Tips bloodrage
General tips
The following points apply to thinking about the value & cost of both actions and cards.
- Try to keep the rage costs in mind. It's very common for newer players to run out of rage too soon in 1st age, having to pass the rest of the age. Take into account that someone is likely to steal some rage from you with Loki's Trickery (age I battle card that steals rage from winner).
- Another resource to keep in mind are the cards themselves. In every age, only 6 cards per player enter the game, and every won battle makes you discard one or more cards. If you run out of battle cards too early, it's often easy to beat you in a battle even if you seem to have a lot of power in some province. Pillaging without opposition gives you the pillage reward without having to discard a card, so it's often preferable in the early game.
- One more important resource is time/opportunity. If you find yourself likely to be at a disadvantage in terms of cards and possibly also rage, it might be good to prioritize doing quick, successful pillages over spending turns for invading, clan upgrades and quests. If the age ends quickly and if there won't be many unsuccessful pillages, card advantage and rage don't matter as much.
- Stat increases are generally highly valuable. Increasing rage in ages I and II should be a high priority for all strategies, while the value of the 2 other stats depend a lot on your game plan. Even so, the 10 glory for the two lasts steps in each stat can make a huge difference.
Positioning figures and joining battles
General notes on positioning
Filling all the villages (the slots for figures) in a province is referred to as locking down the region. This has many advantages:
- You can more often pillage without opposition and thus avoid risks and/or burning a card
- Quests in that area are easy for you and less likely to be picked by others
- Your figures in that province are not vulnerable to Troll or Fire Giant (monsters that destroy figures when invading)
- You may be able to control when the age ends, giving you more time to play upgrades and combos or get units to Valhalla.
The province where 3rd age Ragnarok is going to be is especially valuable for locking, since it's 4 glory per unit, and you won't be needing your units after that anymore.
Watch out for these potential issues though:
- Ships can still force a battle in the province. A three-village province can sometimes be pillaged with a single ship whose owner has big enough combat cards. A tie might also be in the ship player's favor, since they might get points for the ships destruction. Additionally, age 2 and 3 have the Odin's Tide combat cards that destroy all but one figure from each player, which can be devastating in a locked five-village province.
- Locking does put a strain on your Horns stat, which you might need to increase before you can invade elsewhere.
Aside from locking, having heavy presence on one side of the map is very beneficial for doing area control quests in 4+ player games, since others are going to avoid quests for areas that you dominate.
Getting involved in other players' pillages
Don't recklessly invade provinces that are likely to get pillaged soon by someone else, unless you have a good plan for it. Same applies for joining battles started by others. When you do get involved in someone's pillage (whether by being there already or joining the province), there are 3 separate cases to consider: you lose, you win, or there is a tie and everybody loses:
Winning someone else's pillage battle
Cost: Your played battle card + possibly other losses resulting from opponents' battle cards.
Gain: Glory per your axes stat + possibly other gains from cards. Also sending opponents' units to Valhalla (with some exceptions). (Remember: You do NOT get the pillage reward if you don't start it!)
From this it's easy to see that the payoff per card for winning someone else's pillage is not always very good. Especially in age I in 4+ player games it's quite a bad deal generally, since you are likely to get only 3-4 glory and no other benefits, while you lose a card, and possibly rage or a warrior because of opponents' cards. Compare this to the payoff per card that a quest card gives in age I: 7-8 glory and a stat point! Of course sometimes it might be still worth it just to thwart other people's plans, e.g. in an Yggrasil fight that you 100% know you can win. (But be careful, because somone else might be able to pillage it afterwards, destroying your figures, since you might have just lost your only big combat card!) A high axes stat and other winning bonuses can also help to make this worth it.
Losing in someone else's pillage battle
Cost: Your figure(s) in the province. Also glory for the opponent.
Gain: Nothing, except possibly from your battle card and upgrades. Additionally the winner has to discard their card.
Naturally this is just a very bad deal, unless you gain something from your cards or can negate the losses at least. Cards can (and often do - see Loki strategy below) make this a good deal, but even then pillaging it yourself would have been better, since then the opponent wouldn't get the reward.
