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Board Game Arena Team   Contact us

  Sourisdudesert
Let's be serious: it's a game.
  Een
Do you mean rules have to be explained _before_ playing?

-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
  DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
  joezg
Let me teach you this delightfully silly game
  Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
  xate
i love gaming and cooking- both things you can do with friends.
  Archduke
Rashly grab a demo for tabletop play (9)
  LeifGo
Champion of bad dice rolls
  p1ngouiin
Fullstack developer, devops, (board)geek and biker 🏍.
  lordalx
Here comes a new challenger!

Community moderators

  demuxer
I'm a chess player and enjoy to be challenged by great boardgames.
  Gilbert of Talagbar
Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.
  Lukasz83
I speak Polish and English. My favorite game: Terraforming mars.
  The Cereal Killer
Power Resides Where Men Believe It Resides.
  kuung
Hey, sit down and let's play a game!
  Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
  Saci1130
Just a girl loving board games

Game developers

  ufm
Games developed: Yaniv, Art Thief, Roppyakken, Paint the Roses, Sevens, Seikatsu, Fruit Picking, Go Fish, Minhwatu, Sasaki, Gomoku, Coupell, Big Two, Pyrga, La Marche du Crabe, Pier 18, Seotda, Hoola, Spite and Malice, Bahama Taxi, Regidice, Narabi, Tranquility: The Ascent, Heckin Hounds, Nylon-ppong, Tumbleweed, Regicide, Twin Palms, Blackjack, Ice and the Sky, Dou Dizhu, Pente, Baby Dinosaur Rescue
A floating octopus adorabilis

Now back to my virtual tabletop game sessions. To contact me send a mail.
  stefano
Games developed: The Mother Road: Route 66, Verona Twist, Sushi Go Party!, Mercado de Lisboa, Stockpile, Zooloretto, My First Castle Panic, Little Factory, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, Herooj, For the King (and Me), Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Break the Code, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express
  Tisaac
Games developed: Welcome To, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, The Crew, Agricola, Alhambra, Memoir '44, Yin Yang, Nidavellir, Equinox, Kingdom Builder, BANG!, The Crew: Mission Deep Sea, Santorini, Rauha
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...

Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
  Victoria_La
Games developed: Dragon Line, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz
I enjoy playing boardgames and also develop them for BGA in my spare time
  MarkSteere
Games developed: Mod Ten, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Icebreaker, Fractal
Think outside the shrinkwrap.

My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.

Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.

Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.

My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.

The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.

The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.

To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.

Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.

There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.

I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.

Article about me:
https://www.abstractgames.org/marksteere.html

Article by me:
https://www.abstractgames.org/finitude.html

Mark Steere Games chat: https://discord.gg/ukXZfJrPRE
  Mogri
Games developed: Blue Skies, Arctic Scavengers, Villagers, No Thanks!, Gaia Project, Streets, PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World, Astra, Beyond the Sun, Jump Drive, Caper: Europe
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  thoun
Games developed: King of Tokyo, Noah, Look at the Stars, Sobek: 2 Players, Ticket to Ride, Sea Salt & Paper, Conspiracy, Glow, MOW, Azul, Garden Nation, Nicodemus, Get on Board: New York & London, Lumen: The Lost World
BGAddict
  Kayvon
Games developed: Astra, Monster Factory, Jump Drive, Caper: Europe, Arctic Scavengers, Villagers, Gaia Project, Streets, PARKS, Space Station Phoenix, Spots, Art Decko, It's a Wonderful World
I develop games on BGA!

