Crazy Farmers
Crazy Farmers And The Clôtures Electriques is a strong emerging strategy game (2p)
which tends to be more lightweight and chaotic in 3-4p (better around a table with friends and a good drink in this mode).
In any case it’s a game with a pinch of « take that » and cutthroat maneuvers
where you’ll get to experience the best UFC games ever. As you may wonder, UFC stands
for Ultimate Farming Championship. In 2042, the European Union has long since cut off
financial aid to farmers. In order to get out of this situation, farmers created a competition for
the installation of electric fences, which very quickly attracted the attention of the public and
sponsors.
So now is the time for you to enter the arena and become the best electric fence installer.
During your turn, move your tractor along the paths on the board. Place electric fences
behind you. As soon as you surround a plot with your fences, take control of it. As soon as
you control a certain number of plots (depending on the number of players), you win the
game. However, it will not be that simple. You will need to be on the lookout, as your
opponents will try to stop you by cutting your electric fences or playing event cards...
Number of players: 2 - 4
Game duration: 19 mn
Complexity: 2 / 5
Play Crazy Farmers and 943 other games online.
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Play Crazy Farmers and 943 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Crazy Farmers Rules in a nutshell
Overview
Emerging strategy game (2 players) or lighter and chaotic (3-4 players). Beware, in all modes this game is fierce and ruthless, no pity, no trust.
Goal
In a fast mode game with 2 players, the game ends when both players control a total of 23 parcels combined. The player with the largest non-fallow field at that time wins.
In a fast mode game with 3/4 players, the game ends when one player has 9/8 parcels.
Moves
- 3 moves per turn
- 4 fences or more at the beginning of the turn => +1 extra move
- Moves are mandatory but backward move is possible
- 5 moves max per turn
Take over
- Surround parcels to add them to your field (The fence must connect two points of your field)
- Take bonus cards in the barns (1 for a free barn, 2 for an opponent's barn)
Cut
- When you touch the fence of an opponent, it's cut and totally disappears
- The 2 fences behind your tractor are protected and cannot be crossed
- When you are cut, you cannot cut others or draw new fences before connecting back to your field.
Bonus
- You can play bonus cards during your turn
- 6 cards max in hand at the end of the turn
End of the game
- The game ends immediately (no undo) when a given number of parcels is reached:
- 2 players: 23/27/31 common parcels (Fast/Regular/Expert)
- 3 players: 9/11/13 own parcels (Fast/Regular/Expert)
- 4 players: 8/9/11 own parcels (Fast/Regular/Expert)
The score is the number of parcels in the main field (non transparent parcels)
In case of draw game, fallow lands are used for tie break (transparent parcels)
Bonus cards repartion
- 6x Nitro +1 : 1 extra move
- 3x Nitro +2 : 2 extra moves
- 2x Rut : The opponent loses 2 moves
- 4x 1 Hay bale : Block a path (8 Hay Bales max on the board)
- 3x 2 Hay bales : Block 2 paths (8 Hay Bales max on the board)
- 4x Dynamite : Blow up a Hay bale
- 3x High Voltage : Protect all fences until next turn
- 2x Watchdog : Protect all parcels until next turn
- 6x Helicopter : Moves the tractor to any point of the field (playable only without fences, forbid cutting fences until the end of the turn)
- 3x Bribe : Take over an opponent's parcel on the border (no barn and other restrictions so that it remains discreet)
Draw following repetitions
If a player ends their turn 3 times (not necessarily consecutive) in a strictly identical board position, the game immediately ends in a tie.
Undo modes
The "Limited Undo" mode is proposed to avoid that we can see the bonus cards we just draw, then cancel the movement if the cards do not please us. So all the usual undos are possible EXCEPT when making an annexation that brings bonus cards.