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Nekonyancer

Let's learn how to play Living Forest Duel!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img67c6daab128fe7.08432323.jpg[/img] The spirits of Summer and Winter are both striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors. [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Living Forest: Duel,* two players will enlist the aid of guardian animals to plant trees and extinguish the flames of Onibi! In addition to making a player stronger, all the actions in the game will contribute toward a different victory condition. [green]The first player to fulfill one of four victory conditions wins the game![/green]2maintitlebar_content000
Nekonyancer[blue]On our turn, we must perform one of two possible actions:[/blue] • Reveal a guardian animal card from the shared draw deck and place it in the help line. OR • Place an action token to use a row of elements. [green]We'll start by learning about guardian animals and the help line![/green]3maintitlebar_content000
NekonyancerThis is the [red]*shared draw pile!*[/red] Whenever a guardian animal card is drawn from it, it is added to the [blue]*shared help line.*[/blue]4lfd_commonDraw_item_16000lfd_commonDraw_item_16 1 lfd_commonHelpLine_wrap 2
NekonyancerLet's try it! *Click on the [red]draw pile[/red] or on [blue]"Reveal a guardian animal"[/blue] at the top!*5lfd_commonDraw_item_16010actRevealGuardianAnimal-btn 2 lfd_commonDraw_item_16 1
NekonyancerOkay, now our opponent will take a turn!1lfd_commonHelpLine_item_3067b947e4720f600
NekonyancerThey drew another guardian animal, so now it's our turn again. But before we act, let's learn more about what these animals do! Each animal has 1-4 icons on it, indicating what *elements* it provides for players. There are four types: [red]sun,[/red] [blue]water,[/blue][green] plant,[/green] and *wind.*1lfd_commonHelpLine_item_4167b947e8cd3f000
NekonyancerFor example, this [red]*anteater*[/red] provides 2 sun elements and 1 wind element.2lfd_commonHelpLine_item_3167b947e8cd3f000lfd_commonHelpLine_item_31 1
NekonyancerAt the end of the help line, BGA keeps running totals of all the elements provided by all the animals in the line. For instance, the four animals in the line currently provide a total of [blue]*3 water elements.*[/blue]3lfd_helpResourcePanel_3_item_367b947e8cd3f000lfd_helpResourcePanel_3_item_3 2 lfd_commonHelpLine_actionType_water 2
NekonyancerWhen a player uses an *action token,* they can use all the provided elements of a single type to perform the corresponding kind of action. Hmm... I don't think we should use one yet. There aren't quite enough elements in the help line yet. *Reveal another animal!*4lfd_commonDraw_item_1467b947e8cd3f010actRevealGuardianAnimal-btn 16 lfd_commonDraw_item_14 16
NekonyancerOur opponent revealed yet another animal. *Wow!* There are a lot of sun elements now! We'd better take them before our opponent does! *Click on the [red]row of sun elements[/red] or on [blue]"Recruit guardian animals"[/blue] at the top!*1lfd_commonHelpLine_item_3667b948023098e10actRecruitAnimals-btn 2 lfd_commonHelpLine_actionType_sun 1
Nekonyancer*Great!* We placed an action token on the line, pointing to the kind of element we decided to use (sun). Sun elements allow us to recruit new guardian animals from the [blue]*recruitment line.*[/blue]2lfd_recruitmentLine_item_7067b9480ba92c800lfd_recruitmentLine_item_40 2 lfd_recruitmentLine_item_46 2 lfd_recruitmentLine_item_53 2 lfd_recruitmentLine_item_58 2 lfd_recruitmentLine_item_63 2 lfd_recruitmentLine_item_64 2 lfd_recruitmentLine_item_70 2
NekonyancerAt the beginning of the game, the recruitment line always contains [green]*3 summer animals*[/green] and [blue]*3 winter animals,*[/blue] with the neutral *stag* in the middle. Summer animals will only aid the summer player. Winter animals will only aid the winter player. The stag, like all the neutral animals in the starting deck, will help both players.3lfd_recruitmentLine_item_4067b9480ba92c800lfd_recruitmentLine_item_46 3 lfd_recruitmentLine_item_53 3 lfd_recruitmentLine_item_58 3 lfd_recruitmentLine_item_63 2 lfd_recruitmentLine_item_64 2 lfd_recruitmentLine_item_70 2
