If you see this message, it means that your browser failed to load this file.

You should try the following : check your connection, disable ad-blocker, clear your browser cache, try in private mode, try from another browser/computer/connection.

AUTOMOBILES: A very popular racing game of drawing cubes


Drivers, start your engines! Will you cross the finish line first? Now is your chance to find out!

Designed by David Short, Automobiles is a deck‑building game in which the fun is cubed- because instead of using cards to build a deck, you build with your collection of cubes. These cubes not only allow you to race your car around the track, but also allow you to improve your handling, to optimize your pit crew, and to boost your speed, all of which are your keys to victory!

Depending on how many laps you choose to play, the focus of these two tracks varies. Fewer laps means more emphasis on beginning to drive early– and a much stronger luck-of-the-draw impact. More laps means more emphasis on crafting a strong deck capable of moving your car significant distances each turn. Maybe even multiple laps in a single turn! So, you can (to a certain extent) customize the degree of luck in the game.

The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options available to you. Starting with the same small set of cubes, each player builds their collection as they play the game. Use these cubes to enhance your performance, train your pit crew, and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!

The game offers most of its replayability through the various cube abilities. There are also 2 tracks to choose from. This is a race game that offers enough possibilities to keep you coming back to the track again and again. And the expansion is implemented too!

You can discover the game by clicking here:

Of course nothing would have been possible without our developer, BaronFraser, who did excellent work here by porting the game to BGA.
We would also like to thank AEG, as well as the designer, David Short, for allowing us to host the game here.

Now is your time to shine on your very own "Piston Cup."
07/21/2021 2 comments

CODEX NATURALIS: Look deep into nature, and you will understand everything better.


Will you be willing to cover and lose a species to develop your manuscript?

CODEX NATURALIS is an accessible and addictive game with strategic choices and placements that will get your brain working!

Here, you must continue the work of the illuminating monk Tybor Kwelein, assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?

In the game, each player starts with a single card on the table, a card that shows some combination of the four possible resources in the middle of the card, in the corners of the card, or both. Players also have two resource cards and one gold card in hand, while two of each type of card are visible on the table.

On a turn, you place a card from your hand overlapping the corners of one or more cards you already have in play. Your starting card has four overlappable corners, while resource and gold cards have only three.

Resource cards have no cost to be played, and they often depict resource symbols in their corners.
Gold cards deliver points when played, but they often have a resource requirement, e.g., three fungi or two plant/one animal/one insect, and you must have those resources visible in your manuscript at the time you play the gold card. You score points from this card immediately, with some cards having a fixed value and others a variable one depending on how many of a certain symbol are showing or how many corners you covered this turn.
If you wish, you can play a card from your hand face down; such a card has four corners and one resource, but provides no points. After you play, draw a face-up card or the top card of either deck to refill your hand.

When a player reaches 20 points, you complete the round, and each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card, after which the player with the most points wins.

If you're ready, you can click this link to go to the game page:
https://boardgamearena.com/gamepanel?ga ... xnaturalis

It's a novelty, as the game was released only a few months ago, and we would like to thank the Bombyx Team (especially Yann) and of course, the game designer Thomas Dupont, who made this possible. Also, take some time to enjoy the beautiful artwork from Maxime Morin (it's not as beautiful as the real game, but wonderfully crafted).
And obviously, nothing would have been possible without our developer, LeSteffen, who did an amazing job here. Kudos to him!

And now is time for you to get your hands on this gem. Or these insects. And why not cover them with this plant you just found?
It's all up to you!
07/14/2021 12 comments

IWARI: Dominate the regions of Iwari!


Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in the forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around distant lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

So why not have a look at how it plays? Click right here:

The team would like to thank the team from ThunderGryph Games as well as Michael Schacht, and of course our wonderful developer ElNSTElN for making this title possible, playable, enjoyable and... reliable.

And don't forget the Summer of Games calendar for your daily release!
See you on Wednesday for more...
07/12/2021 5 comments

Your Life is Forever in: Fluxx


Do you ever wish you could change the rules of the game you were playing?

