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Nekonyancer

Let's learn how to play Gold’n’Crash!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed9c320a66.31228588.jpg[/img] The great zeppelin race between the Octopirates and the Meowmurais has begun. But this is no ordinary race! Both sides are trying to bomb their opponents out of the sky while trying to grab as much gold as they can! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Gold 'n' Crash,* players will take turns playing cards from their hands into three slots, called [red]*columns.*[/red] These cards will help you gather treasure, bomb the opponent's zeppelins, and secure Esteemed Guests.2column-top-1000column-top-0 1 column-top-1 1 column-top-2 1 column-bottom-0 1 column-bottom-1 1 column-bottom-2 1
NekonyancerWhen one player destroys all three of their opponent's zeppelins, they immediately win the game! *Meowmurai Zeppelins:* [img]https://x.boardgamearena.net/data/tutorials/img6785ed9c4ff9a9.00689855.jpg[/img] *Octopirate Zeppelins:* [img]https://x.boardgamearena.net/data/tutorials/img6785ed9c77fd26.34772636.jpg[/img]3maintitlebar_content000
NekonyancerAlternatively, if one player exhausts their [blue]*draw pile,*[/blue] their opponent will get one final turn, and then whoever has the most points in their [green]*Treasure Pile*[/green] wins!4bottom-player000deck-bottom 2 treasure-bottom 3
NekonyancerOn our turn, we must perform *2 actions* in any of the following ways: - *Draw* a card from our [blue]*deck.*[/blue] - *Play* a card into one of our [red]*columns.*[/red] - *Discard* a card from one of our [red]*columns.*[/red] We can spend both actions the same way, if we like.5deck-bottom000deck-bottom 7 column-bottom-0 6 column-bottom-1 6 column-bottom-2 6
NekonyancerEach player started the game with a hand of 5 cards. Most cards have some sort of *effect* when played. For example, purple cards have a *FISH* effect that lets the player draw the top card from their discard pile. [green]Let's go fishing![/green]6card-21000
Nekonyancer*Select the purple card.* Now we have to choose a column to place it in. *Click on the middle column! Then click on [blue]"Confirm"[/blue] at the top!*7card-21010column-bottom-1 16
Nekonyancer*Great!* The card we just got from our Discard pile has a *REINFORCE* effect, which lets us draw a card from our [blue]*deck*[/blue] when played.1card-176635d4e129eef00deck-bottom 7
Nekonyancer*Select the green card.* [red]Note that we can't play it into the middle column.[/red] This is because we can never play a card into the column with the most cards! *Play it in our right column.*2card-176635d4e129eef10column-bottom-2 16
NekonyancerOkay, that was our second action, so our turn automatically ended. [blue]Now our opponent will take their turn![/blue]1archivecontrol_editmode_centercomment6635d4e65052f00
Nekonyancer[blue]Alright, it's our turn again.[/blue] Take a look at this brown card. Its *SECURE* effect can move a card from an adjacent column into our [green]*Treasure pile.*[/green]1card-296635d50c8e48000treasure-bottom 3
NekonyancerEach card in our Treasure pile is worth points equal to the number shown on the card. [red]Unfortunately, the cards we played last turn are only worth 1 point each![/red]2card-216635d50c8e48000
NekonyancerGood thing we have two treasure cards in our hand. They don't have any effects when played, but they're the perfect candidates for *SECURE* effects!3card-396635d50c8e48000
Nekonyancer*Select the treasure card on the right.* As you can see, we can only place it in our [red]*left column.*[/red] That's because the other two are tied for having the most cards in them. *Play the card!*4card-426635d50c8e48010column-bottom-0 16
NekonyancerAll our columns are now tied for the most, so our next card can be played anywhere! *Select the brown card. Play it in the middle column!*1card-296635d5168ea3510
NekonyancerNext, we'll trigger the *SECURE* effect. *Select the treasure card! Click on [blue]"Confirm secure"[/blue] at the top!*1card-426635d51fa90d910
Nekonyancer*Great!* The card was moved to our [green]*Treasure Pile!*[/green] [tip] The contents of our treasure pile are kept secret from our opponent. However, we can check it any time by clicking on it!1card-426635d5232cfd500treasure-bottom 3
NekonyancerThe contents of our Treasure Pile are reflected here, in our [red]*Player Info panel.*[/red] As you can see, we now have 4⭐! This, too, is hidden from our opponent. On their screen, it shows that we have 0⭐.2overall_player_board_921434876635d5232cfd500overall_player_board_92143487 1
Nekonyancer[red]We're off to a good start, but our hard work can be easily undone.[/red] Later, I'll show you an effect that can move cards from a player's Treasure Pile to their Discard Pile.2card-636635d54f3002400