If you're a publisher looking for a slick implementation, send me a message.
  apollo1001
Games developed: Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons
  Mistergos
Games developed: The Crew, Anachrony, Chakra, Age of Civilization, Trekking the World, Clash of Decks, Room 25, Trek 12, Rallyman: GT, Super Fantasy Brawl, Architects of the West Kingdom
  vincentt
Games developed: The Builders: Antiquity, Equinox, Dice Forge, The Crew: Mission Deep Sea, The Builders: Middle Ages, Number Drop, Caverna, Agricola, Barrage, Nidavellir, Memoir '44
Let's roll :)
  darhf
Games developed: Living Forest, Photosynthesis, Stella – Dixit Universe, Mech A Dream, Lost Explorers, Next Station: London, Splendor, CATAN, Res Arcana, 7 Wonders Architects
  Moof
Games developed: Lost Seas, Blood Rage, Vaalbara, Pandemic, My City, Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump, Betta
  pikiou
Games developed: Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
  A-dam
Games developed: Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild
  hersh
Games developed: Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory
  tchobello
Games developed: War Chest, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas, Egocentric World, Tichu
I can move move move any mooountaaaain
  DrKarotte
Games developed: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...
  GTSchemer
Games developed: EKONOS, Go Goa, Strands, SETUP, Lielow, Rift Valley Reserve, Ghost At Home, Roll Into Town
  VinceS
Games developed: Piraten kapern, Spades, That's Life!, Connect6, Hugo, Vulture Culture, Murus Gallicus
  Volker78
Games developed: El Grande, Haiclue, Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage
  n_e_s_s_u_n_o
Games developed: Panic Lab, Zefiria, Micro Dojo, Pugs in Mugs, Rolling Pins, Shifting Stones, Diceathlon
  XCID
Games developed: Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
  tilalilalou
Games developed: Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone, Through the Ages
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
  Morgalad
Games developed: Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Incan Gold
Developer of:

INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
  LeSteffen
Games developed: Kami, Splito, Farm Club, Loco Momo, Codex Naturalis, Carcassonne: Hunters & Gatherers
  stst
Games developed: Go, Kalah, Pylos, Nautilus, ONE
  marcgenesis
Games developed: Logger, Djambi, Gaïa, Celestia, Oh Hell!
  RicardoRix
Games developed: Commander Chess, Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:
Hello...Hello..............Follow me.....

Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
  XiaoYi
Games developed: Tang Hu Lu, Similo, Spirits of the Forest, 15 Days, Legend Raiders
千里之行,始于足下。
  bennygui
Games developed: Bärenpark, The Isle of Cats, Gold West, Earth
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth.

Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth.
  KuWizard
Games developed: Just One, Simplicity, BANG!, Martian Dice
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)
I am a Russian living in the UK. Would love to play some boardgames IRL!
  paramesis
Games developed: Carnegie, Off the Rails, Wingspan, New Frontiers
  quietmint
Games developed: Taluva, Coup, Hardback, Santorini
  BoltKey
Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player.

My BGA projects:

Released: Draftosaurus, Lost ruins of Arnak

Beta: Squadro, Bug

Alpha: Snekagon,

Upcoming projects: Project L
  AmadanNaBriona
Games developed: For-Ex, Trick of the Rails, In The Year of the Dragon, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.

I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.
  Galeelox
Games developed: Rainforest, Almadi, Small Islands, Yokai
  Woodruff
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !
Bon c'est pas grave on va s’ démerder…
  Ginso
Games developed: BANG!, Tichu, Nova Luna
  Mizutismask
Games developed: Just Desserts, Spot it, Get the MacGuffin
  tsaunat
Games developed: LLAMA, Caravan, Butterfly
Alaskan board game enthusiast.
  MGoulet
Games developed: Dungeon Roll, Wizard, 13 Clues
BGA Developer of Dungeon Roll, 13 Clues and Wizard
  P C B
Games developed: Go Nuts for Donuts, Dragonwood, Chimera Station
  cpasbanal
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, Harbour

Co-dev of Burgle Bros.
  BROT42
Games developed: My Shelfie, VektoRace, Eriantys
  wolmot
Games developed: Star Fluxx, Fluxx, Klaverjassen
  firgon
Games developed: Rauha, Dice Hospital: ER – Emergency Roll, Hydroracers
Auteur de jeux en herbe, Hydroracers ici. Et
developpeur BGA si l'occasion se présente. Contactez-moi.
  Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
  Lunalol
Games developed: Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe
  Jimblefredberry
Games developed: Solo Whist, Troggu, Phat
  Miwarre
Games developed: Konane, Dots and Boxes, Flume
  PC23
Games developed: Yahtzee, Targi
  docthib
Games developed: Dice Forge, Great Western Trail
  fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
  Inaofr
Games developed: Saint Petersburg, Stone Age
  Quinarbre
Games developed: Colt Express, Tash-Kalar
  bartoleo
Games developed: Clans of Caledonia, Viticulture
  someguy590
Games developed: Troyes Dice, Rolled West
  ber00000
Games developed: ToeShamBo, Kabaleo
  JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
  Emanuele Ornella
Games developed: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
  Andy_K
Games developed: Nile, Eruption
  leocaseiro
Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).

Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.