Now you can! In Fluxx, the cards themselves determine the current rules of the game. Yes, I said current... the game itself is an ever changing set of rules that determine how you draw cards, play cards, and even how you win!

Players start the game with three cards in hand, and on their turn they first draw a single card and then play a single card. For now, at least. The card text of the card you play affects game play moving forward. Your card might change the number of cards that can be drawn, held, or played. Or it might even change the win condition!

The 1999 Mensa Select Winner, Fluxx, is a brightly-colored game guaranteed to make your brain do back flips as you try to keep track of all of the new rules.

Do you think you can control the Fluxx? Try it now by clicking this link:

This is a family-friendly game that takes about 8 minutes to play.
So grab a friend or seven and play Fluxx according to *your* rules!

We would like to thank the designers Andrew and Kristin Looney and Looney Labs for their creative game and the authorization to bring t to you here on BGA. A huge applause also goes out to our developers, Alex_reson and wolmot for their slick implementation.

"Everything is in a state of flux, including the status quo." -Robert Byrne
07/07/2021 10 comments

PANDEMIC: When any resemblance to existing or past situations is totally coincidental...


That's life...
You don't always choose what is happening around you; sometimes for the worst and sometimes for the best.
And speaking of the best- today we are releasing... [drumroll please]...

PANDEMIC: the famous board game by Matt Leacock!
So it is your turn to save planet earth... again?!

The game won too many awards worldwide to display them here. Although many of you probably already know about the game, we want to drop a few lines about the game for those who don't.

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of the four plagues before they get out of hand.

The game board depicts several major population centers on a map. On each turn, a player can use up to four actions to travel between cities, to treat infected populaces, to discover a cure, or to build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example: the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five— but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

What's up with the Board Game Arena version, Doc?
The 2013 edition of Pandemic you can play on BGA includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

You can play it here in Training mode to learn about the game mechanics, but you will also be able to choose a few options depending on your own preferences: 3 difficulty modes with closed or open hands, a Solo mode with different characters, etc.

And because we know you will ask: There are currently no expansions included. ;)


Take a look at the game right now here:

The whole team is pleased to offer you a larger cooperative game now on Board Game Arena during these times, where you can join forces to win a game or two against Pandemic.

Nothing would have been possible without the help of the publisher, Z-Man Games, and their team-members: you rock!
Of course, our warm thanks go to designer Matt Leacock, and our wonderful developer, Moof, for bringing such a deep game to the platform.

As usual, the game has been tested over and over, but do not hesitate to post any bugs on the Bug Report page. Also, remember that you can help translate the game from the Community pages, for... the community.


During the next few weeks, we will offer an opportunity for you to play against the Z-Man Games team, and maybe against MATT LEACOCK himself!
If it happens, you will also be able to enter a raffle for some prizes like [redacted].

So keep an eye on our social network accounts Twitter, Facebook or Instagram, as well as the official PANDEMIC page on Facebook : HERE.

Of course, there's even more coming.
And as the summer holidays are quite close now, why not doing a SUMMER GAMES CALENDAR?
(You didn't see that coming, did you?)

A calendar like the one we did last winter.

Everyday, a new game will be released for the next 62 days!
Of course, they are not as big as this one, but they deserve your attention as well. Go on the BGA front page every day to click on the calendar and dig out the new games!

And if you come open them daily, you will unlock some very special achievements to show off on your account page.

We will, of course, keep the weekly releases with more popular games, but we think that it is a fun way to show off some other new games that deserves your attention.

That's it for now, have fun and see you next week!
06/30/2021 54 comments

SOBEK: Everybody's got to learn sometime


Do you want to discover another brilliant game from Bruno Cathala & Sébastien Pauchon?
After SOBEK, here is SOBEK: 2 Players!

Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby, supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determined to take advantage of this unbelievable opportunity, and is ready to use any means necessary to grab sumptuous goods out from under your opponent's nose. Beware, though, as it will be crucial not to have accumulated too much corruption when the time of reckoning arrives.

