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Board Game Arena Team   Contact us

  DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
  joezg
Let me teach you this delightfully silly game
  Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
  xate
Will Cook For Boardgames
  LeifGo
Champion of bad dice rolls
  p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
  lordalx
Here comes a new challenger!
  BROT42
BROT42 needs some time to think
  thoun
BGAddict
  Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Community moderators

  MegaRedSSJ3
Board game collector and regular player.
  Gilbert of Talagbar
I prefer turn based tables.
  Lukasz83
I speak Polish and English.
  The Cereal Killer
Power Resides Where Men Believe It Resides.
  diegaum
Hey, sit down and let's play a game!
  theroguebard
Games are fun. I like games.
  decimalpwo
来跟大佬们学习学习
  Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
  Saci1130


- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3

Game developers

  ufm
Games developed: President, Ice and the Sky, Sasaki, German Whist, ECK, Claim, Pente, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, Yaniv, Go Fish, Golf, Kings in the Corner, Crisps, Briscola, Roppyakken, Seotda, Cucumber, Cheez-Tricks, Pescado Novo, Durak, Seikatsu, The Fox in the Forest, Open Face Chinese Poker, Qu4to, Fruit Picking, La Marche du Crabe, 31, Schnapsen, Sherlock 13, Yahtzee, Minhwatu, Tranquility: The Ascent, Knockout Whist, Dominoes, Spring Cleaning, Sevens, Coupell, Nylon-ppong, Mighty, HUND, Pyrga, Regidice, Hawaiian Hanafuda, Écarté, Stonks, Hearts, Pier 18, Blackjack, Farkle, 42, Enemy Anemone, Nain Jaune, Hoola, Dou Dizhu, Toepen, The Brambles, Onda, Bahama Taxi, Regicide, Hanamikoji, Two-Ten-Jack, Go-Stop, Gomoku, Narabi, Art Thief, Poker Dice, Gin Rummy, Bacon, Pinochle, Heckin Hounds, Paint the Roses, Sergeant Major, Ludo, The Last, Tumbleweed, Yokai Septet, Big Two, Nap, Cradle to Grave, Twin Palms, Tiến Lên, Mia, Euchre, Five Three Five
A floating octopus adorabilis
  Tisaac
Games developed: Alhambra, Memoir '44, Yin Yang, Akropolis, Federation, Nidavellir, Equinox, Kingdom Builder, Ark Nova, BANG!, Altered, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To, Planet Unknown, Number Drop, Marrakech, Caverna, Concept, Heat: Pedal to the Metal, Simplicity, Papayoo, Barrage, The Crew, Ancient Knowledge, Gold’n’Crash, Agricola
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...

Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
  Een
Games developed: Targi, Eminent Domain: Microcosm, Tablut, Puerto Rico, The Werewolves of Miller's Hollow, Color Pop, Djambi, CuBirds, Secret Moon, Apocalypse at the Zoo of Carson City, Saboteur, Sushi Go!, Elfenland, Tokaido, Terra Mystica, Diam's, Ginkgopolis, Koi-Koi, Chess, Outlaws: Last Man Standing, Uncle Chestnut's Table Gype, Red7, Jaipur, Checkers, Lines of Action, Tobago, Siam, Gomoku
Do you mean rules have to be explained _before_ playing?

-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
  stefano
Games developed: Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto, My First Castle Panic, Sushi Go Party!, Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow
  Moof
Games developed: My City, Khiva, Dobble Connect, Oriflamme, Faraway, Gang of Dice, Solstis, The Number, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing, Betta, The Vale of Eternity, Lost Seas, 12 Chip Trick, Blood Rage, Captain Flip, Vaalbara, Middle Ages, Perfect Words, Pandemic, It's a Wonderful Kingdom
  Victoria_La
Games developed: Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads
I enjoy playing boardgames and also develop them for BGA in my spare time
  Mogri
Games developed: Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Beyond the Sun, Maracaibo, Jump Drive, Villagers, Blue Skies, Envelopes of Cash, Arctic Scavengers, Streets, No Thanks!, Daybreak, Gaia Project, The Great Split, Spots, PARKS, Space Station Phoenix
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  tchobello
Games developed: Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei, Expedition: Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin, Egocentric World, War Chest, Dungeon Twister
We were never being bored
'cause we were never being boring
  Kayvon
Games developed: Arctic Scavengers, Streets, Daybreak, Gaia Project, The Great Split, Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Monster Factory, Maracaibo, Jump Drive, Villagers, Envelopes of Cash
I develop games on BGA!

