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Uwe Rosenberg's AGRICOLA: Farmer's paradise!


Such a landmark in the boardgame world.

AGRICOLA, probably one of the most awarded and acclaimed modern board games of all time, is NOW AVAILABLE on Board Game Arena.

Published in more countries i can count on my fingers, the game from Uwe Rosenberg became an instant classic when it hit the shelves in 2007.

The 17th Century was not an easy time to be a farmer. Players begin the game with two family members and thus two actions; however, they can grow their families over the course of the game and gain actions. Just remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge. Players will plant grain and vegetables while supplementing their food supply with sheep, wild boar, and cattle. Guide your family to wealth, health, and prosperity and you will win the game.

Let's dive more into the details:

Each round you get to take an action for each member of your family, initially one for each spouse, out of all of the possibilities you will find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations.

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two meeples (farmer and spouse) and thus can take two actions per round. There are multiple options, and as the game progresses, you will have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by only one player each round, so it is important to prioritize your moves.
Each player also starts with a hand of 7 Occupation cards (of more than 48 total) and 7 Minor Improvement cards (of more than 48 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it is a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

It's brilliant, rich but not complex, and a lovely game to try if you have not done so yet.

You can have a look at some games in progress as well as the complete game page right here:

Agricola is one of the games we wanted to bring to BGA with the highest standard. That is why we need to thank Tisaac and vincentt, our wonderful developers who worked for months on this landmark. Of course, such an achievement with so many details required them twice the effort, especially to deliver it on time. Despite all their effort there could still be some issues, so if you find one, do not hesitate to post it in the Bug Report form.

The Board Game Arena Team would like to warmly thank Uwe Rosenberg for his autorization to have Agricola on the platform, as well as the wonderful team of LookOut Games for their help.

A last word before we let you get your hands on the game:

LookOut Games is hosting the very first AGRICOLA CHAMPIONSHIP.
It's gonna be realtime, 5 matches, 30mins to play, on the 2nd October, 5PM Berlin time.
We strongly suggest you join ONLY if you are comfortable with the game rules and after you have played a few times on BGA. If you want to take part to this tournament, click here for more details. But beware: some of the world best Agricola players will join it.

You want more?! We hear you: there will be additional decks coming... stay tuned!

That's it for today!
See you next week for another amazing release.
09/22/2021 38 comments

Bonody’s ferpect : 6 tips to improve your online gaming life on Board Game Arena (and probably anywhere else too)


Board Game Arena is quite an old lady.

In fact, more than 10 years old now.
And while we are improving a lot of things bit by bit, and working on a lot of incoming improvements, we thought we could help some of our users by sharing some tips for your daily game sessions, using the actual interface.

It’s not perfect, but there are tools. And while you may know some of them (or all of them), they might be good to remember...

Whatever computer, tablet, smartphone, or device you are using, there is a way to make your life online easier. On BGA or anywhere else.

Our recommendation list:

1) The Browser Blues.
2) Board Game Arena options
3) In-game menus
4) Zooming in/out and improving readability on your devices
5) Maximum use of your screen.
6) Security tips

⦁ 1- First things first: The wise browser choice.
We won’t argue about which browser is best. There are plenty of reasons for you to use the one you love. Of course, we have some preferences purely in terms of optimization. The choice is yours, but it is always better if you are using an Internet browser that is UP-TO-DATE (ie: has the latest version installed). Check your browser version online if you are unsure.

We HIGHLY recommend you play on ANY OPEN PLATFORM. Or at least, not the most-closed ones. Apple products, while being some of the most sophisticated devices, are known for restricting users on some low-levels usage. When you are using another browser on an iPhone/iPad, the real engine running your browser will ALWAYS be SAFARI in the background. With all of the pros and cons.
And unfortunately, Safari is not updated/maintained to support the newest web standards as fast as needed.

On PC/WINDOWS: You can play using Internet Explorer for some games, but this browser is outdated. Microsoft Edge might not be as compliant as others.
If we can give our advice, we would recommend using Firefox (and any dev. branches) OR Chrome, as they have stability, automatic updates and are supporting the latest web standards the easy way.

