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Table #502551236
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Nekonyancer

Let's learn how to play Newton!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed971517b2.73400302.jpg[/img] You must follow in the footsteps of the great Newton and become the most highly respected scholar of the 18th century! [green][tip] This tutorial is best viewed on a computer![/green]1player_name_11941354000
NekonyancerTo be the best scholar we can be, we'll have to attend lessons, secure funding, travel across Europe, help students with their studies, and of course, further our own. Many of these actions will give us victory points or point *income.* We can also work toward *objectives* for a big end-game payoff! [green]Whoever has the most points after 6 rounds wins![/green]2player_name_11941354000
Nekonyancer[blue]Ready to hit the books?[/blue] That's the spirit! But first, we need to find our [red]*desk.*[/red] Scroll down until you find it. It has your name on it! [img]https://x.boardgamearena.net/data/tutorials/img6785ed9733cb56.72494663.jpg[/img]8player_name_11941354000
Nekonyancer[blue]Here we are![/blue] On our turn, we must play a card from our hand onto our desk and perform the action shown along the bottom of the card. If any icons on our desk *match* that action, the *value* of the action will increase!9deskboard_development_11941354_0000
NekonyancerFor example, our desk has a [red]*Technology*[/red] icon already on it, increasing the value of our *Technology* actions. [green][tip] Every player starts with a different icon on their desk![/green]11deskboard_development_11941354_0000deskboard_development_11941354_0 1
NekonyancerSince our *Technology* actions are stronger, let's take one. You should be able to see your starting hand of six cards along the bottom of the screen. *Click on [red]this card[/red] to play it!*12hand-action-card-8010hand-action-card-8 6
Nekonyancer*Great!* Now we can take a Technology action with a value of *2* (1 from the Technology icon on our board, and 1 from the card itself). *Technology* actions allow us to guide students on their own academic journeys. *Scroll up until you find the Technology board.*1meeple_studente3D_track_slot_0_player_119413546623b224ecd7000
NekonyancerEach player starts the game with one [blue]*student*[/blue] at the bottom of the Technology board. When we take a Technology action, we can move one student a number of spaces equal to the *value* of our action.2meeple_studente3D_track_slot_0_player_119413546623b224ecd7000
Nekonyancer*Select our student.* Our Technology action has a value of *2,* so we can move the student *2* spaces along a path.3meeple_container_track_06623b224ecd7000
NekonyancerThe board has two types of bonuses on it - [red]*round*[/red] and [blue]*square.*[/blue] Whenever a student reaches a [red]*small round*[/red] bonus, they will automatically pick it up, even if the student is just passing by. No one else can get the bonus after that! This particular bonus awards the player 2 VP.4meeple_container_track_16623b224ecd7000meeple_container_track_1 6 meeple_container_track_2 7 meeple_container_track_4 7 meeple_container_track_10 7 meeple_container_track_13 7 meeple_container_track_17 6 meeple_container_track_19 7 meeple_container_track_21 6 meeple_container_track_25 6 meeple_container_track_27 7 meeple_container_track_29 7 meeple_container_track_31 7
NekonyancerTo trigger [blue]*any other bonus,*[/blue] students have to stop their movement *on* them. They can be claimed by any number of players. This particular bonus will add a *Lesson Development Tile* to our desk, increasing the value of our Lesson actions.5meeple_container_track_26623b224ecd7000meeple_container_track_1 6 meeple_container_track_2 7 meeple_container_track_4 7 meeple_container_track_10 7 meeple_container_track_13 7 meeple_container_track_17 6 meeple_container_track_19 7 meeple_container_track_21 6 meeple_container_track_25 6 meeple_container_track_27 7 meeple_container_track_29 7 meeple_container_track_31 7