Tie - everybody loses
This is also often bad in terms of your chances to win the game, but it can be good if you actually just want to get your units destroyed (e.g. upgraded boats), or if you manage to trigger a tie with a single unit when you have Frigga's Protection (age 2 upgrade that lets you prevent destruction of your figures by paying 1 rage for each), since you get to keep your figure AND combat card(s) while still destroying opponents' figures, at the cost of just 1 rage. If the unit you are forcing ties with is Valkyrie (monster that gives you 2 glory per enemy destroyed in battle), then you can get a nice amount of glory while destroying opponents' board presence. The +X combat card and the additionally playable +2 and +3 cards are very useful for forcing ties.
Drafting
For the types of cards to draft, a good general guideline could be to take 1-2 upgrades, 1-2 different kind of quests, and 1-3 battle cards.
- Upgrades generally cost rage and/or an action, and have limited slots available, so don't overdo taking them. New players often overvalue upgrades and undervalue quests.
- Quests are usually good, since you get both a nice amount of glory and a stat increase. Taking 2 or even 3 copies of the same quest is a very good idea, since the same province / same Valhalla units count for each copy. On the other hand, many different kind of quests are hard to fill at the same time, and overdoing quests can leave you with such a weak board presence that you can't fulfil area control quests.
- It's usually a good idea to take one (or sometimes more) battle card that gives some benefits even when you lose the battle. That could be either in the form of direct benefit to you (e.g. rage, glory or opponent's card) or just losses to opponent (e.g. each player destroys all but one figure). Their strength lies in card advantage: you can reuse them over and over again as long as you always lose when playing them. Keep in mind, however, that opponents might get you to discard the card by playing Heimdall's Watch (a combat card of ages II and III with text "discard all and play new cards") in some combat.
Synergies / Drafting Synergies
- Frigga's Succor (Age I) + Experts in Arms (Age II)/Masters in Arms (Age III): Lets you mitigate the high costs for the warrior upgrades. You will be able to generate 4 strength/6 strength for 2 rage
- Frigga's Charm (Age I) + Sea Serpent (Age I) and the subsequent ship upgrades from Age II and III: Allows you generate 3 strength in age 2/3 for 1 rage
- Frigga's Domain (Age III) + Troll (Age I) or Fire Giant (Age II): Allows you the repeat the warrior/non-monster kill effect.
- Frigga's Domain (Age III) + ship upgrades: Allows you repeatedly gain glory for killed ships.
- Frigga's Domain (Age III) + ship upgrades + Frigga's Sacrifice (Age III): As above, but you are not depending on your enemies to kill your ships.
- Frigga's Protection (Age II) + Quests / Thor's Conquest (Age III): Helps you to keep units on the board/in regions to gain glory from the quests/Thor's conquest.
- Valkyrie (Age II) + Odin's Tide (Age II): Increases your probability for glory reward for contesting highly populated areas/Yggdrasil
- Valkyrie (Age II) + Frigga's Protection (Age II): Lets you keep your Valkyrie on the board to stay in as many battles as possible for glory bonus.
- Lord of Spears (Age III) + Tyr's Challenge (Age II): Allows you to go for high stats bonus with a locked-down region. This allows you to neglect battle cards/fights for Yggdrasil.
- Tyr's Challenge (Age II) + high value battle cards / Odin's Tide (Age II): Allows you to break down a locked-down region/pillaged region.
- Tyr's Smite (Age I) + Heimdall's Sight (age I): When drafted together, this makes 100% sure that you will win a fight that you enter with equal (Smite) or higher (Heimdalls sight) strength than your opponents in age I.
- Tyr's Prowess (Age II) + Thor's Primacy (age III): Lets you constantly negate age 3 battle card effects (Odin's Judgement, Loki's Poison, Heimdall's Watch)
- Tyr's Prowess (Age II) + Heimdall's Eye (age II) / Heimdall's Gaze (age III): Lets you repeatedly outvalue your opponents battle cards
- Frigga's Succor (Age I) + Loki's Blessing (age I) or Volur Witch (age III): This gives you the ability to increase your board presence when losing a battle.
