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We are incredibly proud and happy to introduce on Board Game Arena one of the most successful and fun board games of the last few years: Kingdomino!

Play it now!

Kingdomino is a tile placement game from Bruno Cathala released in 2016. This family strategy game for 2 to 4 players has won the "Spiel Des Jahres", the most prestigious award for a board game, and is already considered a classic and a masterpiece.

In Kingdomino, you are a King seeking new lands to expand your Kingdom. You must explore all types of land, including wheat fields, lakes, and mountains, in order to find the best plots to add to your realm, while competing with other lords to acquire them first.

Your goal is to build a 5x5 grid using dominoes (tiles made of 2 terrain sections). Each time you place a domino in your Kingdom, at least one side of the tile must be connected either to a tile previously played or to your castle.

After placing a tile, you must select the tile you'll play on the next turn. However, the selected tile also determines the next turn play order, so selecting a better tile this turn will often mean playing and choosing the following tile after other players on the next turn!

To achieve the best score, you must have as many matching terrains as possible, with a lot of crowns. The squares connected with the same type of terrain form a "territory", and each territory gives you a number of points equal to the number of squares multiplied by the number of crowns visible inside this territory. For example, a 4 squares forest territory with 2 crowns inside scores 4x2 = 8 points.

Kingdomino is a great game for all audiences. We highly recommend 2 players games with "The Mighty Duel" additional rule! With this configuration, you will use all the dominoes to create an impressive 7x7 Kingdom, which can be quite tricky and strategic :)

Kingdomino is available as a Premium game: a Premium member is required to create a new table, and then as usual everyone can join! Thank you all for supporting us!

Board Game Arena would like to thank Blue Orange and Bruno Cathala for allowing their great game to be available online on your favorite website :)

07/20/2019 Comment on this

Terra Mystica: landscapes, auctions, and maps!


We are happy today to update one of the most played games on Board Game Arena. Terra Mystica is a wonderful game and since its release in February last year, some of you have really played it a lot. Almost 2000 players have played more than 50 games here on BGA! So we are really happy to add more game elements to discover and enjoy!

Play it now!

So what's new? Here is the list!
  • The Special Landscapes expansion is now available! You can find the rules here.
  • Two new maps have been added. Revised Base Map is an update to the original game map moving some terrains around to shift the balance between factions, and Lakes is a new map (designed by Jason Counihan) that has been illustrated by Feuerland Spiele just some weeks ago: it's really new and should be a complete discovery for all but the most well-informed players!
  • The starting VPs are adjusted using the most up to date system devised by the publisher depending on the faction and the map. For the curious who want to know all about it, here are the tables: Base Game, Revised Base Game, Lakes.
  • You can now select factions through an auction system. This way, you'll have to use your own evaluation of the strength of each faction relative to each map and other factions in play to make the best bid. That's quite a challenge! As suggested by the publisher, the auction system on BGA follows a proposal made on BGG for Gaia Project (original post here).
We know that a lot of you always want more, and will ask "What about Fire & Ice?" (yes, we know you will ;) ). For now, it's not possible to have Fire & Ice on BGA. We sure hope that this may change in the future (even if it will be quite a lot of work to implement), but only time will tell!

Have fun discovering this new expansion and options!
06/28/2019 14 comments

The Werewolves of Millers Hollow


We are happy to introduce today The Werewolves of Millers Hollow the very famous social game from Philippe des Pallières and Hervé Marly (Lui-Même).

Werewolves is one of the most played game in the world: because it is very accessible and lightweight, you can find it everywhere, and even non-regular gamers know it already.

During a Werewolves game, each player has a secret role: some players are nice villagers, but some are Werewolves. Each night, the Werewolves are killing a villagers, and each day, the villagers are voting to execute one of them - if possible, a werewolf. To win as a villager, you must eliminate all Werewolves, and to win as a Werewolves you need to eliminate all villagers.

