Opening the game box...
[Skip last moves replay]
Loading game art
Loading game log history
Table #361133935
Move #0
Progression %
It's your turn!
I would like to think a little, thank you
Previously on Anachrony #361133935 ... ([Skip last moves replay])
historyrestartnext lognext movenext turnto end
Advanced replay features
Go to move...
Go
Go to next comment • Add a comment
Visitor-855
Please drop your comment here if you do not want to attach it to any element
Drop your image here to remove it
Quit the tutorial
Nekonyancer

Let's learn how to play Anachrony!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed0662b904.70298077.jpg[/img] An asteroid will strike the Earth in the future! The *neutronium* in the asteroid will cause the impact to ripple throughout time, devastating the present! You must help your faction recover from the ripples and prepare for the real disaster! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Anachrony,* you and your opponents will gather resources, research breakthroughs, construct buildings and superprojects, and finally evacuate the crumbling capital city. You can utilize time travel in the present to get critical resources from your future self, but don't forget to send them back when you *are* your future self! [green]When Capital City has crumbled away, whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerEach player plays as a different *faction.* Each faction has different starting *resources, workers,* and *evacuation conditions.* [red]Looks like we're playing as the Path of Harmony![/red]3playerboard3000
NekonyancerThe first thing we have to do is select the *leader* of our faction. Each leader has a unique ability! *Select Matriarch Zaida!*4archivecontrol_editmode_centercomment010leader32 16
NekonyancerGreat! Now the game will start for real. A game of Anachrony is split into several rounds, called *"eras."* [blue]Each era is split into 6 phases:[/blue] 1. Preparation. 2. Paradox. 3. Power Up. 4. Warp. 5. Action rounds. 6. Clean up. The *Preparation* phase is all administrative stuff that BGA will handle, and the *Paradox* phase is skipped in Era 1, so we'll start with *Phase 3: Power up.*1maintitlebar_content64225f636f1a700
Nekonyancer[blue]*Phase 3: Power up.*[/blue]---During this phase, each player will "power up" 0-6 *mechs.* During the Action phase, our workers will use these mechs to reach *Capital City,* which is represented by the main board. [red]That's where the most critical game actions will be taken![/red] Scroll down for the next box.2maintitlebar_content64225f636f1a700
NekonyancerYou can *power up* mechs on your personal board by placing them on these [blue]*six hexes.*[/blue]3phpower3_9214348764225f636f1a700phpower1_92143487 7 phpower2_92143487 7 phpower3_92143487 7 phpower4_92143487 7 phpower5_92143487 7 phpower6_92143487 7
NekonyancerThe [red]*top 3 hexes*[/red] are free, but using the [blue]*bottom 3 hexes*[/blue] will require 1 *power core* [img]https://x.boardgamearena.net/data/tutorials/img6785ed06899d07.81495978.jpg[/img] each! As you can see in our [green]*inventory,*[/green] we started with 3 power cores, but they're hard to come by!4phpower3_9214348764225f636f1a700ressources_92143487 8 phpower1_92143487 6 phpower2_92143487 6 phpower3_92143487 6 phpower4_92143487 7 phpower5_92143487 7 phpower6_92143487 7
Nekonyancer[blue]Let's hit the ground running![/blue] *First, place a mech here...*1phpower2_9214348764225fdedbf3710phpower2_92143487 17
Nekonyancer*Then here...*1phpower1_9214348764225fe0e286c10phpower1_92143487 16
Nekonyancer*... And here!*1phpower3_9214348764225fe1cfc6410phpower3_92143487 16
Nekonyancer*Good!* As I mentioned before, mechs placed on the bottom 3 hexes will cost *power cores!* *Place a mech here...*1phpower5_9214348764225fe2a26b110phpower5_92143487 16
Nekonyancer*... and another one here!*1phpower4_9214348764225fe36672f10phpower4_92143487 16
NekonyancerGood! Next, take a look at this graphic, just under where the mechs were placed. [img]https://x.boardgamearena.net/data/tutorials/img6785ed06a4f558.93786909.jpg[/img] It indicates that we'll earn *1 water* for each empty mech space. [tip] [blue]Water is the most basic form of currency in Anachrony. We'll need a lot of it![/blue]1phpower6_9214348764225fe41cd2500
Nekonyancer[blue]Looks like we'll gain only 1 water.[/blue] That isn't much, but powering up 5 mechs - giving us 5 Capital City actions later - will make up for it! *Click on "Finish" at the top!*2exosuit_964225fe41cd2510
NekonyancerOkay, we finished powering up. It's time for *[blue]Phase 4: Warp.[/blue]*---In this phase, we can select 0-2 [red]*warp tiles.*[/red] The resources indicated on them will be sent to us from our *future selves!* 😲1vortex_1364225ffbd7bca00vortex_10 6 vortex_11 6 vortex_12 6 vortex_13 6 vortex_14 6 vortex_15 6 vortex_16 6 vortex_17 6 vortex_18 6
