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Board Game Arena Team   Contact us

  DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
  joezg
Let me teach you this delightfully silly game
  Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
  xate
i love gaming and cooking- both things you can do with friends.

if my avatar changes to a sad looking animal, blame the goat.
  Archduke
Rashly grab a demo for tabletop play (9)
  LeifGo
Champion of bad dice rolls
  p1ngouiin
Full stack developer, lead DevOps, (board)geek, and biker ✌
  lordalx
Here comes a new challenger!
  BROT42
BROT42 needs some time to think

Community moderators

  demuxer
I'm a chess player and enjoy to be challenged by great boardgames.
  Gilbert of Talagbar
I prefer turn based tables.
  Lukasz83
I speak Polish and English. My favorite game: Terraforming mars.
  The Cereal Killer
Power Resides Where Men Believe It Resides.
  diegaum
Hey, sit down and let's play a game!
  Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
  Saci1130
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3

Game developers

  ufm
Games developed: Pente, Baby Dinosaur Rescue, Big Two, Nap, Yaniv, Go Fish, Mia, Euchre, Hearts, Roppyakken, Seotda, German Whist, Durak, Seikatsu, Spite and Malice, Rummy, Fruit Picking, La Marche du Crabe, Golf, Kings in the Corner, Gomoku, Minhwatu, Tranquility: The Ascent, Cucumber, Sevens, Coupell, Nylon-ppong, Open Face Chinese Poker, Pyrga, Regidice, 31, Schnapsen, Pier 18, Blackjack, Knockout Whist, Nain Jaune, Hoola, Dou Dizhu, Mighty, Bahama Taxi, Regicide, Hawaiian Hanafuda, Écarté, Narabi, Art Thief, Farkle, 42, Pinochle, Heckin Hounds, Paint the Roses, Toepen, Tumbleweed, Yokai Septet, Hanamikoji, Two-Ten-Jack, Twin Palms, Tiến Lên, Poker Dice, Gin Rummy, Briscola, Ice and the Sky, Sasaki, Sergeant Major
A floating octopus adorabilis
  Een
Games developed: Djambi, CuBirds, Secret Moon, Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-Koi, Ginkgopolis, Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Checkers, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow
Do you mean rules have to be explained _before_ playing?

-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
  stefano
Games developed: BuyWord, Isle of Trains: All Aboard, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, Empire Plateau, The Mother Road: Route 66, Verona Twist, Sushi Go Party!, Mercado de Lisboa, Stockpile, Zooloretto, My First Castle Panic, Little Factory, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, Herooj, For the King (and Me), Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Break the Code
  thoun
Games developed: Look at the Stars, Conspiracy, Mind Up!, Ticket to Ride, Humanity, Sea Salt & Paper, Get on Board: Paris & Roma, Glow, Knarr, MOW, Akropolis, Azul, Skate Legend, Garden Nation, Line It, Nicodemus, After Us, Get on Board: New York & London, Lumen: The Lost World, King of Tokyo, Elawa, Noah, Heat: Pedal to the Metal
BGAddict
  Tisaac
Games developed: Yin Yang, Akropolis, Nidavellir, Equinox, Kingdom Builder, Ark Nova, BANG!, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, The Crew, Heat: Pedal to the Metal, Agricola, Alhambra, Memoir '44
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...

Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
  Victoria_La
Games developed: Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads
I enjoy playing boardgames and also develop them for BGA in my spare time
  tchobello
Games developed: Machiavelli, Tichu, Sensei, Expedition: Northwest Passage, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin, Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia, Worldwide Tennis
You are being watched...You'll never find us... We'll find you !
  Moof
Games developed: Jekyll vs. Hyde, Roll'n Bump, The Number, Faraway, Betta, Lost Seas, Dracula vs Van Helsing, Blood Rage, Vaalbara, 12 Chip Trick, Pandemic, My City, Perfect Words, Oriflamme, Gang of Dice, Dobble Connect
  MarkSteere
Games developed: Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone
Think outside the shrinkwrap.

My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.

Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.

Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.

My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.

The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.

The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.

To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.

Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.

There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.

I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.