If you're a publisher looking for a slick implementation, send me a message.
  darhf
Games developed: Photosynthesis, Looot, Stella – Dixit Universe, Mech A Dream, Terraforming Mars, Lost Explorers, Next Station: London, Qawale, Splendor, CATAN, Next Station: Tokyo, Res Arcana, Slide, 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest
  Mistergos
Games developed: DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Architects of the West Kingdom, Hadrian's Wall, The Crew, Anachrony
  n_e_s_s_u_n_o
Games developed: Rolling Pins, Block Arena, Vault: A Den of Thieves, Shifting Stones, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Nacho Pile, Micro Dojo, Zuuli, GrumbleStone, Pugs in Mugs, Vault: A Solitaire Dice Game, Hens
  MarkSteere
Games developed: Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher
Think outside the shrinkwrap.

My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.

Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.

Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.

My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.

The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.

The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.

To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.

Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.

There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.

I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.

Article about me:
https://www.abstractgames.org/marksteere.html

Article by me:
https://www.abstractgames.org/finitude.html

Mark Steere Games chat: https://discord.gg/feCAeKxyxD
  LeSteffen
Games developed: Carcassonne: Hunters & Gatherers, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, Loco Momo, Sagani, Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler
  vincentt
Games developed: Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop, Caverna, Agricola, Barrage, Nidavellir, Memoir '44, The Builders: Antiquity, Equinox, Altered
Let's roll :)
  apollo1001
Games developed: Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry
  Galeelox
Games developed: Maps of Misterra, Open Season, Scriptoria, Gosu X, Almadi, Amalfi - Renaissance, Small Islands, Sahwari, Yokai, Rainforest, Flowers
  Sourisdudesert
Games developed: In The Year of the Dragon, Stone Age, Donuts, Race for the Galaxy, Abalone, Lost Cities, Hack Trick, Alhambra, Dungeon Twister, Carcassonne
Let's be serious: it's a game.
  firgon
Games developed: Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle, Colorado, Flowers: A Mandala Game, OASIS New Hope, Gold’n’Crash
Auteur de jeux en herbe, Hydroracers ici. Et
developpeur BGA si l'occasion se présente. Contactez-moi.
  A-dam
Games developed: Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock, Penny Press, Medo
  hersh
Games developed: For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession, Dragon Castle, Tiny Farms
  GTSchemer
Games developed: Strands, Lielow, Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP
  pikiou
Games developed: Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
  jordijansen
Games developed: Quibbles, Fromage, Crypt, Forever Home, Sky Team, Dog Park, Canvas, Cartographers
Avid Boardgamer
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
  Mizutismask
Games developed: Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia, Seasons, New York Zoo, Expeditions: Around the World, Spot it
  DrKarotte
Games developed: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...
  bennygui
Games developed: The Isle of Cats, Draft & Write Records, Gold West, Romi Rami, GOLDblivion, Earth, Bärenpark
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.

Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
  Volker78
Games developed: Elfenland, Rage, El Grande, Haiclue, Thurn and Taxis, Turn the tide, Pingimus
  VinceS
Games developed: That's Life!, Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern, Spades
  XCID
Games developed: Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
  tilalilalou
Games developed: Through the Ages: A new Story of Civilization, Not Alone, Through the Ages, Tzolk'in, Battle Sheep, Kingdomino
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
  stst
Games developed: Pylos, Nautilus, Evolution, ONE, Go, Kalah
  MathCT
Games developed: Biomos, Let's Catch the Lion!, High Season, SpellBook, Mythic Battles: Ragnarök, Undergrove
  Lunalol
Games developed: Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne, The Great American Fox Hunt, Space Empires: 4X, Talon
  Archduke
Games developed: Crime Zoom: A Dirty Objective, Polis: Fight for Hegemony, A Feast for Odin, Skull, Abyss, Rest In Peace
Rashly grab a demo for tabletop play (9)
  Morgalad
Games developed: Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:

INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
  XiaoYi
Games developed: Tang Hu Lu, Similo, Spirits of the Forest, 15 Days, All In, Legend Raiders
千里之行,始于足下。
  paramesis
Games developed: Carnegie, Off the Rails, Stupor Mundi, Wingspan, New Frontiers
  quietmint
Games developed: Taluva, Coup, Now Boarding, Hardback, Santorini
  marcgenesis
Games developed: Logger, Djambi, Gaïa, Celestia, Oh Hell!
  KuWizard
Games developed: Simplicity, BANG!, Martian Dice, 3000 Scoundrels, Just One
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)
I am a Russian living in the UK. Would love to play some boardgames IRL!
  PaulCBirch
Games developed: Bloxo, Super Mega Lucky Box, Chimera Station, Go Nuts for Donuts, Dragonwood
  AmadanNaBriona
Games developed: The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, In The Year of the Dragon, Perikles
I am a collector with too many games on my Shelf of Shame.

I implement games for BGA as a hobby.
  pasko92
Games developed: The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop., River Valley Glassworks
Developer of boop., Roll to the Top: Journeys, On Tour, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  RicardoRix
Games developed: Commander Chess, Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:
Hello...Hello..............Follow me.....

Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
  MGoulet
Games developed: Goblin Hood, Wizards of the Grimoire, Wizard, 13 Clues, Dungeon Roll
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
  Ginso
Games developed: Nova Luna, BANG!, Tichu, Praga Caput Regni
  BaronFraser
Games developed: Automobiles, Dog Lover, Bunny Kingdom, Crusaders: Thy Will Be Done
  BoltKey
Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player.

My BGA projects:

Released: Draftosaurus, Lost ruins of Arnak

Beta: Squadro, Bug

Alpha: Snekagon,

Upcoming projects: Project L
  Sir Heo
Games developed: Glass Road, Mandala, That Time You Killed Me, Hadara
  Woodruff
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !
Bon c'est pas grave on va s’ démerder…
  wolmot
Games developed: Star Fluxx, Fluxx, Klaverjassen
  tsaunat
Games developed: Caravan, Butterfly, LLAMA
Alaskan board game enthusiast.
  cpasbanal
Games developed: Barbu, Burgle Bros., Luxor
Developer of Barbu, Luxor, Harbour

Co-dev of Burgle Bros.
  Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
  BoucleMed
Games developed: Slide, Next Station: Paris, 101: the match
  adrienle38
Games developed: Moon River, Botanik, Turing Machine
  nicotacotac
Games developed: Federation, Pook, Big Monster
Developer of Big Monster, Pook
Co-dev. of Federation
And maybe more to come... ;)
  ManaT
Games developed: Meridians, Lifeline, Trike
  ElNSTElN
Games developed: DVONN, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
  vurtan
Games developed: Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
  Miwarre
Games developed: Flume, Konane, Dots and Boxes
  bartoleo
Games developed: Glass Road, Viticulture, Clans of Caledonia
  MathieuV
Games developed: AVES, Turncoats, District Noir
  BanBan
Games developed: Unrest, Maatatahay, Trailblazers
  Jimblefredberry
Games developed: Phat, Solo Whist, Troggu
  xiongmao1298
Games developed: Quattuor Reges, The Wolves, Seven Knights Bewitched
  fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
  Fletcheese
Games developed: Gizmos, Fika
When we hit our lowest point, we are open to the greatest change
---
Journey before destination
  Marcuda
Games developed: Saint Petersburg, Fleet
  Inaofr
Games developed: Saint Petersburg, Stone Age
  PC23
Games developed: Targi, Yahtzee
  Quinarbre
Games developed: Colt Express, Tash-Kalar
  ArchdukeDev
Games developed: A Feast for Odin, Crime Zoom: A Dirty Objective
  docthib
Games developed: Great Western Trail, Dice Forge
  someguy590
Games developed: Troyes Dice, Rolled West
  PiratJack
Games developed: Scopa, Trellis
  ber00000
Games developed: ToeShamBo, Kabaleo
  Andy_K
Games developed: Eruption, Nile
  JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
  leocaseiro
Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).

Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.

I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
  BLOIZO
Games developed: Oxono, Hokito
  phobyjuan
Games developed: 61 Autumn leaves, Cat Café
  Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
  Tabaskov
Games developed: Cubosaurs, Bamboozle
  vaanatomic
Games developed: Alveole, Hive
  Sarix87
Games developed: Framework, Applejack
  Rincevent123
Games developed: Terra Nova, Terra Mystica
  shadowphiar
Games developed: Ponte del Diavolo, Steam Works
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
  Thalack
Games developed: Pax Renaissance, Pax Pamir: Second Edition
  przemek88
Games developed: MLEM: Space Agency, K2
  suzannap
Games developed: Sheep Boom Bah, Quinque
  myriam9456
Games developed: SteamRollers, Hoarders
  Doctor Neo Cortex
Games developed: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
  Badguizmo
Games developed: Sensei, Riftforce
  JohnMothra
Games developed: Don't Go In There, Tucano
  Blccdy
Games developed: Tiny Epic Defenders (Second Edition), Neom
  SwHawk
Games developed: Cosmos: Empires, Sensei
  w3r3wolv3s
Games developed: NXS, EVL
  BrickRoadDX
Games developed: Lifeline, Dragon Bridge
  PirateKitten
Games developed: Chicago Express, Paris Connection
  DargorX
Games developed: Grand Bazaar, Castles of Caleira
  QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
  InfernalCoder
Games developed: Splash Down, Draft Cider
  Aelux
Games developed: Splash Down, Draft Cider
  pdw3
Games developed: Forks: 2nd Edition, Tapas
Sometimes I write games for BGA in my spare time.
  Idsky
Games developed: Factum, Quantum
  konnok3
Games developed: Hachihachi, cucco
Japanese boardgame player.
I like to play games very much, but I'm not a good player.
  Jonathan2004
Games developed: River of Gold, Flip Freighters
Software Developer,
Freelance BGA games Developer as "joesimpson":
* some games are in alpha,
* 2 games are LIVE
  galehar
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.
There's still a lot to do.
  JumpMaybe
Games developed: 7 Wonders Duel
  arleq1
Games developed: Hanabi
  bidulpik
Games developed: Backgammon
  bmcfluff
Games developed: Lost Cities
  T_Law
Games developed: Connect Four
Favourite Games:

- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
  Harkle
Games developed: Bandido
  ophelopède
Games developed: Bandido
  Gumbzy
Games developed: Space Base
  BrianHanechak
Games developed: Koi-Koi
  kermitfrog
Games developed: Innovation
  Micah Stairs
Games developed: Innovation
Innovation developer
  lordmcfuzz
Games developed: Innovation
I love innovation and am part of the volunteer dev team

highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
  Nanaki404
Games developed: Belote
  Acerbic
Games developed: Agricola
  Ixxar
Games developed: Hive
  MikeIsHere
Games developed: Cribbage
  __wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
  rojoMojo
Games developed: Abandon All Artichokes
  Guillaume0385
Games developed: Papayoo
  joeeoj
Games developed: Quarto
  Alex_erson
Games developed: Fluxx
  ch huang
Games developed: Noir: Killer versus Inspector
  Tanguy_D
Games developed: Marrakech
  bhauman3
Games developed: Tranquility
  CuriousTerran
Games developed: Via Magica
  emanueles
Games developed: Machiavelli
  baritonehands
Games developed: Burgle Bros.
  Valawala
Games developed: Perudo
  Dosychev
Games developed: Red7
  MrTerriFy
Games developed: Red7
  RavingWanderer
Games developed: Hand and Foot
  JoeProgram
Games developed: Copenhagen
  ZPolansky
Games developed: Battle of LITS
  DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
  tutchek
Games developed: Thurn and Taxis
  Histibidi
Games developed: 99 (addition card game)
  fa81
Games developed: P.I.
  MutantPigeon24
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.

Developed:
- Chromino

I'm current working on:
- KAWA (Alpha)
  jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
  alkinor
Games developed: Dice Hospital
  vinayakr
Games developed: Tichu
  dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
  blackgambas
Games developed: Koryŏ
  absurde12
Games developed: Koryŏ
  Tof63
Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
  neslinesli93
Games developed: Briscola
  yannsnow
Games developed: Cacao
  ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
  Kennyyy
Games developed: Hex
  ChsLed
Games developed: Cardiceo
  Trompetenhut
Games developed: Teotihuacan: City of Gods
  jeffdi
Games developed: Forbidden Island
  domee
Games developed: Senet
  chriskang
Games developed: Chinese checkers
  Sandram
Games developed: Neutreeko
  Sydnique
Games developed: Onitama
  cora89
Games developed: Cinco
  BlackBeholder
Games developed: Bobail
  CraWleR
Games developed: Quantum
  quaresma95
Games developed: President
  radu124
Games developed: Keyflower
  lyconide
Games developed: Quantik
  trimall
Games developed: Dingo's Dreams
  giron1950
Games developed: Yokohama
  Tbaggi
Games developed: Donuts
  dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
  wucnuc
Games developed: Xiangqi
  Lilzer7
Games developed: Whist 22
  yuke 0x0
Games developed: Illustori
  thinkb4coding
Games developed: Crazy Farmers
  Jinnh
Games developed: 8 Masters' Revenge
  ericmcsween
Games developed: Fairy Trails
  robinzig
Games developed: Deus
  xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
  agrypelago
Games developed: Diced Tomatoes
  gkz
Games developed: Mapmaker: The Gerrymandering Game
  Crazyboog
Games developed: Poker Texas Hold'em
  mavit
Games developed: Mijnlieff
  Kasmilus
Games developed: Cloud City
  thenmal
Games developed: Tigris & Euphrates
  WetDogIsHappy
Games developed: Railways of the World
  AaronPacker
Games developed: None Shall Pass!
  KendraPacker
Games developed: None Shall Pass!
  Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
  GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
  VanHlebar
Games developed: El Grande
  HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
  Xom
Games developed: Oh-Seven
Oh-Seven developer
  ggohierroy
Games developed: City of the Big Shoulders
  fistachos
Games developed: MLEM: Space Agency
  Josten
Games developed: Caravan
  Tirix
Games developed: Expedition: Northwest Passage
  Ottoreg
Games developed: Boss Quest
  ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
  Elliot K
Games developed: Uptown
  locerol
Games developed: Ginkgopolis
  Enguerrand_P
Games developed: Yoxii
  Coolroo
Games developed: The Wolves
  Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
  jonsmiley
Games developed: Nanga Parbat
  ginn5j
Games developed: 24/7: The Game
  st41116
Games developed: Soulaween
  YEEDA
Games developed: Soulaween
  vincenzobara
Games developed: Kulami
  Loenix34
Games developed: Dinner In Paris
  Matthias23
Games developed: Bandada
  Hebraz
Games developed: Mascarade
  adela82
Games developed: The Jelly Monster Lab
  tet2brick
Games developed: Tiwanaku
  Gyasi
Games developed: Gangsta!
  Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
  daikinee
Games developed: Assyria
  Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
  Seytonia
Games developed: Praga Caput Regni
  forbiddenlimb
Games developed: Good Cop Bad Cop
  TheBoot
Games developed: Homesteaders
  tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
  Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
  QuasarDuke
Games developed: 99 (trick-taking card game)
  Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
  Dragonrouge
Games developed: Once Upon A Forest
  Feunisher
Games developed: Con Sonar!
  eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
  yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
  Nico_75
Games developed: Las Vegan
  Nico_KYF
Games developed: Las Vegan
  Ramanel
Games developed: Gift of Tulips
  v_k_k
Games developed: Herrlof
  developgame
Games developed: Crazy Eights
  Polymorphism
Games developed: The way to Juliet
  luco22
Games developed: Yokai Septet
  LaszloK
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.

