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Lewis & Clark is a game designed by Cédrick Chaboussit and published by Ludonaute.
Designer
Cédrick Chaboussit
Artist
Vincent Dutrait
Editor
Year
2013
Developed by
Elena Laskavaia (Victoria_La)
Maintained by
Number of games played
Number of players
2 - 5
Game duration
47 mn
Complexity
Strategy
Luck
Interaction
Available since
Jun 29th 2017
Release
210512-0219
About
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Game rules
6
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4
(ru)
2
(it)
1
(de)
1
(zh)
1
(hu)
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(ru)
1
(es)
1
(nl)
1
(ru)
1
(nl)
1
(pt)
0
(ro)
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(cs)
0
(pl)
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Rules summary
Theme
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.
Overview
- Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent.
- Their goal is to be the first to reach the Pacific.
- Each one has their own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey.
- They have to cleverly manage their characters and also the resources they find along the way.
- Beware, sometimes frugality is better than abundance.
Game play
- Lewis & Clark features dual use cards.
- To be activated, one card must be combined with another one, which becomes unavailable for a while.
- Thus, players are faced with a constant dilemma: play a card or sacrifice it.
- During the game, each player acquires character cards that enlarge their hand, building a crew that gives them more options but it needs to be optimised as they will recycle their cards more slowly.
- This new "hand building" mechanism fits strongly with the historical background.
- Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
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