Gamehelpfalconry
Falconry
Story
You are brilliant, wealthy, and royal. Most of all, you are ready to prove your brilliance in a high-stakes competition planned by the king himself.
Birds of prey have been trained and used for centuries in the kingdom of Abbron, and falconry has slowly become a part of everyday life.To celebrate the arrival of falconry in the land, King Alrók has announced a competition for all nobles, with an entire dukedom as the grand prize.
Nobles must claim enough territory for their birds to fly a straight course of a specified distance.The first noble to do so wins the award.
Compete with other nobles for dominance, to gain affluence, and to establish your place in Abbron’s history. Use strategy, misdirection, and an occasional ambush to claim new territory, mark a straight path, and win!
Goal of the Game
Create the first full hunting path by arranging 5 cards in a row (when playing 1 card per turn), or 6 cards in a row (when playing 2 cards per turn).
The first player or team to mark a straight path of the specified length wins the game!
Turn Actions
On your turn you either have 1 action or 2, based on the variant.
For each action, you may either place or move an available card of your color. To place a new card, either take a card from your hand or select a card already on the board, then select where you would like to place it.
- Markers are the most basic card type, and may only be placed alone in open spots connected to other cards.
- Birds can claim other players' markers. These may be placed alone, or on top of a marker card of another color.
- Falconers are the most powerful cards, and can claim other players' markers or ambush their birds. These may be placed alone, or on top of a marker or bird card of another color.
Game Variants
Duel of Nobles (2 players): Each player has 18 markers and 1 action per turn, and wins by arranging 5 cards in a row.
Duel of Nobles Fast Version (2 players): Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.
Truel of Nobles (3 players): Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.
Allied Nobility (3 players, teams): The lone noble has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row. Allied nobles have 13 markers apiece and 1 action per turn, and the team wins by arranging 5 cards of 1 color in a row (team members' colors count as distinct).
Quarrel of Nobles (4 players): Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.
Joint Nobility (4 players, teams): Each player has 18 markers and 2 actions per turn, and a team wins by arranging 6 cards of 1 color in a row (team members' colors count as distinct).
Birds in the Game
Peregrine Falcon (Green)
Golden Eagle (Yellow)
Dusky Hawk (Blue)
Gyrfalcon (Red)