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Nekonyancer

Let's learn how to play Middle Ages!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edb740e499.82648407.jpg[/img] You are the lord of a fiefdom. It's small right now, but if you direct its growth wisely, you can become the wealthiest lord in the kingdom! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerEach round, players will place their lords on *Plot Tiles* and add them to their fiefdoms. Each time they do, they will trigger an effect and receive income. [green]After 16 rounds, whoever has the most money wins![/green]2maintitlebar_content000
NekonyancerThere will always be *four rows* of plots laid out. The number of plots in each row is equal to the *number of players plus 1.* [green]This is a 2-player tutorial, so there are 3 tiles per row.[/green]3maintitlebar_content000
NekonyancerAs you can see, the top row is labeled "Round 1." BGA randomly chose [red]nekonekoneko3[/red] as the first player. They already placed their lord on the middle plot, so now it's our turn to place ours!4ma_target_1000
NekonyancerWe can't place our Lord on the same plot as anyone else. *Click on the one on the right! Then [red]"Confirm"[/red] your action!*5ma_target_1010
Nekonyancer*Good!* After everyone finished placing their lords, the unpicked plot tile was discarded.1ma_tile_216681efc309f1300
NekonyancerNext, from left to right, players will *move* their lords to plots in the next row. When they do, they will add the plot they *left* to their [red]*fiefdom,*[/red] which you might have to scroll down to see. Then, the acquired plot will trigger an *effect* and *income.*2ma_tile_216681efc309f1300zone_player_2 6 zone_player_1 6
NekonyancerPlayers will do those actions in order from *left to right.* [green]In this case, our opponent's Lord is further to the left than we are, so they will demonstrate for us![/green] First, they will move their Lord to a new plot...3ma_tile_216681efc309f1300
NekonyancerNext, they'll acquire the plot they moved from!1ma_tile_216681f02c4dde900
NekonyancerScroll down to our [red]*opponent's fiefdom.*[/red] It contains an *Estate* for each kind of plot in the game. The plot they acquired was a *Field,* so it automatically went into their Field Estate (the leftmost column).2gameaction_status_wrap6681f02c4e0df00zone_player_1 6
NekonyancerNext, they will trigger the Field's *effect,* which is shown on the Estate. [img]https://x.boardgamearena.net/data/tutorials/img6785edb75c6221.57420305.jpg[/img] You can hover over it to read the description: the player earns 1 coin for each *Farmer icon* they have on all their Plots. [blue]Too bad our opponent doesn't have any Farmer icons yet![/blue]3ma_tile_216681f02c4e0df00
NekonyancerFinally, they will receive *income,* which is indicated at the bottom of the Estate: 2 coins per Field, including the one they just acquired. [img]https://x.boardgamearena.net/data/tutorials/img6785edb7753df2.51147238.jpg[/img] [blue]In this case, they'll get 2 coins.[/blue]4ma_tile_216681f02c4e0df00
NekonyancerThat's it for their turn! Now it's our turn to move our Lord. We can either move to the *Field* on the left or the *Palace* on the right. Let's go with the Palace. *Click here. Then [red]"Confirm!"[/red]*5ma_target_16681f02c501ef10
Nekonyancer*Good!* Next, we'll acquire the plot we moved from.1archivecontrol_editmode_centercomment6681f0357e70200
NekonyancerThis particular plot is a *Mill,* so it was placed in our Mill Estate. Now it will trigger its effect: players with fewer mills than us must give us [green]2 coins[/green] each! [img]https://x.boardgamearena.net/data/tutorials/img6785edb7926227.77804061.jpg[/img]2zone_player_26681f0357e9cf00
NekonyancerLastly, we'll gain *income:* 2 coins for each Mill we have, including the one we just took. [img]https://x.boardgamearena.net/data/tutorials/img6785edb7aa4244.89089161.jpg[/img]3zone_player_26681f0357f65900
Nekonyancer*Great!* We gained a total of 4 coins that turn. 2 were stolen from our opponent, and 2 were generated by income.6player_score_119413546681f0358179000
Nekonyancer[green]That's the basic pattern of this game![/green] Every turn, we'll move our lord, acquire a plot, apply an effect, and earn income! [blue]Let's continue playing so you can see all the different kinds of plots you can acquire![/blue]7maintitlebar_content6681f0358179000
NekonyancerOoh, there's a *Market* in the next row! Whenever we acquire a Market, we'll gain 2 coins for each Market *AND* each Mill we have. [img]https://x.boardgamearena.net/data/tutorials/img6785edb7c87604.30494766.jpg[/img]1ma_target_06681f04d8add800
NekonyancerWe already have a Mill, so this is great for us! *Move to the Market* (middle tile). *Then [red]"Confirm!"[/red]*2ma_target_06681f04d8add810
NekonyancerGood! Now we'll acquire the Plot we moved from: a *Palace!*1ma_tile_336681f0587839700
NekonyancerEach [blue]*Palace*[/blue] allows us to add 1 Plot icon to one of our Estates, increasing its income. For example, our [red]*Market Estate*[/red] already gains income from Markets and Mills. With the Palace, we can add another type to that!2zone_player_26681f058794c700ma_board_zone_2_5 6 ma_board_zone_2_8 7
NekonyancerScroll back up to the top. *Select [blue]Palace.[/blue]*3button_plot_86681f058794c710button_plot_8 2
