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Nekonyancer

Let's learn how to play Dice Hospital: ER – Emergency Roll!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_TwkUXr.jpg[/img] Your new hospital is opening and patients are on their way! Can you find a room for everyone? [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerIn this *Roll-and-Write* game, players will choose incoming patients from the [red]*three ambulances*[/red] and write numbers into rooms of their hospital. Points are awarded for filling hospital wards, avoiding death, and completing objectives. [green]Whoever has the most points after 24 turns is the winner![/green]2archivecontrol_editmode_centercomment000active_card 6 red_die 6 yellow_die 6 green_die 6
NekonyancerEach of the ambulances has a designated color and a matching die, representing a patient. Each turn, the dice will be rolled, and a bonus will be assigned to each one. Then, each player will choose one *die/bonus pair* to put into their hospital.3dice000
NekonyancerWe're the *Chief Physician* this round, so we get to choose a patient first! *Click on the Yellow 6 to select it. Then click on "Continue."*4yellow_die000yellow_die 16
NekonyancerYou should now see three 6s on your board, showing where the Yellow 6 patient can be placed. There are three main rules governing this: *1. Patients must go onto spaces that match their color. * The [blue]arrowed[/blue] spaces are yellow, so the yellow 6 can be placed there.5hex_11941354_504000hex_11941354_205 14 hex_11941354_506 14
NekonyancerThis space is *gray,* which means it's a wild space. Any color patient can be placed here!6hex_11941354_301000hex_11941354_101 10
Nekonyancer*Rule 2: Within each ward, the first patient must be placed adjacent to the lobby. Subsequent patients must be placed adjacent to the last one.* Wards refer to sections of your hospital that are separated by *thick black lines.* For example, [red]*here*[/red] there's a ward consisting of 3 spaces. [blue]*The ward above it*[/blue] has six spaces.7hex_11941354_506000hex_11941354_305 7 hex_11941354_306 7 hex_11941354_403 7 hex_11941354_404 7 hex_11941354_406 7 hex_11941354_407 7 hex_11941354_504 6 hex_11941354_505 6 hex_11941354_506 6
NekonyancerDo you see the small black rectangles attached to [red]*these spaces?*[/red] They mark the entrances to their respective wards. As those entrance spaces are filled up, the [blue]*next spaces*[/blue] in their wards will become available.8hex_11941354_505000hex_11941354_103 7 hex_11941354_104 7 hex_11941354_200 7 hex_11941354_201 7 hex_11941354_202 6 hex_11941354_203 6 hex_11941354_204 7 hex_11941354_301 6 hex_11941354_302 6 hex_11941354_304 6 hex_11941354_403 6 hex_11941354_404 7 hex_11941354_504 6 hex_11941354_505 7
Nekonyancer*Rule 3: Each number must be higher than the number in the previous room.* Since this is our first room, we don't have to worry about it.9archivecontrol_editmode_centercomment000
NekonyancerThe yellow die is still selected, right? *Click here to place the patient!* And don't tell me it's unwise to start with a 6. I have a plan. :)10hex_11941354_504010hex_11941354_506 14
Nekonyancer*Good!* Next, I'll explain the [blue]*exclamation mark bonus*[/blue] that came with the die. Exclamation marks denote critical patients, and are worth victory points equal to the value on the die! [green]Since we placed a 6, we got 6 points![/green]1yellow_bonus63a65d4bed00c00yellow_bonus 7
NekonyancerThat was our first turn. Next, it's *not* the next player's turn. Instead, it's *everyone else's* turn, simultaneously. Note that the yellow die is now grayed out! This is because other players cannot choose the ambulance that the *chief physician* chose!2yellow_die63a65d4bed00c00yellow_die 12
NekonyancerAlright, our opponent took their turn. If you're curious, you can scroll down to look at their board. [blue]Now it's our opponent's turn to be the Chief Physician![/blue]1archivecontrol_editmode_centercomment63a65d5b4986500
NekonyancerThey chose the green ambulance, and now everyone has to pick from either the red or the yellow.1green_die63a65d8629ddd00
NekonyancerLooks like the red ambulance has a *screen* bonus! When you acquire a screen, you can circle *any* previously placed number in your hospital (or the number you're about to write). [green]The next patient admitted to that ward can be any number![/green]2red_bonus63a65d8629ddd00red_bonus 4
NekonyancerThe screen bonus is perfect for our 6, but 4 is kind of a high number... Let's mitigate that by using a *stethoscope!* Everyone starts with one circled on their board, but you can easily acquire more from ambulance bonuses. [green]Each stethoscope lets you change a die's value by 1![/green]3red_die63a65d8629ddd00stetos_11941354_1 11
NekonyancerLet's do it! *1. Select the red die!* *2. Click on "6!" to apply the screen!* *3. Click on -1 at the top to apply the stethoscope!* *4. Place the patient in the leftmost ward!* (see arrow)4red_die63a65d8629ddd10minus 19 hex_11941354_101 10 hex_11941354_301 20 hex_11941354_504 18 red_die 17
NekonyancerGreat job! Next, I'll teach you more about *wards* and *nurses.* Each ward has a [red]*nurse with a clipboard*[/red] at the end of it. If you completely fill a ward, you'll earn the points shown on the ward's clipboard!1ward_11941354_563a65da06cd9b00ward_11941354_0 6 ward_11941354_1 6 ward_11941354_2 6 ward_11941354_3 6 ward_11941354_4 6 ward_11941354_5 6 ward_11941354_6 6
