Board Game Arena Team Contact us
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
joezg
Let me teach you this delightfully silly game
Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
xate
Will Cook For Boardgames
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
Community moderators
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
The Cereal Killer
Power Resides Where Men Believe It Resides.
diegaum
Hey, sit down and let's play a game!
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Saci1130
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
Game developers
ufm
Games developed: Pyrga, Regidice, 31, Schnapsen, Hearts, Pier 18, Blackjack, Knockout Whist, Dominoes, Nain Jaune, Hoola, Dou Dizhu, Mighty, Qu4to, Bahama Taxi, Regicide, Hawaiian Hanafuda, Écarté, Crisps, Gomoku, Narabi, Art Thief, Farkle, 42, Pinochle, Heckin Hounds, Paint the Roses, Toepen, The Brambles, Tumbleweed, Yokai Septet, Hanamikoji, Two-Ten-Jack, Stonks, Twin Palms, Tiến Lên, Poker Dice, Gin Rummy, President, Ice and the Sky, Sasaki, Sergeant Major, Ludo, Pente, Baby Dinosaur Rescue, Big Two, Nap, Go-Stop, Yaniv, Go Fish, Mia, Euchre, Briscola, Roppyakken, Seotda, German Whist, ECK, Durak, Seikatsu, Spite and Malice, Rummy, Cradle to Grave, Fruit Picking, La Marche du Crabe, Golf, Kings in the Corner, Yahtzee, Minhwatu, Tranquility: The Ascent, Cucumber, Cheez-Tricks, Sevens, Coupell, Nylon-ppong, Open Face Chinese Poker, Dobro
A floating octopus adorabilis
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Games developed: Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-Koi, Ginkgopolis, Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Checkers, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow, Djambi, CuBirds, Secret Moon
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
thoun
Games developed: MOW, Ticket to Ride: Europe, Akropolis, Azul, Skate Legend, Garden Nation, Heat: Pedal to the Metal, Line It, Nicodemus, After Us, Get on Board: New York & London, Ancient Knowledge, Lumen: The Lost World, King of Tokyo, Elawa, Noah, Bag of Chips, Look at the Stars, Pixies, Conspiracy, Mind Up!, Ticket to Ride, Humanity, Sea Salt & Paper, Splendor Duel, Get on Board: Paris & Roma, Glow, Knarr
BGAddict
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Games developed: Marrakech, Caverna, Heat: Pedal to the Metal, Concept, Simplicity, Papayoo, Barrage, Ancient Knowledge, The Crew, Agricola, Alhambra, Memoir '44, Akropolis, Yin Yang, Federation, Nidavellir, Equinox, Kingdom Builder, Ark Nova, Altered, BANG!, The Crew: Mission Deep Sea, Santorini, Rauha, Planet Unknown, Welcome To, Number Drop
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
stefano
Games developed: Zooloretto, My First Castle Panic, Sushi Go Party!, Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau
Moof
Games developed: Betta, Mojo, Lost Seas, 12 Chip Trick, Blood Rage, The Vale of Eternity, Vaalbara, Perfect Words, Pandemic, Captain Flip, My City, Dobble Connect, Oriflamme, Faraway, Gang of Dice, The Number, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Solstis, Pocket Cats, Dracula vs Van Helsing
Mogri
Games developed: PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Beyond the Sun, Maracaibo, Jump Drive, Villagers, Blue Skies, Envelopes of Cash, Arctic Scavengers, Streets, No Thanks!, Daybreak, Gaia Project, The Great Split, Spots
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
Victoria_La
Games developed: Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Origin
I enjoy playing boardgames and also develop them for BGA in my spare time
tchobello
He's already in me
Games developed: Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei, Expedition: Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin
I don't have to sell my soulHe's already in me
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Games developed: Arctic Scavengers, Streets, Daybreak, Gaia Project, The Great Split, Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Monster Factory, Maracaibo, Jump Drive, Villagers, Envelopes of Cash
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
Mistergos
Games developed: DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Architects of the West Kingdom, Hadrian's Wall, The Crew, Anachrony
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Games developed: Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
