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We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
Community moderators

A penny farthing is an old fashioned bicycle. Apparently sales of penny farthings increased 200% during the pandemic!

Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Game developers

Games developed: Gomoku, Hearts, Yahtzee, Briscola, President, Pinochle, Indian Chief, Nain Jaune, Sevens, Durak, Pente, Tumbleweed, Bahama Taxi, Pyrga, Fruit Picking, Yaniv, Twin Palms, Narabi, Pier 18, Minhwatu, Roppyakken, Ice and the Sky, Heckin Hounds, Hoola, Coupell, Seikatsu, Baby Dinosaur Rescue, Yokai Septet, Regicide, Regidice, La Marche du Crabe, Go Fish, Tiến Lên, Art Thief, Blackjack, Tranquility: The Ascent, Seotda, Sasaki, Paint the Roses, Dou Dizhu, Nylon-ppong, The Fox in the Forest, Spite and Malice, Big Two, Hanamikoji, Hawaiian Hanafuda, 31, Golf, Mia, Poker Dice, Farkle, Knockout Whist, Cucumber, German Whist, Sergeant Major, Toepen, Mighty, Open Face Chinese Poker, Rummy, Nap, Two-Ten-Jack, Écarté, Schnapsen, Kings in the Corner, Euchre, Gin Rummy, 42, Dominoes, Cheez-Tricks, ECK, Ludo, The Brambles, HUND, Qu4to, Dobro, Cradle to Grave, Go-Stop, Stonks, Sherlock 13, Crisps!, The Fox in the Forest: Duet, Five Three Five, Bacon, Greasy Spoon, Dickory, Enemy Anemone, Fibonachos, Spring Cleaning, Lunar, Lure, Pescado Novo, Claim, The Last, Onda, Park Life, Canasta, Expressions, Power Vacuum, Diamonds, Blot, Sail, Grove, Forage, Orchard, lepidopter
A floating octopus adorabilis

Games developed: Jekyll vs. Hyde, Oriflamme, Pandemic, Blood Rage, Betta, Roll'n Bump, Gang of Dice, My City, Vaalbara, Lost Seas, Pocket Cats, The Number, Dobble Connect, Perfect Words, 12 Chip Trick, Dracula vs Van Helsing, My City: Roll & Build, Faraway, It's a Wonderful Kingdom, Captain Flip, The Vale of Eternity, Mojo, Solstis, Khiva, Small World, Dicy Cards, Middle Ages, Zenith, Capybara'n'Capybara, The Yellow House, Giraffe Raffe, Umbrella, Ekko, Kado, Pyramido: Forgotten Treasures, Panda Spin, Garden Rush, Paper World, Easy Peasy, The Fate of the Fellowship, Jurassic Snack, Rumble Nation, Scratch and Catch, Moonshine, Gatsby, Viva Catrina

Games developed: Alhambra, Papayoo, Marrakech, Santorini, Kingdom Builder, Yin Yang, The Crew, Concept, Welcome To, BANG!, Nidavellir, Agricola, Simplicity, Number Drop, The Crew: Mission Deep Sea, Memoir '44, Barrage, Caverna, Rauha, Ark Nova, Akropolis, Ancient Knowledge, Heat: Pedal to the Metal, Planet Unknown, Altered, Federation, Gold’n’Crash, Coal Baron, Scythe, Welcome To The Moon, HUTAN: Life in the Rainforest
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Games developed: Balloon Pop!, Herooj, My First Castle Panic, Verona Twist, Senshi, Queens & Kings... A Checkers Game, Guile, Pyramid Poker, Mercado de Lisboa, Can't Stop Express, BuyWord, Samarkand, I'm The Boss, Zooloretto, The Mother Road: Route 66, Rainbow, Morocco, Little Factory, Sushi Go Party!, Tinners' Trail, Break the Code, Dice Theme Park, The Gnomes of Zavandor, Stockpile, Empire Plateau, Isle of Trains: All Aboard

Games developed: No Thanks!, Blue Skies, Beyond the Sun, Art Decko, Parks, Gaia Project, Arctic Scavengers, Jump Drive, It's a Wonderful World, Space Station Phoenix, The Great Split, Streets, Villagers, Caper: Europe, Astra, Spots, Daybreak, Envelopes of Cash, Maracaibo, Mini Rogue, Strawberry Sunset, Harvest, Cosmoctopus, Pirates of Maracaibo, Tiny Towns
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Games developed: Puerto Rico, Tobago, Uncle Chestnut's Table Gype, Diam's, Saboteur, Color Pop, Gomoku, Jaipur, Koi-Koi, Elfenland, Djambi, Targi, Checkers, Chess, Tokaido, Secret Moon, Outlaws: Last Man Standing, Terra Mystica, The Werewolves of Miller's Hollow, Red7, Ginkgopolis, Sushi Go!, CuBirds, Eminent Domain: Microcosm
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --

