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Can't Stop Express: Amazingly short. Simple.

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Can't Stop Express employs the simultaneous use of a common dice roll approach versus the roll-until-you-stop-or-bust personal use in Can't Stop.
Simple.

In Can't Stop Express your choices are private, whereas they are public in Can't Stop.
Basic.

Can't Stop Express is faster than Can't Stop, and the rules are short.
Simple.

If you have never played Can't Stop or Can't Stop Express, we suggest you play both of them, to make up your own mind.
Basic.

You can play the game by clicking this link:
https://boardgamearena.com/gamepanel?ga ... topexpress
Simple.

We would like to thank the team of Eagle-gryphon games for their help bringing the game to Board Game Arena.
Basic.

You can play this game alone or with up to 10 players simultaneously for games that last less than 10 minutes.
Simple.

Of course nothing would have been done without the help of stefano, the developer who made it possible.
Basic.

We will see you next week for an amazing release!
Simple.

Take care and play well till then.
You have all the basics.
You have all the basics.
You have all the basics...


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Most of you won’t recognize this man, but you should. Before he passed away in 2002, he designed games, hundreds of games, and his name was Sid Sackson.

Sid Sackson is probably the most prolific and influential American game designer and is often referred to within the gaming community as “The Guru of Games.” He started designing games as a child and throughout his career he won numerous awards in the field, most notably the coveted Spiel des Jahres (the German Game of the Year) award, the most prestigious game design award. Some of his best-known games are Acquire, Domination, Can’t Stop, BuyWord, I’m the Boss, and Bazaar.

We wanted to thank him posthumously for his games, and specifically today, Can't Stop and Can't Stop Express.
01/19/2022 1 comment

Jamey Stegmaier's TAPESTRY: No time to rest for leaders.

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Tapestry is a two-hour game for 1-5 players designed by the famous game designer Jamey Stegmaier.
If you know the author, then you probably know that this worldwide-acclaimed board game is not for the faint-hearted.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people- your civilization is unique!

In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

There's a lot going on there, and we strongly suggest that you dive into training to get all the substance.

Go get your hands on it right now, if you are not afraid to enter a deep, strong and unique game: There are already thousands of tables playing it! Click right below:
https://boardgamearena.com/gamepanel?game=tapestry

And all the rules are implemented, so you can focus on your strategy. Yeah, there will be no excuses.
Nothing would have been possible without the help of Stonemaier Games, who gave us the rights to publish the game officially on Board Game Arena.
But most importantly: We have to thank apollo1001 and Victoria_La for their astonishing development of the game.
It's big, it's strong, and it's enjoyable from pretty much any device. Kudos to them!

And that's it for this WRT (Wednesday Release Time).
More games are coming soon, so stay tuned! ;)
01/12/2022 25 comments

ART DECKO: A promenade in the world of high-stakes art collecting.

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Art Decko, first released as Promenade, is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards- gold and paintings- both count as currencies in the game, and you can use them to purchase more paintings, acquire more gold, and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork, while also earning points by placing paintings in the museum.

The game includes paintings from five styles of art- Art Nouveau, Pop Art, Renaissance, Surrealism, and Impressionism- and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck, with the cards being worth 1 or 2 gold, with some cards having a special ability on them.

To start the game, shuffle your deck, then take five cards in hand. Fill the four galleries with 2-3 random paintings each, then place two random 3-gold cards (each with a special power) in the bank, along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold, while gold cards cost 5 or 8 gold. On a turn, take two actions from these three choices, repeating an action, if desired:

Haggle: Discard a card from your hand to draw two cards from your deck.
Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand, then place that card in your discard pile. Increase the "market rating" of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases, each painting in that style is worth more gold, effectively increasing its buying power; that art style is also worth more points at game's end.
Exhibit: Pay the exhibition cost for a gallery, then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want, for example, 2 Impressionistic paintings, 1 Renaissance painting, and 1 painting of any type.) Mark that painting with one of your ownership tokens, then place the related invitation marker on the highest available victory point (VP) space, scoring those points for yourself immediately. That painting is now removed from your deck.

If you use the special ability on a gold card instead of its listed numerical value, remove that card from the game.

At the end of your turn, discard any number of cards from your hand, then refill your hand to five cards. If a gallery has no paintings in it, refill all of the galleries with 2-3 paintings, then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum, the painting deck is empty, or an art style or gold reaches a market rating of 70, finish the round, then proceed to final scoring.

The value of gold depends on its market rating, with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play, and you can earn additional points through these bonuses. In the end, the player with most VPs wins.

