 point*.3space_27000
ThomasThe game is played for *18 turns*. Each turn all players *choose 3 cards* from their hand simultaneously.4myhand000
ThomasThere are two kind of cards: [img]https://x.boardgamearena.net/data/tutorials/img6785ed1b8e1079.43227363.jpg[/img] The cards with *[green]green numbers[/green]* allow you to *move* one of your climbers.5myhand_stock_item_14000myhand_stock_item_6 3 myhand_stock_item_9 3 myhand_stock_item_10 3 myhand_stock_item_11 3 myhand_stock_item_14 3
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1baea340.72910412.jpg[/img] Cards with *[blue]blue numbers[/blue]* allow you to *raise* the *acclimatization level* of your climbers. (I will explain the acclimatization level in detail later on).6myhand_stock_item_5000myhand_stock_item_5 2
ThomasIn your first turn, you have chosen *three movement cards*: *[green]1[/green]*, *[green]1[/green]* and *[green]2[/green]*. You can use all cards for the same climber. Or you can assign some cards to the smooth climber and other cards to the squiggly climber. !!! Movement points from *one card* may *not be divided* between two climbers.1playertablecard_3590633_item_14646148b0e915600
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1bcf9c00.27016782.png[/img] The marker with the pickaxe is the *[blue]start player marker[/blue]*. Even so all players choose their 3 cards simultaneously, the players will use their played cards to *do actions in turn order*. In the first round, your opponent is the starting player.2first_player_90596540646148b0e937400first_player_90596540 7
ThomasYour opponent played three movement cards: *[green]green 1[/green]*, *[green]green 2[/green]* and *[green]green 3[/green]*. They will use the *[green]green 3[/green]* to move their *smooth climber* 3 steps.3playertablecard_90596540646148b0e971400playertablecard_90596540_item_17 8
Thomas*Movement* A climber can move from the [red]base camp[/red] to the [blue]first space[/blue] or from one space to an *adjacent* space. Adjacent spaces are connected with ropes.4space_5646148b0e971400space_0 6 space_5 7
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1c296f07.66510897.jpg[/img] The cost to enter a space is marked with a *yellow* number (yellow *2* or yellow *3*).5space_7646148b0e971400
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1c4a7b64.17439962.jpg[/img] Entering a space without a yellow number will cost *1 movement point (per default)*. Example: The first three spaces cost *1* movement point each.6space_5646148b0e971400
ThomasYour opponent played the *[green]green 3[/green]* and spend *3 movement points* to move their smooth climber 3 steps to *[red]this space[/red]*.1space_8646148bcc1f0e00space_8 6
ThomasThen they played the *[green]green 1[/green]* and the *[green]green 2[/green]*, so they had a sum of *3 movement points*, which they used to also move their *squiggly climber* to *[red]this space[/red]*.1space_8646148c52051e00space_8 6
ThomasNow it is your turn. We want to play the [green]green 1[/green] for your squiggly climber. *First*, click on the *[green]green 1[/green]* (the left one, please) to select it. *Second*, click on *[blue]Play cards on squiggly[/blue]* (at the top) to assign the selected card to the squiggly climber. 2playertablecard_3590633_item_10646148c52260610playCards2_button 18 playertablecard_3590633_item_10 6
ThomasSelect *[red]this space[/red]* to move your squiggly climber (1 movement point).1space_5646148cd822ea10space_5 6
ThomasNow, let’s select the *[green]green 1[/green]* and the *[green]green 2[/green]*. Then *click on* "[blue]Play cards on smooth[/blue]" at the top to assign the chards to the smooth climber.2playertablecard_3590633646148d04027d10playCards1_button 19 playertablecard_3590633_item_11 6 playertablecard_3590633_item_14 6
ThomasYou have *3 movement points* for the smooth climber. Theoretically you could move to [red]this space[/red]. !!! *But...* there is a *limit on the number of climbers* for each space...1space_8646148d4ce23b00space_8 6
