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Dice Pyramid reports
#159637: "Rotate completed rooms so the relic part is up."
implemented: This suggestion has been implemented
1
What is this report about?
What happened? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
As in the original rules, please rotate completed rooms so the relic part is up. Once you have completed a room, only the relic part is important and thus should be at the top (easier to read). Also, we can't see all relics at once now, if we have more than 3 of them, because the bottom cards cover the upper relics.• Which browser are you using?
Mozilla v5
Report history
Feb 27th 2025 18:55 •
PatrickDNerd • This suggestion has been implemented:
Feb 27th 2025 19:38 • I cannot reproduce what you are describing. Using Firefox 135, the relic cards appear flipped.
It is correct, that the relics are stacked in the default view. You should be able to click on the stack of relics to see them all spread out.
Alternatively, you can change the display preference to stack them under the pyramid.
imgur.com/a/66SayB1
I'm going to close this one, but if you can provide more information and some screenshots, please re-open!
It is correct, that the relics are stacked in the default view. You should be able to click on the stack of relics to see them all spread out.
Alternatively, you can change the display preference to stack them under the pyramid.
imgur.com/a/66SayB1
I'm going to close this one, but if you can provide more information and some screenshots, please re-open!
cigma • This suggestion has been implemented:
Feb 28th 2025 16:14 •
Feb 28th 2025 16:29 • Sorry, I was a bit confused about this. In fact I stumbled across the bigger pop up for each single card. There the relic is upside down and I ask you to flip it.
Thank you for implementing this game and for your kind and fast answer!
Thank you for implementing this game and for your kind and fast answer!
Add to this report
Please add here anything that seems relevant in order to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
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