NekonyancerIt looks like our best option is to move [blue]*here.*[/blue] Increasing the value of our actions is always nice, and we can pick up a couple points on the way! *Click [blue]here[/blue] to move the student!*6meeple_container_track_26623b224ecd7010empty_tile_track_0 16 meeple_container_track_2 7
Nekonyancer*Great!* Our student did some good work for us, but they've reached the end of their path, and [red]students can't go backward.[/red] If we want to take more Technology actions in the future, we'll have to *enroll* more students!1meeple_studente3D_track_slot_2_player_119413546623b229b46b100deskboard_development_11941354_1 6
NekonyancerNext, we have to confirm our action and end our turn. Along the top of the screen, you should see [green]three[/green] [blue]colorful[/blue] [red]buttons.[/red]2confirmActionCardButtonAndPassTurn6623b229b46b100
NekonyancerLater, we'll learn about *Quick Actions* and *Special Effects.* The [blue]*"Confirm action"*[/blue] button will allow us to do some of those *after* taking our main action.5confirmActionCardButton6623b229b46b100confirmActionCardButton 2
NekonyancerWe don't want to do any quick actions right now though, so *click on [green]"Confirm action and pass turn!"[/green]*6confirmActionCardButtonAndPassTurn6623b229b46b110confirmActionCardButtonAndPassTurn 3
Nekonyancer[blue]Great! Now we'll take our second turn.[/blue] Our student acquired a [red]*Lesson Development Tile*[/red] for us, increasing the value of our Lesson actions, so let's take one of those next! [img]https://x.boardgamearena.net/data/tutorials/img6785ed97547673.88869216.jpg[/img]1maintitlebar_content6623b22ec234800
Nekonyancer*Click on [red]this card[/red] to play it!*2hand-action-card-106623b22ec234810hand-action-card-10 6
Nekonyancer[blue]Lesson actions allow us to acquire more cards.[/blue] There are [red]*three different decks of cards,*[/red] with a row of revealed cards next to each. *Scroll down* until you find them.1player_name_119413546623b2399219100ntn_shop_row_1 6 ntn_shop_row_2 6 ntn_shop_row_3 6
NekonyancerEach [blue]*deck*[/blue] has 1, 2, or 3 Lesson icons on the back, showing what value our action must be to take a card from that row. Since our Lesson action has a value of *2,* we can take a card from the *1st* or *2nd* rows.2shop-card-446623b2399219100deck_1 2 deck_2 2 deck_3 2
NekonyancerIf we don't like any of the available cards, we can use one of [green]*these buttons*[/green] to reveal two more cards from a deck, at the cost of 1 coin. This is a kind of *Quick Action.* We can perform any number of Quick Actions on our turn.3ntn_quick_action_button_1_26623b2399219100ntn_quick_action_button_1_1 8 ntn_quick_action_button_1_2 8 ntn_quick_action_button_1_3 8
NekonyancerWe started the game with 2 coins, but I think we should save them. *Click on this card to take it!*4shop-card-446623b2399219110shop-card-44 16
NekonyancerJust like before, we need to tell BGA that we don't want to take any Quick Actions after our main action. *Click on [green]Confirm action and pass turn.[/green]*1confirmActionCardButtonAndPassTurn6623b29e93dfc10confirmActionCardButtonAndPassTurn 3
Nekonyancer[blue]Okay, that's it for our Lesson action![/blue] Note that the row we took the card from was [red]*NOT*[/red] replenished. That only happens *between* rounds, so when you play with more people, it's better to do Lesson actions early in a round!1player_name_119413546623b2a269fa600ntn_shop_row_2 6
NekonyancerThe card we acquired is now in our hand, and it has a special ability at the top. It gives us one point for each [green]green book[/green] on our desk *when the card is played.*2hand-action-card-446623b2a269fa600
NekonyancerRight now, we don't have any green books on our desk, but we can fix that. *Play [green]this card![/green]*3hand-action-card-76623b2a269fa610hand-action-card-7 8
NekonyancerThe card we played has a *Work* action on it, and unfortunately, there aren't any other work icons on our desk, so this action has a value of *1.* [img]https://x.boardgamearena.net/data/tutorials/img6785ed97780223.30663449.jpg[/img]1player_name_119413546623b2aec6e0d00