Situational cards
The following cards are by no means bad, but they are more situation than others. They can be more rewarding for experienced players, so you might be careful to draft them while still learning the game.
- Lord of Hammers (age I), Lord of axes (age II), Lord of Spears (age III): These upgrades add additional value to your leader. However, you pay 3 rage for a unit that usually invades for free, which can be punishing if you lose him early.
- Thor's Glory (age I): 2 rage in age I is quite costly and you will gain no immediate reward for this. The card gets less risky in higher player counts.
- Tyr's Domain (age I) and Tyr's wrath (age III): This is very situational, since you usually will want to play the quests you drafted for their quest effect. Keep in mind that drafting this + 1 quest basically gives you one battle card for 2 drafted cards.
- Thor's Domain (age II): You pay 1 rage for the upgrade + 2 rage each time you choose to pillage when invading. This is very costly.
Loki strategies (in 4-5 player games)
Strategies that rely on losing battles and/or getting lots of figures into Valhalla are often called "Loki strategies", since many of the best cards for such strategies are attributed to Loki. The main strength of Loki strategies is card advantage, since there is no need to discard cards used in battle if you just lose the battles. Another is low risk, since losing is easier to guarantee than winning. The two main disadvantages are speed and difficulty to raise stats.
Tips for using a Loki strategy
- Draft cards with Loki in their name and other cards that give benefit from losing battles or figures. Glorious Death quests (have 4 figures in Valhalla before Ragnarok) are also good pick, multiple if you can. And of course all of the battle cards that give benefits when losing.
- If you have Loki's Trickery in the 1st age, you can easily succeed in both Valhalla quests and area control quests since you should be able to freely invade and march your figures many times after two of your opponents have ran out of rage.
- Pillage with the intention of losing the resulting battle. The winning player won't get the pillage reward, but still has to discard their battle card. This becomes a bit less of a good move though if the other player gets a high amount of glory for winning or can buy back their battle card with Tyr's Prowess (2nd age clan upgrade).
- It might sometimes be good to catch opponents by surprise by playing a big battle card and winning a battle.
- As mentioned earlier, your main disadvantage is speed. If other players are pillaging provinces quickly, you might be able to buy some time by locking down (see earlier) a province without pillaging it. Opponents would then have to try to pillage the province with a lone ship, if they wish to end the age by pillaging.
- If you commit fully to Loki strategy, you can safely ignore raising the axes stat. Horns are not so valuable for you then either, since your figures mostly hang in Valhalla rather than the map.
- Ragnarok can be a good source of glory, especially if you have Odin's Inspiration (age 2 clan uprgade that doubles glory award from dying in Ragnarok) or those Loki clan upgrades that give points for units in Valhalla.
Some good picks
- Loki's Blessing, age I clan upgrade that lets you invade with warrior for free when losing a battle.
- Frigga's Succor, age I clan upgrade: when you invade with any figure, invade with an extra warrior for free.
- Loki's Trickery, age I combat card: str 0, steal 1 rage from winner.
- Glorious Death quests, all ages.
- Sea Serpent, age I monster that counts as ship.
- Loki's Eminence, age II clan upgrade that gives 2 glory for each figure you release from Valhalla).
- Odin's Inspiration, age II clan upgrade that doubles glory award from dying in Ragnarok. (This is especially nice with Frigga's Succor and Loki's Eminence / Wrath.)
- Heimdall's Watch, age II and III battle card: discard all played battle cards, then everyone plays new cards.
- Odin's Tide, age II battle card: all players destroy all but one of their figures in the province before comparing strength.
- Fire Dragons, age II ship upgrade: gain 8 glory when a ship of yours is destroyed. (This includes Sea Serpent, which is why SS is on this list.)
- Loki's Wrath, age III clan upgrade that gives 3 glory per figure released from Valhalla. (Note that this stacks with age 2 or 1 versions of this card unless you replace them!)
- Frigga's Domain (if you have any ship upgrades), age III clan upgrade that lets you invade from Valhalla.
- Loki's Poison, age III battle card: steal the winner's battle cards to your hand.