I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
  xevizero
Games developed: Newton
  SteveD123
Games developed: Robots Ate Our Pizza
  Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
  Oberstille
Games developed: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).

I'm a software developer, and I'm working on a BGA implementations of Burgle Bros 2 and The Shipwreck Arcana at the moment. If you're interested in adapting your game for BGA, send me a message!
  ChazM
Games developed: Jump Gate
  Grunt_the_Clever
Games developed: Zener
  thebosz
Games developed: Eminent Domain: Microcosm
  antromusx
Games developed: Cat in the Box: Deluxe Edition
  Malbroug
Games developed: Drones vs Seagulls
  junibegood
Games developed: Canosa
  Silae
Games developed: EpiZodiak
  douze12
Games developed: Le Dernier Peuple
  2_7182818
Games developed: Metro
  grid
Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
  philou511
Games developed: Thrive
  Crystalline Cat
Games developed: VEGEtables
  TomFCG
Games developed: Kraken Up
  Lauwqui
Games developed: Pook
  Shadeviper
Games developed: Pond
  TheRift289
Games developed: Pond
  cosmosch
Games developed: Sparts
  Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
  diwwib
Games developed: Splash Down
  Shun91
Games developed: Hidden Leaders
  derby-digital
Games developed: Rallyman: DIRT
  disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
  Sean Ross
Games developed: Vidrasso
  salty-horse
Games developed: Vidrasso
  Pikrass
Games developed: Shogi
  gilthe
Games developed: Japanese (Riichi) Mahjong
  hymnal
Games developed: Mutant Crops
  Yupa
Games developed: Shogun
  MMUnimi
Games developed: Masters of Renaissance: Lorenzo il Magnifico – The Card Game
  cheval_raye
Games developed: Coin Age
  Razvogor
Games developed: Biyi
  c12h22o11_
Games developed: Distilled
  arustleund
Games developed: Caribbean All Fours
  DonSchwarz
Games developed: Lineae
  Nierin
Games developed: The Nine Domains
  Ianizer
Games developed: Pedro
  TyrenDe
Games developed: Tortuga 1667
  RyTracer
Games developed: Reflections in the Looking Glass
  Sylle1
Games developed: Okanagan: Valley of the Lakes
  Shazzypaz
Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).

Maintaining Space Base on BGA.
  Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
  oboulland
Games developed: Divercité
  dudi2
Games developed:
  giantroach
Games developed: Tholos
  bbmiKii
Games developed: Megalomania
  Bananani
Games developed: Blaze
  Benjamin Roucayrol
Games developed: L'Oracle B.A-BET
  Pingpetrus
Games developed: L'Oracle B.A-BET
  Yu-wolf-or-Oru
Games developed: TriATri
  Gabriel Sagarzazu
Games developed: KQJ
  NFranklin
Games developed: Starship Merchants
  AxeCrazy
Games developed: Amazonas
Boardgamer for ages and enjoying playing and developing new games on BGA
  mandrel
Games developed: Calypso
Cards, but also sometimes not cards.

Developed Calypso (currently in beta)
  Deiussum
Games developed: Minnesota Whist
  Matthias X
Games developed: Raubbau
  Morphus
Games developed: Ynaros Fallin
  brunnyer
Games developed: Grund
  Don Kiwi
Games developed: Quintus

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