Nekonyancer*Work* actions allow us to move along the [red]*Work Track,*[/red] which is stretches along the top of the Technology board. *Scroll around until you find it.* [img]https://x.boardgamearena.net/data/tutorials/img6785ed9792bcf8.82906220.jpg[/img]2player_name_119413546623b2aec6e0d00meeple_container_track_work_1 1 meeple_container_track_work_2 1 meeple_container_track_work_3 1 meeple_container_track_work_4 1 meeple_container_track_work_5 1 meeple_container_track_work_6 1 meeple_container_track_work_7 6 meeple_container_track_work_8 1 meeple_container_track_work_9 1 meeple_container_track_work_10 1 meeple_container_track_work_11 1 meeple_container_track_work_12 6 meeple_container_track_work_13 1 meeple_container_track_work_14 1 meeple_container_track_work_15 1 meeple_container_track_work_17 1 meeple_container_track_work_18 1 meeple_container_track_work_19 1 meeple_container_track_work_20 6
NekonyancerEach player starts the game with one [green]*tracker*[/green] in the top-left corner. Each space on the track has one *coin* on it. When we take a *Work* action, we can move our tracker any number of spaces *up to* the value of the action. We'll then gain 1 coin per space that we moved!3meeple_marker_track_slot_work_0_player_119413546623b2aec6e0d00meeple_marker_track_slot_work_0_player_11941354 3
NekonyancerI know what you're thinking: [red]"Why would we decide to move less?"[/red] Because there are some [blue]*bonuses*[/blue] on the track, and just like the ones on the Technology board, we'll need to stop *on* them to trigger them!4meeple_container_track_work_126623b2aec6e0d00meeple_container_track_work_7 7 meeple_container_track_work_12 7 meeple_container_track_work_16 7
Nekonyancer[blue]Let's take our action.[/blue] Our action's value is 1, so we can move 1 space and gain 1 coin. *Click here!*5meeple_container_track_work_16623b2aec6e0d10
NekonyancerGreat! One last thing to mention about *Work.* If we reach the [red]*last space*[/red] of the track, our source of income will not dry up. We can take more work actions and gain coins equal to our action's value, even if we can't move anymore! *Now [green]end our turn[/green] at the top!*1meeple_container_track_work_206623b2b88f37310confirmActionCardButtonAndPassTurn 3 meeple_container_track_work_20 6
Nekonyancer[blue]That's it for our work action![/blue] Now that we have a green book on our desk, let's use the card we bought with our Lesson action. It has a [red]*study*[/red] action on it. *Click on it!*2hand-action-card-446623b2bde0be610hand-action-card-44 6
NekonyancerTo explain the *Study* action, we'll first need to find our *desk* again. *Scroll down to it!* [img]https://x.boardgamearena.net/data/tutorials/img6785ed97bfab73.59444457.jpg[/img]1player_name_119413546623b2cfda21c00
NekonyancerThere are four stacks of [red]*bookshelf tiles*[/red] next to our desk. Whenever we take a *Study* action, we can move one tile from the topmost stack and move it onto one of the spaces on our *Bookshelf - * the top half of our personal board.2board-11941354-action-card-86623b2cfda21c00libraryboard_library_token_11941354_4_pile_green 6 libraryboard_library_token_11941354_3_pile_green 6 libraryboard_library_token_11941354_2_pile_green 6 libraryboard_library_token_11941354_1_pile_green 6
NekonyancerOur *bookshelf* is comprised of three rows. Each one has 1, 2, or 3 [red]*Study icons*[/red] next to it, showing what *Value* our action must be to place a tile in that row. [img]https://x.boardgamearena.net/data/tutorials/img6785ed97ee6049.35777901.jpg[/img]3libraryboard_library_token_11941354_1_1_selectable6623b2cfda21c00
NekonyancerIn addition, each space has a specific requirement. Some spaces require us to have visited a [red]*University*[/red] or [green]*Ancient Site*[/green] on the Map board. [img]https://x.boardgamearena.net/data/tutorials/img6785ed981edd14.06639278.jpg[/img] We'll learn more about the Map board soon.4libraryboard_library_token_11941354_0_3_selectable6623b2cfda21c00
NekonyancerOther spaces require us to have a [blue]*certain books*[/blue] on our desk when we take the action. [img]https://x.boardgamearena.net/data/tutorials/img6785ed9844f541.48116106.jpg[/img]5libraryboard_library_token_11941354_0_3_selectable6623b2cfda21c00
