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Mumu TW

Let's learn how to play The Crew: Mission Deep Sea!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: Mumu TW
0000
Mumu TWWelcome to *The Crew: Mission Deep Sea* Let's dive into the deep sea in this co-operative trick-taking game!1archivecontrol_editmode_centercomment000
Mumu TWWe will start our adventure from mission 1. it's okay if you don't know about trick-taking games, we will explain it during the gameplay. Let's *DIVE*!4archivecontrol_editmode_centercomment000
Mumu TWWe can see a *navigation guide* here with an octopus, which will help you understand how the interface works, and you may watch it after the tutorial. You may open it again during the game. Let's just close it first :)5popin_showTour_contents000
Mumu TWThis *book* will tell us what we experienced during our adventure, so that we can be more *immersive*. For now, let's just click on the next step and close the book.6popin_campaignIntro000
Mumu TWAt the beginning of the game, we must *choose our missions* first. The difficulty of the missions increase along with the progress of the game. Currently we are on *mission 1* with *difficulty 1*. 7mission-overview000
Mumu TWYou may find a *lifebuoy* figure here, which means that *the sum of the difficulty of all our missions* is 1.8mission-overview-informations-tasks000
Mumu TWNow we come to the *task area* which shows how many tasks are available. In mission 1, we have only one *task card* to be selected.9tasks000
Mumu TWBefore we can choose a task, we must first look at here. [tip] This is the *captain's token*. The player who was dealt the *[red]“submarine 4”[/red]* takes the captain token. We would talk about submarine card later.10panel-captain-92043491000
Mumu TWIn this mission, the [green]green player[/green] is the *captain*. The captain is very important in the game, in addition to having the *[red]submarine 4[/red]*, the captain can choose the tasks first and have the final say in allocating all mission cards.11overall_player_board_92043491000
Mumu TWAs the captain, you must first choose a mission. You can *review your hand* first and then see if you have a chance to complete the mission.12task-3000
Mumu TWThis is our *hand area*. There are four suits in the game, *blue, green, pink and yellow*. Each suit has 1 to 9, plus four submarine cards, for a total of 40 cards!13hand-container000
Mumu TW[tip] This tutorial is a three-player game. So one player (this time, you) will be dealt an extra card, giving you a total of *14 cards*.14cards-in-hand-92043491000
Mumu TWLet's come back to check the task card this time. The task card says, "*I will win yellow one*". The smaller the number in this game, the harder it is to win the trick, hence, *yellow 1* is one of the smallest cards in this game. Normally, *yellow 1* can only be taken instead of winning the trick.15task-3000
Mumu TWYou had just checked your hand cards. You don't have *yellow 1*. Since you have other yellow cards with larger numbers, you might complete this task at ease! Let's *take this task card*.16task-3010tasks-list 1
Mumu TWJust for your information. After the captain selecting the task, if there are tasks left, players go in *clockwise order*, each selecting a task. It’s possible some players won’t get tasks, and it’s possible some may get more.1player-table-missions-920434916237514c3772500
Mumu TWyou would like to know who has *yellow 1*. However, one of the real twists in the game—and what makes it a real great game—is that players may not, ever, discuss any contents of their hands. 2archivecontrol_editmode_centercomment6237514c37c5100
Mumu TWNevertheless, during our dive in the deep see. We may communicate something using the *sonar*. Generally speaking, each player has their own sonar token which they may use only *once* for a mission. You may use it after selecting all the task cards and before playing cards in each turn. Now, the [blue]*blue player*[/blue] wants to say something.1comm-card-262375151e4cb300
Mumu TWThe [red]*red player*[/red], however, also *click on sonar token*, trying to communicate. But he must wait for the blue player for his communication.1comm-card-062375158d530600
Mumu TWThe [blue]*blue player*[/blue] end up giving up his communication. It seems that he doesn't want to waste the sonar. Sometimes, *not communicating anything is communication*. And for now, let's see what [red]*red player*[/red] wants to do.1comm-card-06237516e411d100
Mumu TWOh! It's *yellow 1* and it's what you are looking for! You might notice that the *sonar token* is now put on the lower side of the card.1comm-card-0623751a6ea5ad00
Mumu TWThey are limited in what they can communicate. They are allowed to place one card face up in front of them and place the sonar token on it. If they place it on the *top* of the card, they are saying that the placed card is the *highest* card they have in that suit. If they place the token *closest* to them, they are saying that card is the *lowest* that they have in that suit. 2comm-card-0623751a6ea5ad00comm-card-0 1
Mumu TWAnd if they place the token in the *center* of the card, they are saying that it is the *only card* they have in the suit. 3comm-card-0623751a6ea5ad00
Mumu TWSo now we know that the [red]*red player*[/red] has the *yellow 1* and he has more than one yellow cards. Let's play the card!4comm-card-0623751a6ea5ad00
Mumu TWYou want to win the trick to get *yellow one*. To do so, you might want to play the yellow card with biggest number in your hand, which is *yellow 8*. Let's do it!5card-35623751a6ea5ad10card-35 16
Mumu TWAfter playing your card, the [blue]*blue player*[/blue] now takes the turn. He must play the yellow card if he have any in his hand. He could play card in other suit if he don't have yellow. Let's see what he will play!1comm-zone-92205551623751c3de30c00
Mumu TWHe played *yellow 7*, which number is smaller than your *yellow 8*. In that case, you could possibly win this trick since you played the bigger number of yellow cards. We are close enough to our victory!1card-34623751efcb35200
Mumu TWWe've completed Mission 1 since you already win the trick including *yellow 1* and completed all the task card! Easy enough? Let's move on to next mission!1yes-button623751f69352f00
