Tiny Epic Defenders (Second Edition)
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!
EASY TO LEARN AND QUICK SETUP; Just a few minutes to setup and 30 minutes to really start rolling; once over the easy learning curve a fun and challenging strategic game ensues with simple and frenzied 30 to 45 minutes of play per game
TEAM COOPERATION GAME; An exciting fantasy cooperative defense board game, players age 13 and up working together to become heroes and defeat an epic foe; you succeed or die as a team
NEVER THE SAME GAME TWICE; Do you defend or let it burn; Do you spread out your forces or do you consolidate in one area; Different monsters and a wide array of character classes make for a fun board game night with friends
A GREAT MULTIPLAYER OR INDIVIDUAL GAME; A cooperative board game that works with up to 4 players however it is just as fun and challenging with 1; fun family and friends board game; great date night or solo strategy game play
Number of players: 1 - 4
Game duration: 36 mn
Complexity: 2 / 5
Play Tiny Epic Defenders (Second Edition) and 960 other games online.
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Play Tiny Epic Defenders (Second Edition) and 960 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
- Work together!
- Defend Aughmoore from the hordes of attacking Enemies.
- Ultimately defeat the Epic Foe.
Gameplay
Draw and Resolve Turn Cards
- During a Round, players draw cards, one at a time, from the Turn Deck until it is depleted, resolving the actions or outcomes of each card and then placing them into the Discard Pile.
Players get 3 actions per turn normal or 4 once at least 1 region is destroyed
Reshuffle Turn Cards and Add a Horde Card
- When their are no more cards left in the Turn Deck, flip the cards in the Discard Pile and add 1 card from the Horde Deck without revealing it. Shuffle these cards together to make a new Turn Deck to start a new Round.
Reveal Epic Foe
- If there was no Horde Card to add to the Turn Deck this Round, reveal the Epic Foe instead, and place its card next to its Region Card.
Game End
Victory!
- The players win the game if they Fight and defeat the Epic Foe, reducing its Hit Points to 0 Health!
Defeat!
- The players lose the game if the Capital City is Destroyed, its Threat reaching the Destruction Level.
Regions
Capital City
- The Capital City is the Region in the center.
- It is connected to the left and right Outer Region.
- The City can not be secured once it's Threat rises.
- If the City gets destroyd, all Defenders lose the game.
- At the start of their Turn, players in the City are healed completely.
Outer Regions
- All Regions around the Capital City.
- Can be traveled clockwise or counter clockwise.
- When destroyed, it's Ability is no longer available.
- Can be secured to reduce Threat.
Cards
Defender
- Use Action Points to:
- Move around
- Use abilities
- Secure Regions
- Fight the Epic Foe
Enemy
- Attacks two Outer Regions.
- Can be defended by losing health.
- When undefended:
- Increase Threat in target Region.
Dire Enemy
- Attacks one Outer Region
- Can be defended by losing health + Gain Loot
- When undefended:
- Increase Threat in target Region.
- Uses it's ability to wreck havoc.
Hints
Exhausted
- When a Defender's lost all Health, they are Exhausted. That Defender may not use Action Points to Secure, Fight, or Defend, but may still use Action Points to Move and Use Abilities (as long as they do not Secure, Fight, or Defend).
Gaining Artifacts
- Artifacts are gained by Defenders when they Defend against Dire Enemies.
Destroyed Regions
- Defenders cannot Secure Destroyed Regions, and Destroyed Regions cannot be restored their original state.
Attacking the Capital City
- When a Destroyed Outer Region is attacked and NOT Defended, or if Threat was increased in a Destroyed Region due to an effect, the Capital City increases by 1 Threat instead.