It's a Wonderful Kingdom: Your empire for a card!
Build up your kingdom by getting your hands on the best cards.
It's a Wonderful Kingdom is a standalone 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor "It's a Wonderful World," this new game offers more interaction, a bluff mechanism, and new challenges.
The game is played using different modules that offer mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds, each having 3 phases.
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Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.
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One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.
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Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.
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Sequential Production
Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.
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At the end of the fourth round, the player with the most victory points wins the game.
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And it is all available by clicking on the link below, right after you learn it from the tutorial:
https://boardgamearena.com/gamepanel?game=wonderfulkingdom
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And we would love to thank all the team from La Boîte de Jeu, as well as the game designer Frédéric Guérard for their authorization to bring the game online. Let's also celebrate the work done by Moof for you all to play it well on any devices!
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That's big, and that's your Wednesday Release Time game.
Until next week, take care and play fair...
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RALLYMAN: DIRT - Another one bite the dust!
Step into the driver’s seat of a turbocharged rally car and experience the adrenaline of racing against the clock in Rallyman: DIRT, the latest iteration of the classic rally game by Jean-Christophe Bouvier.
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In this thrilling digital adaptation, challenge yourself to achieve the fastest time across various stages, using strategic dice rolls to navigate the track. Each turn, you will have access to Gear, Brake, and Coast dice to push your car to its limits. But beware: every roll brings the risk of Warning symbols, and three in one turn means losing control, adding valuable seconds to your time and possibly damaging your vehicle.
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Rallyman: DIRT keeps the focus on you and the track. Precision planning and mastering the perfect trajectory are essential to overcoming each stage’s unique challenges, from tight corners to jumps, obstacles, and rough terrain.
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This digital release combines the classic gameplay of the original Rallyman (2009) with its Dirt expansion, now featuring enhanced visuals and modernized gameplay mechanics. New hexagonal tiles replace the large rectangular maps, allowing for endless possibilities: recreate iconic rally tracks or design your own custom stages. Drift, jump, and cut corners with upgraded components and stunning visuals that bring the excitement of rally racing to life like never before.
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Get ready to race—Rallyman: DIRT is your gateway to the ultimate rally experience! Click below to play it right now from your browser:
https://boardgamearena.com/gamepanel?game=rallymandirt
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We would like to thank the team of Synapse Games, as well as the amazing work done by derby-digital for bringing this game to our platform.
That's it for your Monday dose of adrenaline.
See you on Wednesday for more exciting news!
Until then, take care and play fair!
FARAWAY: PEOPLE FROM BELOW Expansion - Imagine all the people!
....Livin' life in peace
Ooh oooooooh oohoohooooo...
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The continent Alula always has more surprises in store!
Two ancient people come to meet you: the Guides and the Three-Eyed Ones. They both bring new ways of acquiring fame...
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If you do not already know this hit game, you should probably first discover it through the included tutorial.
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And you can now play with up to 7 players!
Then simply come back and click the link below to start a game using this expansion:
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Thanks to the Catch Up games team for this!
And that's it for this Week. See you on Monday.
Until then, take care and play fair!
REFUGE: Take a walk on the wild side!
Create your walk, as far as you want, but before the storm breaks!
Refuge is a bag-building and push-your-luck adventure that will challenge your strategic thinking and keep you on the edge of your seat! Designed for families and gaming enthusiasts alike, it offers a dynamic experience where every decision counts and the looming storm keeps tensions high.
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Storm tiles lurk in your bag, alongside tiles from a shared storm token pile. Push your luck to draw more tiles, but beware—storm tiles are mandatory and could force you to retreat, losing precious points and steps!
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Will you risk another draw, or retreat to safety before the storm strikes? Make the right call to secure your tiles and improve your bag for the next round.
With its clever mix of risk management and a simple economic system, Refuge brings depth and replayability. While the mechanics are easy to grasp, the layers of decision-making make this game a hit for more experienced players.