Thomas[blue]*Limit of climbers per space*[/blue] The limit depends on the number of players and the altitude zone. [blue]On the right side of the game board[/blue], you see the maximum number of climbers allowed for each space: [img]https://x.boardgamearena.net/data/tutorials/img6785ed1c0ffd66.03647287.jpg[/img] In a *two player game* for the altitude zones *below the 7000m line* => *max. 2 climbers* per space.2board646148d4ce9cf00
ThomasOn [red]this space[/red] only two climbers are allowed. Two yellow climbers are already on [red]this space[/red]. Therfore *you can't move to [red]this space[/red] at the moment.*3space_8646148d4ce9cf00space_8 6
Thomas[tip] A climber can *pass through* a space with the maximum number of climbers, paying the appropriate number of movement points, as long as the climber doesn't stop there, but keeps moving. [tip] Unfortunately you do not have enough movement points left to pass through. So you *neither* can move to this space *nor* can you pass through this space.4space_8646148d4ce9cf00space_8 6
ThomasBecause you cannot move to the desired space, you will *revert your move* to make an alternative action. (For the sake of completeness: you could also move just 2 steps or take the third step down to a free space, but this time we Drang to assign one of the cards to the other climbers, so we revert our move.)5revert_move_button646148d4ce9cf00revert_move_button 6
ThomasInstead, you will spend only *2 movement points* to move the smooth climber and keep 1 movement point for another action. 1. [blue]Click[/blue] the *[green]green 2[/green]* to select it. 2. [blue]Click[/blue] on "[blue]Play cards on smooth[/blue]" (at the top) to assign this card to the smooth climber.1playertablecard_3590633_item_14646148e601e6b10playCards1_button 18 playertablecard_3590633_item_14 17
ThomasYou will move the smooth climber to [red]this space[/red] (*2 movement points*).1space_9646148edb462b00space_9 6
ThomasNow, you will play the *[green]green 1[/green]* for the *squiggly climber*. 1. *Click* on the *[green]green 1[/green]*. 2. *Then click* on *[blue]Play cards on squiggly[/blue]*.1playertablecard_3590633_item_11646148f08165c10playCards2_button 18 playertablecard_3590633_item_11 7
ThomasYou moved your squiggly climber to this space (*1 movement point*).1space_9646148f6cc04a00
ThomasNow, you will end your turn.2pass_button646148f6ccdcb00
Thomas*[blue]Weather influence[/blue]* After all players made their turn, we will *adjust the acclimatization level* for each climber *based on the current weather*. 3weather_tile_container_weather_stock_item_1_1646148f6ccfbe00
Thomas[blue]*Acclimatization Level*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ed1c6af4a7.42528927.jpg[/img] Each climber starts the game with *acclimatization level 1*. *During your turn*, you can increase the acclimatization level up to a *maximum of 10* (we will see that later). At the *end of a round* (after weather influence), if it is higher than 6, it will be *reduced to 6*.4p_3590633_c_2_acclimation646148f6cd1c800
Thomas[blue]*Acclimatization Level*[/blue] !!! If at any time during the game, the acclimatization level drops *[red]below 1[/red]*: - the climber *[red]dies[/red]*, - the climber's *victory points are reduced to 1* - and the climber is *[red]removed from the board[/red]*. [tip] K2 is a deadly mountain. Always take care of the acclimatization level of your climbers.5p_3590633_c_2_acclimation646148f6cd3f400
Thomas*[blue]Weather influence[/blue]* At the end of each round, we take a look at the weather. The *black marker* shows the *weather for the current day (round)*. You can also see the weather forecast for the next days (rounds).6weather_tile_container_weather_stock_item_1_1646148f6cd53500
Thomas*[blue]Weather influence[/blue]* [img]https://x.boardgamearena.net/data/tutorials/img6785ed1c93fba3.58992496.jpg[/img] The white indicator on a weather tile tells us which zones are affected. This time the cloudy weather affects only the altitude zones *between 6000m and 7000m*. The *[red]red 1[/red]* tells us that all climbers in the affected zones must *reduce their acclimatization level* (*[red]-1[/red]*).7weather_tile_container_weather_stock_item_1_1646148f6cd6f000