- Odin's Judgement, age III battle card: gain 2 glory per figure destroyed in this battle, including yours.
- Eternal Dragons, age III ship upgrade: gain 12 glory when a ship of yours is destroyed.
Tips for beating Loki strategies
- Concentrate on area control quests and try to keep Loki players out of your provinces before you pillage them.
- Pillage quickly (and successfully).
- Don't let the Loki player to pillage unsuccessfully.
- Pick some of the key cards for Loki strategies yourself. Many of them can be quite useful even if you plan to win most of your pillages and do to some area control stuff. Glory for Valhalla is always a good back-up plan anyway.
- When battling against a Loki player, play a combat card that provides additional benefits when winning, like gaining a stat point, rage, glory.
- Use Tyr's Prowess (age II clan upgrade that lets you buy back battle cards you use when you win) to even out the card advantage.
- Play Heimdall's Watch (age II/III battle card: discard all battle cards) or Thor's Primacy (age III battle card: +3, cancel texts of other cards) to get rid of or cancel their annoying combat cards.
- Raise your axes stat high early to milk points from the Loki player's losing battles.
Setting up the next age
Initiative
The starting player of a new age will have the initiative to use one of their newly drafted cards before everyone else. When getting to the end of an age, the following should be kept in mind:
- A starting player in Yggdrasil can immediately go for a pillage. Try to have at least some unit that carries over into the next age to contest this.
- Troll: Keep in mind that many warriors in one single region that is not locked down are a good target for the Troll if he died in the previous age / is not yet in play.
- Fire Giant: Keep in mind that ships/leaders are a good target for the Fire Giant if he died in the previous age / is not yet in play. It might be reasonable to have your leader end the age in Yggdrasil/a locked down region/Valhalla to have some benefit from him in the next age.
- Keep in mind that if a player ends an age with a strength advantage in a contested region, the opponents will be able to burn one of the new cards as they will be able to force a losing battle.
Ragnarok regions
Keep an eye open for which regions will get destroyed during Ragnarok to avoid some player locking them down early. A Ragnarok region can (depending on how many spots + ships it has) generate up to 21 glory (Age II) / 28 glory (Age III). If combined with Odin's Inspiration, this can be up to 56 glory in age III.
Basics (Advanced)
The following things are worth considering once you have gained a basic understanding of the game and the cards that are in the pool.
General
- Drafting goes in the same order every age. The next player after you is the one below you in the name list on the right side. This is the player that you will have the most influence over which cards they get from the draft.
- Before initiating a fight, look up which cards of the current age pool have already been played (bottom left icon).
- Keep in mind that every unpillaged region in which your opponent has less unit strength than you will offer him the opportunity to burn one of your cards by starting a pillage action and then playing a non-battle card to auto-lose the fight.
- The Alfheim quests might look riskier as there are only 2 regions (vs 3 regions each in Manheim and Jotunheim). However, only Alfheim has fjords that are also neighbouring to Manheim/Jotunheim. Accordingly, Alfheim quests are easier to combine with other regions if you are planning on putting out your ship / Sea Serpent.
- If you are the only person that is likely to fulfil a quest (for example when the only region of that color is locked down by you), you have high chances that this card will come back to you during draft on the second round.
Age 1
- On game start, try to gain a short understanding of the setup before you focus on the draft. Which are the regions that will go down every age in Ragnarok? How are the pillage rewards distributed?
- In age 1, try to stop your opponents from maxing out to 12 rage. The jump from 9 rage to 12 rage (rage stat raised 4 times) is quite drastic, as it makes the Fire Giant (which can be a risky pick due to his high costs) a viable option for nearly every strategy in age 2.
- Age 1 has the most deterministic battle cards. There is no discard action (Heimdall's Watch) and no battle cards that can be added after reveal (Heimdall's Eye/Heimdall's Gaze).
- The Sea Serpent looks very expensive (it is often picked by players with Loki's Trickery or Frigga's Charm who can afford this), but it will give you a more flexible setup for drafting ship upgrades in future ages.
