Play Quoridor and 970 other games online.
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Play Quoridor and 970 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
- Abstract game played on a 9×9 board.
- 2 or 4 players.
- The first player to move their pawn to the opposite side of the board wins.
- Walls can be placed to restrict pawn moves.
Gameplay
- Each player has one pawn which starts in the middle of their respective side.
- 20 walls are distributed equally to all players.
- i.e. 2 players: 10 each
- i.e. 4 players: 5 each
- Players take turns to either:
- Move their pawn
- Place a wall
Pawn Movement
- Adjacent squares in orthogonal directions.
- i.e. forwards, backwards, or sideways.
- Not through a wall.
- Not onto the same square as another pawn.
- Jump over an orthogonally adjacent pawn:
- When two pawns face each other on neighboring squares which are not separated by a fence:
- The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
- If there is a fence behind the said pawn:
- The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
- Note: jumps are never mandatory.
- When two pawns face each other on neighboring squares which are not separated by a fence:
The white pawn may move backwards, to the left or jump over the black pawn.
A pawn may not move through a wall or onto the same square as another pawn.
The forward jump is blocked by a wall.
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
Wall Placement
- Each wall is two squares long.
- Must be placed between squares, aligned with the grid.
- May not jut out of the board.
- May not block all paths for each pawn to reach their destination side.
- Note: if a player places all their walls, they can no longer place walls.
Game end
- A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
- A team wins if either pawn reaches its destination side.