Nekonyancer[green]*These three warp tiles*[/green] are for *workers.* Yes, people can be sent back in time unharmed, but it will make them very thirsty. Each worker we gain from the future will consume [blue]1 water.[/blue] [green]We'll learn more about workers soon![/green]2vortex_1764225ffbd7bca00vortex_15 8 vortex_16 8 vortex_17 8
Nekonyancer*Select the two indicated warp tiles. Then click on "Finish Selection" at the top!*1vortex_14642260576afe010vortex_13 16 vortex_15 16
Nekonyancer*Great!* The tiles everyone selected went onto the [red]*timeline tile*[/red] for the current era. [green]I'll explain more about this later![/green]1vortex_156422606356c0100chronology1 6
NekonyancerNow it's time for the most important phase of the game: [blue]*Phase 5: Action Rounds!*[/blue]---In this round, we can send workers in mechs to Capital City to take actions. There are also some things to be done at home, on our personal board. Those actions do not require mechs. Before we get into the actions, I'll tell you about the workers themselves...2maintitlebar_content6422606356c0100
NekonyancerThis is the [red]*active column.*[/red] All the workers in it are ready for work! On the other side of the board, you can see the [blue]*tired column.*[/blue] Those workers are unavailable for now. 3worker_156422606356c0100sleeping_92143487 2 awake_92143487 1
NekonyancerThere are four different kinds of workers: [blue]*Administrators*[/blue] - good at managing personnel. [red]*Engineers*[/red] - good at construction and mining. [green]*Scientists*[/green] - good at science, of course. *Geniuses* (see arrow) - good at *everything.* Hmm... we have a total of six workers. I don't think that's enough...4phbuilding21_921434876422606356c0100worker_6 12 worker_7 3 worker_8 3 worker_9 1 worker_10 1 worker_15 2
NekonyancerWe can get more workers by taking the [red]*recruit*[/red] action in Capital City! The available workers are shown *[blue]here![/blue]* The pool will vary from round to round!5capitalaction_recruit6422606356c0100capitalaction_recruit 6 worker_11 7 worker_12 7 worker_13 7 worker_14 7
NekonyancerEach worker comes with a special recruitment bonus: [green]*Scientists:*[/green] 2 water. [red]*Engineers:*[/red] 1 energy core. [blue]*Administrators:*[/blue] 1 VP. *Geniuses:* choose one of the above!6phrecruit_16422606356c0100worker_11 7 worker_12 6 worker_13 4 worker_14 8
Nekonyancer[blue]Hmm, but who should we send to do this action?[/blue] Well, this graphic shows that scientists cannot perform this action. Engineers can, but they cannot recruit geniuses. Administrators can recruit anyone. [img]https://x.boardgamearena.net/data/tutorials/img6785ed06c1c424.66775148.jpg[/img] [tip][green] You can hover over the action if you need a reminder![/green]7maintitlebar_content6422606356c0100
NekonyancerIt would be nice to get a genius, so let's send an administrator! *First, click on this space! Then click on the blue administrator at the top!*8phrecruit_16422606356c0110phrecruit_1 16
NekonyancerGood! Now we can select a worker to recruit. *Select the genius!*1exosuit_86422607353e5810worker_13 16
NekonyancerSince we're recruiting a genius, we can choose one of the three available bonuses! *Take a power core!* (That's the middle option!)1archivecontrol_editmode_centercomment64226075db21610
Nekonyancer*Finally, click on "Confirm" to confirm your action!*1archivecontrol_editmode_centercomment6422607a6923610Confirm 16
Nekonyancer*Excellent!* Now that our administrator-driven mech is occupying this space, no one else can use it. There's [blue]*another available recruit space,*[/blue] but that one costs [blue]1 water![/blue] [green][tip] In 3/4 player games, there's a third available space. It costs 2 water![/green]1phrecruit_26422607db61d700phrecruit_2 7
NekonyancerAlright, we took our one action, so now it's our opponent's turn to take an action. Then it will be our turn again. We will continue taking turns until everyone passes.2archivecontrol_editmode_centercomment6422607db61d700
NekonyancerOkay, for our next turn, let's learn about the [red]*construct action.*[/red] Below the action, it shows that it cannot be performed by administrators, and engineers can do it with a 1-titanium discount. Unfortunately, the first construct space has been taken. We'll have to pay 1 water to use the second one. *Send an engineer to the indicated space!*1archivecontrol_editmode_centercomment642260c8188dc10exosuit_2 13 phconstruct_2 16 capitalaction_construct 6