That's all you have to know before diving into it. Click this link to the game page for more:
https://boardgamearena.com/gamepanel?game=artdecko

We would love to thank Rio Grande Games and the game designer Ta-Te Wu for their authorization to port this game on BGA.
Of course, the real artists here are the developers, Kayvon and Mogri, who developed this title for your pleasure. Thanks to all of them!

And that's it for today, first release of 2022!
Happy new year everyone, and see you soon for more games!
01/05/2022 7 comments

Dobble & Spot-it: The worldwide known seek and find game!

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Whatever name you call it, depending on your language and/or country, you probably already know this famous game.
And for a good reason: this title, while having the simplest rules there could be, is simply amazing.

Behind this fine mathematical design is hidden a pattern recognition game in which players try to find an image shown on two cards.

Each card of the game features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic rule, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!

The rules for several different games- each an observation game with a speed element – are available with Spot it!, with the first player to find a match either gaining or getting rid of a card.

Probably Board Game Arena's first fast-paced game. And it is perfect timing for you to try it on your new tablet, phone or computer you have just received. Yes, there is a big advantage playing it using a touch-screen. That is the beauty of it.

It only takes a few minutes to play, and you can check the game page here:
https://boardgamearena.com/gamepanel?game=dobble

Of course, because it is all about speed, the game is only suited for realtime, and you might make sure you have a good connexion so there is no delay between you and your opponents. ;)

There are plenty of articles written about the beauty behind the game mechanics, maths, and theories that you will find using your favorite search engine.

We would like to thank, obviously, the Asmodee team and the game designers Denis Blanchot, Jacques Cottereau, Guillaume Gille-Naves and Igor Polouchine for their amazing collaboration bringing the game to Board Game Arena.
The game has been beautifully developed by Mizutismask, who has done an amazing work here, making it playable from nearly any device.

Which edition of the game should we bring online? What is your favorite one?
Let us know in the comments!

That's it for the last release of 2021.
What an amazing year we had together.

We cannot tell you yet what is coming up next, but we can assure you that we are trying to bring the most games we can. And there will be some huge surprises.

All of our best wishes for the year to come.
Take care and play well!
Love from the BGA Team,
and thanks to everyone that helps making it run everyday for all to enjoy!
12/29/2021 33 comments

CLOUD CITY: You can do better than Zachary Hale Comstock project!

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..but you cannot help Elizabeth here ;)

In Cloud City, you compete against other architects to create the best city planning project to be chosen by the city council. Have your project chosen and built for the people of Cloud City to enjoy!

Develop your city with buildings and build walkways to connect buildings to one another. Walkways earn city council votes and the longer the walkway, the more points. Walkways can earn 1, 2, 3, 5, or 8 city council votes. River walkways connect the smallest buildings, forest walkways connect midsize buildings, and ice walkways connect the tallest buildings. The architect with the city plan that features the most and the longest walkways will win the game!

It is THAT simple. And it is all rendered in live 3D. 2021 Technology.

You can play the game by clicking this link:
https://boardgamearena.com/gamepanel?game=cloudcity
We are really proud to have this game on our platform, thanks to the Blue Orange wonderful team and the authorization from game designer Phil Walker-Harding.
And who made it possible? Kasmilus. He is the developer behind this outstanding project, and we wanted to thank him as well.

Wish you are having some nice holidays,
Take care and play well!
That's it for today ;)
12/27/2021 9 comments

RAILWAYS OF THE WORLD: I choo-choose you!

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“Our life is a constant journey, from birth to death. The landscape changes, the people change, our needs change, but the train keeps moving. Life is the train, not the station.”

-Paulo Coelho.

Let me introduce you to a deep but familly-friendly train game: The Railways of the World Series:

Railways of the World is the most recent version of the base game for Eagle-Gryphon Games' popular Railways of the World series, first published as Railroad Tycoon in 2005. It reimplements the original game with several improvements.

Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!

You will be able to whistle all the way through the eastern half of the United States, but if that is not enough, you will be able to choose a map from 5 available: Travel through Mexico (4 players max), discover Great Britain rails (up to 5 players), take a break in Portugal (4 players max), or just see the other coast of the USA with the Western U.S map!

This game is preceded by the designer's other Winsome train games: Age of Steam, Australian Railways, Volldampf, New England Railways, Veld Spoorweg, Lancashire Railways, and Ferrocarriles Pampas. Railroad Tycoon was the result of a collaboration with Glenn Drover, in which the mechanisms and game-play of Martin Wallace's Age of Steam were simplified and streamlined. Attractive high quality components were added in order to make Railroad Tycoon more appealing to less hardcore gamers and more accessible to a wider audience.