NekonyancerScroll back down to our Fiefdom. *Click on the "?" under the [red]Market[/red] Estate!*1maintitlebar_content6681f0c2f29e210ma_board_zone_2_5 6
Nekonyancer*Excellent!* Now our Markets will trigger income from Markets, Mills, and Palaces.1ma_board_zone_2_56681f0c4c830800
Nekonyancer[blue]Next turn![/blue] We ended up with 2 turns in a row because our Lord is further to the left than our opponent's. Hmm... There's a *Rampart, a Barracks, and a Palace* in the next row. The Barracks's effect will [red]destroy[/red] an opponent's Plot, but not if they have enough Ramparts to defend against it.2maintitlebar_content6681f0c4c830800
Nekonyancer*Move to the Barracks (center tile)! Then [red]"Confirm!"[/red]*3ma_target_06681f0c4c830810
NekonyancerNext, we'll acquire the Market, trigger the effect, and receive income. The Market's effect grants the player 1 coin per *Chest* icon they have in their Fiefdom. [img]https://x.boardgamearena.net/data/tutorials/img691d4b92b6bb05.01080779.jpg[/img]1gameaction_status_wrap6681f10f7b2ed00
NekonyancerWe have 2 chests (1 on our Mill and 1 on our Palace), so we'll gain [green]2 coins.[/green] Our income will be [green]6 coins[/green] (2 for each Mill, Market, and Palace we have). That's 8 coins total. [green]We're off to a great start![/green]2gameaction_status_wrap6681f10f7b2ed00
NekonyancerOur opponent is about to acquire a *Church.* Churches are similar to Palaces in that they increase an Estate's income, but instead of adding a new Plot icon, they add another *Coin* icon. *Scroll down to our [red]opponent's fiefdom.[/red] Then continue, and watch!*3ma_tile_336681f10f7df8000ma_board_1 1
Nekonyancer*Wow!* They added another coin to their Church Estate, which means they gain *4* coins from each Church instead of *3.* That's not all. They acquired a Palace earlier and used it to add a Field icon to their Church Estate! [green]4 coins x (1 Church + 1 Field) = 8 coins this turn for them![/green]1ma_board_zone_1_76681f12aa244400ma_board_zone_1_7 1
NekonyancerOur opponent is about to move again, but there aren't any more rows under us! In this case, we'll pop back up to the top again. If you haven't noticed, BGA has been filling in rows behind us as we cleared them. When everyone's Lord is in the top row again, we'll trigger an [red]*Event.*[/red]2maintitlebar_content6681f12aa244400ma_event_title 1
NekonyancerYou can see the event [red]*here!*[/red] Hmm. Each player will earn 2 coins per Field. How lucky for our opponent.3ma_card_16681f12aa244400ma_event_title 1
NekonyancerThere will be *three* more events after this one, triggering after every fourth round. If you want to peek at the future events, click on the event card!4ma_card_16681f12aa244400ma_event_title 1
NekonyancerOur opponent just acquired a *Rampart.* The Rampart's effect allowed them to place a *Scout* on a future Plot! [img]https://x.boardgamearena.net/data/tutorials/img6785edb807d684.45430053.jpg[/img] They placed it on a Field in Round 6's row. When we finally reach Round 6, we will *not* be allowed to take this Plot. Our opponent is *not required* to follow up on their claim; they can choose any open tile in the row, as normal.1maintitlebar_content6681f16715d7d00
NekonyancerFor our next turn, there's a *Mill* and a *Market* available. The Market will score more points for us, so we should move there. When we do, we will acquire a *Barracks.* Unfortunately, our opponent has a *Rampart,* so we can't destroy their Plots!2ma_target_06681f16715d7d00ma_event_title 1
Nekonyancer*Click here to move to the Market! Then [red]"Confirm!"[/red]*3ma_target_06681f16715d7d10
NekonyancerNow that everyone's Lords are in the top row again, the [red]*Event*[/red] will trigger!1ma_target_06681f182a851900
Nekonyancer[blue]Okay, I think you've seen enough of the gameplay![/blue] *Click anywhere to close the Event notification.* There's just one more type of Plot to mention: [green]*Villages.*[/green] [img]https://x.boardgamearena.net/data/tutorials/img6785edb8222f46.44728090.jpg[/img]2maintitlebar_content6681f182abacb00
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edb83b1bf7.82256895.jpg[/img] The Village's effect allows a player to recover a plot that was destroyed by an opponent's Barracks. You can hover over any village for details.3ma_tile_806681f182abacb00
NekonyancerAfter 16 rounds, the game will end. All players will [red]lose 10 coins[/red] per Estate in which they don't have any Plots. [green]Whoever has the most coins wins![/green] If there's a tie, whoever has the most Palaces wins!4maintitlebar_content6681f182abacb00
Nekonyancer[blue]*Thank you for playing through this tutorial for Middle Ages!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Marc André* for designing this game, *Studio H* for publishing, and *Moof* for bringing it to BGA! Have fun! :D5maintitlebar_content6681f182abacb00
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Middle Ages

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『ミドルエイジス』の遊び方・魅力をご紹介!
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Designer: Marc André

Artist: Claire Conan

Developed by: Moof

Release 240617-1513

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