mad ridWelcome to *Squadro*, an abstract game where you'll compete to *win a race*!1archivecontrol_editmode_centercomment000
mad ridEach player has *5 pieces* that will cross the board to the other side, change orientation, and come back to the starting position.
The *purpose* of the game is to be the first player to bring *4 out of the 5* pieces back.2archivecontrol_editmode_centercomment000
mad ridEach piece starts with some dots next to it. These dots represent the *piece speed*.
Let's advance with this [red]*1-piece*[/red] to begin the game.3clickable-vertical-5010piece-vertical-5 1
mad ridBefore the [green]rival piece[/green] advances further, let's move this [red]*3-piece*[/red] to threaten it.1clickable-vertical-461294e260c68b10clickable-vertical-4 1 clickable-horizontal-4 3
mad ridThe rival got in front of us, it's our chance to attack!
When we advance and [green]a piece[/green] is in our way we *jump over it* landing on the spot right after it, regardless of the original speed of [red]our piece[/red].
The piece which was jumped over is *sent back* to the starting position, restarting its race.
Let's make this [red]*3-piece*[/red] to jump over [green]the rival[/green]!1clickable-vertical-461294e2f4b4b410clickable-vertical-4 1 clickable-horizontal-4 3
mad rid[tip] *Tip*
There are situations where *you may want your piece to be restarted*. For example, to threaten a piece behind us which otherwise has free way to advance, or to make the rival piece jumping over us land on a specific spot.1archivecontrol_editmode_centercomment61294e32e29e700
mad ridAs a side-effect of the jumping rule, if there are several [green]consecutive pieces[/green] in our way we *jump over all of them* landing right after the last one.
Let's move this [red]*2-piece*[/red] to make it happen!1clickable-vertical-361294e4abad0810clickable-vertical-3 1 clickable-horizontal-4 3 piece-horizontal-5 3
mad ridThey got back! Plus we landed on the *conversion line*!
When reaching this line, the piece is *turned around* and its *turn ends*, even if it had more moves allotted.
The piece has now a *new speed* which is indicated by the number of dots next to it.
!!! Slow pieces become fast and viceversa:
1 → 3
2 → 2
3 → 11piece-vertical-361294e4c75fe500
mad ridWhen a piece that has reached the *conversion line* is jumped over, it restarts its race from there; it doesn't go all the way back to the original starting line, so think of it as a *check point*!2archivecontrol_editmode_centercomment61294e4c75fe500
mad ridAnd that is all you need to know to play *Squadro*!
[tip] *Final tip*: The more pieces you finish with, the more predictable you become (less pieces to choose from), so it is recommended *not to rush* much to finish the race.
Enjoy! :)3archivecontrol_editmode_centercomment61294e4c75fe500
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