ONE
ONE is an abstract strategy game for 2-6 players.
Place stones to form the largest group. Capture them to add to your score. And block your opponents from doing the same.
Number of players: 2 - 6
Game duration: 12 mn
Complexity: 1 / 5
Play ONE and 959 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
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Play ONE and 959 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
For tips on how to play one, see Tips_one
Overview
- ONE is a simple strategy game for 2-6 players.
- Your goal is to form the ONE largest group of connected stones.
- Capture opponents' stones to block their expansion and add points to your score.
- At the end of the game, the player with the highest score wins.
Game play
- Players take turns to either:
- Place a stone, or
- Capture a stone
Place a stone
- A stone of the player's colour may be placed on any empty intersection on the board.
- Stones are connected if they are on adjacent intersections with a line between them.
- Stones placed diagonally are not connected.
- Here are some examples of connected stones:
Captures
- Instead of placing a stone, a player may choose to capture one of their opponent's stones.
- Captured stones count for two points.
- A player may only capture an opponent's stone if:
- Their stone is adjacent to the stone being captured, and
- There is an empty intersection directly on the opposite side of the opponent's stone.
- Multiple captures are permitted, even if they are of multiple colours.
- You may not capture diagonally, or capture your own stones.
- Here are some examples of legal captures:
Captures on BGA
- To make a capture:
- Select your stone
- Select the empty intersection opposite your opponent's stone.
- With the Training Labels option enabled, stones with captures available will be marked with an A.
Game End
- When a player runs out of stones, the game ends just before the turn of the starting player.
Scoring
Player score = [# of stones in the largest connected group] + 2 × [# of captured stones]
- The player with the highest score wins.