On MAC/Apple: Anything that is not Safari would be better; Opera possibly, but something like Firefox or Chrome would be more reliable.

On LINUX: Pretty much everything up-to-date should be working as intended.

For ANDROID Phones/tablets: In most cases, you have an embedded default browser that contains the minimum to function. They can be clunky, as most constructors will provide you with their own version, but you should consider an alternative like Firefox or Chrome.

For iPHONES/iPADS: Please try to install an alternative browser to Safari. Even if the main engine will be Safari whatever you choose.

For AMIGA, Atari ST, Falcon, MSX, Tandy, ZX Spectrums, etc...: Send a screenshot first. ;)

Whatever browser you are using, try to b aware of any extensions/add-ons you might have installed. Some of them can simply break game components or not display them properly. Most current add-ons, like AdBlocker, are supported by default, but we cannot guarantee support if you have some add-ons that are blocking you from accessing BGA (disabling them temporarily for troubleshooting can be an option).

Also note that when your game is not working right, you have the option to refresh the page by pressing F5 on Windows (Command + R on Mac). It will then refresh the screen and will update the game if your browser failed to do so.

This is not an exhaustive list or relevant in all cases, but it can help in some situations.

⦁ 2 - Board Game Arena Options: did you know about this menu?
By clicking on your AVATAR, you can then select your account preferences.
From there, you can then select an Avatar, complete your profile, as well as select the sounds you want to hear when you are on BGA. You can change them, listen to them, and reset all of them to the default options.


Also, note that on the top right, there are 3 icons. If you click on the speaker-shaped one, you should then get a slider to control the sound level of BGA.


Note that some mobiles or tablets will not allow you to play BGA sounds AND play music simultaneously (mostly old Apple devices). If you are encountering issues using that function on a specific device (other than iPhone, iPad, etc), let us know in the Bug Report tool.

⦁ 3 - In-Game Menus
While in a game, there are some options you can access by clicking on the top right menu.

Depending on the game you are playing, there are different options for you to change the way it is displayed.
You can select some preferences for the current game you are playing by clicking them.


On the left side, there are only 2 preference options for Abandon All Artichokes.
On the right side, there are many options for Hanabi, such as choosing the way the game is displayed. That could be a game-changer for some!
Choose and test your preferences anytime, on any games, and revert the changes by clicking the exact same buttons.

⦁ 4 - Zooming In/Out on games and other accessiblity options

While on a computer, you can resize the browser to your needs, on mobile there could be many different options for you to improve your reading.

On most touch-screens like Android/Apple devices, you can simply zoom in/out of a table by pinching the screen using two fingers. Like on most apps.

Using a computer, you can zoom in/out using your mousewheel or CTRL and + or -.

For some users, more options can be used to improve readability, like having bigger fonts, higher contrast (for colorblindness) and text-to-speech, as well as more useful options to get better access to some games.


While they are available on mobile quite easily, don’t forget you can also set a lot of them on most computers.

You can find these settings in your computer configuration menus and we strongly suggest you check them if you need to improve some aspects of your games. Note that we try to support them by default, but some games can present some issues. Of course, there will be very-specific cases we cannot cover for the moment, but we will do our best in the upcoming months.

⦁ 5 - Maximum use of your screen
Did you know that you can rotate your screen on mobiles and tablets?

Board Game Arena is self-adaptive. Or “responsive”. In some ways.
That is a very good way to have the game displayed differently. Some games are larger than others, or you can see more of the table vertically. It’s all up to you.

Also, do you know about the CTRL+Click on Windows (or Command+Click on Mac)?
By pressing simultaneously the CTRL key AND the mouse left button on a link, you can open it in another window. Useful when you do not want to leave your current game and open the rules in another tab!

And last but not the least: BGA-MAXIMA.
That is a game mode you could use if you are on a computer using multiple screens or a very large one.
You can open AS MANY BROWSERS WINDOWS as you want for a single table (the limit being your connexion and device power). This allows you, for example, to display different parts of some very large games in each.
You can have your personal board in one, the other players board in another, and the main board in a 3rd one. You can even use different zoom values.

Or why not use a mobile phone to serve as a second screen?