Werewolves is a game that is way deeper than it looks like. Deduction and bluff is important, but also strategy. To make the online adaptation even more "strategic", we chose to make immediately available the Village expansion. With this expansion, each villager has a visible role (ex: Teacher) in addition to his/her secret role. It introduces some asymmetry from the beginning of the game, and give you additional interesting possibilities. If you find the base game too simple, we recommend you to try it :)

Adapting a game primarily based on discussion was not an easy things to do. However, we took it as a challenge, and did our best to keep the spirit of the original game. We did special adaptations to the BGA interface just for this game, and we worked with talented graphic designers to create the beautiful village you can see in the adaptation (thank you Maëva Kosmic, Christine Deschamps and Ian Parovel for this). We hope you'll enjoy it!

Werewolves is available as a Premium game on BGA: only Premium members can create new tables, and everyone (even non-Premiums) can join.

Board Game Arena would like to thanks Lui-Même for making possible to have this great game here :)

06/07/2019 5 comments

Through the Ages: A New Story of Civilization


We are happy to introduce today the upgraded version of Though the Ages, the well known civilization game from Vlaada Chvátil, for online play on Board Game Arena.

"TTA" is considered one of the best strategy games of all time. We are particularly proud about hosting it here on BGA for 5 years now, and that players have been enjoying this adaptation so much, with more than 500.000 games played until now (thank you for this!).

In 2015, the game publisher CGE published a revised version of the game: "Through the Ages: A New Story of Civilization", with new art and rule changes. Everyone knows how hard it is to upgrade an existing "best selling" game... But it has been an incredible success: the revised version of the game is unanimously considered better than the original game, and this new edition is now ranked as the 3rd best game in all categories on BoardGameGeek.

For those who already know TTA, you should not be surprised by the new game rules and should be able to play it immediately. However, we recommend you to read the very last part of the rule book "What's new in the New Story" that summarize all the changes.

For those who do not know about the game: TTA is a civilization game, which by the way holds some similarities with Sid Meier's Civilization videogame. During the 4 ages of the game (from Antiquity to Modern Age), you must earn a maximum number of Culture points (little "harp" symbols) by setting up an efficient combination of technologies, military units and buildings. You have to face various events and attacks from the other players. You have to choose your leaders carefully, and to improve your government from the initial archaic "Despotism" to the most modern political systems.

BGA would like to thank CGE for giving us this possibility to offer the new version of TTA here!

Enjoy :)
05/16/2019 19 comments

Not Alone

Image You and the other members of your expedition just arrived on the mysterious planet Artemia... But the thing is... You are Not Alone. And you should definitely worry about that!

We are happy to introduce today Not Alone, a game from Ghislain Masson (Geek Attitude Games), for online play on BGA :)

Not Alone is an asymmetrical game: all players but one are "Hunted" explorers who are playing together against the last player who is "the Creature". No one seems to know much about this Creature, but it looks like its main objective is to assimilate the Hunted before they are rescued... In this game, as a hunted player your objective will be to collaborate to make sure that the "rescue" counter reaches the victory space BEFORE the "assimilation" counter reaches this same victory space. And the objective of the player acting out the Creature will obviously be the exact opposite :)

We apprise you that a good collaboration between the hunted players requires communication... But guess what? The Creature will be listening :)

At the beginning of each turn, the hunted players choose a place to explore by playing a card face down. Then, the Creature must place one "hunt token" (or several, depending on the available powers). Of course, the Creature attempts to target the places chosen by the hunted players. The players who manage to avoid the Creature will be able to use the power of the places they occupy, thus contributing to their future rescue. On the contrary, those who are caught by the Creature will only contribute to the assimilation of the whole group...

While the game is progressing, there are fewer possibilities for hunted players to escape and more and more special powers on both sides. New places are discovered by hunted players, and special cards can be used on both sides to trigger powerful instant effects.