In Sobek: 2 Players, both opponents collect and sell Goods to earn the most Victory Points. On their turn, the player chooses between 3 options: take a tile from the Market, sell a set of Goods, or play a Character. When the player takes a tile, they select one on the Ankh pawn’s line and add it to their hand. They then place the Ankh pawn in the line that is indicated by the tile they just took, which determines the choices available to their opponent.
When they have enough in hand, a player can sell a set of at least 3 tiles of the same type. These tiles will earn them Victory Points at the end of the game, depending on both their quantity and the amount of Scarabs that they feature. A player can also use a Character to benefit from its powerful special ability.

You can discover more about the game by clicking here:
https://boardgamearena.com/gamepanel?ga ... twoplayers

Everything is about timing. Planning ahead and analysing which opportunities you offer your opponent on their next move is key to playing the best moves and winning the game.

The BGA team would like to thank Bruno Cathala and Sébastien Pauchon, the designers, as well as Catch Up Games. Of course, no games without developers, and this time it is Archduke we would like to thank.
Play it: it is wonderfully made and easy to learn!

Be prepared for Wednesday.
We are bringing you a very big game this week that will probably get you hooked for a few weeks. Or months.
Be ready. ;)
Take care and play fair!
06/28/2021 2 comments

Trek 12: Is this heaven?


"No, this is Mount Everest. You should flip on the Discovery Channel from time to time.”

And it is not like Morgan Freeman will take you there, either.
You will have to climb it yourself in this wonderful title: Trek 12.

Trek 12 is a roll-and-write alpinism game that takes you on a trip into the mountains with progressively difficulty levels... and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and zones with the same number.

A game is composed of 19 rolls of two six-sided dice, with one die having values from 1 to 6, and the other from 0 to 5. After each roll, the player must combine both die values to obtain the number to place. You can:

- Add the values of the two dice
- Subtract the value of one die from the other
- Multiply the value of the two dice
- Keep the higher value of the two dice
- Keep the lower value of the two dice

Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet, you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game.

At the end of a game, numbers that belong to neither a chain nor a zone give you minus points. The same applies if you have to place a number greater than 12...

Trek 12 comes with multiple playing modes and scoring options. You can either decide to play the base game, solo game, or take the expedition challenge.

Trek 12 has been beautifully designed within the theme and all components look really awesome. Replayability has been guaranteed with multiple game modes, score sheets and additional content to be unlocked. These score sheets come with different difficulty levels, making it accessible for all levels of players. As the game is rather fast paced, you will easily play one game after another- which is why it is a perfect fit on BGA.

You can get a look at the game here:

We would like to thank the Lumberjacks Studio team, as well as the game designers, Bruno Catahala and Corentin Lebrat for their help bringing this game to BGA.
Of course, the main climbing has been done by Mistergos, our developer, who made it available and perfectly playable here. Kudos!

Now it's time for you to play, alone or with up to 8 players!
Don't be shy: it is so short you will play another game as soon as you finish your first game.

“You’re off to Great Places! Today is your day! Your mountain is waiting, so… get on your way!” – Dr. Seuss
06/23/2021 15 comments

Carnegie: There's a new Rockefeller in town!


You might not know anything about Andrew, especially if you are not familiar with American history.

Carnegie was inspired by the life of Andrew Carnegie. Andrew Carnegie was born in Scotland in 1835 and emigrated with his parents to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.
You can of course learn more about him, as there are many articles and books about him and his story.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of your country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions which the other players may follow.

The goal of the game is to build the most prestigious company, symbolized by victory points.

This is a huge game that had a great success on Kickstarter, and is now ready to be played on BGA by clicking here:

The game designed by Xavier Georges and illustrated by Ian O'Toole, is the type of rare marvel you do not get to play often.
Nothing would have been possible without the help of Quined Games and, of course, our developer paramesis who did an excellent job bringing this huge game to BGA.

You will be able to play the game with 1 to 4 players, for about 60mins.
It is not for the faint-hearted.
So be ready to build your own legacy!
06/21/2021 7 comments

Application loading... ...
THANK YOU : You are one of our most loyal players!
Get the best from Board Game Arena for only €2 / month.