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Let's learn how to play 7 Wonders Architects!

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This tutorial exists thanks to: leafsnack
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leafsnackWelcome to *7 Wonders Architects*! [img]https://x.boardgamearena.net/data/tutorials/img6785ec52d403a2.67111227.png[/img] In this [blue]7 Wonders[/blue]-inspired game, each player will race to complete their own unique *[green]wonder of the world[/green]*.1archivecontrol_editmode_centercomment000
leafsnackEach player starts the game with their own *wonder*, with each board having the same [blue]*5 stages*[/blue]: [img]https://x.boardgamearena.net/data/tutorials/img6785ec53050e02.94446427.png[/img] [blue]Stages[/blue] get progressively more expensive and cost either: [red]X *different* resources *(≠)*[/red], or [green]X *identical* resources *(=)*[/green].2maintitlebar_content000playerwondergrid_92066373_5 2 playerwondergrid_88690205_5 2 playerwondergrid_92066194_5 2
leafsnackWith 3 players in the game, we are seated in a triangle around the table. [img]https://x.boardgamearena.net/data/tutorials/img6785ec5324e442.79044395.png[/img] Each player has a pile of cards on their left side, and another to their right. Each pile is [blue]*shared*[/blue] with the player on that side of you. Your left pile is [red]Marcus's right pile[/red], and your right pile is [green]Catherine's left pile[/green].3archivecontrol_editmode_centercomment000
leafsnackPlay proceeds in a clockwise order around the table. [img]https://x.boardgamearena.net/data/tutorials/img6785ec53661d96.22187835.png[/img] On your turn, you simply *draw* the top card from either your [green]left pile[/green], your [red]right pile[/red], or a face-down card from the [blue]main deck[/blue]. *Click* the [green]*Stone* card[/green] to obtain it.1science61f5820027fa311shareddeck 2 card_76 8 card_98 1
leafsnackYou've just drawn a *grey card*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec538fff09.05731414.png[/img] Grey cards represent *building resources*. There are five varieties, but they all do the same thing: they provide an icon for the purpose of constructing the next stage of your [blue]*wonder*[/blue].1plicon_11_8869020561f5821c01c0800
leafsnackSimilar to 7 Wonders, there are five colors of cards in *7 Wonders Architects*: [img]https://x.boardgamearena.net/data/tutorials/img6785ec595e48b7.85164856.png[/img] - *Grey* (5 types of resources) - *Gold* ([tip] wild resource) - [blue]*Blue*[/blue] (politics) - [green]*Green*[/green] (science) - [red]*Red*[/red] (military)2archivecontrol_editmode_centercomment61f5821c01c0800
leafsnackWhenever you draw a card, it will go into this box: [img]https://x.boardgamearena.net/data/tutorials/img6785ec53d9a1c3.42954387.png[/img] Now, it's [green]Catherine's[/green] turn to pick a card from one of the two piles next to [green]her[/green] (or one from the [blue]main deck[/blue]).3playercards_resources_8869020561f5821c01c0800
leafsnack[red]This[/red] is a *yellow card*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec54168e60.46885352.png[/img] *Yellow cards* are just like grey resource cards, except that they can stand in for any of the five resources when paying the cost for a [blue]*wonder stage*[/blue]. Two coins can even count as [green]different resources[/green] for the purpose of paying for the *(2≠)* and *(3≠)* wonder stages[/red]. Let's *take it*.1maintitlebar_content61f5823ee764910card_98 16
leafsnackNow that we have enough resources *(2 ≠)* to build our first [blue]*wonder stage*[/blue], we are obligated to spend them on doing so. [img]https://x.boardgamearena.net/data/tutorials/img6785ec545eda61.84175839.png[/img] *Click the wonder* to advance to the next level, or just click [blue]"Build wonder stage 1"[/blue].1playerwondergrid_88690205_261f582471c76f10
leafsnack[blue]Congratulations.[/blue] It's beautiful. [img]https://x.boardgamearena.net/data/tutorials/img6785ec547fb2f4.88094499.png[/img] The game ends when a player constructs [blue]*all 5 of their wonder stages*[/blue]. You're well on your way to completing the *Lighthouse of Alexandria*.1archivecontrol_editmode_centercomment61f582509b28900
leafsnack[green]Catherine[/green] has just drawn a [green]*green card*[/green]! [img]https://x.boardgamearena.net/data/tutorials/img6785ec549c9aa1.03715836.png[/img] [green]Green cards[/green] represent *science*. There are three [green]*science symbols*[/green], the [blue]Compass[/blue], [blue]Wheel[/blue], and [blue]Tablet[/blue].1plicon_25_9206619461f582614d9cb00