Nekonyancer*Good!* Now we can choose what to construct. There are four kinds of buildings... [red]*Power plants:*[/red] allow you to time travel. [green]*Factories:*[/green] generate resources. [blue]*Life Supports:*[/blue] generate water. *Labs* (see arrows): miscellaneous applications.1evacuation642260e529d5700building_2 6 building_17 8 building_32 7 building_47 11 building_1 6 building_16 8 building_31 7 phbuilding42_null 11
NekonyancerThere are *two* stacks for each building type. The top one is larger. At the beginning of each round, the top tile of the top stack will be transferred onto the bottom stack. The top tiles of both stacks type are available for construction, and when one is constructed, the one beneath it becomes available!2building_1642260e529d5700
NekonyancerYou can see what each structure does by hovering over it with your mouse. *Go ahead and peruse for a bit!* [blue]Did you notice that none of them have a construction cost?[/blue] (scroll down for the next box)3building_1642260e529d5700
NekonyancerWhen you construct, the building goes into the *left-most slot* of the appropriate building category. The *cost* of the building is written in that slot! [blue]For example, if we build a factory, it will cost 2 gray cubes and 1 orange cube![/blue]4phbuilding22_92143487642260e529d5700phbuilding21_92143487 7
NekonyancerLet's build a [blue]life support[/blue] system to get more water. It will normally cost 2 gray resources, but since we're using an engineer, it will only cost 1! *Select this building!*5building_31642260e529d5710building_31 16
NekonyancerNext, let's take a [green]*research*[/green] action. It can only be taken by *scientists!* This action provides a *breakthrough* token. These tokens have two components - *shape* and *icon* - which are determined by dice: [img]https://x.boardgamearena.net/data/tutorials/img6785ed06dc28c8.23781868.jpg[/img] Whenever you take this action, you can *set* one die, *roll* the other, and take the corresponding breakthrough.1maintitlebar_content64226155b4eb100capitalaction_research 8
NekonyancerLet's try it! *Send a scientist here!*2phresearch_164226155b4eb110
NekonyancerNow we can set one of the dice to whatever we want! How should we decide? Well, you should take a look at the [red]*superprojects!*[/red] There is one superproject available for each era. The cost for each is shown along the right side of the tile.1superproject_26422619711d8f00superproject_1 6 superproject_2 6
Nekonyancer[blue]The next era's superproject, for instance, costs:[/blue] - a *round clock* breakthrough OR - one *triangle* and one *square* breakthrough (the icons don't matter). It also costs some resources.2superproject_26422619711d8f00superproject_2 7
NekonyancerLet's see if we can nail that round clock breakthrough! *Click [red]here[/red] to set the Icon die to "clock!"*3icon46422619711d8f10icon4 6
Nekonyancer*Nice!* We set the *icon die* to "clock" and rolled the *Shape die.* We were lucky and rolled a circle! If you scroll down, you'll find the [red]*round clock breakthrough*[/red] in our inventory!1archivecontrol_editmode_centercomment6422622c0e55b00breakthrough_44 6
NekonyancerNext, I'll explain the [red]*world council action spaces.*[/red] These spaces can only be used as replacements for *research, recruit, or construct* actions, and only if all the available spaces for that action are already taken.1phcouncil_16422624c67e5d00phcouncil_1 6 phcouncil_2 6
NekonyancerIn this case, both [red]*research*[/red] and [red]*construct*[/red] spaces are taken, so we can use a World Council space to perform either of those actions. We can't perform a recruit action with it because there's still an [blue]*open recruit space!*[/blue]2phcouncil_16422624c67e5d00exosuit_9 13 exosuit_3 13 phrecruit_2 7 exosuit_2 13 exosuit_7 13
NekonyancerThe *right* council space costs [blue]1 water.[/blue] The *left* space costs 2, but whoever takes it can also place a [red]*player emblem*[/red] next to it, becoming the new 1st player.3phfirstplayer6422624c67e5d00phfirstplayer 6
NekonyancerIf you *REALLY* want to, you can take the *left* action space before any of the research, recruit, or construct action spaces are filled up. [red]If you do, you can become first player, but you won't get to take an action![/red] It's probably not a great idea.4phcouncil_16422624c67e5d00
NekonyancerNext, let's learn about the *mine* (see arrow). When you use a mine action space, you can claim the [blue]*resource cube on its right.*[/blue] You can also take [red]*any of the cubes on its left.*[/red] Any kind of worker can activate this action, but engineers can do it without becoming *tired.*5phrecruit_26422624c67e5d01action_mine 12 mineres_1 1 mineres_2 1 mineres_4 1 mineres_5 1 mineres_7 2 mineres_8 2
NekonyancerLet's try it! *Place an engineer here!*6phmine_26422624c67e5d10phmine_2 16