- As a player with Loki's Trickery, having a warrior in Yggdrasil before the other players can help you to deny them the pillage. If a player has to 2 rage left, you will effectively be able to stop him from pillage (he needs one rage to march to Yggdrasil and you can then steal the last rage when it is your turn again).
- The Troll is the only card in age 1 that removes a Loki's Blessing warrior without replacing it with another, since Blessing is triggered only by lost battles.
- Don't underestimate Loki's Domain. If you have upgrades for additional invades (Loki's Blessing, Frigga's Succor) you will be able to get 30 glory over the course of the game.
Age 2
- Experts in Arms is one of the few upgrade cards that can actually make your clan worse, since it also increases your warriors costs. This card is the most effective when you have free-invade upgrades (Loki's Blessing or Frigga's Succor) or you already have established a board presence with several warriors. Otherwise filling the board with warriors at two rage is very expensive.
- Odin's Tide is one of the few battle cards that can backfire. If this is your last card, enemies can force you to clear your own units in an unpillaged region.
- Heimdall's Watch offers you the best possibility of hand destruction. If you fight a player with higher strength in a province, you effectively can force him to discard two cards when you follow up with a non-battle card after Heimdall's Watch has been played. This can help you to burn opponents quests or upgrades that they kept on their hand to play at the end of the age.
- When you take part in battles, keep in mind that going for a win with 2 strength advantage will give other players the chance to force a draw with Heimdall's Eye (+2 after other cards have been played).
- Don't underestimate the strength of Loki's Backstab when you will be in the situation to lose many battles (when you are competing for the game victory against a player that goes for many pillages, you even can evaluate the "steal 2 glory" as gain 4 glory).
- Tyr's Prowess can give you a great advantage for all future battles, but it requires a lot of setup since you will need to have a board setup with several units, a high rage count and at least one strong battle card with one or more Heimdall's Eyes in hand. If several of these points are not met, picking this card will most likely work as a setup for age 3. Try to carry over one Heimdall's Eye into age 3 as it will give you the chance to dominate age 3 battles.
- Tyr's Challenge (clan upgrade to re-pillage a region) looks like an expensive tool to further increase your clan stats, but you can use it also versatile at the end of an age when other players are running out of cards/rage/units: You can destroy units that have been set up for the next age (alternatively, you can force enemy players to fight each other in a pillaged region when you have one warrior present). Also, you can use this to burn an enemy's hand card for 2 rage.
Age 3
- Frigga's Domain (upgrade for re-invading) can be a glory engine if it is combined with the age 2 or age 3 ship upgrades. Hate drafting this card for no benefits to prevent a ship player from getting it can be quite punishing for you, which is why it can be worth to draft the Troll in age 1 or the Fire Giant in age 2, as it gives you the flexibility to draft Domain in age 3 and still be rewarded by getting repeatable region clears.
- Masters-in-Arms (warrior upgrade that gives a pair of warriors 6 strength) has a good synergy with pillaging Yggdrasil/fulfilling the Yggdrasil quest. While opponents can use the unit limits of the outer regions to block you from putting several warriors there and a single pair of warriors can be beaten by units + strong battles cards, you will be able to dominate Yggdrasil as soon as you have put a few warriors on the board.
- Age 3 has both the most cards that let you gain a benefit from losing battles (Odin's Judgement, Loki's Gift) and the most cards that can cancel or discard battles cards (Thor's Primacy and Heimdall's Watch). If the setup of this age allows you to be part in many battles (no locked down regions with people pillaging very slow) you will be able to utilize Judgement/Gift the most. If you want to get as much value as possible from these cards, you can also draft Primacy/Watch to reduce the pool of cards that will counter you.
- Age 3 is close to the end of the game, so there is less and lass value from cards that improve your setup the longer the age goes. Keep an eye on who gets the upgrades that can provide many glory points (Frigga's Domain, Odin's Throne, Thor's Conquest, Loki's Wrath).