NekonyancerHowever, there are only 24 turns in the game! There's no way we can fill all the wards! The [blue]*Nurse*[/blue] bonus will let us put those extra ward bonuses to good use! *Go ahead and place this die!* Then I'll explain!2yellow_die63a65da06cd9b10hex_11941354_203 18 hex_11941354_205 14 yellow_bonus 7 yellow_die 17
Nekonyancer*Good!* When we placed the patient, the ward's nurse was [red]*scribbled out!*[/red] We can no longer earn points from finishing this ward. But in return, we got to circle the next step on our [blue]*nurse track,*[/blue] near the bottom of our board! At the end of the game, we'll earn [green]points equal to the highest value we've circled![/green]1ward_11941354_363a65daad146700ward_11941354_3 1 nurses_11941354_1 2
NekonyancerNext turn! [red]Ooh, there's a blood bag![/red] [blue]Each blood bag allows you to...[/blue] - Choose the die/bonus pair the Chief Physician chose *OR* - Change the color of a die so you can place it in any space.1yellow_die63a65dde2928c00yellow_bonus 6
Nekonyancer*Select the yellow 1 and place it next to the 6!* [green][tip] Remember, the "6!" is circled, so the next patient in that ward can be any number![/green]2yellow_die63a65dde2928c10hex_11941354_505 18 yellow_die 17
Nekonyancer*Great!* We have one blood bag circled now. We can use it any time!1bloods_11941354_163a65dee85c0500
NekonyancerLet's take this yellow 2 next. It comes with a second patient - [green]a green 5 or 6[/green] (our choice)! And since this is a tutorial, [red]let's practice using our new blood bag too.[/red]2yellow_die63a65dee85c0500yellow_bonus 4 yellow_die 4
Nekonyancer*1. Select the yellow 2.* *2. Place it in the bottom ward, next to the 1.* The game will now consider the bonus patient's placement. *3. Click on Use blood bag at the top.* *4. Click on the arrowed space.*3yellow_die63a65dee85c0510hex_11941354_405 14
Nekonyancer*Well done!* Note that since we completed a ward, its corresponding clipboard has been [red]*check-marked!*[/red] Also, the blood bag we used has been [blue]*scribbled out.*[/blue]1ward_11941354_663a65e2ce752000ward_11941354_6 1 bloods_11941354_1 2
NekonyancerThere's just one more thing to show you: *DEATH.* If you don't want to place a patient, you can reject them by *passing.* This is a terrible move at this point in the game, but let's do it anyway to see how it works. *1. Select the red die.* *2. Click on "Pass" at the top!* 1red_die63a65e6e8f1c610red_die 4
NekonyancerAs a penalty for passing, we circled 1 space on our *Morgue track.* Each one we circle (up to 4) is worth *-1* point at the end of the game! There is no penalty for any deaths after the fourth. Also, the ambulance we selected had a bonus of 2 stethoscopes, but since we passed, we did not receive it.1deads_11941354_163a65e7bd4bee00
NekonyancerAlright, it seems like you have a handle on things now. You've seen all the different ambulance bonuses and dabbled a bit with everything on your scoreboard. [blue]There's just one more thing to go over: objectives.[/blue]2cardiologist_263a65e7bd4bee00cardiologist_1 7 cardiologist_2 7 radiologist 7 epidemiologist 7
NekonyancerThere are three different types. [blue]*Cardiologist*[/blue] objectives can be scored at any point during the game. If you play with more than two players, the *first* person to accomplish a cardiologist objective will receive more points than the others!3cardiologist_263a65e7bd4bee00cardiologist_1 7 cardiologist_2 7
NekonyancerRadiologist and Epidemiologist objectives are scored at the end of the game. *Radiologist* objectives are always focused on [blue]*X-ray labs.*[/blue] Those labs are not part of any ward, so you can't directly interact with them. [green]Just be aware of what numbers you place next to them![/green]4radiologist63a65e7bd4bee00hex_11941354_102 2 hex_11941354_405 2
Nekonyancer*Epidemiologist* objectives are always focused on numbers, and sometimes the placement of certain numbers. [green][tip] You can hover over any objective for more information![/green] [green][tip] You can also find a complete list of objectives in the rulebook![/green]5epidemiologist63a65e7bd4bee00epidemiologist 4
Nekonyancer*Alright, that's everything!* After 24 rounds (25 if playing with 5 players), the game will end, and your points will be added up. Those points consist of... [red]Ward completion bonuses.[/red] [blue]Critical patients.[/blue] [green]Nurse bonuses.[/green]6score_critical_1194135463a65e7bd4bee00score_wards_11941354 1 score_critical_11941354 2 score_nurses_11941354 3
Nekonyancer[red]Completing Cardiologist objectives.[/red] [blue]Completing the Radiologist objective.[/blue] [green]Completing the Epidemiologist objective.[/green] And finally, *morgue penalties.* Whoever has the most points wins!7score_radiologist_1194135463a65e7bd4bee00score_cardiologist_1_11941354 1 score_radiologist_11941354 2 score_epidemiologist_11941354 3 score_dead_11941354 4
Nekonyancer[blue]*Thank you for playing through this tutorial for Dice Hospital: Emergency Roll!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *firgon* for bringing this game to BGA! Have fun! :D9archivecontrol_editmode_centercomment63a65e7bd4bee00
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Dice Hospital: ER – Emergency Roll

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Designer: Matthew Dunstan, Brett J. Gilbert

Artist: Jacqui Davis

Developed by: firgon

Release 221117-1020


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