ThomasIn addition to the weather tile, the acclimatization level of the climbers get influenced by the space they stay on. [img]https://x.boardgamearena.net/data/tutorials/img6785ed1cb86e60.50879025.jpg[/img] Your climbers both stay at a space with a *[blue]blue 1[/blue]*, which means that they *increase their acclimatization level* (*[blue]+1[/blue]*).8space_9646148f6cd83000
Thomas[img]https://x.boardgamearena.net/data/tutorials/img6785ed1cd11bf4.60858595.jpg[/img] While climbing higher, you will reach spaces with *[red]red numbers[/red]*. When climbers stay on a field with a red number at the end of a round, their *[red]acclimatization level will be reduced[/red]* accordingly.9space_20646148f6cd83000
ThomasAs you can see, the acclimatization level of both of your climbers had increased from *[blue]1[/blue]* to *[blue]2[/blue]*.10p_3590633_c_2_acclimation646148f6cd83000
ThomasAt the beginning of each new round, the *black marker moves to the next space* on the weather tile. [img]https://x.boardgamearena.net/data/tutorials/img6785ed1ce8e519.39731075.jpg[/img] As you see, in the second round, we have *very good weather with no influence*.11weather_tile_container_weather_stock_item_1_2646148f6cdc3100
ThomasYou have *drawn 3 more cards* to have *6 cards* in your hand.12myhand646148f6ce31d00
Thomas*[blue]Risk Tokens[/blue]* Have you already noticed these *risk tokens*? The player with the *highest sum of movement points* (on the 3 cards chosen to play) has to *take a risk token*. Three tokens are always visible to choose from. In case of a tie, none of the players take a risk token. Risk tokens can have three different values: 0, 1 or 2. [img]https://x.boardgamearena.net/data/tutorials/img6785ed1d0d2576.83615730.jpg[/img]13risk646148f6ce4ea00
Thomas*[blue]Risk Token 0[/blue]* [img]https://x.boardgamearena.net/data/tutorials/img6785ed1d2d3522.79634232.jpg[/img] *Lucky!* If the token has a *value of 0*, nothing happens.14risk646148f6ce4ea00
Thomas*[blue]Risk Token 1[/blue]* [img]https://x.boardgamearena.net/data/tutorials/img6785ed1d4a7242.23689809.jpg[/img] *Penalty 1* If the token has a *value of 1*, the player must: - *subtract 1 movement point* from a played card [blue]OR[/blue] - *subtract 1 acclimatization point* from a played card [blue]OR[/blue] - *subtract 1 point* from *acclimatization level* of a climber that gets assigned at least 1 card in this turn15risk_item_10646148f6ce4ea00
Thomas*[blue]Risk Token 2[/blue]* [img]https://x.boardgamearena.net/data/tutorials/img6785ed1d702cd2.31589544.jpg[/img] *Penalty 2* If the token has a *value of 2*, the player must [red]*subtract 2 points*[/red] as described before. [tip] The 2 penalty points [green]can be divided[/green] between movement and acclimatization and even between climbers.16risk646148f6ce4ea00
ThomasLet’s choose your next 3 cards: - *Click* on the first *[green]green 1[/green]* card. - *Click* on the second *[green]green 1[/green]* card. - *Click* on the *[green]green 2[/green]* card. - *Then click* on *[blue]Choose selected[/blue]* at the top.17myhand646148f6ce5ba10giveCards_button 20 myhand_stock_item_9 8 myhand_stock_item_16 8 myhand_stock_item_12 8
Thomas[blue]*Risk Token*[/blue] *Your opponent* played two acclimatization cards and one movement card with a total of [green]*2 movement points*[/green]. *You* played three movement cards with a total of [green]*4 movement points*[/green]. *[red]You must take a risk token[/red]*, because you have the highest sum of movement points.1playertablecard_90596540_item_1464614921a9c9400
ThomasAs all three available tokens had the same value, the risk token was selected automatically.2risk_token_359063364614921a9e4100
ThomasThis time, let’s play all three cards to move your smooth climber. 1. *Click* the first *[green]green 1[/green]* card. 2. *Click* the second *[green]green 2[/green]* card. 3. *Click* the *[green]green 2[/green]* card. 4. *Click* the button *[blue]Play cards on smooth[/blue]* at the top.4playertablecard_359063364614921aa12510playCards1_button 20 playertablecard_3590633_item_9 8 playertablecard_3590633_item_12 8 playertablecard_3590633_item_16 8
