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Spades reports
#29897: "ELO system (for Spades) unduly penalizes player for being teamed with weaker player."
What is this report about?
What happened? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner.• Which browser are you using?
Google Chrome v87
Report history
Supergravity • This suggestion has not been analyzed by the developers yet:
Dec 11th 2020 23:16 • It is plausible that it would be better to simply add (instead of averaging) the pre-game ELO ratings of a pair; this would double the ELO difference compared to the suggested method, and slightly increase the difficulty of advancing to expert and master in comparison to the suggested averaging calculation.
zingadoodle • This suggestion has not been analyzed by the developers yet:
Dec 25th 2020 19:03 • This "Fix" could be applied to other team based games (tock in 2 vs 2 mode).
ufm • This suggestion has not been analyzed by the developers yet:
Dec 25th 2020 19:11 • boardgamearena.com/bug?id=11297
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
Just Keep Climbing • This suggestion has not been analyzed by the developers yet:
Apr 30th 2021 16:49 • Also see bug #39922 where I reported the same problem for spades.
Xx_555_d3str0y3r_xX • This suggestion has not been analyzed by the developers yet:
Jul 3rd 2024 23:26 • This is a huge issue in a game where partner synergy is of high importance.
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