Nekonyancer[blue]All the valid spaces we can place a tile on are currently flashing cyan.[/blue] In this case, we haven't visited any universities or ancient sites, the only book we have on our desk is a green one, and our action has a value of 1, restricting us to the first row, so we have *only one valid option* for our action.6libraryboard_library_token_11941354_0_3_selectable6623b2cfda21c00
Nekonyancer[red]This space over here has a red outline though.[/red] BGA recognizes that if we used some *resources,* we could place a tile here instead!7libraryboard_library_token_11941354_0_0_selectable6623b2cfda21c00
NekonyancerYou've probably already noticed that there's another kind of resource in the game, besides coins: *potions.* [img]https://x.boardgamearena.net/data/tutorials/img6785ed985ea662.89253488.jpg[/img] When we place a Bookshelf tile, we can use 1 *Potion* to ignore a single book requirement on a space. This can be done multiple times to ignore multiple book requirements.8libraryboard_library_token_11941354_0_0_selectable6623b2cfda21c00
NekonyancerWe can also use *3 potions* at once to ignore a *university* or *ancient site* requirement.9libraryboard_library_token_11941354_0_2_selectable6623b2cfda21c00
NekonyancerIf you check our inventory in the top-right corner, you'll see that we currently don't have any potions! [img]https://x.boardgamearena.net/data/tutorials/img6785ed98764e21.26479382.jpg[/img] [green]However, we have 3 coins.[/green] As a *Quick Action,* we can spend 3 coins to buy a potion!10libraryboard_library_token_11941354_0_0_selectable6623b2cfda21c00
NekonyancerTo summarize, we *CAN* put a bookshelf tile [red]here,[/red] but we would have to spend 3 coins to buy a potion and then spend that potion to ignore the blue book requirement. Um... [red]Let's save our coins.[/red] *Click on the valid space!*11libraryboard_library_token_11941354_0_0_selectable6623b2cfda21c10libraryboard_library_token_11941354_0_3_selectable 16
Nekonyancer*Excellent!* Placing Bookshelf tiles on our Bookshelf is important for [green]2 reasons.[/green] [green]*1.*[/green] When we have covered every space in a row or column, we will unlock *victory point income,* which will trigger at the end of each round.1libraryboard_library_token_11941354_0_3_green6623b2d2bc66400
NekonyancerFor example, if we covered all of [red]*these spaces,*[/red] we would gain 6 points after each round. [img]https://x.boardgamearena.net/data/tutorials/img6785ed9897ebb4.83950452.jpg[/img] If we covered [blue]*these two,*[/blue] we would gain 2 points after each round.2deskboard_development_11941354_16623b2d2bc66400
Nekonyancer[green]*2.*[/green] Studying is important because we can unlock bonuses whenever we *exhaust* a [red]*stack*[/red] of tiles. Exhausting the *1st/2nd/3rd/4th* stack will give us *a potion/4 coins/a Master card/8 points.*3journey_cube_11941354_26623b2d2bc66400libraryboard_library_token_11941354_4_pile_green 6 libraryboard_library_token_11941354_3_pile_green 6 libraryboard_library_token_11941354_2_pile_green 6 libraryboard_library_token_11941354_1_pile_green 6
NekonyancerAlright, we finished our *Study* action, but we haven't triggered the card's *special ability:* 1 point per green book on our desk. *Click on [blue]"Activate special effect"[/blue] at the top!*4confirmActionCardBonusEffectButton6623b2d2bc66410confirmActionCardBonusEffectButton 2
Nekonyancer*Cool!* We gained 1 victory point for having 1 green book on our desk. *Click [green]here[/green] to end our turn!*1confirmActionCardButtonAndPassTurn6623b2d62646d10confirmActionCardButtonAndPassTurn 3
NekonyancerThe round is almost over. There's only room for one more card on our desk. Let's learn about the last action: *traveling.* *Click on [red]this card[/red] to start the action!*1hand-action-card-96623b2daddb9710hand-action-card-9 6
Nekonyancer*Now scroll around until you find the Map Board.* You shouldn't need an embedded image to figure out which one it is! :)1player_name_119413546623b2f46950800
NekonyancerEach player gets 1 *Scientist* who starts the game in Basel. When we take a *Travel* action, we can move them any number of spaces up to the value of our action. [green]In this case, our value is 1, so we can move 1 space.[/green]2meeple_scienziato3D_map_slot_9_player_119413546623b2f46950800meeple_scienziato3D_map_slot_9_player_11941354 3