ThomasThis time, lets play all three cards to move your smooth climber: 1. *Click* the first *[green]green 1[/green]* card. 2. *Click* the second *[green]green 2[/green]* card. 3. *Click* the *[green]green 2[/green]* card. 4. *Click* button [blue]Play card for smooth climber[/blue].5playertablecard_359063364614921aa12510playCards1_button 20 playertablecard_3590633_item_9 8 playertablecard_3590633_item_12 8 playertablecard_3590633_item_16 8
Thomas*Before* you move your climber, *reduce the movement points by 1 (risk token penalty)*. Instead of 4, you only have 3 movement points now. !!! If you would not reduce the movement points, the risk token would apply to the acclimatization level. You cannot ignore the risk token penalty (just decide whether to apply it to movement or acclimatization). *Click on [blue]Subtract risk (−1)[/blue]*.1risk_button6461492c917a410risk_button 6
ThomasNow, move your smooth climber to [red]this space[/red]. Note, that you spend 3 movement points to move your climber two spaces forward, as the target space is harder to reach (marked with a yellow 2). *Click on [red]this space[/red] to move your climber*.1space_7646149371476210space_7 6
ThomasThis way, the game will continue until all 18 rounds are played. To show you some more rules, *[green]we will skip some rounds[/green]* and take a look at some additional rules.1log_2864614938d75a000
Thomas[blue]*Time passed*[/blue]; your smooth climber reached [red]this space[/red]. It is becoming more dangerous the higher you get. Therefore you should now *pitch a tent* to make this space saver for your team. You already used one card to get 1 acclimatization point and another card to move to this space. You have 2 movement points left to use.2space_2464614a92d04c300space_24 6
Thomas*Superb!* You now pitched a tent. Pitching a tent *costs* the same number of movement points as the *current space's entry cost* (yellow number). Once pitched, the tent *cannot* be moved to another space. *Each climber can only pitch one tent.* The smooth climber can pitch only the smooth tent and the squiggly climber can only pitch the squiggly tent. [img]https://x.boardgamearena.net/data/tutorials/img6785ed1d889b37.02429429.jpg[/img]1camppiece_1_359063364614a950123e00
ThomasOn a *space with a tent* of [red]your own color[/red], your climbers *gain [blue]1 acclimatization point[/blue] during weather influence phase*. The tent must be of the same color as the climber (each team can only use their own tents). The shape of the tent does not matter, e.g. the smooth climber will also benefit from the squiggly tent .2camppiece_1_359063364614a950123e00
ThomasNow, I will show you, that you can *move up and down in the same turn*: First you use [green]green 1[/green] and [green]green 2[/green] to move up (increasing flag score from 6 to 7). Then you will move down again with the [green]green 2|3[/green] card. [tip] You will keep the flag score of 7, even so you move back to a space with flag 6.1space_2464614ad04279700space_24 1
Thomas- *Click* on the *[green]green 1[/green]* card. - *Click* on the *[green]green 2[/green]* card. - Click on *[blue]Play cards on smooth[/blue]*. 2playertablecard_359063364614ad04279710playCards1_button 19 playertablecard_3590633_item_10 8 playertablecard_3590633_item_15 8
ThomasYou moved up to this space and increased your flag score from 6 to 7.1space_2664614ad90695a00
ThomasThis is a *rope card*. It has two values: [img]https://x.boardgamearena.net/data/tutorials/img6785ed1db0f197.53378397.jpg[/img] When you use this card to *move up*, you can spend [green]2 movement points[/green]. But when you *move down*, you can spend [green]3 movement points[/green].1playertablecard_3590633_item_864614adc5444e00playertablecard_3590633_item_8 7
ThomasYou will use the [green]green 2|3[/green] card to move back to your tent. You just need 2 movement points, but it could be helpful to use rope cards to move downwards.2archiveCommentElementPointerTargetInner64614adc5444e00
ThomasYou moved back to your tent and feel safe. [tip] Even so you moved up and down in the same turn and stay at the same space as at the beginning of your turn, you increased your flag score. That's because you touched the space with the flag 7 during our turn.1playerpiece_1_359063364614ade8c7ca00
ThomasLet's skip some rounds to see a dangerous situation.1archivecontrol_editmode_centercomment64614ae617d6500
