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Table #380187078
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Nekonyancer

Let's learn how to play Sagani!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed1ea7a3c2.31070777.jpg[/img] The spirits of this world want nothing more than to achieve harmony between the four elements of Earth, Water, Air, and Fire. When these elements are put in balance, the spirits emerge! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerIn *Sagani,* players will take turns adding tiles from a central display to their own personal displays. Each tile has 1-4 *tasks* that must be completed by placing other tiles of specific colors in specific places. When all the tasks on a tile are complete, it grants [blue]victory points![/blue] [green]Whoever has the most points at the end wins![/green]2archivecontrol_editmode_centercomment000
NekonyancerIt's our turn first! *Take this tile from the Offer display! Then click on "Confirm" at the top!*3sag-offer_item_4010
NekonyancerOkay, [blue]*the tile*[/blue] is now in our personal display, which you'll see if you scroll down a little bit! The tile we took has three arrows pointing in different directions. Each arrow represents a *task.* We can complete tasks by placing other tiles so that those arrows point to them.1archivecontrol_editmode_centercomment646d7a968699801cell-92143487-0-0_item_1 7
NekonyancerDo you see the stack of gray discs on the tile? Those are *Sound Tokens.* Whenever you take a tile, 1 sound token is placed on the tile for each incomplete task. Now it's our opponent's turn to take a tile.2cell-92143487-0-0_item_1646d7a968699800
NekonyancerNext turn! *Select this tile. Then click on "Continue."*1sag-offer_item_1646d7a9ec126400sag-offer_item_1 16
Nekonyancer[blue]Scroll down to your personal display again.[/blue] Four squares have appeared in our display, indicating possible spots for our new tile. As you can see, tiles can only be placed *orthogonally adjacent* (up/down/left/right) to previously placed tiles. *Click on the top square. Then continue to the next box.*2archivecontrol_editmode_centercomment646d7a9ec126401cell-92143487-0-1 16
NekonyancerBefore we confirm our turn, we have the option to *rotate* this tile however we like. *Rotate it so that the white arrow points down. Then click on "Confirm" at the top!*3cell-92143487-0-1_item_1646d7a9ec126410
Nekonyancer*Great!* Since the blue arrow on our first tile is now pointing at a blue tile, the task is complete. One of the tile's sound tokens was moved onto the task to show this.1cell-92143487-0-0_item_1646d7aaac698700
NekonyancerOur new tile started out with a white arrow pointing down, and that task is complete too! We're off to a great start!2cell-92143487-0-1_item_1646d7aaac698700
NekonyancerNext turn! There's only one tile left in the Offer display now. When there's only one tile left, the player gets a choice: [blue]- Take the offered tile[/blue] OR [blue]- Take the top tile from the supply and put the offered tile in the "Intermezzo."[/blue]1sag-offer_item_2646d7abb56df000
NekonyancerIf you scroll down, you can see the [red]*back of the tile*[/red] on top of the supply stack. We can see the tile's color and victory point value. Its value tells us how many tasks are on the other side - a *1/3/6/10* point tile has *1/2/3/4* tasks - but we can't see what those tasks are specifically!2archivecontrol_editmode_centercomment646d7abb56df001sag-draw-stack_item_1 6
NekonyancerIf you take the tile from the supply, the offered tile is placed here, in [red]*the Intermezzo.*[/red] When the Intermezzo is completely filled with tiles, players may choose to take one tile from it, starting with the player in last place.3sag-intermezzo-1646d7abb56df000sag-intermezzo-1 1 sag-intermezzo-2 1 sag-intermezzo-3 1 sag-intermezzo-4 1
NekonyancerThe offered tile is perfect for us though, so let's take it. Hmm... [blue]where should we put it, and how should we orient it?[/blue] Take a moment to think it over.4sag-offer_item_2646d7abb56df000
Nekonyancer*1.* Select the tile. *2.* Place it to the right of our [blue]blue tile.[/blue] *3.* Orient it so it has a blue arrow pointing to the left. *4. Confirm!*5sag-offer_item_2646d7abb56df010
Nekonyancer*Excellent!* We completed three tasks by placing that tile - one on itself, and one on each of our previously placed tiles!1cell-92143487-1-1_item_1646d7acc1c57800
NekonyancerThe Offer display was empty, so it was refilled with [red]*5 new tiles.*[/red]2sag-offer_item_7646d7acc1c57800sag-offer_item_6 1 sag-offer_item_7 1 sag-offer_item_8 1 sag-offer_item_9 1 sag-offer_item_10 1
NekonyancerThis will be the last turn I show you. *1.* Select the [green]green tile[/green] from the Offer display. *2.* Place it to the left of our [blue]blue tile.[/blue] *3.* Rotate it so the white arrow points to our white tile. *4. Confirm!*1maintitlebar_content646d7adb90a1210
Nekonyancer*Great!* When we placed the green tile, we completed the last task on our white tile. Since all the tasks were complete, the sound tokens returned to our supply, the tile was flipped over, and we earned victory points!1cell-92143487-0-0_item_1646d7ae7e1ecb00
NekonyancerReturning sound tokens to [blue]*our supply*[/blue] is significant because we can run out! If we place a tile and we don't have enough available sound tokens to place on it, we must buy extras, called [red]*Cacophony tokens!*[/red] !!! [red]Each Cacophony token costs 2 victory points![/red]2sag-sound-discs-92143487646d7ae7e1ecb00sag-sound-discs-wrapper-92143487 2 sag-cacophony-discs-wrapper-92143487 1
NekonyancerScroll down one last time. [blue]*The last tile we placed*[/blue] has a green arrow, but it's pointing toward a blue tile. It might look like it can never be completed, but don't worry! Tasks point at adjacent tiles AND any tiles behind them in a straight line! We can complete the task by placing a green tile to the right of our orange tile!3maintitlebar_content646d7ae7e1ecb00cell-92143487--1-1_item_1 2
NekonyancerThe game will continue as you've seen until *one* of the following conditions is achieved: - Someone gets *45/60/75* points in a *2/3/4* player game. - There are four or fewer tiles left in the supply after refilling the Offer display. When the end is triggered, play continues until all players have had the same number of turns. [green]Then whoever has the most points wins![/green]4maintitlebar_content646d7ae7e1ecb00
NekonyancerThe last thing I have to mention is the two *solo modes.* *Basic Solo mode:* there is no Offer display or Intermezzo. You simply reveal and play one tile at a time from the supply. The game ends when you reach 75 points. You win if you end the game with fewer than 25 tiles.5archivecontrol_editmode_centercomment646d7ae7e1ecb00
Nekonyancer*Advanced Solo mode:* Same as basic mode, but the game ends when you place the *72nd tile,* not when you reach 75 points. After placing your fifth tile, whenever you have only two or fewer tiles with incomplete tasks, [green]you gain 5 bonus points.[/green]6archivecontrol_editmode_centercomment646d7ae7e1ecb00
Nekonyancer[blue]*Thank you for playing through this tutorial for Sagani!*[/blue] If you have any questions about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *LeSteffen* for bringing this game to BGA! Have fun! :D7maintitlebar_content646d7ae7e1ecb00
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Sagani

How to play?
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『サガニ』の遊び方・魅力をご紹介!
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Русские правила. Перевод и верстка - Юрий / MiltoLab

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publisher

Designer: Uwe Rosenberg

Artist: Lukas Siegmon

Developed by: LeSteffen

Release 230512-1633


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