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BTS: Play it now, even if it's not the band you're looking for...



BTS doesn't stand for the famous K-pop group Bangtan Boys.

It stands for BEYOND THE SUN.

And it is one of the most exciting games released last year!
Winning the Most Innovative Golden Geek award in 2020 as well as many more distinctions; it is a medium-weight game that is worth your time.

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era... while competing against each other to be the leading faction in economic development, science, and galactic influence.

The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points obtained by researching technologies, improving their economy, controlling and colonizing systems, and completing various achievements and events throughout the game.

On a turn, a player moves their action pawn to an empty action space, then takes that action. They then conduct their production phase either producing ore, growing their population, or trading one of those resources for another. Finally, they may claim up to one achievement, if possible.

As players take actions, they research new technologies that come in four levels. Each technology is one of four types (scientific, economic, military, commercial), and higher-level technologies must match one of the types of tech that lead into it. Thus, players create their own technology tree in each game, using these actions to increase their military strength, to jump to different habitable exoplanetary systems, to colonize those systems, to boost their resource production, to develop android tech that allows growth without population, and more.

The game is perfectly suited for 2 to 4 players, and games last more than 60 minutes. (120mins with 4 beginners)
But don't be shy, it's worth the time investment.

Have a look at the game here:

Perfectly mixing mechanisms like area control, workers and resource management, and even a tech tree, there is just enough interaction to elevate this game to the level of must-play.

The BGA team would like to thank, as always, the publisher Rio Grande Games (So many of their games are available here now), and of course the game designer Dennis K. Chan.
Nothing would have been possible without the help of Mogri, the developer that made it run perfectly on Board Game Arena, and on most devices.

No expansions here, but until you have played at least 10 games of this gem, you will have time to exploit the games mechanisms.

That's it for today, as always, thanks for reading!

I can't understand what people are sayin'
어느 장단에 맞춰야 될지
한 발자국 떼면 한 발자국 커지는 shadow
잠에서 눈을 뜬 여긴 또 어디
어쩜 서울 또 New York or Paris
일어나니 휘청이는 몸 yeah

Yeah, i can't get it out of my head.
05/12/2021 Comment on this

Tranquility: The Silence of the Limbos...


Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where day blends into night it is easy to lose track of time- and you still need to find that special little island to call home.

Tranquility is a co-operative card game in which players must fill the sea with numbered island cards and guide the ship home. Note that in the world of Tranquility, the only way to play is in silence.

The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally. However, the players may not communicate.

Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then you must discard cards from their hand equal to the difference between the numbers without revealing the values of the discarded cards. (e.g. placing a 5 next to a 3 will require two cards to be discarded from your hand) This applies even if the cards are on different rows.

Tranquility is a game of silence and reflexion. Fit for 1 to 5 players, it is a cooperative puzzle game that will keep you entertained while being relaxed.

You can give it a try right here:

We would like to thanks the people from Board Game Hub, as well as the game designer James Emmerson. The game has been perfectly brought to BGA by bhauman3, our developer, and is a nice adaptation of the original boardgame.

It's short, beautifully illustrated by Tristam Rossin, and you should try this game if you want to play that special "something else" that some gems of a game can be.

You'll be able to enjoy another release this week, so don't miss our Wednesday release!
05/10/2021 1 comment

Dungeon Petz: An heavyweight pet shop from hell


Vlaada Chvátil is a famous game designer for a simple reason : he created some of the most amazing brain-burrning experiences in the board game world.
From Through The Ages to Galaxy Trucker to Dungeon Lords to Bunny, Bunny, Moose, Moose, his designs have continued to break new ground, introduced new mechanisms, and universally provided thoughtful, fun game experiences that stick with you long after the games are over.

And Dungeon Petz is no exception.

In Dungeon Petz, Chvatil's sequel to Dungeon Lords, you manage a group of imps that were recently displaced when their dungeons were destroyed by heroes in the previous game, leaving them without jobs. With their limited skills, the imps band together and open a monster pet shop, hoping to achieve fame and glory and a bit of profit selling their pets to the few dungeon lords that still remain in business. Of course, all the imps from the other decimated dungeons decided to do the exact same thing, and now the imps are not only competing to sell pets to the dungeon lords, but they are also competing against each other to see who has the best pets (because that's what imps do).