Games developed: Lines of Action, Siam, Geek Out! Masters, Panic Lab, Shifting Stones, Rolling Pins, Pugs in Mugs, Micro Dojo, Zefiria, Diceathlon, Block Arena, Vault: A Solitaire Dice Game, Zuuli, Xxung, Inverted Dice, Vault: A Den of Thieves, Hens, GrumbleStone, Nacho Pile, Micro Midgard, Dance of Muses, Resolve, Belladone Bluff, My Shelfie: The Dice Game

Games developed: Takenoko, Expedition: Northwest Passage, Machiavelli, Dungeon Twister, Origin, Khronos, Room 25, Tichu, Boomerang: Australia, Egocentric World, Boomerang: Europe, Legends of Hellas, Sensei, Worldwide Tennis, War Chest, Caïrn, Orion Duel, Linx, Le Roy des Ribauds, Beer & Bread, Toy Battle, Verdant, Skull King
I don't want to start any blasphemous rumors

Games developed: Monster Factory, Art Decko, Parks, Gaia Project, Arctic Scavengers, Jump Drive, It's a Wonderful World, Space Station Phoenix, The Great Split, Streets, Villagers, Caper: Europe, Astra, Spots, Daybreak, Envelopes of Cash, Maracaibo, Mini Rogue, Strawberry Sunset, Harvest, Cosmoctopus, Pirates of Maracaibo, Tiny Towns
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Games developed: Res Arcana, Splendor, Lost Explorers, Stella – Dixit Universe, Living Forest, 7 Wonders Architects, CATAN, Next Station: London, Mech A Dream, Photosynthesis, Color Flush, Next Station: Tokyo, Qawale, Terraforming Mars, Looot, Next Station: Paris, Mega Jackpot, Slide, Nanatoridori, Survive The Island, The Guild of Merchant Explorers, The Hanging Gardens

Games developed: Kabaleo, Isaac, Hive, Madeira, Dragon Line, Nippon, Russian Railroads, Lewis & Clark, Battleships Pencil & Paper, Origin, Khronos, Signorie, Eminent Domain, Kingdomino, Eminent Domain: Microcosm, Dungeon Petz, Patchwork, Tapestry, Century: Spice Road, Ultimate Railroads, Terraforming Mars
I enjoy playing boardgames and also develop them for BGA in my spare time

Games developed: Yokai, Small Islands, Almadi, Scriptoria, Maps of Misterra, Rainforest, Sahwari, Amalfi - Renaissance, Gosu X, Open Season, Flowers, Ratjack, Odicey, Eternitium, Potions of Azerland, Leaders, Pagan: Fate of Roanoke

Games developed: Gopher, Dodo, Silo, Zola, Icebreaker, Rive, Oust, Cephalopod, Redstone, Fractal, Hadron, Impasse, Herd, Diablo, Coins, Mod Ten, Blast Radius
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD

Games developed: Rallyman: GT, Room 25, Trekking the World, Chakra, The Crew, Super Fantasy Brawl, Trek 12, Clash of Decks, Age of Civilization, Anachrony, Architects of the West Kingdom, Ticket Gagnant, Volto, DIG UP Adventure, Hadrian's Wall, Mythic Battles: Ragnarök

Games developed: Hydroracers, Dice Hospital: ER – Emergency Roll, Rauha, OASIS New Hope, Colorado, Forest Shuffle, Planet Unknown, Boreal, Treos, Gold’n’Crash, Flowers: A Mandala Game, Nirds, Great Western Trail: El Paso, Sir Ocelot's cave, SUPER
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Games developed: Crypt, Quibbles, Canvas, Dog Park, Sky Team, Forever Home, Exploding Kittens, Fromage, Cartographers, Festival, Orléans, Stonespine Architects, The White Castle, Apiary, Fliptoons
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!