Cards Overview
Card Name | Card Type | costs | Description | No in 2 players | No in 3 players | No in 4 players | No in 5 players |
---|---|---|---|---|---|---|---|
Frigga's Charm | Clan Upgrade | 0 | Upgrade cards cost you 1 less to play. | 1 | 1 | 1 | 1 |
Frigga's Succor | Clan Upgrade | 2 | When you invade with any figure, you may invade with an additional warrior in that province for free. | 0 | 1 | 1 | 1 |
Thor's Glory | Clan Upgrade | 2 | Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in. | 1 | 1 | 1 | 1 |
Tyr's Domain | Clan Upgrade | 0 | After you reveal a quest card in combat, you may treat it as a +3 battle card. | 0 | 1 | 1 | 1 |
Loki's Domain | Clan Upgrade | 1 | Gain 1 glory for each figure you release from Valhalla. | 1 | 1 | 1 | 1 |
Loki's Blessing | Clan Upgrade | 1 | If you lose a battle, you may invade that province with a warrior for free. | 0 | 0 | 1 | 1 |
Brothers in Arms | Warrior Upgrade | 1 | Each pair of your warriors in a province is a total strength of 3. | 1 | 1 | 1 | 2 |
Loki's Dragons | Ship Upgrade | 2 | Gain 4 glory when a ship of yours is destroyed. | 1 | 1 | 1 | 2 |
Lord of Hammers | Leader Upgrade | 3 | If you successfully pillage with your leader, you may move him to an adjacent province. | 1 | 1 | 1 | 2 |
Dwarf Chieftain | Monster Upgrade | 0 | Strength 2. Costs no rage to upgrade or invade. | 1 | 1 | 1 | 1 |
Troll | Monster Upgrade | 2 | Strength 2. When this monster invades a province, destroy all enemy warriors. | 1 | 1 | 1 | 1 |
Sea Serpent | Monster Upgrade | 3 | Strength 3. This monster counts as a ship. | 0 | 1 | 1 | 1 |
Loki's Trickery | Battle card | no cost | +0 strength. If you lose, steal 1 rage from the winning player. | 1 | 1 | 2 | 2 |
Thor's Hammer | Battle card | no cost | +1 strength. Gain 3 glory if you win this battle. | 1 | 1 | 1 | 2 |
Odin's Smite | Battle card | no cost | +1 strength. Destroy one warrior from each opponent in this province before comparing strength. | 1 | 2 | 2 | 2 |
Tyr's Bash | Battle card | no cost | +2 strength. | 1 | 1 | 1 | 1 |
Frigga's Grace | Battle card | no cost | +2 strength. If you pillage succesfully, raise aonther of your clan stats by 1. | 1 | 1 | 2 | 2 |
Tyr's Smash | Battle card | no cost | +3 strength. | 1 | 2 | 2 | 3 |
Tyr's Crush | Battle card | no cost | +4 strength. | 0 | 0 | 1 | 1 |
Tyr's Smite | Battle card | no cost | +5 strength. | 1 | 1 | 1 | 2 |
Heimdall's sight | Battle card | no cost | +X strength. This card has the same value as the highest revealed enemy card. | 1 | 1 | 1 | 1 |
Alfheim! | Quest | no cost | Have the most strength in at least one Alfheim region. Reward: 5 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Manheim! | Quest | no cost | Have the most strength in at least one Manheim region. Reward: 5 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Jotunheim! | Quest | no cost | Have the most strength in at least one Jotunheim region. Reward: 5 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Yggdrasil! | Quest | no cost | Have the most strength in Yggdrasil. Reward: 6 glory + 1 Clan stat | 0 | 1 | 1 | 1 |
Glorious Death! | Quest | no cost | Have at least 4 unit in Valhalla (before Ragnarok). Reward: 6 glory + 1 Clan stat | 1 | 1 | 2 | 3 |
Widespread! | Quest | no cost | Have the most strength in at least 2 different regions. Reward: 7 glory + 1 Clan stat | 0 | 0 | 0 | 1 |
Card Name | Card Type | costs | Description | No in 2 players | No in 3 players | No in 4 players | No in 5 players |