NekonyancerFortunately, there's a way to protect our treasure: securing an *Esteemed Guest!* Each of our zeppelins has one Guest on board. If we meet their specific conditions, we can move them to our Treasure Pile. Guests in Treasure piles cannot be looted - nor can any of the cards under them!3card-36635d54f3002400
NekonyancerWe can secure the T-Rex gentleman by playing two cards in this column on the same turn. [blue]Our board is perfectly set up for that![/blue]4card-26635d54f3002400
Nekonyancer*Let's start by playing our other treasure card into our left column.*5card-396635d54f3002410column-bottom-0 16
NekonyancerNext, let's play our red card, which has a *BOMB* effect. When played, it will launch a bomb at the zeppelin *directly across* from it. The *strength* of the bomb is equal to the number of bomb cards already in the column.1card-126635d57e413b300
NekonyancerOur opponent will then peek at the *robustness rating* of their zeppelin. If it's higher than our bomb's strength, nothing will happen. If not, the zeppelin will be destroyed. *Play the card in our left column!*2card-126635d57e413b310
Nekonyancer*Excellent!* The opponent's zeppelin had a robustness rating of 1, so our bomb destroyed it! There was an Esteemed Guest [red]*here,*[/red] but he went down with the ship. Our opponent can no longer secure him.1card-balloon-CHAMOURAI-16635d581c866300guest-top-0 13
NekonyancerMeanwhile, we successfully secured our own guest! He's in our [green]*Treasure Pile*[/green] now.2guest-bottom-06635d581c866300treasure-bottom 3 guest-bottom-0 14
Nekonyancer[green]Next, let's take a quick look at this horned lady.[/green] To secure her, we'll have to play 3 green cards in her *column.*3card-36635d581c866300
Nekonyancer[red]The term column can be a little misleading.[/red] A column refers to a *single slot* where a player can play cards. The slot directly across from it, belonging to the opponent, is *NOT* part of the same column. Thus, our opponent cannot help us secure this guest by playing green cards.4card-36635d581c866300
NekonyancerIt's our turn again, and we only have [blue]*one card*[/blue] left in our hand. You can hover over it to see what it does. It's not very helpful right now. Instead of playing a card, let's spend our action by *drawing* one!1hand-bottom6635d5dccf39500btnDraw 2 hand-bottom 7
NekonyancerDrawing is simple enough. *Just click on [blue]this button.[/blue]*2btnDraw6635d5dccf39510btnDraw 2
Nekonyancer[green]We drew a green card. That's perfect![/green] Whenever you play a card, if there's *one* other card of the *same color* in that column, the effect is triggered *twice!* *Play the card in our right column!*1card-166635d5e6bccb010
Nekonyancer[green]Awesome! We drew two cards instead of one![/green] By the way, if you play a card and there are TWO other cards of the same color already in the column, the effect is triggered *three times.* But afterward, all cards in the column are discarded without triggering their discard effects!1hand-bottom6635d5eb8065a00
Nekonyancer[blue]There's just one last action to show you: *Discarding.*[/blue] This action will move a card from one of our columns to our discard pile and trigger the card's discard effect. We cannot discard cards from our hand.1archivecontrol_editmode_centercomment6635d6165217f00
NekonyancerTake a look at the red cards' discard effect - *CRACK THE SAFE.* I mentioned it earlier! It lets us move a card from our opponent's treasure pile to their discard pile!2card-126635d6165217f00
Nekonyancer*Select the red card. Then click on [blue]"Confirm discard"[/blue] at the top!*3card-126635d6165217f10
Nekonyancer*Okay, that's everything!* The game will continue as you've seen until one player [red]destroys all three of their opponent's zeppelins,[/red] instantly winning the game! Alternatively, a player can end the game by exhausting their draw pile. If this happens, their opponent will get one final turn. After that, [green]whoever has the most points in their Treasure Pile wins![/green]1maintitlebar_content6635d65e48ca800
Nekonyancer[blue]*Thank you for playing through this tutorial for Gold 'n' Crash!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Antoine Bauza* (et al) for designing this game, *GRRRE Games* for publishing, and *Tisaac* and *Firgon* for bringing it to BGA! Have fun! :D2maintitlebar_content6635d65e48ca800
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Gold’n’Crash

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Designer: Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière

Artist: Camille Chaussy, Valériane Holley

Developed by: Tisaac, firgon

Release 240503-1536

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