Thomas[red]*Exhausted Climber*[/red] On *[red]this space[/red]*, the acclimatization level has to be *reduced by 3* (1 for the space and 2 for the weather) during the weather influence phase. Therefore the climber‘s acclimatization level will fall *below 1 *and the climber will die. Let's see what that means...1playerpiece_1_9059654064614c064b38a00space_21 6
Thomas[red]*Exhausted Climber*[/red] The climbers acclimatization level has been fallen below 1, the *climber died*. The climber will be *removed from the board*. The opponent player *continues playing with just one climber*.2p_90596540_c_1_acclimation64614c064bb4c00
Thomas[red]*Exhausted Climber*[/red] The exhausted climber's score will be *reduced to 1 victory point* (as you see on the flag). [tip] Dying is the only way to lose victory points that a climber already got. If a climber moves down, he keeps the victory points for the highest space reached, as long as the climber survives.3p_90596540_c_1_score64614c064bd4200
Thomas*Let's skip the next few rounds* and go to the end of the game to see the final scoring rules.4archivecontrol_editmode_centercomment64614c064c85400
Thomas[green]*End Of The Game*[/green] That was it. You played 18 rounds (all weather tiles have been used), the game is finished. [img]https://x.boardgamearena.net/data/tutorials/img6785ed1e105401.66972130.jpg[/img] The player with the highest sum of victory points (i.e. flag score of smooth and squiggly climber), wins the game. In case of a tie, the player, who is involved in the tie and whose climber reach the peak first, will win.1player_boards64614da519d9900
Thomas*Oops*, in the last round, your smooth climbers [red]acclimatization level dropped below 1[/red]. *Your smooth climber died.* Did I already mention, that K2 is a deadly mountain? The flag score of your smooth climber will be *reduced to 1 victory point*. [blue]Do you still have a chance to win?[/blue] Let's take a look at the final scoring...2p_3590633_c_1_acclimation64614da51a66800
Thomas*Well, at the end of the game you will score:* [img]https://x.boardgamearena.net/data/tutorials/img6785ed1dc82817.56932456.jpg[/img] - *1 point* for your *deceased* smooth climber - *7 points* for your *survived* squiggly climber [green]*You score a total of 8 points.*[/green] 3overall_player_board_359063364614da51a7cc00
Thomas*And your opponent will score:* [img]https://x.boardgamearena.net/data/tutorials/img6785ed1de89fa6.28155825.jpg[/img] - *1 point* for their *deceased* smooth climber - *6 points* for their *survived* squiggly climber [green]*Your opponent scores a total of 7 points.*[/green]4overall_player_board_9059654064614da51a7cc00
Thomas[blue]*🎉Congratulations! *[/blue] 🏆 *You have won the game* with 8 points. [tip] As you see, you can win the game, even if one of your climber does not survive. So, don't be frustrated and don't give up. It is not over unless the game ends.5pageheader_gameresult64614da51b38e00
Thomas*[green]Thanks for completing this tutorial![/green]* You should now be able to play *K2*. Maybe, you will not win your first game. But always remember: K2 is a deadly mountain, it needs training to survive. *[blue]So, let's start a new game and try it![/blue]*6archivecontrol_editmode_centercomment64614da51c96100
Thomas

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K2 rules: interactive tutorial
K2 rules: interactive tutorial
K2 rules: interactive tutorial
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K2

Wie geht das?
Wettkämpfe
Turnier
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Anleitung
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Rules page on UltraBoardGames
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中文規則
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『K2』の遊び方・魅力をご紹介!
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publisher

Autor: Adam Kaluza

Grafiker: Jarek Nocoń

Entwickelt von: Przemysław Sporysz (przemek88)

Version 151125-1444


Hintergrundmusik für K2

Hintergrundmusik wird zur Verfügung gestellt von unserem Partner Melodice.org



Hinweis: 3D noch im Probestadium

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