NekonyancerWe'll automatically get the [red]*orange cube*[/red] on the right, and we can choose one cube on the left. *Let's take this one!*1mineres_4642284c02382410mineres_4 16 mineres_7 1
NekonyancerNext up is the [red]*trade with nomads*[/red] action. This action space is much larger than the ones we've used so far, indicating that it can be *shared* by any number of workers. 1action_trade6422853e7485800action_trade 6
NekonyancerWhen taking this action, [blue]you may perform 1 of the following exchanges:[/blue] 3 water *<-->* 1 power core. 1 power core *<-->* 1 neutronium. 1 neutronium *<-->* 2 non-neutronium cubes. 2 non-neutronium cubes *<-->* 3 water. [blue]If you use an administrator, you can make TWO exchanges![/blue]2phtrade6422853e7485800
NekonyancerLet's try it! Hmm... I want to save our genius though. *Send a scientist here!*1phtrade6422865aea63b10phtrade 16
NekonyancerGood! Now BGA wants to know which resources we will *trade away.* *Let's trade away 3 water!*1archivecontrol_editmode_centercomment6422865f1514e10res300000 16
NekonyancerNow we can choose what we will get from the trade. *Take a power core!*1archivecontrol_editmode_centercomment64228664d570710res1000000 16
Nekonyancer*You're doing great!* It looks like we're all out of mechs, so we can't take any more actions in Capital City. [blue]There's still one thing to take care of on our personal board though![/blue] (Scroll down for the next box.)1archivecontrol_editmode_centercomment64228687bd61800
NekonyancerWe constructed this [blue]*Life Support*[/blue] building earlier, but we haven't used it yet! Note that there's a *circle* on it. Circles indicate *free actions.* It will not use up our turn and does not require a worker. *Click on it!*2building_3164228687bd61810building_31 7
Nekonyancer*Good!* One of our player emblems was placed on it to show that it has been used this round. It's still our turn because that was a free action. Hmm, there's nothing else for us to do though. *Click on "Pass" at the top!*1building_316422869c1824010
NekonyancerAlright, everyone has passed so the Action Phase is over. It's time for [blue]*Phase 6: Clean up*[/blue]---All the workers and mechs will be returned to their owners. Most workers will be placed in their owners' *tired* columns, but some, like [red]*engineers in the mine,*[/red] will still be *motivated.*1exosuit_1642286a0e3adb00exosuit_1 6 exosuit_11 6
NekonyancerOh! I almost forgot! Scroll down to take a look at your [red]*leader.*[/red] Matriarch Zaida can recruit a worker for 2 water during each Clean Up phase! *Recruit a genius!*2archivecontrol_editmode_centercomment642286a0e4a3e10res1000000000 16 leader92143487 6
NekonyancerOkay, that's the end of Era 1! Now I'll explain... [blue]*Phase 1: Preparation*[/blue]--- Four things happen in this phase: *1.* The first building from each [red]*top stack*[/red] is moved onto the corresponding bottom stack. *2.* [blue]*Mine resources*[/blue] are refreshed.1building_2642286dee1fdc00building_2 6 building_17 6 building_32 6 building_47 6 mineres_1 2 mineres_2 2 mineres_3 2 mineres_4 2 mineres_5 2 mineres_6 2 mineres_7 2 mineres_8 2
Nekonyancer*3.* Our [red]*player emblems*[/red] are moved to the next era in the timeline. *4.* The [blue]*superproject*[/blue] for the next era is revealed! and... that's it. Just administrative stuff. ^_^;2superproject_3642286dee1fdc00superproject_3 7 path_11941354 6 path_92143487 6
Nekonyancer[blue]*Phase 2: Paradox*[/blue]---In this phase, the resources we acquired earlier through time travel (represented by [red]*warp tiles*[/red]) place a strain on the time-space continuum! The player with the most warp tiles on a timeline tile must roll the *Paradox die.* [red]This will happen for each timeline tile in the game![/red]3chronology1642286dee1fdc00vortex_13 6 vortex_15 6
NekonyancerWe have the most warp tiles in Era 1, so that means we have to roll! The sides of the die are *0/0/1/1/2/2.* [blue]Let's see what we get...[/blue]4phchronology14642286dee1fdc00
Nekonyancer[red]Oof! We rolled a 2, so 2 paradoxes were placed on our board.[/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ed0705f074.18559616.jpg[/img] That doesn't mean anything right now, but if we get a 3rd paradox, it will create an [red]*anomaly.*[/red] I'll explain more about anomalies later.5phpower3_92143487642286dee3fd701
NekonyancerNext is the [blue]*Power-up*[/blue] phase, which we've already learned about. [blue]I'll just place these mechs for you...[/blue]6phpower1_92143487642286dee3fd700
NekonyancerNow we have the [blue]*Warp Phase*[/blue] again. [blue]I'll select a couple tiles for you...[/blue]1vortex_14642288eede92600
