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Table #456881696
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Previously on Timeline Twist #456881696 ... ([Skip last moves replay])
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Nekonyancer

Let's learn how to play Timeline Twist!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed61eb67d9.85737280.jpg[/img] You and your teammates are working together to put as many cards as possible in a timeline! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerEach player has a hand of [red]*four cards.*[/red] [blue]On your turn, you must either...[/blue] - Play 1 or 2 cards *OR* - Discard a card.2hand-zoom-11941354000hand-11941354_item_31 6 hand-11941354_item_69 6 hand-11941354_item_72 6 hand-11941354_item_78 6
NekonyancerLet's start by playing cards. *Click on "Play cards!"*3coop-play-cards010
NekonyancerNow we have select a card to play. Each card has a description and a year, but [red]we won't be able to see the year until we play it![/red] In general, we want to play cards so that the gaps between years are *as small as possible.*1hand-zoom-11941354659383e0d786500
NekonyancerAs you can see, one card was automatically placed in the timeline at the beginning of the game - *The invention of the toothpaste tube in 1892.* (Minimize this box if you can't see it.) [blue]Hmm... of the four cards in our hand, which event do you think occurred closest to 1892?[/blue]2hand-11941354_item_72659383e0d786500
NekonyancerI dunno about you, but I'm betting on the invention of blue jeans! *Click on the card to play it!*3hand-11941354_item_69659383e0d786510hand-11941354_item_69 16
NekonyancerThe card was instantly flipped over to reveal the year... *1873!* That's pretty close to 1892! Excellent! Since the date is *earlier* than all the cards in the timeline, it will be slotted in on the left.1hand-11941354_item_69659383e1b1b5a00
NekonyancerWe can play a second card at this time if we want, but I think all three of our cards will result in large time gaps. [red]Let's end our turn instead.[/red] *Click on "End turn" at the top!*2hand-11941354_item_78659383e1b255a10coop-end-turn 16
NekonyancerAt the end of our turn, we drew cards until we had four in our hand again. [blue]Now our teammate will take their turn![/blue]1hand-zoom-11941354659383ed4e8ec00
NekonyancerThey played *The Lighthouse of Alexandria,* which happened before all the cards in the timeline. It was slotted in on the left. *Oof, that's not good.* -280 to 1873 is a *huge* jump. You'll see why big jumps are bad in a second...1maintitlebar_content6593840343ccc00
NekonyancerThey played another card - the *Great Fire of Rome.* It occurred *between* two events on the timeline (lighthouse and blue jeans), so it was slotted in *above* those two cards, in what we call the *Gap Row.*1maintitlebar_content6593841c3f31f00
NekonyancerEach slot in the Gap Row can only accommodate *one card.* [red]That means we can no longer add cards between -280 and 1873 to the timeline![/red] [blue]So what happens if we try?[/blue] Well, it's our turn again. Let's find out.2maintitlebar_content6593841c3f31f00
Nekonyancer*First, click on Play cards.*3coop-play-cards6593841c3f31f10
Nekonyancer*Click on Julius Caesar to play it!*1hand-11941354_item_7865938426daaa210hand-11941354_item_78 16
NekonyancerJulius Caesar's inauguration occurred between *-280* and *1873,* and that spot in the Gap Row was already taken, so [red]the card could not be played.[/red] It was turned sideways in our hand to show this.1hand-11941354_item_7865938428d5d5100hand-11941354_item_78 6
NekonyancerTurning a card sideways *does not count* as playing a card. And since we declared that we would play cards, we *must* play at least one! If we *can't* play a card, the game will immediately end! [blue]Hmm... Which card do you think we should play? Which card will produce the smallest time gap?[/blue]2hand-11941354_item_3165938428d5d5100
NekonyancerThe correct answer is probably Sherlock Holmes, but I made a mistake when I made the replay and played the flying saucer sighting instead. Heh. Oops. *Play the flying saucer!*3hand-11941354_item_3165938428d5d5110hand-11941354_item_31 16
NekonyancerSince the first flying saucer sighting occurred *after* all the other events in the timeline, it was slotted in on the *far right.* I don't feel like playing another card right now. *End your turn!*1coop-end-turn6593846f9e3af10
NekonyancerJust like before, we drew cards until we had four again. As you can see, Julius Caesar was *not* replaced! He will continue to clog up our hand until we do something about it! [blue]I'll show you that next...[/blue]1hand-11941354_item_72659384820055a00
Nekonyancer*This time, click on "Discard!"*1coop-discard-card659384978c94810
NekonyancerNow we must select a card in our hand to discard. Take a look at the card on top of the [blue]*Discard Pile.*[/blue] It has an *hourglass* in the top-left corner. We can only discard a card if it has a *matching icon.* If we didn't have any matching cards, we wouldn't have been able to select "Discard" at all.1discard_item_68659384a0c01ae00discard-pile 7
NekonyancerLuckily, Julius has an hourglass icon too. *Click on Julius Caesar to discard him!*2hand-11941354_item_78659384a0c01ae10hand-11941354_item_78 16
NekonyancerWhen we discarded Julius, his card flipped over. As you can see, he has a different symbol on this side, determining what kind of card can be discarded next.1discard_item_78659384a27120c00
NekonyancerOkay, you've seen everything! If the [blue]*Draw Pile*[/blue] runs out of cards, the game will continue, but players will not be able to replenish their hands anymore. The game will end when one player is *unable to play a card and unable to discard a card.* [green]Then BGA will calculate our score![/green] 2draw_item_7659384a27120c00draw_item_7 7
Nekonyancer[green]*Scoring*[/green]---• Each card in the *Timeline* is worth [green]2 points.[/green] • Each card in the *Gap Row* is worth [green]1 point.[/green] • All other cards - in hands, the discard pile, and the draw pile - are worth [red]-1 point each.[/red]3maintitlebar_content659384a27120c00
Nekonyancer[blue]Depending on your score, you are awarded a *title:*[/blue] *-0:* Team Wannabes. *0 - 10:* Newcomers Group. *11 - 20:* Accredited League. *21 - 30:* Sophisticated Crew. *31 - 40:* Veteran Squad. *41 - 50:* Expert Alliance. *51 - 60:* Genius Circle. *61+:* Time Travelers.4maintitlebar_content659384a27120c00
NekonyancerBefore you go, I'll briefly tell you about *Competitive mode,* which you can toggle in the Lobby Options! In *Competitive mode,* each player will attempt to play a card into the timeline on their turn. Unlike in cooperative mode, they must guess *exactly where* the card will be slotted in before flipping the card to check the date.5maintitlebar_content659384a27120c00
Nekonyancer[green]If their guess is correct,[/green] the card is inserted into the timeline. If it goes between two cards, those cards are nudged apart to make room. [red]If their guess is wrong,[/red] the card is discarded, and the player draws another card to replace it. [green]The first player to empty their hand wins![/green]6maintitlebar_content659384a27120c00
Nekonyancer[blue]*Thank you for playing through this tutorial for Timeline Twist!*[/blue] If you have any questions or comments, feel free to send *Nekonyancer* a message. A big thank you goes out to *LeSteffen* for bringing this game to BGA! Have fun! :D7maintitlebar_content659384a27120c00
Nekonyancer

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Timeline Twist rules: interactive tutorial
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Timeline Twist

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『タイムラインツイスト』の遊び方・魅力をご紹介!
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Designer: Frédéric Henry

Artist: Ludovic Sanson, Philippe Casiero, Mikmak Studio

Developed by: LeSteffen

Release 231229-1351

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