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It's always sunny in YOKOHAMA!


Being a merchant during Meiji era in Yokohama was an adventure.

Can you imagine? The city was growing, harbours opening to foreign countries, trading, exporting, different technologies and cultures were all pointing toward this we'll-known Japanese city: Yokohama.

In this fantastic game, each players are merchants trying to gain fame from a successful business, and they have to build their store, broaden their sales channels, learn new techniques, and, of course, respond to trade orders.

The game in itself consists of modular boards depending on the number of players.
You'll have to manage your president pawn, assistant cubes, shops and trade houses. Of course, you'll be able to buy some more of these during the game.

You can fulfil contracts, complete achievements, get some power, buy more goods, and try to be the richest merchant.
But that's not all!

There are multiple ending conditions.
Points are earned in many different ways. Majorities, money, contracts, technology, using or not using your pawns: a lot to discover and to master.

You guessed it: this gem designed by Hisashi Hayashi is one of the "hard" games we love and can't stop playing.
It's available for 2 to 4 players (preferably 4) and plays for about 90 minutes, so don't hesitate to play it in TURN-BASED instead of real-time ;)

That's an heavy game from OKAZU brand and Tasty Minstrel Games (TMG) that we're really happy to offer here.

You can enjoy the game and watch a few games in progress to get what it's about here:

All our thanks go to our developer giron1950 who did an incredible job putting this giant game on Board Game Arena. We are even more impressed by the fact that giron1950 is 69 years old: kudos to him for deciding to discover our development platform and taking on such a big project on his free time!

"There is nothing that says more about its creator than the work itself."
Akira Kurosawa.
08/12/2020 Comment on this

BOARDGAME ARENA: Let's celebrate 10 Years, 4M Users and 200+Games!


In 2010, Gregory Isabelli(on the right) and Emmanuel Colin(on the left) started a platform with a simple idea: Why not making a place to help people play together?

At the beginning, this was a place to find people and games. Close to your home. To play around a table.
Then it evolved. Slowly...
10 Years later, here we are: BoardGame Arena is blowing his 10th anniversary candles, but wait, there is more:

We're also celebrating our +4 000 000th accounts, and our gamelist that has grown up to more than 200 games recently.

But this anniversary is not about BoardGame Arena. It's mostly about YOU.
(Yes, you. Even you who got a penalty for leaving a game recently).

BGA would be nothing without the support of players, from all over the world.
People helping to translate, report bugs, and just having fun playing with friends or strangers from more than 300 different countries, speaking in more than 40 different languages.
Premium members are helping more than ever: with your contribution, we were able to allow more people to come and play.
Thanks to them, we're also offering BoardGame Arena tools to many schools, institutions and libraries, all over the world.

We would of course like to thank our developpers, working mostly in the background, who are at the heart of BGA and make it alive, brilliant and are helping to bring new games for all of us to enjoy.

We, of course, give our thanks to publishers, as well as game designers, illustrators, and everybody working in the industry that helps and allows us to make these gems available to all of you.
And most important: let's not forget our wonderful team of moderators that are working 24/24 and 7/7 to help keep this place filled with what players deserve: fun and nice exchanges.

We are proud of the road we travelled together since then, and we're taking the measure of what's coming.
A lot of things are coming.

As you can see, we're releasing 1 to 3 or more games a week.
We're improving, bit by bit, the whole website. Sometimes you can see it, sometimes you don't, but trust us: we never stop working on it to improve every small detail.
It's not perfect cause it's changing, mutating, adapting. With you. For you.

So what's next ?
Novelties. And a lot of polish.

First, we will continue to propose new games: the line-up for September is A-MA-ZING and you'll discover soon many famous games (classics as well as new ones.)

Second, we will improve the website and the Premium offer. We're also working on new functionalities, to give more "control" and many other improvements we have to keep secret for now.

Third, we will start BGA TV in a few weeks: as you maybe have seen since a few weeks, we are slowly implementing video players into the website to show you some nice streams. We have hosted the French event "Bien Ouej", we are currently hosting the Mind Sports Olympiad, and we will also offer soon Worldwide championships for many games in different languages, as well as a recurring show.
It's coming, more informations soon.

And what is an anniversary without a special event and GIFTS? Nothing.
BoardGame Arena X Getinshoot
To celebrate this special year and what's coming next, we want to try a small idea, with our partner from GetInShoot http://www.getinshoot.com/.

People playing online sometimes don't feel like there is another human at the other side of the board.
We do. We care.
That's why we just launched a video project: Boardgamers, all over the world.

For our 10th anniversary and 4M accounts, we would like to celebrate this event by doing a video showing YOU playing BGA from your country, saying "Welcome" in your own language so we can all share the beauty of diversity and of sharing games together through a community-driven video.