I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
  vaanatomic
Games developed: Alveole, Hive
  Marcuda
Games developed: Fleet, Saint Petersburg
  myriam9456
Games developed: Hoarders, SteamRollers
  ArchdukeDev
Games developed: Crime Zoom: A Dirty Objective, A Feast for Odin
  BaronFraser
Games developed: Crusaders: Thy Will Be Done, Automobiles
  suzannap
Games developed: Sheep Boom Bah, Quinque
  Lymon Flowers
Games developed: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
  phobyjuan
Games developed: 61 Autumn leaves, Cat Café
  BrickRoadDX
Games developed: Lifeline, Dragon Bridge
  shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
  Aelux
Games developed: Draft Cider, Splash Down
  PirateKitten
Games developed: Chicago Express, Paris Connection
  DargorX
Games developed: Castles of Caleira, Grand Bazaar
  QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
  w3r3wolv3s
Games developed: EVL, NXS
  JohnMothra
Games developed: Don't Go In There, Tucano
  SwHawk
Games developed: Cosmos: Empires, Sensei
  ManaT
Games developed: Meridians, Lifeline
  pasko92
Games developed: Roll to the Top: Journeys, boop.
  Idsky
Games developed: Factum, Quantum
  MathieuV
Games developed: Turncoats, District Noir
  InfernalCoder
Games developed: Splash Down, Draft Cider
  galehar
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.
There's still a lot to do.
  arleq1
Games developed: Hanabi
  JumpMaybe
Games developed: 7 Wonders Duel
  bidulpik
Games developed: Backgammon
  T_Law
Games developed: Connect Four
Favourite Games:

- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
  bmcfluff
Games developed: Lost Cities
  Harkle
Games developed: Bandido
  ophelopède
Games developed: Bandido
  BrianHanechak
Games developed: Koi-Koi
  kermitfrog
Games developed: Innovation
  Micah Stairs
Games developed: Innovation
Innovation developer
  lordmcfuzz
Games developed: Innovation
I love innovation and am part of the volunteer dev team

highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
  Nanaki404
Games developed: Belote
  Gumbzy
Games developed: Space Base
  Ixxar
Games developed: Hive
  Rincevent123
Games developed: Terra Mystica
  joeeoj
Games developed: Quarto
  __wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
  rojoMojo
Games developed: Abandon All Artichokes
  MikeIsHere
Games developed: Cribbage
  Acerbic
Games developed: Agricola
  Guillaume0385
Games developed: Papayoo
  ch huang
Games developed: Noir: Killer versus Inspector
  Alex_erson
Games developed: Fluxx
  Tanguy_D
Games developed: Marrakech
  CuriousTerran
Games developed: Via Magica
  emanueles
Games developed: Machiavelli
  Fletcheese
Games developed: Gizmos
Developer of Gizmos
Avid gamer
  bhauman3
Games developed: Tranquility
  Valawala
Games developed: Perudo
  Dosychev
Games developed: Red7
  MrTerriFy
Games developed: Red7
  ZPolansky
Games developed: Battle of LITS
  DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
  JoeProgram
Games developed: Copenhagen
  fa81
Games developed: P.I.
  tutchek
Games developed: Thurn and Taxis
  jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
  Histibidi
Games developed: 99 (addition card game)
  baritonehands
Games developed: Burgle Bros.
  alkinor
Games developed: Dice Hospital
  neslinesli93
Games developed: Briscola
  Kennyyy
Games developed: Hex
  ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
  RavingWanderer
Games developed: Hand and Foot
  MutantPigeon24
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.