Swordfish Travolta Style.

You can setup the games the way you want, the possibilities are… endless (or close).

⦁ 6 - Security
We know it is difficult. So many websites, so many passwords. We are all suffering the same, but if you value your account, you must value its security.
Using Facebook or Google to login is not enough in term of security.
Some tips to make sure you are doing your best for your account security:

- Change your password to something strong.
We are a gaming service, so you may not think it is THAT important to secure your account... however, if someone steals your account they can still cause some damage, such as messaging someone while pretending to be you or writing offensive things that cause your account to be moderated. There are plenty of ideas and tips on how to make your password a bit different for each services, and having a strong one is, of course, more than recommended.

- Do not forget to disconnect from BGA when you are using it on a device you do not own. Especially on public access computers.

- Check your settings once in a while, it helps. ;)

- Do not share your account. Lil Catty or Jon won’t get why their opponents don’t share the same interest in My Little Pony as they do..

- If you are using Google or Facebook to connect, make sure your email address for this service is up-to-date: you will not be able to recover your account if you do not have access to the linked email anymore.
And voilààààà.

That’s it for now.

If you have your own way to improve your gameplay on BGA, or any setups you would like to share, it is time for you to shine by sharing your own tips!

Is it related to the Wednesday release? Probably.
But we wanted to share a few simple tips with our community, especially for those starting on BGA.

Thank you for reading, and see you on Wednesday!
09/21/2021 38 comments

ONITAMA: Gotcha! An elegant and simple game for 2 players.


ONITAMA is brilliant. The number of awards this game has won is all the proof needed: UKGE Best Abstract game, Golden Geek award, Mensa, etc... and for good reason: it is simple, deep, fast and clever. The rules can even be explained in 2 minutes or less.

The game by Shimpei Sato is a perfect information abstract game. So you know exactly what is going on. No luck involved.
If you win, it is up to your skills.
If you lose... well, you will do better next time.

Ask Master Shifu...
In Onitama, players vie to either capture their opponent’s Master or move their Master across the board to the starting position of the opponent’s Master to win. To do this you will be armed with a handful of special and ancient maneuvers, presented on beautiful Tarot size cards, that manipulate the field of battle to your advantage. Will you use the Dragon to overpower your opponent, the Horse to outmaneuver them, or the Cobra to strike quickly?

These special moves are not yours alone, though. In Onitama, players shuffle the deck of moves, dealing two moves to each player to begin a game. In addition, a 5th card will be placed face up, to the side of the board. When it is your turn, you may choose to move any piece using your cards; however, the card you choose to use will then be exchanged with the card to the side of the board. This means your opponent will have access to that move after their next! Can you out-think, outmaneuver, and outwit your opponent?

Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's Master pawn, or moving your Master pawn into your opponent's Master pawn's starting space, wins you the game.

Every card you play will be available to your opponent next. Should you keep the dragon so the other player cannot take your pawn on their next turn? Or should you play it to force him/her to move away using their tiger card?

That is all there is to Onitama. But it works perfectly well.

If you want to know more about the game, watch people fight, or simply start your own battle, click right below:

We would like to thank Shimpei Sato as well as the people from Arcane Wonders for their authorization to bring the game to Board Game Arena.
Of course, nothing would have been possible without the help of Sydnique who did marvels to bring the game to the platform. Thanks!

Next week, be prepared for another surprise. A very big one that will probably make some noise.
At least, for people who like farming.
Until then, take care!
09/15/2021 22 comments

Stefan Feld's CASTLES of BURGUNDY: That escalated quickly!


We told you there would be some big boardgame titles released on Board Game Arena soon. And this is only the beginning.

Today we are releasing a famous boardgame from a famous game designer:

The Castles of Burgundy by Stefan Feld (don't forget THE when searching for the game).
And it's kind of a big deal.

Initially released in 2011 (10 years ago, sigh..), the game has won notoriety amongst the most demanding gamers and received multiple awards throughout the world.
It is not THAT difficult to play, but it requires a bit of attention.

You will play in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

Players take settlement tiles from the game board and place them into their princedom (which is represented by the player board). Every tile has a function that activates when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die.