To learn the complete rules, we recommend this excellent "Watch it played" video:

Not Alone is a game with a very special atmosphere and a powerful theme. This is a true "horror board game": there is a lot of tension around the table until the very end of the game. A lot of "cooperative games" can feel a little mechanical because you are playing "against the game", however in "Not Alone" the Creature is a player and this makes each new game unique. On BGA we strongly recommend to play with 4-5 players to fullly enjoy the cooperative aspect of the game. We also recommend you to play both sides since they are very different.

BGA would like to thank Geek Attitude Games for allowing us to propose this extraordinary game online. We hope you'll enjoy it as much as we do!

And the next time you feel alone, remember to ask you this question: are really sure you are?
04/10/2019 22 comments

Go to the stars with BGA!


We recently received a very original and special email from David Saint-Jacques, a Canadian astronaut from NASA, currently on mission in the International Space Station.

David is a board game addict, and plays from time to time on BGA. He usually plays here Jaipur, Carcassonne and sometimes Puerto Rico. The extraordinary fact is that he also plays online directly from orbit!

Believe it or not, but the astronauts in the ISS have an Internet connexion available. It is slow, but it is functional, and apparently it is good enough to play on BGA! During one of his (few) free time slot, David played a game and probably became the first person to ever play on BGA from Space, and maybe the first person to ever play board games from Space. It's a small step for (a) man, but a giant leap for a Meeple!

But David's message is going way further: it seems that NASA is looking for new activities for astronauts, in order to stimulate their cerebral capacities while improving the ambience between teammates. Board games is of course their first choice ... except that without gravity this is really hard to manipulate boards, cards and dice... This is why NASA is thinking about using online boardgaming platform "officially" during its long-term missions.

Following this, before the end of this year, we are going to organize on BGA a big contest to select a dozen of candidates for a future job of "Board games instructor" (these are the words from the Agency). The Job Of Your Dreams: you will organise board game sessions for the astronaut crews - on Earth of course, but why not in Space at some point in the future?

Get ready to launch!

UPDATE April 2nd: April's fool! Thank you everyone for your nice comments :)
04/01/2019 38 comments

Some news about the translation system!


The collaborative translation system has been with BGA almost from the start to allow as many people as possible throughout the world to play together with no language barrier. We are quite happy and proud about it, but of course it's not perfect.

With more than 150 games - and translations happening in 35 languages - we tried to see what we could fix or do better.

1) With so many translations, fixing mistakes in validated translations has become tedious. Doing it manually when reported by players in the forums was slow and time consuming. So we decided to trust the community some more, and to allow players to fix validated strings directly if they have enough experience on BGA and on the game. Please be aware that fixing validated translations doesn't award any gift points, and should be done only to correct clear and obvious mistakes. It's best not to make changes you are not sure of, and always stay as close as possible to the original English text in meaning and style.

2) For some languages there is not a lot of translators and we wanted to try to make things easier, so we thought that it would be faster for translators to proofread and correct than to translate everything. So when possible (which means when there is no substitution parameter involved making the text dynamic), we will now propose a computer generated translation by default, and then translators will be able to either make changes to improve it as usual, or just to confirm it in one click if it's already good! These default translations will appear progressively in the weeks to come, and this new functionnality should allow us in the future to open the website in more languages for which we don't currently have enough players to bootstrap a translation, and maybe spark interest for players in these languages.

Let's be clear, this is absolutely not meant to replace the current community based translation system! We really need the translators help in translating dynamic strings and in proofreading the translations to have them meet the "human quality" level that creates a smooth and natural play experience.

3) Even with good intentions, some mistakes were made by translators making changes to the original English text. And that was really a bummer, because mistakes propagate to all languages afterwards... So for English, we decided to set up a validation step to avoid mistakes. If you spot something incorrect in the English version of the website or in an English text you are currently translating, you can look for that text in the "from English to English" translation system, and propose a change (with a comment!). This change will then be validated (or refused) by the BGA team.