NekonyancerThe Map board works just like the Technology board that we learned about earlier. If we pass by a [red]*small round token,*[/red] we can pick it up. To trigger anything else on the board, we'll have to stop *on* them.3meeple_scienziato3D_map_slot_9_player_119413546623b2f46950800meeple_container_map_0 6 meeple_container_map_14 6 meeple_container_map_18 6 meeple_container_map_30 6
NekonyancerThe large colorful circles on the map represent *Universities.* The black hexagons are *Ancient Sites.* The colors and symbols on them will be randomly swapped around each time you play. Whenever we stop our movement on one of these locations, we'll place a [blue]*cube*[/blue] on it to show that we have visited, enabling our *Study* actions!4meeple_scienziato3D_map_slot_9_player_119413546623b2f46950800meeple_container_map_19 2 player_summary_cell_icon_cubes_11941354 2 player_summary_cell_value_cubes_11941354 2
Nekonyancer[blue]Hmm... where should we go?[/blue] Well, we've already started working toward this horizontal reward on our bookshelf, which requires us to visit Universities III and IV. [img]https://x.boardgamearena.net/data/tutorials/img6785ed98c60e30.96530916.jpg[/img] [blue]University IV is only one space away![/blue]5meeple_scienziato3D_map_slot_9_player_119413546623b2f46950800
NekonyancerHmm... but if you recall, we won't be able to take any more *Technology* actions until we enroll more students. We can spend 5 coins any time to gain a student - another kind of *Quick Action* - but if we stop in [red]*Napoli,*[/red] we can get one for free!6meeple_container_map_226623b2f46950800meeple_container_map_22 6
NekonyancerLet's go for that free student. Of course, our Travel action only has a value of 1, so we'll start by visiting *Bologna.* It's on the way to Napoli. *1.* Click on *Bologna* to move our Scientist. *2.* Click on [blue]*"Submit travel action"*[/blue] at the top!7meeple_container_map_166623b2f46950810
NekonyancerAs you can see, a *cube* of our color has been placed on Bologna, showing that we visited. This cube came from our supply of cubes, which is located between our desk and bookshelf tiles. [img]https://x.boardgamearena.net/data/tutorials/img6785ed98e97703.57330443.jpg[/img] BGA automatically took the cube from our topmost available space.1player_name_119413546623b302baf0e00
NekonyancerIf we visit enough locations and place enough cubes, we'll earn some points! [img]https://x.boardgamearena.net/data/tutorials/img6785ed9910b434.55508153.jpg[/img] *1* point for our *9th* location, another *2* for our *10th,* and so on.2player_name_119413546623b302baf0e00
Nekonyancer[green]Don't be disappointed about skipping Paris. There are ways to get around visiting locations![/green] For example, we can pay 2 coins in [red]*Istanbul*[/red] to place a cube in Paris. And remember, we can always pay *3 potions* to ignore a University/Ancient Site requirement.3meeple_container_map_246623b302baf0e00meeple_container_map_24 6
NekonyancerThat's it for our travel action. [green]*End our turn.*[/green]4confirmActionCardButtonAndPassTurn6623b302baf0e10confirmActionCardButtonAndPassTurn 3
Nekonyancer*Scroll down to our Desk again.* It's completely full of cards, marking the end of Round 1! [green]Let's take a moment to review each of the main actions.[/green]1player_name_119413546623b306ab14100
Nekonyancer[red]*Technology:*[/red] move a student X steps on the Technology board. [blue]*Lesson:*[/blue] Take a new card from X row. [green]*Work:*[/green] Move up to X spaces on the Work track. Gain X coins.2board-11941354-action-card-86623b306ab14100board-11941354-action-card-8 6 board-11941354-action-card-10 7 board-11941354-action-card-7 8
Nekonyancer[red]*Study:*[/red] place a Bookshelf Tile on a space in Row X of our Bookshelf. [blue]*Travel:*[/blue] move our scientist X spaces on the Map Board. *Technology, Lesson, Work, Study, Travel.* That's all the main actions! :)3board-11941354-action-card-446623b306ab14100board-11941354-action-card-44 6 board-11941354-action-card-9 7