A goods tile is made available on the game board according to the roll of the goods die. During each round players take turns in the current turn order. During their turn, a player may perform any two of the four possible types of actions:

1) take a settlement tile from the numbered depot on the game board corresponding with one of their dice and place it in the staging area on their player board;
2) move a settlement tile from the staging area of their player board to a space on their player board meeting the placement requirements (having a number matching one of their dice in the corresponding region for that type of tile and being adjacent to a previously placed settlement tile);
3) deliver goods with a number matching one of their dice; or
4) take worker tokens which allow the player to adjust the roll of their dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on their player board. If an action triggers the award of victory points, those points are immediately recorded.

Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

We strongly suggest you check out the in-depth rules before your first game if you have never played it before. Or to dive into a training game, just to see what's all about it. Otherwise, you can be trapped in a glass case of emotion!

You can discover more about the game on the dedicated page by clicking here:
https://boardgamearena.com/gamepanel?ga ... ofburgundy

If you have never played it, it's a must.
If you already know the game: what about ARENA? Let's see if you are the optimisation king or queen in your BGA gamers group. ;)

Of course, nothing would have been possible without the help of Stefan Feld and the wonderful team of Alea. Kudos to them.
And what about fafa-fr, the developer who made this possible? The work done here is fantastic and we are sure you'll enjoy it as much as we do.

Remember that bugs are always a possibility, and you can use the Bug Report system to let us know about any issues you encounter.
While this game is close to perfect, we're not.

Thanks a lot for reading, and let us know in the comments which Stefan Feld game you love the most!

Oh and by the way...
On Thursday night 9PM (Paris time) we will have a live event with Bruno Cathala about INSERT.
Check the front page.

Keep safe and play well, we'll see you next week with another amazing game release!
09/08/2021 40 comments

L.L.A.M.A: When Reiner Knizia throws down all the negative points.


What does the llama say?
The original game called L.A.M.A in German is also an acronym that stands for Lege alle Minuspunkte ab, that is, "lay down all the negative points."

Yeah, "LLAMA" is spelled with only one L in Germany and other countries. Why?

LL was originally pronounced “ly” - like the lli in the English word million. Although many- or even most- Spanish speakers pronounce it the same as the letter y nowadays, many- especially in Spain- still pronounce it "ly"- and that is the way it is pronounced in Quechua as well. So the correct pronunciation of "Llama" is "lyama" or “yama,” not "lah-ma".
Like Lloyd.

That's what I learned today.

Anyway, what about the game?
It is not a diversion to tell gamers we have some heavier games coming soon to the platform; we really like this game. And we wanted your heart to flutter in a light rhythm so you get a warm welcome back from your holidays, before some more serious stuff drops.

So as you probably guessed, the game is about dumping cards from your hand as quickly as possible. However, you might not be able to play what you want, so do you stop and freeze your hand or draw and hope to keep playing?

Each player starts a round with six cards in hand from the deck consisting of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player may play a card, draw a card, or stop. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you stop, you place your remaining cards face down and take no further actions in the round.

The round ends when one player empties their hand or all players have stopped. In either case, players collect tokens based on the cards in their hand. Each differently numbered card in hand gets you the number of white tokens equal to the value of the card (each worth 1 point), while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all of your cards, you can return one previously collected token (white or black) to the supply. You then shuffle all of the cards and begin a new round.

The game ends after the round in which at least one player has forty or more total points. Whoever has the fewest points wins!

Curious about it? Play it right now by clicking here:

The game won multiple awards worldwide and is pretty famous, so there is no reason to skip it on Board Game Arena.
The team would like to thank the AMIGO team, as well as Dr Reiner Knizia for their help bringing this game to the platform.
And of course, no Llamas without developers, and this one has been done by the fantastic tsaunat. Thanks to him!

So what's next?
Take your time and relax. Good things will come to those who wait. ;)
Don't forget the LIVE event on MONDAY 6th September at 9PM (Paris time).

See you next week!
09/01/2021 17 comments

Bruno Cathala's INSERT: it's always sunny on BGA


This is the end of Summer time. At least for our part of the globe.
For many people, the moment to get back to their work, projects, and more "daily stuff" that will happen.