Article about me:
https://www.abstractgames.org/marksteere.html

Article by me:
https://www.abstractgames.org/finitude.html

Mark Steere Games chat: https://discord.gg/feCAeKxyxD
  Mogri
Games developed: Envelopes of Cash, PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World, Astra, Beyond the Sun, Jump Drive, Caper: Europe, Blue Skies, Arctic Scavengers, Villagers, No Thanks!, Gaia Project, Streets
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  Mistergos
Games developed: Rallyman: GT, Super Fantasy Brawl, Architects of the West Kingdom, The Crew, Anachrony, DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant
  Kayvon
Games developed: Streets, Envelopes of Cash, PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World, Astra, Monster Factory, Jump Drive, Caper: Europe, Arctic Scavengers, Villagers, Gaia Project
I develop games on BGA!

If you're a publisher looking for a slick implementation, send me a message.
  darhf
Games developed: Stella – Dixit Universe, Mech A Dream, Lost Explorers, Next Station: London, Qawale, Splendor, CATAN, Next Station: Tokyo, Res Arcana, 7 Wonders Architects, Color Flush, Living Forest, Photosynthesis
  vincentt
Games developed: Memoir '44, The Builders: Antiquity, Equinox, Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop, Caverna, Agricola, Barrage, Nidavellir
Let's roll :)
  apollo1001
Games developed: Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry
  LeSteffen
Games developed: Farm Club, Timeline Twist, Loco Momo, D.E.I.: Divide et Impera, Codex Naturalis, Sagani, Carcassonne: Hunters & Gatherers, Evergreen, Kami, Splito
  n_e_s_s_u_n_o
Games developed: Pugs in Mugs, Vault A Solitaire Dice Game, Rolling Pins, Block Arena, Shifting Stones, Diceathlon, Panic Lab, Zefiria, Micro Dojo, Zuuli
  A-dam
Games developed: Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Blooms, Mattock, Penny Press, Medo
  pikiou
Games developed: Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
  GTSchemer
Games developed: Strands, Lielow, Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP
  hersh
Games developed: La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo
  DrKarotte
Games developed: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...
  XCID
Games developed: Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
  Volker78
Games developed: Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande, Haiclue
  VinceS
Games developed: Vulture Culture, Murus Gallicus, Piraten kapern, Spades, That's Life!, Connect6, Hugo
  Galeelox
Games developed: Yokai, Rainforest, Maps of Misterra, Scriptoria, Almadi, Small Islands, Sahwari
  tilalilalou
Games developed: Through the Ages, Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
  firgon
Games developed: Dice Hospital: ER – Emergency Roll, Hydroracers, Forest Shuffle, Colorado, OASIS New Hope, Rauha
Auteur de jeux en herbe, Hydroracers ici. Et
developpeur BGA si l'occasion se présente. Contactez-moi.
  Morgalad
Games developed: Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:

INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
  Lunalol
Games developed: Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne, The Great American Fox Hunt, Space Empires: 4X
  quietmint
Games developed: Santorini, Taluva, Coup, Now Boarding, Hardback
  bennygui
Games developed: Bärenpark, The Isle of Cats, Gold West, GOLDblivion, Earth
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth and GOLDblivion.

Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth et GOLDblivion.
  RicardoRix
Games developed: Palace, Saint Poker, Commander Chess, Detective Poker, Finity
BGA developer & Abe wannabe:
Hello...Hello..............Follow me.....

Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
  paramesis
Games developed: Off the Rails, Wingspan, Mantis Falls, New Frontiers, Carnegie
  marcgenesis
Games developed: Logger, Djambi, Gaïa, Celestia, Oh Hell!
  Mizutismask
Games developed: Expeditions: Around the World, Spot it, Get the MacGuffin, Just Desserts, Seasons
  stst
Games developed: ONE, Go, Kalah, Pylos, Nautilus
  XiaoYi
Games developed: Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest, 15 Days
千里之行,始于足下。
  AmadanNaBriona
Games developed: For-Ex, Trick of the Rails, In The Year of the Dragon, Perikles, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.