Nekonyancer[red]Okay, time for actions![/red] Let's start with a *construct* action. But instead of a building, let's construct this era's [blue]*superproject.*[/blue] *First, send an engineer to the indicated space.*1superproject_2642289912907410phconstruct_1 16 superproject_2 7
NekonyancerThis superproject will cost *1 round clock breakthrough* (or a triangle and a square), *2 gray cubes,* and *2 orange cubes.* [red]We have just enough![/red] *Click here to construct the superproject! Then "continue."* Also, scroll down for the next box.1superproject_26422899f27c9200superproject_2 16
NekonyancerNow we have to decide where to place the superproject. It must be placed *as far to the left as possible,* so we can't put it in the [blue]life support[/blue] row. *Place it in the Labs row!*2phbuilding32_921434876422899f27c9210phbuilding41_92143487 16
NekonyancerNext, *click here* to select the breakthrough we're paying with.1breakthrough_44642289b308af010breakthrough_44 16
Nekonyancer*Great!* This particular superproject allows us to remove 3 of our warp tiles from the timeline, so we won't have to pay them back later! *Remove this tile!*1vortex_15642289b7ac31710vortex_15 16
Nekonyancer*And this one!*1vortex_10642289bec803810vortex_10 16
Nekonyancer*And this one!*1vortex_12642289c11746c10vortex_12 16
Nekonyancer*Excellent!* Hmm, there's still one warp tile on the timeline though. [red]Don't worry. I have a plan to get rid of it.[/red]1vortex_13642289c685fee00
NekonyancerBut first, I think we'll have to address our personnel issue. Most of our workers are [red]*tired!*[/red] There are [blue]*two action spaces*[/blue] we can use to *motivate* them.1sleeping_9214348764228a1d4979c00sleeping_92143487 6 phsupply_92143487 7 phforce_92143487 7
NekonyancerThe space on the left is *circular,* indicating a *free action.* It will *force* our workers back into the right column. If we use it, our [blue]*morale marker*[/blue] will move one space to the left! [red]This will hurt our final score![/red]2phforce_9214348764228a1d4979c00moral_92143487 7
NekonyancerThe space on the right will [blue]supply[/blue] our workers with water. They'll move to the available column willingly, and our [blue]*morale marker*[/blue] will move to the right! The cost in water depends on our current morale. It's shown just under the morale marker!3phsupply_9214348764228a1d4979c00
NekonyancerAlso, note that [blue]*this space*[/blue] is the same size and shape as a worker. That means we'll have to use a worker to use the action, and it will use up our turn. [green]Any worker can be used for this, but administrators can do it without becoming tired![/green]4phsupply_9214348764228a1d4979c00phsupply_92143487 7
NekonyancerWe don't have an available administrator, but we have geniuses, who can be used as any type of worker! *Place a genius here!*5phsupply_9214348764228a1d4979c10phsupply_92143487 16
NekonyancerOkay! *Now place an engineer here!*1phconstruct_264228ab28fab210phconstruct_2 16
Nekonyancer*Select this power plant!*2building_364228ab8d96cc10building_3 16
NekonyancerNow let's use our power plant to send an orange resource to our past selves! *Place a scientist here!*1phbuilding10864228bfd2544110phbuilding108 16
NekonyancerNow we have to select which era we will time travel to! *Select this era!*1chronology164228c0cdea6410chronology1 16
NekonyancerGood! Our [red]*player emblem*[/red] moved, showing that this era is now *in focus.* *Next, click on the warp tile to send an orange resource back in time!* 1path_9214348764228c0fe2ca010vortex_13 16 path_92143487 6
Nekonyancer*Excellent!* The timeline is now stable. We won't have to worry about accruing more paradoxes... unless we take resources from our future selves again.1phchronology1364228c12deca600
Nekonyancer[red]There are three more things I have to mention about time travel:[/red] *1.* This era is still *in focus.* If we use a construct action, we can construct this era's [blue]*superproject!*[/blue] We don't have the right resources right now though. *2.* Even though the era is still in focus, we can't send back more resources unless you use another power plant.2superproject_164228c12deca600superproject_1 7
Nekonyancer*3.* When we sent a resource back in time, stabilizing the timeline, our [red]*time travel marker*[/red] moved one space to the right! This will give us endgame victory points!3temporal_9214348764228c12deca600temporal_92143487 6
NekonyancerThere's just one more action to show you: *purify.* Like the [red]*Trade with Nomads*[/red] action, this space is very large, indicating that it can be taken any number of times by any number of players/workers. This action will simply give you 3 water. 4, if you use a scientist. *Send a scientist here!*1phpurify64228c2c4791010action_trade 6 phpurify 16
Nekonyancer*Okay!* You've seen all the actions! We're almost done. [blue]I'll start fast forwarding...[/blue]1archivecontrol_editmode_centercomment64228c670e67f00