4) Since we didn't think about setting up specific guidelines about punctuation, some translators added or removed final punctuation a little anarchically over the years, for example adding an ending dot for text used in buttons (Yikes! :o ). We homogenized that to get back to the intention of the developer in terms of meaning expressed through punctuation and clarity of the interface (a website is not a book). Now we also trigger a warning if the final punctuation is changed: translators reported some cases where it can be legitimate, so it can still be done, but please be careful with this, it should stay exceptional!

Thanks again to all translators from the community contributing their time to allow players from all over the world to enjoy playing board games in their native language!

Really. That's awesome! :D
03/27/2019 18 comments

Lines of Action


We are happy to publish this month a nice classic of the abstracts category: Lines of Action from Claude Soucie, introduced to the gaming public by Sid Sackson's book "A Gamut of Games" in 1969 is now available on Board Game Arena 50 years later!

Play it now!

Do you like abstracts? We do! It's a beautiful game category with simple and elegant mechanics, easy to explain but holding great depth that is really rewarding for the players willing to study the game strategies.

Lines of Action is one of these games that has a really simple set of material that almost everyone has or can quickly set up from scratch (a chessboard and 24 pieces in 2 colors), and that spreads just by word of mouth from one game night to another as they are just so simple to teach and so nice to play.

On their turn, players move a piece of their color:
  • ~ horizontally, vertically or diagonally
  • ~ from exactly as many spaces as there are pieces (friendly or enemy) on the line chosen to move
  • ~ with the possibility of jumping over friendly pieces, but not over enemy pieces
  • ~ and a piece can land on an enemy piece to capture it.
The goal of the game is not to capture all enemy pieces, but to manage to connect all of your pieces together horizontally, vertically or diagonally, while half start on one side of the board, and half on the other side.

Those of you who played Alveole will notice similarities... of course! Indeed Alveole is a reimplementation of Lines of Action on an hexagonal board. Other games have been derived from it, but Lines of Action is the original game, and now you can play it!

03/18/2019 1 comment

Your opinion is needed!


Apart from new games, if we should add or modify ONE thing on Board Game Arena, which one should it be?

Using Facebook, please post your proposition in the comments and/or VOTE on existing propositions by LIKING corresponding comments.

The MOST-LIKED propositions will be studied & analyzed to check if they can be added to BGA.


Note: sorry for those who do not have a Facebook account. This is way more easy for us to use Facebook to collect such a feedback. If this is a success, we may do differently the next time.
03/09/2019 1 comment



We are happy today to release a great game for abstracts lovers! Blooms, a self-published game from Nick Bentley, is now available on Board Game Arena.

Play it now!

In Blooms, you'll try to capture the stones of your opponent. The first player to capture more than a certain amount (depending on the board size and/or desired duration of play) will claim the victory.

Blooms has a short, elegant and straightforward set of rules:
  • ~ Each player owns two stone colors.
  • ~ A "bloom" is a group of connected stones of the same color.
  • ~ The first player sets a first stone anywhere on the board, then players alternate turns.
  • ~ On a turn, the player must set a stone on a free space, then may place a stone of the other color he/she owns or pass.
  • ~ At the end of a player turn, if an opponent's bloom is fenced (cannot extend in any direction) then it is captured.
That's all, you know the rules! Easy? Yes but... behind these deceptively simple rules you'll find a lot of depth. Everyone can learn the game and start to play really quickly, but each turns allows for a huge number of possible moves that will quite certainly get your brain to switch gears! The feeling of this game is a little like Go with colors. We advise you to try it first with the smallest board to get a grasp of it before moving on to a bigger challenge!

We would like to thank the designer Nick Bently (El Poopo) for proposing his game for an online version here on BGA, and the developer Adam Novotny (A-dam) who implemented it as his third game adaptation using BGA Studio.

If you love this game and its "Zen Garden" aesthetics, you might be interested in a boxed version. The designer is actually thinking of setting up a Kickstarter campaign to produce one, so if you want to show your interest and be notified when this happens, you can sign up here for news!

02/18/2019 11 comments

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