I implement games for BGA as a hobby.
  KuWizard
Games developed: BANG!, Martian Dice, Just One, Simplicity
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)
I am a Russian living in the UK. Would love to play some boardgames IRL!
  BaronFraser
Games developed: Automobiles, Dog Lover, Bunny Kingdom, Crusaders: Thy Will Be Done
  BoltKey
Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player.

My BGA projects:

Released: Draftosaurus, Lost ruins of Arnak

Beta: Squadro, Bug

Alpha: Snekagon,

Upcoming projects: Project L
  MGoulet
Games developed: Wizards of the Grimoire, Wizard, 13 Clues, Dungeon Roll
BGA Developer of Dungeon Roll, 13 Clues and Wizard
  Ludovic
Games developed: Bubblee Pop, Bombay, Guildes
Un joueur :) .
  Ginso
Games developed: BANG!, Tichu, Nova Luna
  Woodruff
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !
Bon c'est pas grave on va s’ démerder…
  tsaunat
Games developed: LLAMA, Caravan, Butterfly
Alaskan board game enthusiast.
  cpasbanal
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, Harbour

Co-dev of Burgle Bros.
  pasko92
Games developed: boop., On Tour, Roll to the Top: Journeys
  jordijansen
Games developed: Canvas, Quibbles, Crypt
Avid Boardgamer, developer of BGA boardgames
  wolmot
Games developed: Klaverjassen, Star Fluxx, Fluxx
  MathieuV
Games developed: Turncoats, District Noir, AVES
  Miwarre
Games developed: Flume, Konane, Dots and Boxes
  P C B
Games developed: Chimera Station, Go Nuts for Donuts, Dragonwood
  ManaT
Games developed: Trike, Meridians, Lifeline
  ElNSTElN
Games developed: DVONN, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
  Jimblefredberry
Games developed: Troggu, Phat, Solo Whist
  fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
  Marcuda
Games developed: Saint Petersburg, Fleet
  Inaofr
Games developed: Saint Petersburg, Stone Age
  PC23
Games developed: Targi, Yahtzee
  Quinarbre
Games developed: Colt Express, Tash-Kalar
  leocaseiro
Games developed: The Crew, Tic-Tac Match
Working my way to being an Alpha reviewer (up to 700+ games).

Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.

I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
  bartoleo
Games developed: Clans of Caledonia, Viticulture
  ArchdukeDev
Games developed: A Feast for Odin, Crime Zoom: A Dirty Objective
  docthib
Games developed: Great Western Trail, Dice Forge
  someguy590
Games developed: Troyes Dice, Rolled West
  ber00000
Games developed: ToeShamBo, Kabaleo
  Andy_K
Games developed: Eruption, Nile
  JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
  Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
  vaanatomic
Games developed: Alveole, Hive
  myriam9456
Games developed: Hoarders, SteamRollers
  phobyjuan
Games developed: 61 Autumn leaves, Cat Café
  suzannap
Games developed: Sheep Boom Bah, Quinque
  Lymon Flowers
Games developed: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
  DargorX
Games developed: Castles of Caleira, Grand Bazaar
  BrickRoadDX
Games developed: Lifeline, Dragon Bridge
  Aelux
Games developed: Draft Cider, Splash Down
  shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
  PirateKitten
Games developed: Chicago Express, Paris Connection
  Sir Heo
Games developed: That Time You Killed Me, Hadara
  QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
  Doctor Neo Cortex
Games developed: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
  JohnMothra
Games developed: Don't Go In There, Tucano
  w3r3wolv3s
Games developed: EVL, NXS
  PiratJack
Games developed: Trellis, Scopa
  InfernalCoder
Games developed: Splash Down, Draft Cider
  SwHawk
Games developed: Cosmos: Empires, Sensei
  Tabaskov
Games developed: Bamboozle, Cubosaurs
  Idsky
Games developed: Factum, Quantum
  adrienle38
Games developed: Moon River, Turing Machine
  Fletcheese
Games developed: FIKA, Gizmos
When we hit our lowest point, we are open to the greatest change
---
Journey before destination
  nicotacotac
Games developed: Pook, Big Monster
  galehar
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.
There's still a lot to do.
  arleq1
Games developed: Hanabi
  JumpMaybe
Games developed: 7 Wonders Duel
  bidulpik
Games developed: Backgammon
  bmcfluff
Games developed: Lost Cities
  T_Law
Games developed: Connect Four
Favourite Games:

- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
  Harkle
Games developed: Bandido
  ophelopède
Games developed: Bandido
  BrianHanechak
Games developed: Koi-Koi
  kermitfrog
Games developed: Innovation
  Micah Stairs
Games developed: Innovation
Innovation developer
  lordmcfuzz
Games developed: Innovation
I love innovation and am part of the volunteer dev team

highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
  Gumbzy
Games developed: Space Base
  Nanaki404
Games developed: Belote
  Ixxar
Games developed: Hive
  Acerbic
Games developed: Agricola
  __wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
  rojoMojo
Games developed: Abandon All Artichokes
  MikeIsHere
Games developed: Cribbage
  Rincevent123
Games developed: Terra Mystica
  joeeoj
Games developed: Quarto
  Guillaume0385
Games developed: Papayoo
  Alex_erson
Games developed: Fluxx
  ch huang
Games developed: Noir: Killer versus Inspector
  Tanguy_D
Games developed: Marrakech
  CuriousTerran
Games developed: Via Magica
  emanueles
Games developed: Machiavelli
  bhauman3
Games developed: Tranquility
  Valawala
Games developed: Perudo
  Dosychev
Games developed: Red7
  MrTerriFy
Games developed: Red7
  ZPolansky
Games developed: Battle of LITS
  JoeProgram
Games developed: Copenhagen
  DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
  baritonehands
Games developed: Burgle Bros.
  fa81
Games developed: P.I.
  tutchek
Games developed: Thurn and Taxis
  Histibidi
Games developed: 99 (addition card game)
  jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
  RavingWanderer
Games developed: Hand and Foot
  alkinor
Games developed: Dice Hospital
  blackgambas
Games developed: Koryŏ
  absurde12
Games developed: Koryŏ
  MutantPigeon24
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.

Developed:
- Chromino

I'm current working on:
- KAWA (Alpha)
  neslinesli93
Games developed: Briscola
  ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
  Kennyyy
Games developed: Hex
  vinayakr
Games developed: Tichu
  dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
  Trompetenhut
Games developed: Teotihuacan: City of Gods
  jeffdi
Games developed: Forbidden Island
  ChsLed
Games developed: Cardiceo
  Tof63
Games developed: Reflection
  domee
Games developed: Senet
  Sandram
Games developed: Neutreeko
  cora89
Games developed: Cinco
  Sydnique
Games developed: Onitama
  chriskang
Games developed: Chinese checkers
  CraWleR
Games developed: Quantum
  BlackBeholder
Games developed: Bobail
  radu124
Games developed: Keyflower
  ode
Games developed: Applejack
  Sarix87
Games developed: Applejack
  vurtan
Games developed: Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
  trimall
Games developed: Dingo's Dreams
  lyconide
Games developed: Quantik
  quaresma95
Games developed: President
  giron1950
Games developed: Yokohama
  dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
  przemek88
Games developed: K2
  wucnuc
Games developed: Xiangqi
  Lilzer7
Games developed: Whist 22
  thinkb4coding
Games developed: Crazy Farmers
  Jinnh
Games developed: 8 Masters' Revenge
  xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
  robinzig
Games developed: Deus
  gkz
Games developed: Mapmaker: The Gerrymandering Game
  agrypelago
Games developed: Diced Tomatoes
  yuke 0x0
Games developed: Illustori
  mavit
Games developed: Mijnlieff
  ericmcsween
Games developed: Fairy Trails
  Kasmilus
Games developed: Cloud City
  thenmal
Games developed: Tigris & Euphrates
  WetDogIsHappy
Games developed: Railways of the World
  Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
  ggohierroy
Games developed: City of the Big Shoulders
  Xom
Games developed: Oh-Seven
Oh-Seven developer
  AaronPacker
Games developed: None Shall Pass!
  KendraPacker
Games developed: None Shall Pass!
  Tirix
Games developed: Expedition: Northwest Passage
  Josten
Games developed: Caravan
  Ottoreg
Games developed: Boss Quest
  ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
  VanHlebar
Games developed: El Grande
  HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
  Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
  Elliot K
Games developed: Uptown
  jonsmiley
Games developed: Nanga Parbat
  GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
  adela82
Games developed: The Jelly Monster Lab
  BLOIZO
Games developed: Hokito
  Enguerrand_P
Games developed: Yoxii
  st41116
Games developed: Soulaween
晴兒!!!
  YEEDA
Games developed: Soulaween
  Hebraz
Games developed: Mascarade
  Loenix34
Games developed: Dinner In Paris
  daikinee
Games developed: Assyria
  Matthias23
Games developed: Bandada
  Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
  Badguizmo
Games developed: Sensei
  tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
  TheBoot
Games developed: Homesteaders
  tet2brick
Games developed: Tiwanaku
  QuasarDuke
Games developed: 99 (trick-taking card game)
  Feunisher
Games developed: Con Sonar!
  Dragonrouge
Games developed: Once Upon A Forest
  eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
  Nico_75
Games developed: Las Vegan
  Nico_KYF
Games developed: Las Vegan
  locerol
Games developed: Ginkgopolis
  Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
  Gyasi
Games developed: Gangsta!
  Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
  forbiddenlimb
Games developed: Good Cop Bad Cop
  v_k_k
Games developed: Herrlof
  Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
  vincenzobara
Games developed: Kulami
  yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
  LaszloK
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.