During the game, you will buy baby pets and raise them for sale and exhibition. Being baby pets, they won't always do what you want, or what you expect. You'll just have to provide for their various needs as best you can. You will buy cages for them, provide them with food, install toys in their cages, clean up poop, more poop, and piles of poop. Or not (your choice). You will defend your cages against pets throwing tantrums and trying to escape (be prepared for the occasional hospital visit). Some pets will try to play with dangerous magic and accidentally grow themselves an extra set of eyes, or an extra tail. And some pets just get depressed when there is no one to play with them. Pets are complicated creatures. And they grow fast. It's probably best if you put in the time and learn about them now while they are little, because when your pets age they get hungrier, more fearsome, and far more demanding. In the game, you can buy books about your pets to learn their inner-most secrets (What To Expect When You Are Expecting Poop). There are a lot of things you can buy: long shovels for cleaning, um, stuff... you get it; whips to encourage the exhibition judges to vote your way; and even magical armor that your imps can use when defending against outbursts and the occasional fit of magical experimentation.

And just when you grow attached to your pets, learn how to care for them, and start to respect them as individuals, you'll throw them on stage and make them compete in shallow exhibitions against each other to see which pets are the meanest, hungriest, and poopiest. And then you'll sell them. Just like that. For one gold nugget if you can. Or less, if it helps your bottom line. From infant to family pet to exhibition to sale, a gold nugget for you, and a life of servitude to horrific dungeon lords for them. Such is the life of a pet.

If any of this sounds fun, then Dungeon Petz is the game for you!
But beware : it's not a light game.

You can see it in action by clicking this link, if you dare:

This is a worker placement, blind bidding and card management game. The game play flows together very nicely if you are able to accept that you can not plan everything. And that's part of the charm.

We would like to thank the team behind Czech Games, Vladaa Chvatil, and all of the game testers.
There would be no games on BGA without the help of developers, and oh... what a humongous work has been done here by our fantastic dev, Victoria_La, who worked on this monster of a game for weeks.

So now, you have two possible choices: Play it, or pass.
But you have to know that there are two kinds of humans in the world:
The ones who have played this game, and the others...

And about expansions?
(we see you)
Like any games on BGA: if the game is played by many people, they will come ;)
05/05/2021 25 comments

SPLENDOR: Diamonds are a gamer's best friend...


It's happening. Now.
Splendor: Marc Andre's best seller, the game nominated more than 40 times- including for Spiel des Jahres 2014, the winner of the Golden Geek Award and the As d'Or, as well as too many trophies from too many countries to be mentioned here! DRUMROLL PLEASE - is AVAILABLE NOW, on Board Game Arena, for all to play.

It's all about the jewels...

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, modes of transportation, and shops all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.


On your turn, you may (1) collect gems (chips), or (2) buy and build a card, or (3) reserve one card. If you collect gems, you take either three different kinds of gems or two gems of the same kind. If you buy a card, you pay its price in gems and add it to your playing area. To reserve a card to build later (to make sure you get it, or, why not, your opponents do not), place it in front of you face down and take a gold in the form of a joker chip, which you can use later as any gem.

All of the cards you buy increase your wealth by giving you a permanent gem bonus for later purchases; moreover, some of the cards also give you prestige points. In order to win the game you must reach 15 prestige points first.

The game is quite short and you should be able to play it in 30 minutes or less. But it is also quite intense.
It is a perfect wonder of a game, a timeless masterpiece many have tried to copy without success.

You can see the game and play it NOW by clicking this link:

If you already know the digital version, you will feel at home.
The Board Game Arena version is completely playable right from your browser, thanks to the wonderful work done by darhf and lordalx, our outstanding developers that did incredible work.