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Will you brave the storm or play it safe? The choice is yours! Go through the included tutorial first, or click below and experience the thrill of Refuge today!
https://boardgamearena.com/gamepanel?game=refuge
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We would love to thank Gérard Cattiaux, the game designer, as well as the amazing Bombyx team for their authorization to develop this game and publish it on Board Game Arena. Also, let's send your love to thoun who made a fantastic adaptation, again, by developing it for our platform.
It doesn't only look good: it plays very well too!
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That's it for this Wednesday!
As always, take care, and... play fair!
UMBRELLA: Singin' in the rain!
A crowd of umbrellas crowds the streets of New York, and seen from the sky, the colors dance...
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In Umbrella, each player orchestrates a "dance" of umbrellas in a street crossing. You start with a 4x4 square of umbrellas, with four each of four colors. One umbrella of each color starts in a "waiting zone" to your left and right (with these being shared with the players sitting in those directions), a "waiting zone" in the center of play (shared by all players), and a "waiting zone" below your personal game board (only for you). Start with two stacks of two figure tiles on your game board. Each figure tile shows you an arrangement of umbrellas in a single color that you want to create on your board.
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On a turn, take an umbrella from an adjacent waiting zone, then slide it onto your game board from the direction of that area, pushing out an umbrella into the waiting zone on the opposite side. If you have created a unicolor umbrella arrangement that matches a visible figure tile on your board, place a scoring token on an empty space of the matching color on your scoreboard, then pass the figure tile to the player on your left; they place this tile on their board in the first empty figure space, rotating the tile to match the depicted orientation.
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Continue taking turns in clockwise order until a player has no figure tiles in front of them, a player has ten scoring tokens on their scoreboard, or a player empties the pool of scoring tokens by taking the final one. Each other player takes one turn, then everyone scores their points: 2 points per scoring token, a variable number of points for groups of tokens (which differs per scoreboard), and points based on the number of umbrellas in their personal waiting zone.
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Umbrella is easy to get to the table, easy to teach or learn, and easy to start by clicking the game link below:
https://boardgamearena.com/gamepanel?game=umbrella
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Thanks to the Lumberjack Studio team, and the game designers Flavien Dauphin & Benoit Turpin, we are proud to host the game on our platform. Let's mention the excellent work done by Moof for the development of the game.
And that's it for your Monday release ;)
Until Wednesday, take care and play fair!
AGE OF INNOVATION: A Terra Mystica game
Age of Innovation is a standalone game set in the world of Terra Mystica.
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Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
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You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
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Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
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Success in this game requires balancing focus on both short-term and long-term goals while making the most of available bonuses. Understanding the interconnected systems is crucial, and each playthrough sharpens your strategy and approach to achieving your objectives. Despite its complexity, the game design never feels overwhelming or overly complicated.
On your turn, you perform a single action, usually involving paying for something and receiving the corresponding benefit. Occasionally, you'll stumble upon satisfying combos, but this isn't a "combo-centric" game, making such moments simple and straightforward to handle.
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You don't know Terra Mystica? That's fine! The game has its very own tutorial available, and you can find more information by clicking the link below:
https://boardgamearena.com/gamepanel?game=ageofinnovation
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We would love to send some love to the Feuerland Spiele team, as well as to Helge Ostertag - the game designer - who allowed this game to reach your lovely board game platform!
Also, most of the kudos must be sent to Rincevent123 who coded and developed this entire game for BGA. It's such a big game, he deserves our bravos!
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And that's it for your Wednesday Release Time!
What's coming around the corner?
Be there next week to discover it.
Until then, as always:
Take care and play fair!
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NIMALIA: Let's build the h'ven for your 'nimals!
In each round, players will draw 3 cards, choose one to place in their sanctuary, and pass the remaining cards to the next player in a simple drafting phase. Each card features 4 biomes, each containing an animal. When placing a card, you must cover at least one existing biome in your sanctuary. Keep in mind that your sanctuary cannot exceed a 6 x 6 grid.
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The game introduces a unique set of scoring objectives each time you play. However, only specific objectives will apply during each round, challenging you to adapt your sanctuary design as the game progresses to maximize your points.
After 5 rounds, the player with the highest score claims victory and earns the title of ultimate sanctuary designer!
