A Gest of Robin Hood
A Gest of Robin Hood is the second game in the Irregular Conflicts Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Number of players: 2
Game duration: 53 mn
Complexity: 3 / 5
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Play A Gest of Robin Hood and 1035 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.

Rules summary
Dice Values
In a Rob attempt:
- • White die in Submissive (and Passive) Parishes and Nottingham: die faces are -2 -1 -1 0 1 2
- • Green die in Revolting Parishes and Forests: die faces are -1 -1 0 1 2 3
Royal Inspection Procedure
Unrest Phase
One Carriage is moved if possible.
Shift Royal Favour as follows:
Submissive Parishes | Outcome |
---|---|
5 - 7 | 1 step towards Order |
3 - 4 | 1 step towards Justice |
1 - 2 | 2 steps towards Justice |
0 | 3 steps towards Justice |
Check for Game End
- • First two Royal Inspections: 5 + Justice or Order immediately ends game.
- • Last Royal Inspection: Final position determines winner.
Mischief
Robin Hood:
- • Gains 1 Shilling for each Camp in a Forest (including Ollerton Hill)
- • May conduct a single Rob Plot followed by a Donate Deed in up to two spaces.
- • Returns half (rounded down) of the Merry Men in Prison to Available Forces (can include Robin Hood if imprisoned).
Governance
Sheriff:
- • Gains 1 Shilling for each Submissive space (including Nottingham).
- • Removes half (rounded down) of the Henchmen in each Revolting space to Available Forces.
- • Sets any Revolting Parish where Henchmen still outnumber Merry Men to Submissive.
Redeployment
Sheriff:
- • Must move any Henchmen in Revolting Parishes and Forests to Submissive spaces.
- • May move any other Henchmen to Nottingham.
- • Returns all Used Carriages to Available Forces.
Robin Hood:
- • Merry Men on the map are flipped to Hidden.
- • Merry Men in Submissive Parishes must be moved to any Forest, or to a Parish with a Camp (even if Submissive).
- • Any other Merry Men may either stay where they are or may be moved to a Forest or a Parish with a Camp.
- • If Robin Hood piece is in Available Forces, place it in any Forest.
- • Unless Robin Hood is in Prison, player may secretly swap the Robin Hood piece with any other Merry Man on the map.
Robin Hood always starts new Ballad as First Eligible Player.