The Summer of Games 2021 calendar also comes to an end. Today is the last day and the last game release for it.
But not the least!

After 2 months of daily releases (you can find more details on this topic https://boardgamearena.com/forum/viewto ... 10&t=21619, we wanted to end this special event on a really specific title:

INSERT, by the well-known game designer Bruno Cathala.

INSERT is a rare exception on BGA: it is a board game that hasn't been published yet in the real world!

It is a 2 player abstract game that works wonderfully if you are in love with that kind of game.

How does it play? Easily.
1) The 1st player places a ring of his own color on the board, wherever he wants to.
2) On this space, a line gives the direction the opponent must play on if possible.
3) Repeat.

But when you INSERT one or more of your rings between two of your opponent's, you turn them back.
The goal of the game being to line up 5 of your rings vertically, horizontally or diaggonally.


Why not take a look at the game right now by clicking this link?

Simple. But brilliant.
Note that you can go through an interactive TUTORIAL of the game (new feature on BGA) to learn how to play it easily, by clicking right here Start the tutorial now.

And if you want to know more about the game history on Bruno's blog right here, here is the link, in French (http://www.brunocathala.com/insert-toute-une-histoire/)

The game has been developed by the BGA Team, and we would like to thank Bruno Cathala for this.

And this game will close the Summer of Games calendar.

62 games released and millions played.

The goal for this calendar was to release many games that were waiting to be finalized.
And we wanted to thank the players that came daily on BGA to click on it, so we granted some very special and unique Achievement trophies to them. Useless but unique. A bit of statistics? Yes!

On 62 games released daily:
- 103069 players have opened at least one game (1st award - Gold Digger with a plastic shovel)
- 4204 players have opened 20 in a row (2nd award - I built a Sandcastle!)
- 1855 players have opened 40 in a row (3rd award - A Sandcastle to rule them all!)
- 765 players have an unbroken streak and can still make it to the last award (Extreme GameDozer: gotta dig them all!) And among them, 678 have gotten it already when we are writing this.


The last one is so rare that it will probably gives you chills when you meet another player with it.
Ah, prestige...

Don't hesitate to share with us which game you liked or not, right here in the comments. ;)

So today is the last day for you to get, at least, the plastic shovel.
We will end the calendar and it will disappear from the front page until there is another special event (who said Christmas?).
The good thing is that although this is the end of the calendar, it does not mean we will stop releasing more games.
You simply can't imagine what is coming soon to BGA, and we are really excited about it.

That's why we are preparing a LIVE event.
A very special one. First time it happens on BGA:

Board Game Arena LIVE with the TEAM!
Yes, you read it right.

MONDAY 6TH SEPTEMBER, 9PM (Paris Time), you'll be able to ask ANY questions you can have about BGA directly to one of the founders.

We will broadcast it for nearly 2 hours live on Twitch, Facebook and Youtube, and you'll be able to post your questions on the chatrooms.
You'll probably discover new things and can post any questions you ever had. The video feed will be available on BGA's frontpage and on our social networks.

So be ready for this special event next week!
Greg and Ian will be waiting for you next Monday.

And that's it for the moment.
Take care, play well, and if you are on the road home, please drive as safely as possible.
We will give you some more updates really soon.

And thank you for your support.
08/31/2021 27 comments

ABANDON ALL ARTICHOKES: A heartless game. Or not?


When you give your kids vegetables for dinner, do they just push them around and try to make it look like they ate some?
Or do you have to tell them to stop playing with their food?

Well, now there's a new way to play with vegetables!

For sure, Abandon All Artichokes isn't your garden-variety card game!

A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You’ll need luck, strategy, and a green thumb to grow a winning hand!

The turns are pretty simple:
1) Replenish: Start with a hand full of Artichokes.
2) Harvest: Take one of the face up cards in the Garden Row and add it to your hand.
3) Play: Players can play any number of cards from their hand they want to. But they must be able to fulfil all things the card says. Once played, the card goes to the player's personal discard pile (unless the card says otherwise). If something is "Composted," it goes to the main Compost Pile (out of the game) instead of the player's discard pile. Players can only play an Artichoke card if another card tells them to.
4) Discard: The player places all un-played (or un-playable) cards from their hand into their personal discard pile.
5) Draw: The player draws 5 cards from their deck to their hand. If the deck runs out before getting to 5, they shuffle their discard pile to form a new deck and continue drawing up to 5.