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It's simple, smart and easy to play, so why not have a look at it first through the included tutorial before diving to the game details? Click below to discover more about it:
https://boardgamearena.com/gamepanel?game=nimalia
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This game is brought to you thanks to La Boîte de Jeu team, and the help of the game designer William Liévin. Let's also celebrate the great development for Board Game Arena done by Mizutismask: she made it so you should be able to play from any devices, anywhere in the world.
There are plenty of good reasons to play this title, but the best one is to try it yourself.
Then you can comment below on what you liked about the game.
What if you don't? Easy, just wait for the next Wednesday for more games ;)
Until then, take care and play fair...
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EXPANSION - AKROPOLIS: ATHENA: Compete, build, win Athena's favor. Ready to make history?
Akropolis Athena is an expansion of the Akropolis base game, set in the Ancient Mediterranean where architects compete to build prestigious cities. The theme revolves around gaining the favor of Athena, the goddess of wisdom, war, and artisans, to earn riches and honor.
In this game, players must use their skills to complete specific Construction cards by building layouts within their cities that match the cards. As players complete these cards, they can acquire parts of the Statue of Athena and gain Mini-tiles to enhance their cities. The goal is to strategically build your city while completing these Construction cards to gain additional points and advantages.
The game integrates the core rules of the AKROPOLIS base game with the added challenge of completing Construction cards. Each architect can complete each Construction card only once and must manage their resources and placements carefully to maximize their points.
The game concludes when there is only one tile left in the Construction Site and all the stacks have been used. Points are counted as usual, but players who have completed the Statue of Athena gain extra points for their Stones, adding a layer of strategic depth to the gameplay. The ultimate goal is to have the most prestigious city by the end of the game, as determined by the accumulated points.
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Discover it right now by clicking the link below:
https://boardgamearena.com/gamepanel?game=akropolis
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That's it for this Friday Expansion!
Until Monday, take care and play fair!
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GNOME HOLLOW: It's all about the mushrooms!
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?
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Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
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· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.
· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.
· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.
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Note that the game is listed for the "Toy of the year award". Let's cross fingers! You can vote too ;)
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Yes it has everything you can think of. The only thing to know is if you are ready to start it now by clicking the link below (and have a look at the easy to read rules):
https://boardgamearena.com/gamepanel?game=gnomehollow
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There's a lot going on, and the game is pretty close to the original tabletop one, thanks to the work done by BanBan to adapt and develop it for Board Game Arena.
Let's mention the ones who allowed this to happen on our platform, the game designer Ammon Anderson and the team from The Op Games publishing.
That's it for your Wednesday dose of Board Game!
Try it now from your device, and let's discover a cool novelty today.
Until next week, take care and play fair!
RATJACK: The essence of blackjack with modern twists and player interaction.
Welcome to the Ratcity Casino! Here, rats, weasels and rodents of all kinds gather to play Ratjack. Paws are sweaty, whiskers are quivering, the cards are dealt...it's your turn to play.
Each deck in Ratjack has twelve cards with values from 1 to 12, each with a special ability. A central draw pile is created by shuffling together as many decks as the number of players. Players start with a card face down in front of them and a single card in hand. On their turn, they draw a single card from the central deck, then:
- Play a card face down in front of them,
- Play a card face up in front of them and activate its ability, or
- Discard a card to flip over one of their face-down cards and activate its ability.
At any point in the game, a player with more than 25 in value in front of them is taken out. Card abilities are interactive effects that allow players to manipulate cards and their value. Players earn points by taking out their opponents- try to be the last player standing or reach 25 exactly!
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You can discover now this very original game based on BlackJack by clicking the link below:
https://boardgamearena.com/gamepanel?game=ratjack
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We would love to thank the team from Studio H and the game designers Mathieu Can & Maxime Mercier, the game designers, for their authorization to bring the game to the platform.
Let's also celebrate the fantastic work done by Galeelox who developed this title on Board Game Arena!
That's it for today,
Have a wonderful week, and see you on Wednesday for more games!
As always, take care and play fair...