n_e_s_s_u_n_o
Games developed: Zefiria, Inverted Dice, Micro Dojo, Zuuli, Pugs in Mugs, Vault: A Solitaire Dice Game, Rolling Pins, Block Arena, Hens, Shifting Stones, Diceathlon, Vault: A Den of Thieves, Panic Lab
vincentt
Games developed: Equinox, Altered, Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop, Caverna, Agricola, Barrage, Nidavellir, Memoir '44, The Builders: Antiquity
Let's roll :)
darhf
Games developed: Lost Explorers, Next Station: London, Qawale, Splendor, CATAN, Next Station: Tokyo, Res Arcana, 7 Wonders Architects, Color Flush, Living Forest, Photosynthesis, Stella – Dixit Universe, Mech A Dream
LeSteffen
Games developed: Sagani, Codex Naturalis, Tiny Turbo Cars, Carcassonne: Hunters & Gatherers, Evergreen, Battle Spirits Saga, Kami, Splito, Timeline Twist, Farm Club, D.E.I.: Divide et Impera, Loco Momo
apollo1001
Games developed: Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne
A-dam
Games developed: Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock
hersh
Games developed: Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession
pikiou
Games developed: Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
Galeelox
Games developed: Gosu X, Almadi, Amalfi - Renaissance, Small Islands, Sahwari, Yokai, Rainforest, Maps of Misterra, Scriptoria
GTSchemer
Games developed: EKONOS, SETUP, Strands, Lielow, Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home, Go Goa
DrKarotte
Games developed: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Games developed: Forest Shuffle, Colorado, OASIS New Hope, Rauha, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
Volker78
Games developed: Haiclue, Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande
XCID
Games developed: Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
VinceS
Games developed: Murus Gallicus, Piraten kapern, Spades, That's Life!, Connect6, Hugo, Vulture Culture
tilalilalou
Games developed: Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone, Through the Ages
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
stst
Games developed: Kalah, Pylos, Nautilus, Evolution, ONE, Go
Archduke
Games developed: A Feast for Odin, Skull, Abyss, Rest In Peace, Crime Zoom: A Dirty Objective, Polis: Fight for Hegemony
Rashly grab a demo for tabletop play (9)
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion et Romi Rami.
Games developed: Earth, Bärenpark, The Isle of Cats, Gold West, Romi Rami, GOLDblivion
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion and Romi Rami.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion et Romi Rami.
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Games developed: Sky Team, Dog Park, Canvas, Quibbles, Crypt, Forever Home
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Games developed: Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Incan Gold, Santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Mizutismask
Games developed: Expeditions: Around the World, Spot it, Get the MacGuffin, Just Desserts, Seasons, New York Zoo
Lunalol
Games developed: Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne, The Great American Fox Hunt
XiaoYi
Games developed: Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest, 15 Days, All In
千里之行,始于足下。
paramesis
Games developed: Wingspan, New Frontiers, Carnegie, Off the Rails, Stupor Mundi
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Games developed: BANG!, Martian Dice, 3000 Scoundrels, Just One, Simplicity
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
quietmint
Games developed: Santorini, Taluva, Coup, Now Boarding, Hardback
marcgenesis
Games developed: Oh Hell!, Logger, Djambi, Gaïa, Celestia
MGoulet
Games developed: 13 Clues, Dungeon Roll, Goblin Hood, Wizards of the Grimoire, Wizard
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
pasko92
Games developed: Roll to the Top: Journeys, boop., River Valley Glassworks, The Shipwreck Arcana, On Tour
Developer of boop., Roll to the Top: Journeys, On Tour, and other BGA adaptations. Send me a message if you're looking to adapt your game!
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Games developed: Saint Poker, Commander Chess, Detective Poker, Finity, Palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
AmadanNaBriona
I implement games for BGA as a hobby.