Mumu TWLet's Go! Click on the "next mission" button.1yes-button623751fe0a36410yes-button 16
Mumu TWThis time, the [blue]*blue player*[/blue] become the captain. He must choose first whether to take the mission card or not.1captain-icon-92205551623752013fd0700captain-icon-92205551 2
Mumu TWYou may put your mouse on the card to see more details. This is *task #68* with *difficulty level = 2*. The mission is about winning more tricks than the captain. So the captain cannot take this task card.2task-68623752013fd0700tasks-list 2
Mumu TWThe captain skipped as we expected (he cannot take this task). Sometimes, some task card are impossible to complete at the same time. You may refresh the task area if that happen. Now, let's see how [red]*red player*[/red] will do.1comm-zone-922055526237524fa345e00
Mumu TW[red]*Red player*[/red] has skipped the task! It seems like he is unable to complete the task. Now it's our turn. Let's check our hand first!1comm-zone-920434916237525eb203b00
Mumu TWWe have 13 cards in this mission. We can see that we don't have *SUBMARINES*. That's somehow crucial for this game.2hand-container6237525eb203b00
Mumu TW[tip] The four *submarine cards* are like the "trumps" in bridge game. *Submarine* can be played any time someone cannot follow suit color, but they automatically take the trick, regardless of their value, so submarine 1 can take a trick even if the 9 of the lead suit had been played. If multiple submarines are played, the highest of them (they are numbered 1-4) wins the trick.3hand-container6237525eb203b00
Mumu TWIt is legal to lead a submarine card, in that case, anyone with a submarine must play it, and anyone else can play whatever they want. The biggest submarine wins that trick.4hand-container6237525eb203b00
Mumu TWBack to our hand. We have a rather balanced hand, with no void(lack of suit), which makes us hard to win tricks (if we got submarines). Additionally, we don't have any number 9. *No submarines*, *no number 9*, and *balanced hand*. Now we have to face the challenge. Let's try our best!5hand-container6237525eb203b00
Mumu TWClick on the task card! Let's do it!6task-686237525eb203b10tasks-list 16
Mumu TWNow, it's time for the *sonar communication*! Should we use it right now? Or wait until others communicate? Think about it!1hand-container6237526d8a59400
Mumu TWOh! It looks like [blue]*blue player*[/blue] has something to say.1comm-card-262375292430c900
Mumu TW[blue]*Blue player*[/blue] played the sonar token in the middle of *yellow 9*. Remember what does it mean? It means that he has only one yellow card, and it is yellow 9!1comm-card-26237529a1d42f00sonar-2 12
Mumu TWIt's not a bad news to us since we have a lot of yellow cards. What we need to do is to take the lead and *switch the lead color* to yellow. Let's wait and look for a chance!2card-286237529a1d42f00card-28 5 card-29 5 card-30 5 card-33 5 card-35 5
Mumu TWIt's our turn! The lead color is pink. Our crew members did a good job to play smaller number of it. We could now win this trick at ease. Click on *pink 4* to win this trick.1card-22623752d4c45ee10card-22 16
Mumu TWNow, let's switch the lead color to *yellow*! we already know that [blue]*blue player*[/blue] has *yellow 9*. It's impossible for us to win this trick with yellow. We just need to play the smallest yellow card and let him win, making his yellow suit become void. Click on *yellow 1*.1card-28623752d8078ba10card-28 16
Mumu TWHe played *yellow 9* and now the sonar token became [red]*red*[/red].1sonar-2623752f91be0100sonar-2 12
Mumu TWThe [blue]*blue player*[/blue] won the last trick and played *green 1*. Let's see what would happen.1card-106237534cb030100
Mumu TW*Green 7* is quite big, but we do have *8*! Play *Green 8* to win this trick.1card-17623753625fdeb10card-17 16
Mumu TWNow it's our show time. The captain has no yellow card now. And the biggest yellow card is *yellow 8* right now. Let's play it to win this trick!1card-3562375364b894710card-35 16
Mumu TWIn this case, [blue]*blue player*[/blue] could play submarine or other suit since he doesn't have yellow. He need to play other suit color in order to let us win the trick.1card-862375372de68700
Mumu TWNow, the biggest number of yellow suit is *yellow 6*. Just play it!1card-3362375377d5be210card-33 16
Mumu TWLet's play the *yellow card* again! Win the trick!1card-3062375382e02a610card-30 16
Mumu TWDid you notice that our crew member are trying their best to play the big cards of other suits, in order to let you win the tricks later! Let's play our last *yellow card*.1card-2962375396396dc10card-29 16
Mumu TWYou win the trick again! Good job! Now we can check how many trick we need to complete this mission. It's 13 tricks in total for a 3-player game. So we need to win *7* tricks. We are close enough to the victory!1cards-in-hand-92043491623753a4d32fa00panel-container-92043491 8
Mumu TWNow, we could play the biggest number card we have. It's *blue 7*, let's see what will happen.2card-7623753a4d32fa10card-7 16
Mumu TWCongratulation! You win! You have learned all the fundamentals of *The Crew: Mission Deep Sea* and completed this tutorial. Enjoy the game, and don't forget to grade this tutorial and give me some feedback! :)1end-panel-middle623753b03e53700
Mumu TW

Now you are ready for your first game!


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The Crew: Mission Deep Sea rules: interactive tutorial
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The Crew: Mission Deep Sea

怎麼玩?
競賽
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完整規則:

24
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English rulebook
9
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the crew vidéoFR expliquemoica
5
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4
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5
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3
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2
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遊戲說明:


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遊戲選項

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設計者: Thomas Sing

美術: Marco Armbruster

開發者: Tisaac, vincentt

發佈時間 211216-1026


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