---|---|---|---|---|---|---|---|
Frigga's Protection | Clan Upgrade | 0 | You may pay 1 rage to prevent a figure of yours from being destroyed | 1 | 1 | 1 | 1 |
Tyr's Prowess | Clan Upgrade | 2 | If you win a battle, you may keep any of your revealed cards, paying 1 rage each. | 0 | 1 | 1 | 1 |
Tyr's Challenge | Clan Upgrade | 0 | As your action, you may pay 2 rage to "repillage" an already pillaged region. | 1 | 1 | 1 | 1 |
Odin's Inspiration | Clan Upgrade | 2 | Double your glory award for dying in Ragnarok. | 1 | 1 | 1 | 1 |
Loki's Eminence | Clan Upgrade | 2 | Gain 2 glory for each figure you release from Valhalla. | 0 | 1 | 1 | 1 |
Thor's Domain | Clan Upgrade | 1 | After you invade a province, you may pay 2 rage to immediately pillage it. | 0 | 0 | 1 | 1 |
Experts in Arms | Warrior Upgrade | 2 | Your warriors are now 2 strength. | 1 | 1 | 1 | 2 |
Fire Dragons | Ship Upgrade | 2 | Gain 8 glory when a ship of yours is destroyed. | 1 | 1 | 1 | 2 |
Lord of Axes | Leader Upgrade | 3 | If you successfully pillage with your leader, raise one of your clan stats by 1. | 1 | 1 | 1 | 2 |
Fire Giant | Monster Upgrade | 4 | Strength 4. When this monster invades a province, destroy all enemy non-monster units. | 0 | 1 | 1 | 1 |
Dark Elf | Monster Upgrade | 1 | Strength 1. This monster may invade Yggdrasil and has 3 strength in Yggdrasil. | 1 | 1 | 1 | 1 |
Valkyrie | Monster Upgrade | 2 | Strength 2. Gain 2 glory per enemy unit destroyed in battle with this monster. | 1 | 1 | 1 | 1 |
Loki's Backstab | Battle card | no cost | +0 strength. If you lose, steal 2 glory from the winning player. | 1 | 1 | 2 | 2 |
Heimdall's Watch | Battle card | no cost | +0 strength. Discard all revealed cards. Gain glory to the total strength revealed. Then play new card. | 1 | 1 | 1 | 1 |
Thor's Oath | Battle card | no cost | +1 strength. If you win, raise one of your clan stats by 1. | 1 | 1 | 1 | 1 |
Odin's Tide | Battle card | no cost | +1 strength. Before comparing strength, each player chooses and destroys all but one of his figures. | 1 | 1 | 2 | 2 |
Heimdall's eye | Battle card | no cost | +2 strength. You may play this card after all player's battle cards are revealed. | 2 | 3 | 3 | 4 |
Tyr's Smash | Battle card | no cost | +3 strength. | 0 | 0 | 1 | 2 |
Tyr's Crush | Battle card | no cost | +4 strength. | 1 | 1 | 1 | 1 |
Tyr's Smite | Battle card | no cost | +5 strength. | 0 | 1 | 1 | 1 |
Tyr's Rage | Battle card | no cost | +6 strength. | 1 | 1 | 1 | 1 |
Alfheim! | Quest | no cost | Have the most strength in at least one Alfheim region. Reward: 7 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Manheim! | Quest | no cost | Have the most strength in at least one Manheim region. Reward: 7 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Jotunheim! | Quest | no cost | Have the most strength in at least one Jotunheim region. Reward: 7 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Yggdrasil! | Quest | no cost | Have the most strength in Yggdrasil. Reward: 8 glory + 1 Clan stat | 0 | 1 | 1 | 1 |
Glorious Death! | Quest | no cost | Have at least 4 unit in Valhalla (before Ragnarok). Reward: 8 glory + 1 Clan stat | 1 | 1 | 2 | 3 |
Widespread! | Quest | no cost | Have the most strength in at least 2 different regions. Reward: 10 glory + 1 Clan stat | 0 | 0 | 0 | 1 |
Card Name | Card Type | costs | Description | No in 2 players | No in 3 players | No in 4 players | No in 5 players |