Games developed: Trick of the Rails, In The Year of the Dragon, Perikles, The Lady and the Tiger (Doors), For-Ex
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
BaronFraser
Games developed: Dog Lover, Bunny Kingdom, Crusaders: Thy Will Be Done, Automobiles
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Ginso
Games developed: Praga Caput Regni, Nova Luna, BANG!, Tichu
PaulCBirch
Games developed: Chimera Station, Go Nuts for Donuts, Dragonwood, Caboodle
MathCT
Games developed: Undergrove, Biomos, Let's Catch the Lion!, Mythic Battles: Ragnarök
Woodruff
Bon c'est pas grave on va s’ démerder…
Games developed: Innovation, Tock, French Tarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
tsaunat
Games developed: LLAMA, Caravan, Butterfly
Alaskan board game enthusiast.
adrienle38
Games developed: Turing Machine, Moon River, Botanik
cpasbanal
Co-dev of Burgle Bros.
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
Sir Heo
Games developed: Hadara, Mandala, That Time You Killed Me
Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
wolmot
Games developed: Klaverjassen, Star Fluxx, Fluxx
ManaT
Games developed: Meridians, Lifeline, Trike
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Games developed: Federation, Pook, Big Monster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
Jimblefredberry
Games developed: Solo Whist, Troggu, Phat
ElNSTElN
Games developed: Tuned, Iwari, DVONN
We don't stop playing because we grow old; we grow old because we stop playing.
Miwarre
Games developed: Konane, Dots and Boxes, Flume
MathieuV
Games developed: AVES, Turncoats, District Noir
PC23
Games developed: Yahtzee, Targi
Fletcheese
---
Journey before destination
Games developed: Gizmos, Fika
When we hit our lowest point, we are open to the greatest change---
Journey before destination
Rincevent123
Games developed: Terra Mystica, Terra Nova
Inaofr
Games developed: Saint Petersburg, Stone Age
Quinarbre
Games developed: Colt Express, Tash-Kalar
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Games developed: The Crew, Tic-Tac Match
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
bartoleo
Games developed: Viticulture, Clans of Caledonia
ArchdukeDev
Games developed: A Feast for Odin, Crime Zoom: A Dirty Objective
docthib
Games developed: Great Western Trail, Dice Forge
someguy590
Games developed: Troyes Dice, Rolled West
ber00000
Games developed: ToeShamBo, Kabaleo
Sarix87
Games developed: Applejack, Framework
Andy_K
Games developed: Eruption, Nile
JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
phobyjuan
Games developed: 61 Autumn leaves, Cat Café
Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Marcuda
Games developed: Fleet, Saint Petersburg
Thalack
Games developed: Pax Pamir: Second Edition, Pax Renaissance
vaanatomic
Games developed: Alveole, Hive
vurtan
Games developed: Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
suzannap
Games developed: Sheep Boom Bah, Quinque
BLOIZO
Games developed: Hokito, Oxono
myriam9456
Games developed: SteamRollers, Hoarders
przemek88
Games developed: MLEM: Space Agency, K2
Lymon Flowers
Games developed: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
Badguizmo
Games developed: Sensei, Riftforce
JohnMothra
Games developed: Don't Go In There, Tucano
Doctor Neo Cortex
Games developed: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
DargorX
Games developed: Castles of Caleira, Grand Bazaar
SwHawk
Games developed: Cosmos: Empires, Sensei
BrickRoadDX
Games developed: Lifeline, Dragon Bridge
PiratJack
Games developed: Trellis, Scopa
PirateKitten
Games developed: Chicago Express, Paris Connection
fafa-fr
Games developed: Jump Gate, The Castles of Burgundy
shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
InfernalCoder
Games developed: Splash Down, Draft Cider
Aelux
Games developed: Splash Down, Draft Cider
w3r3wolv3s
Games developed: EVL, NXS
Tabaskov
Games developed: Bamboozle, Cubosaurs
konnok3
I like to play games very much, but I'm not a good player.
Games developed: cucco, Hachihachi
Japanese boardgame player.I like to play games very much, but I'm not a good player.