leafsnack[img]https://x.boardgamearena.net/data/tutorials/img6785ec54ebfdd9.51954034.png[/img] Whenever you collect a *set of 3 different* [green]science symbols[/green], or [blue]*2 of the same*[/blue] [green]symbol[/green], you get to choose a [green]*Progress token*[/green] to gain. [img]https://x.boardgamearena.net/data/tutorials/img6785ec55314002.58395766.png[/img] [green]Progress tokens[/green] grant their owner a special benefit for the rest of the game.2pg_061f582614d9cb00pg_0 3 pg_137 3 pg_138 3 pg_139 3
leafsnack[red]Marcus[/red] has just drawn a [blue]*blue card*[/blue]. [img]https://x.boardgamearena.net/data/tutorials/img6785ec555281a9.96400708.png[/img] [blue]Blue cards[/blue] represent *politics* and come in two varieties: Either they simply give you *+3vp*, or *+2vp* and you gain control of the *cat totem*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec559d6a06.88552968.png[/img]1plcounter_16-17_9206637361f58274551ba00
leafsnack[img]https://x.boardgamearena.net/data/tutorials/img6785ec55baec66.20529059.png[/img] The *cat totem* is worth *+2vp* at the end of the game to whoever is holding it at that point. Additionally, it bestows its holder with the gift of [blue]*clairvoyance*[/blue]: the ability to [blue]see the top card of the main deck during their turn[/blue].2pg_cat61f58274551ba00pg_cat 7
leafsnackOur next goal is to get [green]*2 of the same resource (=)*[/green] to complete our next [blue]wonder stage[/blue]. [img]https://x.boardgamearena.net/data/tutorials/img6785ec55e94564.47110833.png[/img] Let's get cracking at it. *Take* the [green]Papyrus[/green] to continue.4archivecontrol_editmode_centercomment61f582745630310card_79 8
leafsnack[red]Marcus[/red] just completed the first stage of his [blue]*wonder*[/blue]. Because he has two [blue]stages[/blue] on the same level, he can construct them in either order. [img]https://x.boardgamearena.net/data/tutorials/img6785ec56141ef7.53214065.png[/img] But *both* the *(2≠)* and *(2=)* must be completed before moving on to the [red]*(3≠)*[/red] stage.1playerwondergrid_92066373_261f582ac164ac00
leafsnackNow's your chance to take control of the *cat totem*! [img]https://x.boardgamearena.net/data/tutorials/img6785ec56437ed0.44477629.png[/img] *Take* the [blue]*blue card*[/blue].2card_6161f582ac178c910card_61 7
leafsnackNice. Not only did that [blue]blue card[/blue] give us *+2vp*, but it gave us control of the *cat totem*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec566e36f9.19412717.png[/img] Now, we'll be able to [blue]see the top card of the main deck[/blue] during our turn.1pg_14761f582b86e09d00pg_147 7
leafsnackLook at the top card of the main deck. This is a [red]*red card*[/red]. [img]https://x.boardgamearena.net/data/tutorials/img6785ec568d12c9.73802682.png[/img] [red]Red cards[/red] represent *military*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec56d9f878.67204481.png[/img] Whenever you take a [red]red card[/red], you gain [red]*1 shield*[/red].1maintitlebar_content61f5830cc749e00card_5 1
leafsnack[img]https://x.boardgamearena.net/data/tutorials/img6785ec57031047.07033209.png[/img] Whenever a [red]red card[/red] has one or more *horns* on it, in addition to gaining a shield, that many [green]*conflict tokens*[/green] are flipped over. [img]https://x.boardgamearena.net/data/tutorials/img6785ec57233e67.21141440.png[/img] Once all three tokens have been flipped to the [red]war[/red] side, a *battle* will occur, and players will compare *shields* with their neighbors for *VP*.2fl_tableline61f5830cc749e00horns 3
leafsnack[img]https://x.boardgamearena.net/data/tutorials/img6785ec573f8840.87621446.png[/img] When a *battle* occurs, players compare how many [red]*shields*[/red] they have with their neighbors. If one person has more, they take a [red]Military Victory[/red] token. [img]https://x.boardgamearena.net/data/tutorials/img6785ec57644a62.92615752.png[/img] Afterwards, all cards with at least one *horn* on them are [red]*discarded*[/red], leaving only the cards without horns for the next conflict.3archivecontrol_editmode_centercomment61f5830cc749e00