Nekonyancer[blue]I'll summarize the *Quick Actions* for you too.[/blue] • 1 coin to flip 2 cards from a Lesson deck. • 3 coins to gain a potion. • 5 coins to gain a student. [blue]There's one more I didn't get a chance to mention earlier:[/blue] • Spend 2 coins to increase an action's value by 1. [green]We'll see that last one in action soon![/green]4board-11941354-action-card-96623b306ab14100
Nekonyancer[blue]Now for end-of-round stuff.[/blue] Each player must select one of the cards they played this round and tuck it *under* their desk so that the bottom sticks out. We'll never be able to play that card again, but it will contribute to all our future actions of that type! All the other cards we played will return to our hand.5board-11941354-action-card-96623b306ab14100
NekonyancerI think we'll be doing more traveling next round. *Select [red]this card![/red]*6board-11941354-action-card-96623b306ab14110board-11941354-action-card-9 6
Nekonyancer*Good!* The value of our Travel actions has been permanently increased, and the rest of our cards came back to our hand. There are three other small things that BGA took care of in the background. *First of all,* all the remaining cards in the [red]*Lesson card rows*[/red] were placed at the bottom of their respective decks, and new cards were drawn.2player_name_119413546623b4559f21a00ntn_shop_row_1 6 ntn_shop_row_2 6 ntn_shop_row_3 6
Nekonyancer*Second,* each player gained *income* from anything on their boards with a ❕ next to it. This is usually points, but it can also include *coins* and *potions,* depending on the tiles you find in your game! [img]https://x.boardgamearena.net/data/tutorials/img6785ed9934c6d7.74257299.jpg[/img][img]https://x.boardgamearena.net/data/tutorials/img6785ed994d7010.43414558.jpg[/img] [blue]Unfortunately, we haven't secured any income yet![/blue]😢3player_name_119413546623b4559f21a00
Nekonyancer*Third,* if we were playing with other people, the First Player Token would be passed to the next player in clockwise order. [img]https://x.boardgamearena.net/data/tutorials/img6785ed996beb94.36515699.jpg[/img]4player_name_119413546623b4559f21a00
Nekonyancer[blue]Now we can start Round 2![/blue] I want to do some traveling, but we tucked our only Travel card under our board. We'll have to get another one by using a [red]*Lesson*[/red] action. This action is buggy in Tutorial Mode, so I'll click on [red]*this card*[/red] for you. Don't worry, it will work in a real game. :)1hand-action-card-116623b508b1db100hand-action-card-11 6
Nekonyancer*Scroll around* until you find the Lesson card rows again. Our action has a Value of 2, so we can take any card from the 1st or 2nd rows. *Take [blue]this card![/blue]*1player_name_119413546623b513917cc10shop-card-51 7
NekonyancerNow let's travel to Napoli to get that student! *Click on our [red]new Travel card![/red]*1hand-action-card-516623b52605bb810hand-action-card-51 6
NekonyancerSince we added a Travel icon to our desk, our action has a Value of *2.* *1.* Scroll up to the Map board. *2.* Move *south* to Corsica (the island). *3.* Move *east* to Napoli. *4.* Click on [blue]*"Submit travel action"*[/blue] at the top!1player_name_119413546623b52ea5fce10
Nekonyancer*Good!* Now that we have another student, let's use a Technology action! *Click [red]here![/red]*1hand-action-card-86623b53c0a81910hand-action-card-8 6
Nekonyancer*Scroll around* until you find the Technology board. *Move* our student two steps along the right path, landing on the [red]*1 point bonus token.*[/red]1meeple_studente3D_track_slot_0_player_119413546623b5538942510bonus_token_track_25 6
NekonyancerNext, I want to show you how Master cards work. For that, we'll need to get our student all the over to [red]*this space.*[/red] Unfortunately, we don't have any more *Technology* cards in our hand. We also don't have any more *Lesson* cards, so we can't get another one.1meeple_container_track_346623b567222e600meeple_container_track_34 6
NekonyancerHowever, we have one [red]*Wild card.*[/red] Everyone starts with one of these. It can be any action we want it to be. The action's value will still be boosted by other icons on our board. [red]*Play it!*[/red]2hand-action-card-126623b567222e610hand-action-card-12 6