Games developed: The Builders: Middle Ages, Dice Forge, The Builders: Antiquity, Nidavellir, Agricola, Number Drop, The Crew: Mission Deep Sea, Memoir '44, Barrage, Caverna, Ark Nova, Altered, Scythe
Let's roll :)

Games developed: Unrest, Trailblazers, Maatatahay, Finca, Gnome Hollow, Coffee, Stalk Exchange, Bunny Boom, Dédale, Flip 7, Cafe, Tower Up, Castle of Mad King Ludwig

Games developed: Carcassonne, Keyflower, Nine Men's Morris, Buttons, Sapiens, Mammalath, Exploration: Warzone, Veletas, Potion Explosion, Happy City, Tapestry, Trio

Games developed: Seasons, Just Desserts, Get the MacGuffin, Spot it, Expeditions: Around the World, New York Zoo, Nimalia, Festi’vibes, Harmonies, Inside Job, Superstore 3000, Wizards Cup

Games developed: Dungeon Roll, 13 Clues, Wizard, Wizards of the Grimoire, Cannonades, Goblin Hood, Chemical Overload, Classified Information, Aquatica, Arboretum, Up or Down?
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire

Games developed: Let's Catch the Lion!, Biomos, Undergrove, Mythic Battles: Ragnarök, SpellBook, High Season, Let's Go! To Japan, Toy Battle, Symbiose, Verdant, Skull King

Games developed: Amazonas, Metz, Qango, Cookie Addict!, Bauer, Pacifica, Diced Veggies, Queen of Scots, Bunny Drops, Streetcar, Jewel
Boardgamer for ages and enjoying playing and developing new games on BGA

Games developed: Yahtzee, Hypnosia, Penny Press, Blooms, The King's Guild, Circle of Life, Marram, Medo, Mattock, Wastelandia

Games developed: Carcassonne, Alhambra, Lost Cities, Race for the Galaxy, Stone Age, In The Year of the Dragon, Dungeon Twister, Hack Trick, Abalone, Donuts
Let's be serious: it's a game.

Games developed: Unconditional Surrender! World War 2 in Europe, Talon, Space Empires: 4X, The Great American Fox Hunt, Galactic Era, Age of Champagne, Quirky Quarks, Quartermaster General: East Front, Dice Mission, Altay: Dawn of Civilization

Games developed: Piratas!, Quartz: The Dice Game, Choconnect, Àiyé, Panda Rei, Cookie battle, Misty, Monster Trick, A.E.R.O., Kokeshi

Games developed: Quoridor, Tournay, Gear & Piston, Sobek, Time Masters, Quantum, The Palaces of Carrara, Lords of Xidit, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Games developed: For Sale, Dragon Castle, La Granja, The Voyages of Marco Polo, Marco Polo II: In the Service of the Khan, Chocolate Factory, Tiny Farms, Obsession, Piepmatz

Games developed: Hadara, That Time You Killed Me, Mandala, Glass Road, Tikal, Mexica, Architects of Amytis, Carson City, Beyond

Games developed: Strands, EKONOS, Ghost At Home, Challengers!, Rift Valley Reserve, Lielow, SETUP, Go Goa, Roll Into Town

Games developed: Mate, Zookeepers, Batalla de Coronas, Persona Non Grata, Gems of Iridescia, Nibble, Propuh, Orapa Mine, Digit Code

Games developed: Martian Dice, BANG!, Simplicity, Just One, 3000 Scoundrels, 51st State, Welcome To The Moon, HUTAN: Life in the Rainforest
Hi! I am a developer of Martian Dice, Just One, 51st State and others, co-developer of BANG!, Welcome To The Moon.If you'd like your game to be on BGA - message me here or send an email to kuwizard@gmail.com

Games developed: Stir Fry Eighteen, Ice Cold Ice Hockey, Solo, The Ruhr: A Story of Coal Trade, Skat, GORami, Sapiens, Big Time Soccer
Stets auf der Suche nach frischem Löwenzahn...

Games developed: Polis: Fight for Hegemony, Crime Zoom: A Dirty Objective, Rest In Peace, Abyss, Skull, A Feast for Odin, Botanicus, Karvi
Rashly grab a demo for tabletop play (9)

Games developed: Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami, Draft & Write Records, Cake Master
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth (and Abundance), GOLDblivion, Romi Rami, Draft & Write Records and Cake Master.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth (et Abundance), GOLDblivion, Romi Rami, Draft & Write Records et Cake Master.