leafsnack[red]Military Victory[/red] tokens are worth *+3vp* each at the end of the game. In a 2-player game, you will also take an additional token if you have at least [blue]twice the # of shields[/blue] as your opponent. [img]https://x.boardgamearena.net/data/tutorials/img6785ec57936142.68144293.png[/img] Let's go ahead and *take* the revealed [red]*red card*[/red].4archivecontrol_editmode_centercomment61f5830cc749e10card_5 6
leafsnackOur turn again. Since no one else took the cat totem from us, we can still see the top card of the main deck. Take the *wood* grey card from the [blue]main deck[/blue].1archivecontrol_editmode_centercomment61f5832699e0210card_48 7
leafsnack[green]Catherine[/green] just assembled a *set* of [green]3 science symbols[/green], so she gets to take a [green]*progress token*[/green] of her choice. [img]https://x.boardgamearena.net/data/tutorials/img6785ec57bb9520.46036738.png[/img]1plicon_25_9206619461f5834339bbc00pg_0 3 pg_137 3 pg_138 3 pg_139 3 plicon_25_92066194 8 plicon_24_92066194 8 plicon_23_92066194 8
leafsnackThe [green]*progress token*[/green] she gained as a reward gives her this ability for the rest of the game: [img]https://x.boardgamearena.net/data/tutorials/img6785ec57dd5e03.30472568.png[/img] [blue]"When you take a green card, choose 1 extra card from the 3 available and place it in front of you."[/blue] Pretty strong! You can mouse over any [green]progress token[/green] to see what its effect does.1pg_13961f583561e38300pg_139 2
leafsnackThis *grey card* isn't what we need to complete our next wonder stage *(2=)*, but it will be useful for our [green]third stage *(3≠)*[/green]. Let's go ahead and [blue]*draw it*[/blue].1card_7861f5836b8f07010card_78 7
leafsnackTake the *[red]red card[/red]* with *horns* on it to trigger a *battle*.1archivecontrol_editmode_centercomment61f58384bbd4710card_106 6
leafsnack[img]https://x.boardgamearena.net/data/tutorials/img6785ec58135790.52325090.png[/img] [red]Marcus[/red] won both of his battles, and took two [red]Military Victory[/red] tokens for a total of *+6vp*. We won against [green]Catherine[/green], so we take [red]one token[/red] for *+3vp*. [green]Catherine[/green] had no shields, so she lost both of her battles for *0vp*.1archivecontrol_editmode_centercomment61f5838ba29cb00
leafsnack[img]https://x.boardgamearena.net/data/tutorials/img6785ec58360f50.02219674.png[/img] [red]Marcus[/red] took the *cat totem* from you. Any time a player plays one of these cards, they gain control of the totem.1pg_14761f583a0d78a800pg_147 7
leafsnackA card has appeared that lets us complete the [blue]*second stage of our wonder!*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ec58601978.08642448.png[/img] [img]https://x.boardgamearena.net/data/tutorials/img6785ec588b7070.86021675.png[/img] [blue]*Click*[/blue] that card that does this.2maintitlebar_content61f583a0d78a810
leafsnack*Great!* Our [blue]second stage[/blue] is complete. [img]https://x.boardgamearena.net/data/tutorials/img6785ec58aef603.05277329.png[/img] That X icon is our civilization's [green]unique bonus[/green]. Each civilization gets a specific bonus when completing certain stages of their wonder. [img]https://x.boardgamearena.net/data/tutorials/img6785ec58caf767.23652601.png[/img] Click to [blue]*activate*[/blue] it, then take the [green]*Wheel*[/green] to continue.1maintitlebar_content61f583af10c1810card_73 8
leafsnackThe end of the game will be triggered when a player [blue]completes the final stage of their wonder[/blue]. At that point, each player's *victory points* across all categories will be summed. [img]https://x.boardgamearena.net/data/tutorials/img6785ec58ee63a1.39253220.png[/img] [blue]*The player with the most victory points is the winner!*[/blue] In the case of a tie, the player who completed the most wonder stages is the winner.1archivecontrol_editmode_centercomment61f583f48afb400
leafsnackYou are now prepared to play your first game of *7 Wonders Architects*. [green]*Good luck!*[/green] [img]https://x.boardgamearena.net/data/tutorials/img6785ec592f0552.34854782.png[/img]2archivecontrol_editmode_centercomment61f583f48afb400
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7 Wonders Architects

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世界の七不思議:建築家たちのルール
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【ゲーム紹介】世界の七不思議:建築家たち
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七大奇蹟 建築師 7 WONDERS ARCHITECTS 繁體
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Designer: Antoine Bauza

Artist: Etienne Hebinger

Developed by: darhf, lordalx

Release 220111-0842


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