Developed:
- Chromino

I'm current working on:
- KAWA (Alpha)
  jeffdi
Games developed: Forbidden Island
  Trompetenhut
Games developed: Teotihuacan: City of Gods
  vinayakr
Games developed: Tichu
  Sandram
Games developed: Neutreeko
  domee
Games developed: Senet
  cora89
Games developed: Cinco
  ChsLed
Games developed: Cardiceo
  PiratJack
Games developed: Scopa
  CraWleR
Games developed: Quantum
  BlackBeholder
Games developed: Bobail
  radu124
Games developed: Keyflower
  Sydnique
Games developed: Onitama
  trimall
Games developed: Dingo's Dreams
  chriskang
Games developed: Chinese checkers
  lyconide
Games developed: Quantik
  Tof63
Games developed: Reflection
  dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
  giron1950
Games developed: Yokohama
  quaresma95
Games developed: President
  przemek88
Games developed: K2
  wucnuc
Games developed: Xiangqi
  Lilzer7
Games developed: Whist 22
  Jinnh
Games developed: 8 Masters' Revenge
  thinkb4coding
Games developed: Crazy Farmers
  xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
  robinzig
Games developed: Deus
  gkz
Games developed: Mapmaker: The Gerrymandering Game
  mavit
Games developed: Mijnlieff
  agrypelago
Games developed: Diced Tomatoes
  Kasmilus
Games developed: Cloud City
  yuke 0x0
Games developed: Illustori
  ericmcsween
Games developed: Fairy Trails
  Tabaskov
Games developed: Cubosaurs
  thenmal
Games developed: Tigris & Euphrates
  Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
  WetDogIsHappy
Games developed: Railways of the World
  ggohierroy
Games developed: City of the Big Shoulders
  Xom
Games developed: Oh-Seven
Oh-Seven developer
  Tirix
Games developed: Expedition: Northwest Passage
  Josten
Games developed: Caravan
  Ottoreg
Games developed: Boss Quest
  ElNSTElN
Games developed: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
  Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
  ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
  VanHlebar
Games developed: El Grande
  Elliot K
Games developed: Uptown
  jonsmiley
Games developed: Nanga Parbat
  adela82
Games developed: The Jelly Monster Lab
  daikinee
Games developed: Assyria
  Hebraz
Games developed: Mascarade
  Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
  tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
  HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
  st41116
Games developed: Soulaween
我 4 孤傲、冷血、無情的企鵝
  YEEDA
Games developed: Soulaween
  nicotacotac
Games developed: Big Monster
  Enguerrand_P
Games developed: Yoxii
  Loenix34
Games developed: Dinner In Paris
  AaronPacker
Games developed: None Shall Pass!
  KendraPacker
Games developed: None Shall Pass!
  Badguizmo
Games developed: Sensei
  TheBoot
Games developed: Homesteaders
  Matthias23
Games developed: Bandada
  Feunisher
Games developed: Con Sonar!
  BLOIZO
Games developed: Hokito
  QuasarDuke
Games developed: 99 (trick-taking card game)
  Dragonrouge
Games developed: Once Upon A Forest
  Nico_75
Games developed: Las Vegan
  Nico_KYF
Games developed: Las Vegan
  eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
  GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
  v_k_k
Games developed: Herrlof
  Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
  yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
  Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
  Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
  LaszloK
Games developed: Hungarian Tarokk
  ChazM
Games developed: Jump Gate
  thebosz
Games developed: Eminent Domain: Microcosm
  Grunt_the_Clever
Games developed: Zener
  vincenzobara
Games developed: Kulami
  douze12
Games developed: Le Dernier Peuple
  junibegood
Games developed: Canosa
  Silae
Games developed: EpiZodiak
  grid
Games developed: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/
  philou511
Games developed: Thrive
  Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
  Crystalline Cat
Games developed: VEGEtables
  cosmosch
Games developed: Sparts
  SteveD123
Games developed: Robots Ate Our Pizza
  TomFCG
Games developed: Kraken Up
  Malbroug
Games developed: Drones vs Seagulls
  forbiddenlimb
Games developed: Good Cop Bad Cop
  Sarix87
Games developed: Applejack
  vurtan
Games developed: Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
  Gyasi
Games developed: Gangsta!
  Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
  Razvogor
Games developed: Biyi
  Doctor Neo Cortex
Games developed: Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
  Ramanel
Games developed: Gift of Tulips
  disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
  gilthe
Games developed: Japanese (Riichi) Mahjong
  arustleund
Games developed: Caribbean All Fours
  tet2brick
Games developed: Tiwanaku
  ginn5j
Games developed: 24/7: The Game
  DonSchwarz
Games developed: Lineae
  Nierin
Games developed: The Nine Domains
  Ianizer
Games developed: Pedro
  Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
  Shazzypaz
Games developed: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!

I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)

I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
  Bananani
Games developed: Blaze
  Gabriel Sagarzazu
Games developed: KQJ
  RyTracer
Games developed: Reflections in the Looking Glass
  diwwib
Games developed: Splash Down
  Yu-wolf-or-Oru
Games developed: TriATri
  bbmiKii
Games developed: Megalomania
  Matthias X
Games developed: Raubbau

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