NekonyancerNext, we have to tell BGA what action we want to perform with the Wild card. This part is a little buggy too, so I'll click on the *Technology* icon for you. [img]https://x.boardgamearena.net/data/tutorials/img6785ed998e65c5.54588613.jpg[/img] Again, it will work fine when you play a real game.1ntn-buttonWildActionTechnology6623b56e3f24400ntn-buttonWildActionTechnology 1
NekonyancerGreat! Thanks to the other icons on our desk, we can now perform a Technology action with a value of [red]*3.*[/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ed99afde13.20054592.jpg[/img]2player_name_119413546623b575072d200
Nekonyancer[blue]Ooh... Wait a second.[/blue] Our student is [red]*4 spaces*[/red] away from the Master space, so we can't reach it this turn! [img]https://x.boardgamearena.net/data/tutorials/img6785ed99d04621.02704037.jpg[/img]3player_name_119413546623b575072d200
NekonyancerDon't worry. We can fix this with a [red]*Quick Action.*[/red] For 2 coins, we can increase the value of our action by 1. I'll click on [red]*this button*[/red] for you...4ntn-buttonQuickAction26623b575072d200ntn-buttonQuickAction2 6
NekonyancerGreat! Value 4! *Select our student and move them to the [red]Master space![/red]*5player_name_119413546623b57832f5810meeple_container_track_34 6
Nekonyancer[green]Now I'll explain the Master cards.[/green] We started the game with [green]*four*[/green] in our hand (unless you toggle a *lobby option* to make them drafted instead). Whenever we land on a Master space, we can select one of them and play it. Each one is worth a different amount of points, and many of them grant some kind of instant free action.1hand-master-card-176623b57da702a00ntn_hand_space_2 8
NekonyancerI think we'll need another student. *Click on [red]William Gilbert![/red]*2hand-master-card-116623b57da702a10hand-master-card-11 6
Nekonyancer*Excellent!* One last thing to mention about the [red]*wild card:*[/red] if you tuck it under your board at the end of a round, it will do *nothing.* It will not increase the value of any of your actions.1player_name_119413546623b59f0ff3300
Nekonyancer[blue]Okay, I think you've seen enough of the gameplay![/blue] There's just one last thing to explain: [red]*Objective Tiles.*[/red] There are 6 available objectives in each game - 1 on the Map Board, 1 on the Work Track, and 4 on the Technology board.2player_name_119413546623b59f0ff3300meeple_container_map_12 6 meeple_container_track_7 6 meeple_container_track_15 6 meeple_container_track_23 6 meeple_container_track_30 6 meeple_container_track_work_20 6
NekonyancerIf we stop on them with our scientist, Work tracker, or students, we'll gain points at the *end* of the game, depending on the objective's condition! [img]https://x.boardgamearena.net/data/tutorials/img6785ed99f079b3.07031627.jpg[/img] [green]For example, this tile grants 4 points per student at the end of a Technology track![/green]3player_name_119413546623b59f0ff3300meeple_container_map_12 8
NekonyancerUnfortunately, we can't move onto an Objective space until we fulfill the *book requirements,* but we can use *Potions* to ignore some of them, just like during Study actions. [img]https://x.boardgamearena.net/data/tutorials/img6785ed9a1bf046.01333723.jpg[/img]4player_name_119413546623b59f0ff3300
NekonyancerThe game will end after *6 rounds.* Each player will have had a total of *30 turns* (6 x 5). Then the points are counted up (extra coins and potions are worth nothing) and [green]whoever has the most points wins![/green]5player_name_119413546623b59f0ff3300
Nekonyancer[blue]*Thank you for playing through this tutorial for Newton!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Simone Luciani* and *Nestore Mangone* for designing this game, *Cranio Creations* for publishing, and *xevizero* for bringing it to BGA! Have fun! :D6player_name_119413546623b59f0ff3300
Nekonyancer

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Newton rules: interactive tutorial
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Newton

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publisher

Designer: Simone Luciani, Nestore Mangone

Artist: Klemens Franz

Developed by: xevizero

Release 240418-1158

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