Idsky
Games developed: Factum, Quantum
BanBan
Games developed: Unrest, Trailblazers
xiongmao1298
Games developed: Quattuor Reges, The Wolves
galehar
There's still a lot to do.
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Games developed: 7 Wonders Duel
arleq1
Games developed: Hanabi
bidulpik
Games developed: Backgammon
bmcfluff
Games developed: Lost Cities
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
Games developed: Bandido
ophelopède
Games developed: Bandido
Gumbzy
Games developed: Space Base
BrianHanechak
Games developed: Koi-Koi
kermitfrog
Games developed: Innovation
Micah Stairs
Games developed: Innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
Games developed: Belote
Acerbic
Games developed: Agricola
Ixxar
Games developed: Hive
MikeIsHere
Games developed: Cribbage
__wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Games developed: Abandon All Artichokes
Guillaume0385
Games developed: Papayoo
joeeoj
Games developed: Quarto
Alex_erson
Games developed: Fluxx
ch huang
Games developed: Noir: Killer versus Inspector
Tanguy_D
Games developed: Marrakech
CuriousTerran
Games developed: Via Magica
bhauman3
Games developed: Tranquility
emanueles
Games developed: Machiavelli
Valawala
Games developed: Perudo
baritonehands
Games developed: Burgle Bros.
Dosychev
Games developed: Red7
MrTerriFy
Games developed: Red7
JoeProgram
Games developed: Copenhagen
ZPolansky
Games developed: Battle of LITS
DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
RavingWanderer
Games developed: Hand and Foot
tutchek
Games developed: Thurn and Taxis
fa81
Games developed: P.I.
Histibidi
Games developed: 99 (addition card game)
jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
alkinor
Games developed: Dice Hospital
blackgambas
Games developed: Koryŏ
absurde12
Games developed: Koryŏ
vinayakr
Games developed: Tichu
dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
neslinesli93
Games developed: Briscola
yannsnow
Games developed: Cacao
ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
Kennyyy
Games developed: Hex
Tof63
Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
ChsLed
Games developed: Cardiceo
Trompetenhut
Games developed: Teotihuacan: City of Gods
jeffdi
Games developed: Forbidden Island
domee
Games developed: Senet
Sandram
Games developed: Neutreeko
chriskang
Games developed: Chinese checkers
cora89
Games developed: Cinco
Sydnique
Games developed: Onitama
BlackBeholder
Games developed: Bobail
CraWleR
Games developed: Quantum
radu124
Games developed: Keyflower
quaresma95
Games developed: President
trimall
Games developed: Dingo's Dreams
lyconide
Games developed: Quantik
giron1950
Games developed: Yokohama
dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
wucnuc
Games developed: Xiangqi
Lilzer7
Games developed: Whist 22
thinkb4coding
Games developed: Crazy Farmers
Jinnh
Games developed: 8 Masters' Revenge
Tbaggi
Games developed: Donuts
yuke 0x0
Games developed: Illustori
robinzig
Games developed: Deus
ericmcsween
Games developed: Fairy Trails
xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
agrypelago
Games developed: Diced Tomatoes
gkz
Games developed: Mapmaker: The Gerrymandering Game
mavit
Games developed: Mijnlieff
Kasmilus
Games developed: Cloud City
thenmal
Games developed: Tigris & Euphrates
WetDogIsHappy
Games developed: Railways of the World
Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
AaronPacker
Games developed: None Shall Pass!
KendraPacker
Games developed: None Shall Pass!