To achieve this it's easy:

- Go to https://getinshoot.page.link/dl
- Download the app on your phone or tablet
- Add the group code: 197758

Then using the app, take a very short video of you in front of ANY monument, interesting place, on the beach, on a rooftop, from you balcony, with your friends: anything that represent you, your country, your habits, and say a warm, clear and loud "Welcome!" in your own language, while waving your hands.

Please also note we need to add your BGA nickname and your place/country on it, so people can relate to places and share the good vibe.
Don't forget to update your BGA Profile.

We will also grant some special presents to the best 100 videos.
Let's make this unforgettable.
This event will end on 18/08/2020.

We couldn't imagine 10 Years ago where we are today. But thanks to you, we can see where we are going: exactly where you want.
Thanks a lot for this incredible adventure.
Take care.
The best is still to come.
Greg, Emmanuel and Ian.
08/08/2020 70 comments

DOWNFORCE: If you're in control, you're not going fast enough!


Downforce, we've got Downforce here!

High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.

Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer.
Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.

This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.

You get it : it's impressive, but easy to play.

You can try the game right here :

The boards "Switchback Pass" and "Crosstown Speedway" from "DANGER CIRCUIT" expansion, as well as "Aloha Island" from "WILD RIDE" expansion pack ARE available to play.

BUT the new special abilities from "DANGER CIRCUIT" expansion pack as well as the "Savannah Stretch" board from the "WILD RIDE" expansion are NOT available yet.

The team would like to thank, of course, Restoration Games for making it possible to have this game here, as well as Rob Daviau, Justin D. Jacobson and Wolfgang Kramer for their wonderful game.

A very special thank you goes to our developer, bdrieu, who did an amazing labor of love porting the game to BGA.

And to finish, a quote from Jeremy Clarkson :
Speed has never killed anyone, suddenly becoming stationary… that’s what gets you.
07/29/2020 18 comments

The King is Back! (Carcassonne Extension + Improvements)


Ladies and Gentlemen...
Dragons and Princesses.

As you might have seen, there has been a temporary lock on Carcassonne game creation today, but for a good reason:

With a lot of improvements!

We wanted to make your gaming time a better time, and that's why we've improved Carcassonne.
In terms of "upgrades", you'll find:

- An improved "hint" system, where you can see where you can lay down your tiles - or not (that should improve your thinking time).
- A way to test your tile placement while others are playing: YES ! Now you can spend your time trying your tiles placement instead of just waiting!
- New options to zoom in / set the view quickly, so you'll never miss what's going on the board!
- Some animations to help you to get a feel for the actions.

+++ We added a new extension: Princess and Dragons!
While it adds some tiles and new mechanics, it also makes the games a bit more... new!

- Unleash the dragon and watch him remove THAT meeple from the castle so you can take full control of it, and spread fire through the fields.
- Protect your spot by moving the fairy close to you when you don't use a partisan.
- Make MOOOOARRR points by using the Princess when building a castle.
- Switch graphics: you can now use a player preference to switch back and forth from the old-style Carcassonne to the new one (you know, that one with the blue roofs).

We've worked hard on this, and all the credit should go to our developper, apollo1001, who did an amazing job updating the game and making it shine again: we're pretty sure you'll like what has been done here, for your own pleasure.

You can have a look at the upgraded version right now here:

More will come, soon, but for now, let us know: What is your favorite color?
Red? Or do you mean Blue?
07/15/2020 120 comments

Teotihuacan: City of Gods, the emperor's New Groove!


Travel back in time to the greatest city in Mesoamerica!

If you already liked Tzolk'in, you'll probably love this one too.

THIS is a game designed by Daniele Tascini you will never forgive and forget. Not just because it's a complex one, but mostly because it's a hell of a game, stuffed with a LOT of small mechanics and many, MANY actions you can do or not.

Tailored for 2 to 4 Players, you'll be delighted by its specifics but be warned!
It's not for the faint-hearted.

Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player rules over a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.
Each game is played over three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

It's deep, with a high replayability, many cost-benefits decisions, and every choice not cleverly made can cost you a lot, if not a win.

You can try it now, but take note: games can easily take up to 70 minutes, and we highly recommend you to play in Turn-Based to take the time to think and learn on your first games.
You'll find more about the game here :

We would like to thanks Daniele Tascini, the game designer, as well as the artist Odysseas Stagmoglou, and of course the publisher Board&Dice.
All of the development has been done by Trompetenhut, and thanks to his HUGE work, it plays perfectly on BGA. Kudos to him!

And now, it's time for Teotihuacan.
- Incas are a bit like Aztecs, no ?
- I'm sorry, but you've thrown off the Emperor's groove.
- Sooooooooooooooorryyyyy
07/01/2020 25 comments

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