When a player refills their hand to 5 cards at the end of their turn and it doesn't contain any Artichokes, that player immediately wins the game!

And that's it!

Oh, and there are a few different powers for some vegetables- like in real life!

Broccoli helps you get rid of an artichoke if your hand has 3 or more of them, Carrots compost 2 artichokes as well as the Carrot card, the Pepper put a card from the discard pile on top of your deck, etc, etc...

Interested? You can click that link to get to the game page:
https://boardgamearena.com/gamepanel?ga ... artichokes

This game is brought to you by the fantastic GameWright team, and of course, Emma Larkins, the game designer. Thanks to them for the authorization to have this game online on BGA!
Also, the game has been developed by __wiz__ and rojoMojo, and we would like to thank them for the work done on this game!

And now is time to eat your vegetables.
All of them.
Tomorrow will end the Summer of Games calendar, with a special dessert. What else could end a nice 2-months full of games to taste (or test)?
You'll see.

Take care and enjoy! ;)
08/30/2021 8 comments

HUGO: Who you gonna call?


You may know this game by many different title names: Ghost Party, Midnight Party, Escape from the Hidden Castle, or HUGO.
And for a good reason: the game designed by Wolfgang Kramer was first released in 1989 under different names, titles and graphic art in most countries.

Now is the time to play it on Board Game Arena!

Although billed as a children's game, it is enjoyable for adults as a light, fun game.
Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy.

The Phantom (or "Hugo the ghost" in earlier versions) starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for the Phantom's movement is simple: on a player's turn, they roll a special die. If they get a number, they moves their pieces; if they roll a ghost, the Phantom moves. This means that with more players in the game, the Phantom moves a lot more frequently, and you must adjust your strategy accordingly.

Once the Phantom has reached the gallery, the guests can start ducking into the adjoining rooms to avoid him, but only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As the Phantom catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less.

Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!

You can play it right now, from 2 to 8 players, by clicking here:
https://boardgamearena.com/gamepanel?ga ... ddencastle

Board Game Arena would like to thank Wolfgang Kramer for this nice addition to the platform, and of course the publisher, Amigo, for their autorization.
The game has been developed by VinceS and like usual, he did marvelously, so you can play the game from any devices, anytime, anywhere.

Enjoy the spooky nights, we are close to the end of the Summer of Games Calendar... and many, many surprises await you...

08/25/2021 6 comments

DICE HOSPITAL: Patients are asked not to die in the corridors.


Weee wooo!
Staff Announcement: Incoming Patients With Bloaty Heads!

Quick, gather some specialists to check them out.
Does it remind you of anything?

But here, it's not about your average bull...frog.
It's a boardgame that won 2 of the 2019 UK Game Expo awards: Judges and People's Choice for Best Dice Game.

Dice Hospital is a worker placement game where players must treat as many patients as possible to appease the local authorities.

Players use their hospital staff to treat patients on their personal hospital player boards. Players draft specialist staff and new treatment rooms to improve their hospital and be able to treat and release patients and score points more efficiently! You use worker placement mechanisms for placing the staff on your individual player board containing treatment actions to treat your dice patients (where low pip values indicate low health).

Of course, the player with the highest reputation wins the game!

Curious about the game? You can play it now by clicking here:

We would like to thank the game designers Stan Kordonskiy and Mike Nudd, as well as their publisher Alley Cat Games for their kindness allowing BGA to host their game.
And guess what? We're even more thankful to the developer, alkinor, who achieved an amazing work by bringing the game to your favorite Online Board Game Platform. Wee-Woo-to-you!

So now is your time to write your own Michael Crichton-esque series with a roll of dice, or two...
And, obviously, we apologize for the amount of litter...

Enjoy your holidays, it's always sunny on Board Game Arena!

08/18/2021 13 comments

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