Bohemians
In Bohemians, players take on the roles of artists wandering the streets of Paris at the turn of the 19th and 20th centuries, striving to create masterpieces while facing the challenges of daily life. Bohemians is a card-driven game in which players collect cards to find inspiration, seek muses, and manage everyday necessary tasks.
In each round, players must plan that day's routine and decide whether they will go on a date, participate in a social event, meet their muse, create new art, or...go to work. Each card offers them various bonuses and inspiration, so carefully managing your card supply and the order in which they're played is crucial to getting the most inspiration. Players then spend their inspiration to purchase cards and build their deck with new habits, inspiring muses, or new achievements in their career. The artist who acquires the most achievements from the achievements deck wins.
Number of players: 2 - 4
Game duration: 51 mn
Complexity: 1 / 5
Play Bohemians and 1250 other games online.
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Play Bohemians and 1250 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Game Overview
In Bohemians, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against hunger and social decline (poverty).
Objective: Collect the most Studio Points (Victory Points). Be careful: accumulating too much poverty leads to point deductions or failure at the end.
Game Flow
The game is played over several rounds, each consisting of three phases:
1. Waking Phase
- Draw Cards: Each player draws cards from their deck (standard: 5 cards).
- Create Daily Plan: Arrange your cards in a row. The sequence determines how you use resources (inspiration) and which actions you perform.
2. Day Phase
Players execute their actions in turn:
- Narrate Your Day: Cards are activated from left to right.
- Actions:
- Collect Inspiration: Gain markers of different colors.
- Create Work: Use inspiration to purchase Art cards from the display (grants Studio Points).
- Fulfill Needs: Spend resources to reduce hunger or poverty.
- Interaction: Some cards allow you to influence opponents or reserve cards from the market.
3. Sleeping Phase
- Check Hunger: If you couldn't satisfy your hunger, you receive poverty markers.
- Cleanup: All played cards go to the discard pile. The market is replenished.
Key Concepts
- Habits, Muses & Suffering: Muse cards enhance your actions, while Suffering cards provide negative effects that you must manage or remove.
- Poverty: A high poverty level is dangerous. it acts as a penalty during final scoring.
End of the Game
The game ends when the Art card deck is empty or a player completes a certain number of masterpieces.
- Scoring: Add up the Studio Points from your artworks.
- Deductions: Subtract points based on accumulated poverty markers.
- The artist with the highest total score wins!