The game has been tested internally with a small private group to make the release a surprise, so don't hesitate to post any bug reports- especially because in a few days, there will be an event:

The Splendor Official Inaugural Worldwide Tournament!

The tournament is going to be held from the 5th of May 2021 till the 24th of May, in turn-based mode.

We will then invite the 8 best players to a LIVE tournament.

More information to come, but you can check the tournament page here:
https://boardgamearena.com/tournament?id=83327 (Inscriptions will start today)

And the Facebook page here:

There will be many prizes to win, and we are expecting many people to come play and have fun, worldwide.

We would like to thank Asmodee, Marc Andre and the Space Cowboys team for making this possible.
We are more than happy to welcome the game to BGA, and we are pretty sure you will enjoy it as much as we do.

More coming, soon, so keep an eye out on our social network platforms- and follow us if you are not already.
04/28/2021 61 comments

DragonWood: Not about eggs, but a brilliant game!


Winner of the 2015 Mensa Select and 2015 Parent's choice Silver Honor Winner, and many other awards all over the world, Dragonwood is a short but deep game that's absolutely delightful to play with your friends.

Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!

In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!

On their turn, players either draw a card or they attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors, all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll the number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, as well as a Victory Point amount.

The game includes 6, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creature cards, this deck also contains enhancement cards and events which can effect play. They can be captured in the same way as a creature and can be used to assist players in capturing creatures. When both dragons have been defeated, the game is over and the player with the most victory points wins!

Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same!

Are you ready to slay some dragons? Check the game here:

We love Dragonwood because it's a fun strategy based game with lots of luck that does not take away from strategy.
Playable from 2 to 4, it's a family-style game anyone can learn and enjoy.

Developed by P C B, it's perfectly playable on any browsers, and we would like to thank him for such a good job!
Also, we would like to send our warm thanks to the GameWright team and the game designer Darren Kisgen for their help, support and authorisation to bring the game on BGA. You rule!

And now it's time for you to dive into that mythical forrest.
Will you dare to enter Dragonwood?

Let's see and tell us about your games ;)
04/26/2021 9 comments

Nidavellir: Not a little raven with a message...


“The sea giveth, and the sea taketh away. And this time the sea… tooketh… my sword.”

We're living in an era where Vikings are simply Kings.

So how about a very good new game based on these fiery warriors?
Nidavellir is a game designed by Serge Laget (Shadows over Camelot, Mare Nostrum, Ad Astra, etc...). Not for the faint-hearted.
Knowing that will help you understand why this game is currently so popular.

Let's dive into it:

Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skilled dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

Each turn in Nidavellir you bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own way of scoring: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system and get the best of the other Elvalands.

Take a look. It's not about the size of the boat, but the motion of the ocean. So embark now by clicking here:

Nidavellir is a solid and pleasant game that fills the same niche as Isle of Skye, Carcassonne or Azul.
Some might feel that it is more like 7 wonders, but without the building phase.
The game has a rapid pace and can be played in 30 minutes. Try it to make up your own mind about that.

BGA would like to thank GRRRE Games as well as our skilled developers: Tisaac and vincentt, who made it happen quickly and be as enjoyable to play as possible.

The implementation will help you appreciate the game in the best way possible by taking care of most of the game upkeep.

"We've come so far technologically that we no longer know how anything works. Everyone sends ravens, but no one knows how it really works. If all the technology suddenly disappeared, we'd be pretty much left high and dry."
Have fun!

PS: Anybody knows where Ørm is?
04/21/2021 14 comments

SKULL: I like to save bones for special occasions



Please welcome an all-time classic for board-game fans: a distinctive, quick and dirty game of bluffing. It is as clever as it is small (containing only 24 cards and 6 player mats) and plays 3 to 6 players.


This game won many awards when it was released : Golden Geek Award, Spiel Des Jahres recommendation, As d'Or Winner, Golden Geek Best party Nominee, etc, etc...

It's Amazingly simple.

Bruno Faidutti write about it into his "Ideal Game Library" article like this:

Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads.
Each player plays a face-down card, then each player in turn adds one more card– until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play.

