Haggis
Haggis is a climbing game in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games - card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks - and it mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards.
Number of players: 2 - 4
Game duration: 19 mn
Complexity: 2 / 5
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Play Haggis and 959 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Goal
Earn more points than your opponent(s). Points may be earned by emptying your hand before the other players, capturing cards during play, and betting that you will be first to shed all of your cards.
Rules summary
A valid card combination may be a set, a sequence or a bomb:
- a "set" is a group of any number of cards of the same rank (ex: 7 or 5 5 or 8 8 8 8 etc).
- a "sequence" is a group of 3 or more cards of the same color with consecutive rank (ex: 8 9 10). A sequence can also be a group of 2 or more pairs or larger sets of consecutive rank sharing the same suits between sets (ex: 3 3 4 4 5 5).
- a "bomb" is one of the following combination (ranked below from lowest to highest):
- • 3 5 7 9 (in any 4 different colors, "rainbow bomb")
- • J Q
- • J K
- • Q K
- • J Q K
- • 3 5 7 9 (in one color, "suited bomb")
Face cards can be used as wild cards to replace any cards in a "set" or a "sequence" (ex: 1 2 Q 4 ), and may represent equal or lower face cards (ex: 8 9 10 Q with the Queen as a Jack). Each player starts a round with a Jack, a Queen and a King. These face cards are public.
At your turn, you have to play a higher ranking combination with exactly the same type and same number of card that the first combination played. You can also pass. Bombs are an exception: you can play a bomb to beat any combination, except a higher bomb.
When all but one player pass in succession, the player who played the highest combination capture all cards played. Important exception: if the highest combination is a bomb, cards are captured by the player with the next higher combination. Then, a new trick starts. The winner of the last trick leads the new trick with any combination.
Scoring overview
- At the moment you shed your last card: 5 points per card in the hand of the player who held the most cards.
- Cards captured under the old scoring rule: 2-4-6-8-10 = 0 point, 3-5-7-9 = 1 point, J = 2 points, Q = 3 points, K = 5 points.
- Cards captured under the new scoring rule: 1 point per card.
- 30 points for a successful "Big bet", 15 points for a successful "Little bet". Points from unsuccessful bets are added to scores of the round's winner and to player(s) who did not bet.
(Choosing the old or new scoring rule is a setting available when starting the game.)