Xom
Games developed: Oh-Seven
Oh-Seven developer
ggohierroy
Games developed: City of the Big Shoulders
HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
VanHlebar
Games developed: El Grande
GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
Tirix
Games developed: Expedition: Northwest Passage
Crazyboog
Games developed: Poker Texas Hold'em
Josten
Games developed: Caravan
ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
Ottoreg
Games developed: Boss Quest
BoucleMed
Games developed: 101: the match
Elliot K
Games developed: Uptown
Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
jonsmiley
Games developed: Nanga Parbat
Enguerrand_P
Games developed: Yoxii
st41116
Games developed: Soulaween
負能量企鵝 :<
YEEDA
Games developed: Soulaween
ginn5j
Games developed: 24/7: The Game
vincenzobara
Games developed: Kulami
Loenix34
Games developed: Dinner In Paris
adela82
Games developed: The Jelly Monster Lab
Matthias23
Games developed: Bandada
Coolroo
Games developed: The Wolves
Hebraz
Games developed: Mascarade
fistachos
Games developed: MLEM: Space Agency
tet2brick
Games developed: Tiwanaku
daikinee
Games developed: Assyria
Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
locerol
Games developed: Ginkgopolis
Gyasi
Games developed: Gangsta!
Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
TheBoot
Games developed: Homesteaders
tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
forbiddenlimb
Games developed: Good Cop Bad Cop
QuasarDuke
Games developed: 99 (trick-taking card game)
Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
Feunisher
Games developed: Con Sonar!
Blccdy
Games developed: Tiny Epic Defenders (Second Edition)
Dragonrouge
Games developed: Once Upon A Forest
Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
Nico_75
Games developed: Las Vegan
Nico_KYF
Games developed: Las Vegan
yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
v_k_k
Games developed: Herrlof
Ramanel
Games developed: Gift of Tulips
Jonathan2004
Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
Games developed: Flip Freighters
Software Developer,Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
developgame
Games developed: Crazy Eights
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
luco22
Games developed: Yokai Septet
Polymorphism
Games developed: The way to Juliet
SteveD123
Games developed: Robots Ate Our Pizza
Seytonia
Games developed: Praga Caput Regni
Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
ChazM
Games developed: Jump Gate
Grunt_the_Clever
Games developed: Zener
thebosz
Games developed: Eminent Domain: Microcosm
junibegood
Games developed: Canosa
douze12
Games developed: Le Dernier Peuple
Malbroug
Games developed: Drones vs Seagulls
Silae
Games developed: EpiZodiak
grid
Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Games developed: Thrive
Crystalline Cat
Games developed: VEGEtables
Lauwqui
Games developed: Pook
TomFCG
Games developed: Kraken Up
Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
cosmosch
Games developed: Sparts
diwwib
Games developed: Splash Down
Shadeviper
Games developed: Pond
TheRift289
Games developed: Pond
disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
gilthe
Games developed: Japanese (Riichi) Mahjong
Razvogor
Games developed: Biyi
cheval_raye
Games developed: Coin Age
Sean Ross
Games developed: Vidrasso
salty-horse
Games developed: Vidrasso
hymnal
Games developed: Mutant Crops
Yupa
Games developed: Shogun
Shun91
Games developed: Hidden Leaders
arustleund
Games developed: Caribbean All Fours
DonSchwarz
Games developed: Lineae
Nierin
Games developed: The Nine Domains
Ianizer
Games developed: Pedro
RyTracer
Games developed: Reflections in the Looking Glass
Shazzypaz
Maintaining Space Base on BGA.
Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintaining Space Base on BGA.
Sylle1
Games developed: Okanagan: Valley of the Lakes
Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
TyrenDe
Games developed: Tortuga 1667
dudi2
Games developed: Mü
oboulland
Games developed: Divercité
Bananani
Games developed: Blaze
bbmiKii
Games developed: Megalomania
giantroach
Games developed: Tholos
Yu-wolf-or-Oru
Games developed: TriATri
Benjamin Roucayrol
Games developed: L'Oracle B.A-BET
Pingpetrus
Games developed: L'Oracle B.A-BET
Gabriel Sagarzazu
Games developed: KQJ
NFranklin
Games developed: Starship Merchants
mandrel
Developed Calypso (currently in beta)
Games developed: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Matthias X
Games developed: Raubbau
Deiussum
Games developed: Minnesota Whist
Morphus
Games developed: Ynaros Fallin
Don Kiwi
Games developed: Quintus
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