Two successful challenges wins the game. Skull is not a game of luck; it's a game of poker face and meeting eyes.

So, tired of your werewolves games?
Want to spice up your game time?
The game is working perfectly on most devices, and the graphics of Tom Vuarchex really help you get into the mood.

Why not try it right now? Click here:

This game is an absolute legend any board game enthusiasts can relate to.
The Board Game Arena team would like to thank the team from Space Cowboys, the original publisher Lui-Même as well as Hervé Marly, the game designer, for his brilliant game.

Nothing would have been possible without the help of Sunil, our developer, and the BGA dev. team.

Now is time for you to overbid the last player: Will you dare to increase the number of cards you can reveal without showing a skull?
It's all up to you.
Time to get your ticket for the 9th Express!

Oh, also, don't forget that it's the last day to gather eggs around the website.
Have you looked into the Legal stuff, right at the bottom?
Don't forget any pages ;)
04/14/2021 28 comments

Schrödinger's Cat: When your average furball could be Alive, Dead, or Bloody Furious


Of course you know the thing.
At least until you open that famous box.

Schrödinger’s Cats is a pseudo-scientific card game of strategic uncertainty for 2-6 players. A fast, fun game of bluffing, deduction, and cute cat pictures!

Uncertainty didn’t kill the cat, but that doesn’t mean it is not dead. Dr. Erwin Schrödinger and Werner Heisenberg taught us that. We’ve all heard about the cats in boxes experiment and maybe we are even curious about the results- but attempting such an experiment would be INSANE in real life! Now you can try your hand at challenging the uncertainty principle without risking the lives of innocent kittens or risking exposure to radioactive particles! Awww!

In Schrödinger’s Cats players run experiments, form hypotheses, and try to one-up each other’s research. Players take on the role of a Cat Physicist such as Albert Felinestein, Sally Prride, or Neil deGrasse Tabby! Using their special ability to help prove their hypothesis, or at least debunk someone else’s, each cat physicist tries to determine the minimum number of alive cats, dead cats, or empty boxes across all the boxes in Schrödinger’s lab.

You may not be certain your hypothesis is valid, but if you love cats, science, and games you will be certain to love the Schrödinger's Cats card game!
It's fun and quite fast, while being clever at the same time. Once again, you won't know until you try it.

So find out about your own tastes by clicking this link:
https://boardgamearena.com/gamepanel?ga ... ingerscats

We would like to thank the nice (or not) team from 9th Level Games, and to 100% send our biggest thanks to XCID, our developer that has made it possible to play this game on Board Game Arena.

And now, get into it!
(Or not.)
Your choice.

And don't forget that the EGG HUNT will end in 3 days!
So hurry up before they disappear ;)

PS : yeah that's my cat on the banner. Couldn't resist. Sorry. Her name is Rocket.
04/12/2021 12 comments

Jekyll vs. Hyde / Rest in Peace: 2 ALL NEW GAMES RELEASED!


Double trouble to not struggle!

On my left side, Jekyll Vs. Hyde.
On my right side, Rest in Peace.

Two games sharing common points:
- They're BOTH all-new and just-released-games you can NOW find in any good boardgame shop.
- They're BOTH two-player only games.
- They're BOTH exploiting their own unique mechanisms.
- They're BOTH brilliantly developed.
- They're BOTH worth a try.


But they're DIFFERENT. In many ways.
That's why we're sharing a never-seen before Wednesday release today.

Pay attention, it's TOTALLY worth diving into this.

On the right side:

Published by Blue Cocker (Welcome to, Save the Meeples, etc...) and designed by Fabien Gridel, REST IN PEACE is a 2-player game in which you play a family of ghosts, composed of 21 cards (from 1 to 6). Each round, you will be fighting for a Mansion, trying to outbid your opponent. Managing your hand will be critical, and knowing when to withdraw from a fight might lead you to the final victory.
The game is mainly focused on guessing, a bit of bluffing, and is very tactical.
Thanks to Archduke, our developer, you can play the game on BGA in our best implementation. We would also like to thank the publisher, Blue Cocker, and especially Alain Balaÿ, who made it happen.

