Backgammon is one of the oldest known board games.
The goal is to move checkers around, then off the board. The first player to get all of their checkers off the board wins.
On your turn, you roll 2 dice, and you can make 2 moves accordingly. You can only move on free positions, meaning positions that are not occupied by 2 or more of your opponent's checkers.
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Rules summary
Objective
Players roll dice to advance their pawns into their home base. When completed, players resume by rolling dice to remove their pawns from the board. A player's pawns may not be removed from the board until all of their pawns are in their home base. First player to clear all pawns from the board wins. Exact roll is not required to remove pawns from the board, roll can be equal to or more than the amount of spaces required to leave the board.
Setup
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).
Play
Each roll of two dice can be played to advance one pawn both numbers, the order chosen by the player, or split play as each die to advance one pawn respectively. Should any number roll as double, player is able to play that number four times, as board will allow. pawns cannot be moved to land on any space occupied by two or more opposing pawns. Your own pawns may accumulate in any quantity on your own occupied spaces.
Capture
Any pawn stacked two or more is safe from capture. Any pawn single on a space is vulnerable. Rolling number combination to land your pawn on exposed opponent pawn is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other pawn may be moved until all captured pawn have re-entered the game.
Doubling
Not yet added to game.
Backgammon games are played for 1 point. Matches are played with multiple points. When in Match play, if one opponent feels his game is so strong that he will most likely win, he "offers the cube". The other opponent can accept (in which case the game is worth double the current stakes) or decline (and the game ends in his loss). If a player accepted the cube, and his situation later improves, he can then "double", if he so desires. Players may go back and forth doubling in this way, but doubling more than 2 or 3 times in one game is very rare. This key feature will be added to the game shortly.

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