NekonyancerHeh, I'm going to borrow from the future again, just so we can see what [red]*anomalies*[/red] look like...1archivecontrol_editmode_centercomment64228e7cae9c200
Nekonyancer[red]We just rolled additional 2 paradoxes, bringing our total to 4![/red] [blue]Whenever you get 3 (or more) paradoxes, several things happen:[/blue] *1.* All your paradoxes are cleared away. You cannot get more paradoxes this turn, even if you have more unstable eras to roll for.1vortex_1064228ea1a9c1b00
Nekonyancer*2.* You can remove one warp tile from any era. Your [red]*Time Travel marker*[/red] will not move. *Remove this tile!*2vortex_1064228ea1a9c1b10vortex_10 16 temporal_92143487 6
Nekonyancer*3.* We gained an [red]*anomaly!*[/red] Like superprojects, anomalies must be placed *as far to the left as possible.* If several rows are tied, the player may choose where it goes. If you have no available building spots, the anomaly will *cover* a building, preventing it from being used!1building_6164228eaff259700
NekonyancerTo get rid of the anomaly, we'll have to use a worker and pay the resources shown on it. The worker we use will be *lost in time forever.* [red]If we don't get rid of it, it will give us -3 victory points at the end![/red]2building_6164228eaff259700
NekonyancerOkay, that's enough about anomalies. Next, I'll show you [red]*the asteroid impact!*[/red]3archivecontrol_editmode_centercomment64228eaff259700
Nekonyancer*BOOM!* The impact caused several changes on the board. (Scroll down for the next box.)1evacuation64228ed7b680900
Nekonyancer*1.* Two of the power-up spaces on your personal board have been damaged and are now [red]unusable.[/red] [blue]This affects the amount of water you get for unused spaces![/blue]2phpower3_9214348764228ed7b680900
Nekonyancer*2.* All the [blue]*Capital City action spaces*[/blue] are *collapsing!* After each of these spaces is used, it will *collapse,* rendering it unusable! However, we will be able to salvage a *bonus* from each space! [green]You can hover over each space for more details![/green]3phconstruct_164228ed7b680900phresearch_1 7 phresearch_2 7 phrecruit_1 7 phrecruit_2 7 phconstruct_1 7 phconstruct_2 7
Nekonyancer*3.* The asteroid deposited precious *neutronium* all over the world! [red]*The top space of the resource pool*[/red] will always be neutronium from now on!4mineres_164228ed7b680900mineres_1 1
Nekonyancer*4.* The [red]*evacuation*[/red] action is now available! To do this, you must meet the requirements on your player board. If you scroll down, you'll see that we need 6 occupied building slots to evacuate!5action_evacuate64228ed7b680900action_evacuate 6
NekonyancerWhen you evacuate, one of your emblems is placed on the top open space. The player who evacuates [red]*last*[/red] gets 3 fewer points than they normally would! Needless to say, you can only evacuate *once.*6token3p64228ed7b680900token3p 6
NekonyancerOkay, that's everything! The game will end when all the [blue]*research, recruit, and construct*[/blue] action spaces crumble away *- OR -* after the 7th era.7phrecruit_164228ed7b680900phresearch_1 7 phresearch_2 7 phrecruit_1 7 phrecruit_2 7 phconstruct_1 7 phconstruct_2 7
NekonyancerOnce the game ends, each player will have an opportunity to straighten out the Timeline, paying whatever resources are required for any of their [blue]*Warp Tiles*[/blue] that are still on there. Removing tiles in this way will not advance the Time Travel track, and any tiles that cannot be removed incur a [red]2-point penalty![/red]8phchronology4164228ed7b680900vortex_6 7 vortex_1 7 vortex_11 7 temporal_92143487 13
NekonyancerAfter that, [blue]*these five endgame conditions*[/blue] will be scored. You can hover over them for more information. [green][tip] Each game, the five conditions are selected randomly from a pool of eight![/green]9endgame_264228ed7b680900endgame_1 7 endgame_2 7 endgame_3 7 endgame_4 7 endgame_5 7
Nekonyancer[blue]Finally, everyone counts up their points from...[/blue] - Buildings. - Anomalies. - Superprojects. - Time Travel. - Morale. - Victory Point tokens. - Timeline penalties. - Endgame Conditions. In addition, each leftover breakthrough token is worth 1 point. Each set of 3 differently shaped breakthrough tokens is worth 2 points on top of that. Whoever has the most points becomes the new seat of the World Council, winning the game! 10archivecontrol_editmode_centercomment64228ed7b680900
Nekonyancer[blue]*Thank you for playing through this tutorial for Anachrony!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Mistergos* for bringing this game to BGA! Have fun! :D11archivecontrol_editmode_centercomment64228ed7b680900
Nekonyancer