Not afraid of ghosts? Then click here:

On the left side:

Published by Mandoo Games (Rising 5, Manhattan, etc...) and designed by Geonil, JEKYLL VS HYDE is a trick-taking game for 2 players based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll and overcome his identity.
The game is a mind-bending trick-taking game with a lot of strategies, a bit of bluffing, and hand management.
Thanks to the developer, Moof, the game is working wonderfully on the platform, and we would like to thank the publishing team as well as the people behind InstaPlay that made it possible.

Not decided about which side you'll go? Jekyll OR Hyde? Try it here:

The feel and gameplay mechanisms of each game are very different and will bring you different experiences depending on your gaming taste and opponent.

That's why they're released at the same time. So YOU can decide which one you prefer- if not both of them.
They are 2 player games, easy to learn, and so fast that you can play both of them blissfully.
Then you can tell us about what you liked about each of them, right here.

They are both now officially available in stores, so if you really enjoy them you can also support them and their publishers by getting a physical copy of these games.
TWO 2 player games that are this good doesn't happen very often.

That's the first time we have done this on Board Game Arena, and we're expecting some nice conversation about both titles, their mechanisms, and their development.

So now, tell us which one you prefer and why.
It's all a matter of taste and preferences. And we would love to read them.
Enjoy the variety, enjoy the diversity,
04/07/2021 9 comments

Arena Season 5: let's go!


Congratulations to every winners of Season 4!

Yet another improvement for turn-based Arena

Following your feedback on the last season, we improved again the end of the Arena Turn-based.

Some reminder: At the end of a season, for turn based games that did not "finish in time", the player who consumed the most time will lose the game (all the opponents will be winners).

At the end of Season 3, we stopped all turn-based games in progress, and a lot of you were frustrated by this. For the end of Season 4, we did things differently:
  • The rule remains the same: player who consumed the most time during the whole game (= player who is the most reponsible of the delay) is losing the game, and his/her Arena rank will be modified accordingly.
  • However, the game itself can continue in training mode. It means that you can finish the game if you want to, or leave it without penalty if you don't want to.
Thanks to the players who suggested this solution that we found to be the best compromise.

Important reminder: recent games are not concerned by the end of this season

All games published (= out of Beta) less than 1 month before the end of a season are not concerned by the end of the season (no trophies, no relegation).

Season 5 is NOW launched.

The new Arena is going to be opened in few hours.

Some Arena configuration has been updated:

_ Takenoko: Switch to new edition (this is now the official version of the game)
_ Terra Mystica: Loon Lakes + landscape ON
_ RFTG: Alien artifact without orb (thanks for organizing a poll on RFTG forum about this)
_ Stone Age: 2 players (odd season)
_ 7 Wonders: 3 players (odd season)
_ Kalah: 5 stones (odd season)
_ Tokaido: No Crossroads (odd season)
_ French Tarot: 4 players (odd season)
_ Clans of Caledonia: Auction starting player order based on auction results (for this season and all further seasons)
_ Tash-kalar: Nethervoid and Eherweave extensions are ON (for this season and all further seasons)
_ Unconditional Surrender: France 1944
_ NXS: Random start position (for this season and all further seasons)
_ Dungeon Twister: Full Random Intelligent (as ask for you in the DT forum)
_ Potion explosion: 2 players (this is a test for this season)
_ Toc: see last post of this thread: https://boardgamearena.com/forum/viewto ... 22&t=20257
_ Letter Tycoon: Automatic challenges + 1 retry + 1 doubling ability maximum + 3 players (according to polls on Letter Tycoon forums)
_ Draftosaurus: Summer/Winter

We try to follow everything and to catch all your suggestions / polls: sorry if we miss something. If you create a poll in a game specific forum that clearly show that players prefer another Arena setting, please post it there.

It's up to you to find the way of the elite!

May the odds be ever in your favor!
04/06/2021 89 comments

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