Games developed: 15 Days, Spirits of the Forest, Similo, Tang Hu Lu, Legend Raiders, All In, Golems, Bower
千里之行,始于足下。

Games developed: Lucky Numbers, Boomerang: Australia, Schrödinger's Cats, Boomerang: Europe, Boomerang: USA, Fai-fo, Imhotep
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Games developed: Splendor, 101: the match, Next Station: Paris, Slide, Nanatoridori, The Guild of Merchant Explorers, The Hanging Gardens

Games developed: boop., Roll to the Top: Journeys, On Tour, The Shipwreck Arcana, River Valley Glassworks, Mountain Goats, Twinkle Twinkle
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!

Games developed: Elfenland, Turn the tide, Thurn and Taxis, Haiclue, El Grande, Rage, Pingimus

Games developed: Connect6, Spades, Piraten kapern, Murus Gallicus, Vulture Culture, Hugo, That's Life!

Games developed: Incan Gold, Takara Island, Veggie Garden, Dragon Keeper: The Dungeon, Taluva, Santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Games developed: Battle Sheep, Tzolk'in, Through the Ages, Not Alone, Through the Ages: A new Story of Civilization, Kingdomino
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Games developed: Applejack, Framework, Road to 300, Knister, Splitter, Qwinto
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft

Games developed: Saint Poker, Palace, Finity, Detective Poker, Commander Chess, Auntie Mildred's list of random tasks
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.

Games developed: Perudo, Mr. Jack, Quetzal, Railroad Ink, Donuts
Let me teach you this delightfully silly game

Games developed: Squadro, Draftosaurus, Lost Ruins of Arnak, Bug, Sneferu: Builders of the Pyramids
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Games developed: In The Year of the Dragon, Trick of the Rails, For-Ex, The Lady and the Tiger (Doors), Perikles
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.

Games developed: Dragonwood, Go Nuts for Donuts, Chimera Station, Super Mega Lucky Box, Bloxo

Games developed: The Wolves, Quattuor Reges, Seven Knights Bewitched, Monster Hex, Paikō

Games developed: Wolf and Sheep, Flip Freighters, Coal Baron, River of Gold, Mythicals the boardgame
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 4 games are released

Games developed: Pax Pamir: Second Edition, Pax Renaissance, Bayonets & Tomahawks, A Gest of Robin Hood
Freelance software developer. Feel free to contact me about bringing your game to BGA!

Games developed: Iwari, Tuned, DVONN, Darwin's Journey
We don't stop playing because we grow old; we grow old because we stop playing.

Games developed: Tapas, Forks: 2nd Edition, Bonsai, Fled
Sometimes I write games for BGA in my spare time.

Games developed: Gizmos, Fika, Five Tribes
When we hit our lowest point, we are open to the greatest change---
Journey before destination

Games developed: Innovation, French Tarot, Tock
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Games developed: Odin, Ninjan, Yaxha
Designer of P for Pizza and Don't Flock Up. Developer of Odin, Ninjan and Yaxha on BGA.https://boardgamegeek.com/boardgamedesigner/127952/doruk-kicikoglu

Games developed: Barbu, Luxor, Burgle Bros.
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Games developed: Hokito, Oxono, Kamon
Hello! Je fais des portages de jeux de société sur BGA. Si vous voulez que votre jeu soit disponible sur BGA, n'hésitez pas à me contacter ! :D

Games developed: Ultimate Tic-Tac-Toe, Exit Strategy, Cóatl
https://youtu.be/-P08rTazu1U

Games developed: Big Monster, Pook, Federation
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)

Games developed: The Crew, Tic-Tac Match
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Games developed: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Games developed: Ponte del Diavolo, Steam Works
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Games developed: Cucco, Hachihachi
Japanese boardgame player.I like to play games very much, but I'm not a good player.

Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice

Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.I also have a YouTube channel where I share my love of board games: https://YouTube.com/@BirdsOnBoard112

Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension

Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Games developed: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!

Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Games developed: Soulaween
一隻喜歡喵喵叫的公企鵝英文不好但還是很用心ㄉ翻譯
https://www.youtube.com/watch?v=CdA4hEORovk

Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).

Games developed: Kiri-ai: The Duel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai

Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.

Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Games developed: Coin Age
Current BGA speed record holder in Heat: Pedal to the Metal on Japan track (13:44)https://boardgamearena.com/table?table=670702867

Games developed: Reflections in the Looking Glass
I love board games in real life and online! I am the president of the Colorado Game Designers Guild and I have one game here on BGA: Reflections in the Looking Glass. I'm also usually ranked in about 5 games on BGA at any given time. Let have some fun!

Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.

Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Games developed: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
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