You can play it now on BGA, by just clicking here:
https://boardgamearena.com/gamepanel?ga ... oftheworld

Oh, and you will be able to select many more options to suit your beloved gameplay, like mines, bidding style, city rotors (for Westerrn US map) and more... There is so much to discover! You can play with 2 to 6 players in an hour. Such a big deal!

We are proud to bring you this game thanks to the cooperation of the publisher, Eagle-Gryphon Games, and of course the game designers, Glenn Drover and Martin Wallace (yes).
Also, let's celebrate the wonderful work done by our developer, WetDogIsHappy, who made a wonderful adaptation for us. The game plays beautifully, there are plenty of options for you to choose, and it is a very clean adaptation of the game for you to play on Board Game Arena.

We really wish you will enjoy it as much as we do.
There are always surprises on BGA, but that's it for this week.
We would like to send you our warmest thanks for being such an awesome community.
So please, take care of each others during this holidays season. And spread love all around you.


See you next week!
12/22/2021 11 comments

GAIA PROJECT: A Terra Mystica Game + F&I expansion

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Gaia Project is another game in the Terra Mystica line. Similarly to in the original Terra Mystica, fourteen distinct groups live on seven different types of planets and every group requires their own home planets type to survive; therefore, in order to create and develop new territories, they must terraform adjoining planets. What's more, Gaia planets can be utilized by all groups for colonization and Transdimensional planets can be changed into Gaia planets.

Each group can work on their abilities in six distinct spaces of improvement: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, and Research, prompting cutting edge technological and uncommon rewards. To do all of that, each race has unique abilities and capabilities.

The playing board is made of ten areas, permitting a variable set-up and thus a much greater replay enjoyability than its archetype Terra Mystica. A two-player game is facilitated on just seven areas.

How It Works
Gaia Project is a perplexing Euro game for two to four players. Players control extraordinary extraterrestrial societies and attempt to colonize the system with their structures. The player with the most points wins.

To begin, each player receives a unique alien race, represented by a faction board. The modular board tiles are arranged, and the technology tiles are randomly assigned to the nine spaces on the technology board. A random advanced technology is assigned to each technology track, two end-game scoring conditions are randomly chosen, one round-scoring bonus tile is randomly assigned to each round, and round boosters are randomly chosen based on the number of players. Players set their buildings on their individual faction boards, choose starting locations on the main board, and in reverse turn order choose a round booster for the first round. The first player begins.

The game is played over six rounds. A round in Gaia Project consists of four phases: income, Gaia Project, actions, and cleanup. In income, players get resources based on which buildings they have on the board, their technology tiles, and certain technology tracks. In the Gaia Project phase, players’ Gaia Projects transform planets. The bulk of the game happens during the action phase, when players take actions, one per turn, in turn order until every player passes. On a turn, there are eight possible actions:

- Build a mine (colonize a new planet)
- Upgrade a building
- Start a Gaia Project
- Move up a technology track
- Form a federation
- Use a once-per-round “power action,” making it unavailable to other players
- Use a once-per-round, player-specific special action
- Pass


There are four fundamental assets in the game: metal, credits, knowledge, and "quantum Intelligence cubes" (or QICs). Players need to painstakingly manage their assets to achieve their objectives. Every player likewise has a different pattern of sustainable power that can be utilized to purchase the four fundamental assets in the game or to make uncommon moves on the board. Players charge their power cycle through payments or by being in close proximity when other players construct or update.

In Gaia Project, mines are the only new buildings that may be built on planets, and in order to build on a new planet, the planet must be in range and the player must first terraform it to fit their race’s unique needs. If players want to place their bigger and better buildings on the board, they must upgrade their mines to trading stations and then upgrade their trading stations into other buildings. Each race has a “planetary institute,” which unlocks a unique power for the race when the player upgrades to it. There are also science buildings, which grant new technology tiles to the player. (Technology tiles advance players on technology tracks, which unlock new abilities for the player, and give them either one-time or ongoing bonuses.)

Most planets are differently terraformable for each race (that is, each race has planet types that are more and less accommodating to them), but green Gaia planets are equally terraformable for each race. There are also purple “Transdim” planets that are uninhabitable without using the titular Gaia Projects.

There are six technology tracks in Gaia Project, which grant players abilities the farther they climb them. The terraforming track makes it cheaper to make planets inhabitable; the navigation track extends a race’s range for colonization; the artificial intelligence track rewards players with QICs; the Gaia Project track allows players to use Gaia Projects; the economy track boosts players’ income; and the research track boosts a player’s knowledge, which can be used to move up technology tracks.