Now you are ready for your first game!


Play Anachrony now!

Join Board Game Arena to play 1 191 different board games online with your friends and 10 703 000 players from around the world :)



12000
3D

How to play?

Concede the game

Propose to abandon the game collectively

Switch to turn-based

3D mode

Report a bug

Return to the main website

Quit this game

Express STOP


Preferences

Display game logs
Display tooltips

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Player board side
Symmetric A Side
Path selection
Automatic
-You- log in
This game has been updated since the start of the game: thus the replay is EXPERIMENTAL.
 
  Go to next table   [The AI is not playing... click here to relaunch it!]  Skip turn of players out of time
This player is not playing: what can I do?
{ARENA_CANNOT_PLAY_EXPLANATION}

Yes      No

Yes:

No:

Pending:

Your thinking time has expired and all your turns will be skipped.


Get back in the game


Application loading... Go back

An important BGA module could not be found, and your game cannot be loaded. %module_url%

You should try refreshing this page.

You may also try to switch to another language (English) as it may solve the issue.

Finally, if none of these work, please do the following: press F12, click on "Network" on the new panel, press F5, take a screenshot, and report a bug.

Get out of here

Connecting to your game...

{TURN_BASED_SPECIFIC_ARENA_ENDING_MSG}

Game results
Final situation
Buy this game

Game result

Recording game results + computing statistics in progress...

Statistics

New round
-You-
1
• 
1
• 
1
• 
1
• 
1
• 
1
• 
1
Nekonyancer
1
• 
1
• 
1
• 
1
• 
1
• 
1
• 
1

-You-: It is your turn!

Play

Thank you!

You are one of our most loyal players!

Thanks to the help of its community, BGA can be enjoyed for free and only needs a little money to run.

Become a member today!


Why should I go Premium?

Play Premium games.
Unlimited access to all Premium games for you and your friends.
Do not wait.
No waiting time when games start.
Play from the same place.
Play with friends next to you, using multiple devices or 'Hotseat' mode.
Video/Voice chat.
Integrated voice or video chat to play with your friends as if they were here.
Save 49%

Yearly

C$3.5 / month

312 3.5

(Billed C$42 yearly)

Go Premium!

Go Premium!

 

Monthly

C$6.9 / month

302 6.9

 

Go Premium!

Go Premium!

Offer a Premium membership to someone


{OFFER_MEMBERSHIP_EXPLANATION}

({CANNOT_USE_ON_YOURSELF})

{OFFER_MEMBERSHIP_EXPLANATION2}



{I_D_LIKE_TO_OFFER}:

{QUANTITY}:

{TOTAL_PRICE}: C$

{CONTINUE}

Show more payment methods

Please select a payment method

All our payments are secured by Stripe and Paypal. Note: Your payment information is never transmitted to BGA.


Paypal (Immediate & one-time purchase)
WeChat (CNY)
Credit card ({LOCAL_CURRENCY_NAME})
Credit card (Euro)
Credit card (US Dollar)
Credit card (Pound Sterling)
Credit card (Canadian Dollar)
Credit card (JPY)
Bitcoin




I have been sent a Gift code: use it now!

{CURRENT_SUBSCRIPTION}

{CURRENT_SUBSCRIPTION_DESCR}

Get the best from Board Game Arena with Premium

Play Premium games.
Azul, CATAN, Wingspan, Ticket to Ride, Carcassonne, Splendor, It's a Wonderful World, 7 Wonders Duel, Agricola, Gizmos, Hanabi, Space Base, Can't Stop, Kingdomino, 7 Wonders, Lucky Numbers, King of Tokyo, Patchwork, Terra Mystica, 7 Wonders Architects, Welcome To, Gaia Project, Potion Explosion, Earth, Lost Cities, Nova Luna, Tapestry, Pandemic, Great Western Trail, Living Forest, Res Arcana, Railroad Ink, A Feast for Odin, Barrage, Jaipur, The Isle of Cats, Caverna, Viticulture, Takenoko, Next Station: London, Rauha, Tucano, Architects of the West Kingdom, Century: Spice Road, Love Letter, Sushi Go!, Break the Code, LLAMA, Carcassonne: Hunters & Gatherers, PARKS, Blood Rage, Nidavellir, Roll for the Galaxy, My Shelfie, Downforce, Tokaido, Clans of Caledonia, Beyond the Sun, My City, Lost Seas, Abyss, Sushi Go Party!, Dice Hospital, Can't Stop Express, Villagers, For Sale, Bärenpark, Via Magica, Draftosaurus, Incan Gold, Codex Naturalis, Similo, Marco Polo II: In the Service of the Khan, Age of Civilization, Forbidden Island, Coup, Sobek: 2 Players, Trek 12, The Builders: Middle Ages, Mr. Jack, Conspiracy, Railways of the World, Glow, Onitama, Dragonwood, Fleet, Point Salad, Get on Board: New York & London, New Frontiers, Little Factory, Tigris & Euphrates, The Werewolves of Miller's Hollow, The Builders: Antiquity, Nicodemus, Libertalia, BuyWord, Medina, I'm The Boss, La Marche du Crabe, Tinners' Trail, Pingimus, Turn the tide, Pyramid Poker, MOW, Space Station Phoenix, Samarkand, Dice Theme Park, Splito, The Gnomes of Zavandor, Stir Fry Eighteen, Morocco, For the King (and Me), Iwari, Mercado de Lisboa, Con Sonar!, Big Monster, The Mother Road: Route 66, Boomerang: USA, Rest In Peace, Race for the Galaxy (expansions), Chakra (expansions), Puerto Rico (expansions), Memoir '44 (expansions), The Crew: Mission Deep Sea (expansions), Architects of the West Kingdom (expansions), The Crew (expansions), Anachrony (expansions), Ultimate Railroads (expansions), Imhotep (expansions), Krosmaster Arena (expansions), Dungeon Twister (expansions), Krosmaster Blast (expansions).
Create Premium game tables and invite whoever you want (Premium players or not).

