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Nekonyancer

Let's learn how to play None Shall Pass!!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_ep2UyG.jpg[/img] An ancient evil called The Blight has been sealed away. You must guard the seal from monsters seeking to free their master! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerIn *None Shall Pass,* each player controls a *Guard.* The first thing we have to do is choose our desired Guard class! Each class has different statistics and abilities. [red]*The Lancer*[/red] is a good class for beginners. It's already selected, so *click on the "Done" button at the top!*1archivecontrol_editmode_centercomment63de913e0afd910
NekonyancerOkay, everyone has chosen their class! [red]*The first of five monsters*[/red] has been revealed! Each time it survives a round, it will move one notch down on the [green]*Breach*[/green] track! [red]If it reaches zero, it will escape, and no one will gain experience for defeating it![/red]1perilDie_3_063de91441bc7600breachDisc 3 monsterCard 1
NekonyancerWhen the *fifth* monster comes along, you absolutely *must* defeat it! If it breaches the gate, [red]evil will be unleashed onto the world![/red] Uh, that means you lose.2archivecontrol_editmode_centercomment63de91441bc7600
NekonyancerEach player has [blue]*three character cards*[/blue] in front of them. Each card has... - A *stat* in the top-left corner. - An *upgrade cost* in the top-right corner. - Two *abilities.*3actionCard_34_063de91441bc7600actionCard_12_0 7 actionCard_34_0 7 actionCard_56_0 7
NekonyancerFor example, this card stipulates that we start with [red]*9 life.*[/red] The card costs [green]*2 experience*[/green] to upgrade, and it has info for the Spear and Charge abilities.4actionCard_12_063de91441bc7600
NekonyancerHere are our other two stats: [img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_kcOwF6.jpg[/img] [blue]*armor,*[/blue] which reduces incoming damage. [img]https://x.boardgamearena.net/data/tutorials/https___snipboard.io_DfFVdq.jpg[/img] [green]*experience*[/green] gained each time a monster is defeated. Experience is used to level up cards!5actionCard_34_063de91441bc7600
NekonyancerOn your turn, BGA will roll 3 dice for you. These dice determine what abilities you may do on your turn. Each die value corresponds to a different ability. We rolled *3, 3, and 5,* so this turn, we must either *Treat Wounds* (the 3 ability) or *Practice* (the 5 ability).6dieRoll_3_0_063de91441bc7600dieRoll_3_0_0 4 dieRoll_3_1_0 4 dieRoll_5_0_0 4
NekonyancerTreat Wounds will let us recover from damage, but we haven't taken any yet. Let's *Practice* to gain 1 exp! *Click on the 5 die.*7dieRoll_5_0_063de91441bc7610dieRoll_5_0_0 16
Nekonyancer*Good!* The ability we used has a 3 in the corner. This indicates the amount of *Peril* the ability incurs! Since we incurred 3 Peril by practicing, [red]*the die we used*[/red] for the action was placed next to 3 on the Peril board. [red]At the end of the round, the monster will attack the player with the most Peril![/red]1actionCard_56_063de914d6172f00playedDie_3_0 1
NekonyancerNext, our allies have to take their turns...2archivecontrol_editmode_centercomment63de914d6172f00
NekonyancerAlright, our allies have finished their turns. They dealt a little damage to the monster, which you can see on [red]*this board,*[/red] but it's still alive! [red]That means it gets to attack us![/red]1trackerHealth63de917f6423600trackerHealth 6
NekonyancerIts attack power is *8,* [red]*as you can see here,*[/red] and it usually attacks the player who incurred the most Peril. In this case, there are two players tied for the most, so the monster's attack will be divided equally among those two players, *rounded down.*2attackDisc63de917f6423600attackDisc 6 playedDie_3_0 5 playedDie_3_1 5
Nekonyancer[red]Ouch![/red] As you can see in our Player Info panel, we've taken four wounds, and we can only take up to *9!* If we take too many wounds, we will be *incapacitated.*1playerTable_063de918af0b0200
Nekonyancer*Incapacitated* characters cannot perform actions normally. They will automatically spend each turn performing the *3* ability (treat wounds, in our case) until they're well enough to fight again.2actionCard_34_063de918af0b0200
NekonyancerBefore we take our next turn, let's learn more about *upgrading.* The green arrow in the top-right corner of each character card shows how much experience you need to upgrade it. [green]This card, for instance, requires 2 experience.[/green]3actionCard_12_063de918af0b0200actionCard_12_0 3
NekonyancerWe have more than enough to upgrade. Let's do it! *Click on this green arrow to upgrade the card!*4upgradeButton_1_063de918af0b0210upgradeButton_1_0 3
Nekonyancer*Great!* We can now handle up to *10* wounds instead of 9, and our abilities on this card are stronger! Luckily, we rolled a 1, so we can use one of them this turn! *Click on the die to use the Spear action!*1actionSet_1_063de919d1942e10
NekonyancerOur turn isn't over yet though; we rolled a *6!* For most characters, 6s are *bonus* actions. They can be used alongside other actions without incurring any extra Peril! It says on the ability that it incurs 1 Peril, but that's only if you use it as a *primary* action instead of a *bonus* action. *Click on the 6 die to use the bonus action!*1actionSet_5_063de91a19f03a10dieRoll_6_0_0 16
Nekonyancer*Great!* You've seen just about everything! When this monster is defeated, the next monster will emerge, and the [red]*Breach marker*[/red] will be reset to 4 (or 5, for the final monster.) Remember, if the Breach marker reaches 0 during the final fight, [red]you lose![/red] If you defeat the final monster before then, [green]you win![/green]1breachDisc63de91a8a663400
Nekonyancer[green]Just a couple extra things to mention...[/green] *1.* If you roll the same number 3 times, you can perform any two actions of your choice! *2.* When one of your cards upgrades to level 4, you gain the ability to reroll one die at the cost of 1 experience point!2archivecontrol_editmode_centercomment63de91a8a663400
Nekonyancer*3.* None Shall Pass must always be played with 4 guards. This tutorial was done with *3 players,* so one of the players controls an *extra* guard. In *2-player* games, each player controls two different guards.3archivecontrol_editmode_centercomment63de91a8a663400
Nekonyancer[blue]*Thank you for playing through this tutorial for None Shall Pass!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *AaronPacker* and *KendraPacker* for bringing this game to BGA! Have fun! :D4archivecontrol_editmode_centercomment63de91a8a663400
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None Shall Pass!

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Designer: Aaron Packer

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Developed by: AaronPacker, KendraPacker

Release 230130-0716


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