Players acquire points principally by framing alliances (connecting their structures on the board), ascending technology tracks and taking technology tiles, pursuing the end-game targets, and scoring the round's reward. Each cycle, another scoring opportunity is accessible to players that rewards them for working on something specific during the round (for instance: climbing a technology track, setting a mine on a Gaia planet, or moving up to their planetary organization).

The game ends after the 6th round. Players score end-game points for how far they have scaled the innovation tracks, for extra assets, and for their situation in the end-game scoring goals. Whoever has the most points wins...

Players who definitely know and love Terra Mystica will know pretty much what is in store with Gaia Project. The bones of the game are something very similar: players are attempting to extend their impact by building little structures and upgrading to better structures, the structures put on the board give some sort of benefit each round, and every player benefits from a race with a new power that defies the guidelines of the game in support of themselves somehow or another. Up to this point, it is natural.

Be that as it may, Gaia Project distinguishes itself from Terra Mystica both by making a few things more muddled and by smoothing out other parts of the game.

Gaia Project is an astounding new take on Terra Mystica. It streamlines the game in ways that make sense while opening the system to new strategic avenues. Indeed, the game can be long (presumably over two to three hours with a full table of experienced players); but it is worth giving it time to be fully appreciated. And that is certainly why the game received so many awards worldwide.

Take a look at the game page here:
https://boardgamearena.com/gamepanel?game=gaiaproject

Obviously, the whole BGA team would like to thank Feuerland Spiele, the publisher, as well as Jens Drögemüller and Helge Ostertag, the game designers, for their autorization to bring Gaia Project to the platform.

There are plenty of super-humans on earth, and we are proud that some of them are part of the BGA developers team: We send our deepest thanks to Kayvon and Mogri, the ones that made this game playable on Board Game Arena by developing it. Send them the warmest thanks, that surely was not an easy job!

But there's MORE!
Also, you will be glad to know that if you are a Terra Mystica enthusiast, the FIRE & ICE option is now available for all to play.
Another way to discover or re-discover this gem of a game for serious boardgamers all around the world.

That's it for today, thanks for your time!
And see you next week for another great release!
12/15/2021 21 comments

ALMADI: 1001 nights in the making...

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By the end of the 1001st night, the sultan Shahryar wishes to build the new realm of Almadi to honor the intelligence and wisdom of his wife Sheherazade. As the sultan's advisor, you are the architect of this great work. Design a thriving territory with sumptuous palaces, fresh oases, opulent markets and majestic caravans. Skillfully arrange the landscapes and use their effects to turn your work into a great success!

Players build the Almadi realm in front of them by arranging the different Landscape types to the right of their starting tile. During their turn, each player chooses a Landscape tile from one of the rows on the central board and places it in the row with the same number in their realm. By placing this tile, the player can activate the effects of adjacent tiles.

At the end of the game, players score points based on the landscape layout in their realm, the number of rubies collected, the activation of certain effects and the royal objectives they have completed. They also score points if they have used the characters.

The player who scores the most points at the end of the game will be the winner.

Discover the game by clicking here:
https://boardgamearena.com/gamepanel?game=almadi

We would like to thank the team from FunnyFox as well as the game designers, Mathieu Bossu & François Gandon.
And guess who made it available on BGA? Galeelox. So kudos to our developer for this fantastic work done here!

Thanks for reading, and see you on Wednesday!
12/13/2021 7 comments

TROYES "McClure" DICE: Champagne!

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You may remember it as a majority-based political game with secret objectives.
But it's a completely different game here, using dice.

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles, civilians, and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last, the mission is to ensure the awakening of spiritual and cultural development!

Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It's up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events, developing markets, erecting the cathedral, or participating in the construction of prestigious buildings? At the end of the game, the player with the most victory points wins!

One of the good thing in Troyes Dice is that it's even playable solo!
You can indeed enjoy a game alone on Board Game Arena for games supporting it. For this, you need first to select "Training mode" then reduce the number of players to "1", then open and start the game!

Ready to discover this game? Click below!
https://boardgamearena.com/gamepanel?game=troyesdice

We would like to thank, naturally, the Pearl Games team and the game designers for their help bringing this game to BGA.
And guess what? Someguy590 developed the game! Send some good vibes for the good work adapting the game here!

And now what?
As some of you have mentionned, there's no calendar for December this year.
We've plenty of work to make some things happen in the next few months.
So stay tuned, play fair and have a wonderful game!

It sure is, Billy... It sure is...
12/08/2021 4 comments


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