I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
  Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
  ChazM
Games developed: Jump Gate
  SteveD123
Games developed: Robots Ate Our Pizza
  Grunt_the_Clever
Games developed: Zener
  thebosz
Games developed: Eminent Domain: Microcosm
  douze12
Games developed: Le Dernier Peuple
  junibegood
Games developed: Canosa
  Silae
Games developed: EpiZodiak
  developgame
Games developed: Crazy Eights
  grid
Games developed: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/
  philou511
Games developed: Thrive
  Malbroug
Games developed: Drones vs Seagulls
  Crystalline Cat
Games developed: VEGEtables
  Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
  cosmosch
Games developed: Sparts
  ginn5j
Games developed: 24/7: The Game
  Blccdy
Games developed: Tiny Epic Defenders (Second Edition)
  TomFCG
Games developed: Kraken Up
  diwwib
Games developed: Splash Down
  Ramanel
Games developed: Gift of Tulips
  disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
  gilthe
Games developed: Japanese (Riichi) Mahjong
  Razvogor
Games developed: Biyi
  MathCT
Games developed: Let's Catch the Lion!
En pleine reconversion processionnelle, je reviens à ce que j'aime le plus: les jeux de société et la développement informatique. Je lance donc dans l'aventure BGA
  cheval_raye
Games developed: Coin Age
  luco22
Games developed: Yokai Septet
  arustleund
Games developed: Caribbean All Fours
  DonSchwarz
Games developed: Lineae
  Nierin
Games developed: The Nine Domains
  Ianizer
Games developed: Pedro
  salty-horse
Games developed: Vidrasso
  Shazzypaz
Games developed: Kingdoms

  Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
  RyTracer
Games developed: Reflections in the Looking Glass
  Lauwqui
Games developed: Pook
  Bananani
Games developed: Blaze
  konnok3
Games developed: cucco
Japanese boardgame player.
I like to play games very much, but I'm not a good player.
  dudi2
Games developed:
  Yu-wolf-or-Oru
Games developed: TriATri
  Gabriel Sagarzazu
Games developed: KQJ
  Benjamin Roucayrol
Games developed: L'Oracle B.A-BET
  Pingpetrus
Games developed: L'Oracle B.A-BET
  bbmiKii
Games developed: Megalomania
  Matthias X
Games developed: Raubbau
  mandrel
Games developed: Calypso
Cards, but also sometimes not cards.

Developed Calypso (currently in beta)
  Don Kiwi
Games developed: Quintus

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