Do not wait.
Get rid of the Premium advertising screen at the start of your games.

Play from the same place.
Play with someone using the same Internet connection as you, or even using the same device ('Hotseat' mode).
Only one player needs to be Premium to play from the same location as someone else.

Video/Voice chat.
Integrated voice or video chat to play with your friends as if they were here.

Statistics.
Access game statistics after each game, and study your opponents' statistics, strategies & rank evolutions.

Choose your color.
When possible, play with your favorite color.

Create tournaments.
Create your own tournaments, for friends or for everyone.

Cancel your membership anytime.

About Board Game Arena Premium

Board Game Arena's main goal is to promote board games to a large audience. This is the reason why the service is free for everyone.

As you can imagine, this website needs a lot of time and some money to keep things running smoothly. Some players are helping us with contributions or through donations. This website can only exist because of the help from these players, and to thank them we make them Premium members.


See other possibilities to help this website.

Offer a Premium membership to someone

Terms of Sale Security & privacy

I agree with Terms of Sale and ask for the immediate activation of my Premium account.
Anachrony rules: interactive tutorial
Anachrony rules: interactive tutorial
Anachrony rules: interactive tutorial
I agree with Terms of Sale and ask for the immediate activation of my Premium account.
stripe 0
pk_test_xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {BRAINTREE_PUBLIC_KEY}

Offer a Premium membership to someone


Please type the username of this lucky player:



{WE_ALSO_ACCEPT_BITCOINS}



{BITCOIN_FOOTNOTE} bitcoin.org
€24

{ONE_YEAR_MEMBERSHIP}

€18

{HALF_YEAR_MEMBERSHIP}

€8

{TWO_MONTH_MEMBERSHIP}


92143487 cad xxxxx -You- 0 0


Anachrony

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

8
(en)
Official rulebook (Publisher website)
3
(en)
Rules (BGG Download)
1
(zh-cn)
非官方中文规则书
1
(es)
Reglas en Español
1
(ru)
Правила игры
1
(pt)
Regras em PT-BR (Ludopedia)
0
(ja)
日本語ルール(BGG)
0
(de)
Anachrony Spielregel (BGG Download)
0
(de)
Anachrony Grundspiel Spielhilfe (BGG Download)

See 7 more...

Game help:


Back to game

Ranking
Current Season
Current Season All-time


  Display more...
Competitive modes and rankings have been disabled for this game (read more)

My achievements

Preferences

Display game logs
Display tooltips

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Player board side
Symmetric A Side
Path selection
Automatic

publisher

Designer: Dávid Turczi, Richard Amann, Viktor Peter

Artist: Villő Farkas, László Fejes, Laslo Forgach, Márton Gyula Kiss

Developed by: Mistergos

Release 230222-0812


Ambient music for Anachrony

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

-You-
•
0
--:--
Show cursor
Nekonyancer
Nekonyancer
•
0
--:--
Show cursor
Resign
Abandon
Top
BGA

Help

  • What is Board Game Arena?
  • Who are we?
  • F.A.Q.
  • Contact us / Support

Contribute

  • I'm a game publisher
  • I'm a software developer
  • I want to help BGA
  • Report a bug
  • Go Premium!

Follow us

  • Join us on Facebook
  • Follow us on Twitter
  • Notify your browser
  • Subscribe to our newsletter
Board Game Arena 325 Board Game Arena • Release 230307-1000 • Legal info • Terms of Use • Terms of Services • Privacy • Cookies π
1
2
3
4
5
6
7
8
9
10
11
12