---|---|---|---|---|---|---|---|
Frigga's Domain | Clan Upgrade | 0 | You may pay 1 rage to invade with any of your figures in Valhalla. | 1 | 1 | 1 | 1 |
Frigga's Sacrifice | Clan Upgrade | 1 | As your action, you may destroy 2 of your figures on the board to raise one of your clan stats by 1. | 0 | 1 | 1 | 1 |
Tyr's Wrath | Clan Upgrade | 0 | After you reveal a quest card in combat, you may treat it as a +5 battle card. | 0 | 1 | 1 | 1 |
Loki's Wrath | Clan Upgrade | 3 | Gain 3 glory for each figure you release from Valhalla. | 0 | 0 | 1 | 1 |
Thor's Conquest | Clan Upgrade | 3 | Gain 3 glory for each figure you have on the board at the end of the game. | 1 | 1 | 1 | 1 |
Odin's Throne | Clan Upgrade | 2 | Double the glory award you gain for quests you complete. | 1 | 1 | 1 | 1 |
Masters in Arms | Warrior Upgrade | 2 | Each pair of your warriors in a province is a total strength of 6. | 1 | 1 | 1 | 2 |
Eternal Dragons | Ship Upgrade | 2 | Gain 12 glory when a ship of yours is destroyed. | 1 | 1 | 1 | 2 |
Lord of Spears | Leader Upgrade | 3 | If you successfully pillage with your leader, raise all your clan stats by 1. | 1 | 1 | 1 | 2 |
Frost Giant | Monster Upgrade | 4 | Strength 4. If you successfully pillage with this monster, gain the pillage reward again. | 1 | 1 | 1 | 1 |
Soldier from Hel | Monster Upgrade | 0 | Strength 3. Costs no rage to upgrade or invade. | 1 | 1 | 1 | 1 |
Volür Witch | Monster Upgrade | 3 | Strength 3. May retreat from an outer province to Yggdrasil instead of being destroyed. | 0 | 1 | 1 | 1 |
Loki's Poison | Battle card | no cost | +0 strength. If you lose, take the winning player's revealed cards into your hand. | 1 | 1 | 2 | 2 |
Heimdall's Watch | Battle card | no cost | +0 strength. Discard all revealed cards. Gain glory to the total strength revealed. Then play new card. | 1 | 1 | 1 | 1 |
Thor's Ascension | Battle card | no cost | +1 strength. If you win, gain 3 rage and 3 glory. | 1 | 1 | 2 | 2 |
Odin's Judgement | Battle card | no cost | +2 strength. Gain 2 glory for each figure destroyed in this battle (including yours). | 1 | 1 | 2 | 2 |
Thor's Primacy | Battle card | no cost | +3 strength. Cancel the text of each opponents battle card. | 1 | 2 | 2 | 2 |
Heimdall's Gaze | Battle card | no cost | +3 strength. You may play this card after all player's battle cards are revealed. | 1 | 2 | 2 | 2 |
Tyr's Crush | Battle card | no cost | +4 strength. | 1 | 1 | 1 | 1 |
Tyr's Smite | Battle card | no cost | +5 strength. | 0 | 0 | 1 | 1 |
Tyr's Rage | Battle card | no cost | +6 strength. | 1 | 1 | 1 | 1 |
Tyr's Judgement | Battle card | no cost | +8 strength. | 0 | 0 | 0 | 1 |
Alfheim! | Quest | no cost | Have the most strength in at least one Alfheim region. Reward: 9 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Manheim! | Quest | no cost | Have the most strength in at least one Manheim region. Reward: 9 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Jotunheim! | Quest | no cost | Have the most strength in at least one Jotunheim region. Reward: 9 glory + 1 Clan stat | 1 | 1 | 2 | 2 |
Yggdrasil! | Quest | no cost | Have the most strength in Yggdrasil. Reward: 10 glory + 1 Clan stat | 0 | 1 | 1 | 1 |
Glorious Death! | Quest | no cost | Have at least 4 unit in Valhalla (before Ragnarok). Reward: 11 glory + 1 Clan stat | 1 | 1 | 2 | 3 |
Widespread! | Quest | no cost | Have the most strength in at least 2 different regions. Reward: 15 glory + 1 Clan stat | 0 | 0 | 0 | 1 |