NekonyancerWe're playing as the spirit of summer, so we should recruit a summer animal. Each animal's cost in sun elements is shown in the bottom-right corner. We have 9 sun elements at our disposal, which is just enough for this [red]*Axolotl.*[/red]4lfd_recruitmentLine_item_5367b9480ba92c800lfd_recruitmentLine_item_53 1
NekonyancerLet's recruit it! *Select the [red]Axolotl.[/red] Then click on [blue]"Recruit guardian animals"[/blue] at the top.*5lfd_recruitmentLine_item_5367b9480ba92c810actDoRecruitAnimals-btn 2 lfd_recruitmentLine_item_53 1
Nekonyancer*Good!* Whenever a player recruits animals of their own season, the animals are moved to the player's [red]*personal line,*[/red] which you'll probably have to scroll down to see. [img]https://x.boardgamearena.net/data/tutorials/img67c6daac4ebcf0.45394641.jpg[/img] It will provide elements *just for us* until the end of the round.1maintitlebar_content67b9483183a2c00lfd_summerRecruitment 1
NekonyancerSince we are the summer player, we replaced the Axolotl with a new card from the [red]*summer deck.*[/red]2lfd_summerDraw_item_1167b9483183a2c00lfd_summerDraw_item_11 1
NekonyancerOkay, now our opponent will go again. But before they do, take a look at help line again. BGA placed *Xs* on all the sun elements to the left of our action token. The running total of sun elements is now *0!* [img]https://x.boardgamearena.net/data/tutorials/img67c6daad8b8cf7.67009817.jpg[/img] [blue]Our opponent missed their chance to use them![/blue]3lfd_commonHelpLine_item_3667b9483183a2c00
NekonyancerOur opponent simply drew another card for their turn. The new animal provides 1 sun and 1 wind, so the [red]*running total*[/red] of sun elements is back up to 1. Since there's a new sun element in the line, our opponent can now take the sun action if they want. They wouldn't be able to do anything with just 1 element though.1lfd_commonHelpLine_item_2567b9484dc7f2800lfd_helpResourcePanel_2_item_2 1
NekonyancerFor us, there's another restriction. We cannot place another token on the same row of elements unless there's another unused element *between* the ones our arrows are pointing to. Here's an example from the rulebook: [img]https://x.boardgamearena.net/data/tutorials/img67c6dab3ca4243.92113522.jpg[/img] In simpler terms, we can't use two in a row.2lfd_commonHelpLine_item_2567b9484dc7f2800
NekonyancerLet's use our other action token on *wind.* The running total of wind elements is only [red]*3*[/red] right now, but if you look at the top, it says we can advance Onibi with [blue]*5!*[/blue] That's because the Axolotl we recruited is providing 2 extra wind elements!3lfd_commonHelpLine_item_2567b9484dc7f2800actAdvanceOnibi-btn 2 lfd_helpResourcePanel_5_item_5 1 lfd_commonHelpLine_actionType_wind 1
NekonyancerIn a normal game, you'd be able to click on the [red]*row of wind elements*[/red] to take the action, but it doesn't feel like cooperating in Tutorial mode. Oh well. [blue]*This button*[/blue] does the same thing. *Click on [blue]"Advance Onibi."[/blue]*4actAdvanceOnibi-btn67b9484dc7f2810actAdvanceOnibi-btn 2 lfd_commonHelpLine_actionType_wind 1
Nekonyancer*Good!* This is [red]*Onibi,*[/red] the evil spirit of fire. It always starts each game in the middle of a row of 7 cards, which are called [blue]*the clearing.*[/blue]1lfd_glade_item_3_item_167b948540681300lfd_glade_item_0 2 lfd_glade_item_1 2 lfd_glade_item_2 2 lfd_glade_item_3_item_1 1 lfd_glade_item_3 2 lfd_glade_item_4 2 lfd_glade_item_5 2 lfd_glade_item_6 2
NekonyancerWe can use wind elements to *blow* Onibi away from us and toward our opponent. We're the summer player, and the left side of the clearing is the summer side, so we can only blow Onibi to the *right,* as indicated by the [red]jumping red arrows.[/red]2lfd_glade_item_3_item_167b948540681300
NekonyancerIn this case, we have 5 wind elements, so we can move Onibi up to 5 cards to the right. Whenever Onibi is blown off one side of the clearing, it reappears at the other side. After we move Onibi to a card, we'll trigger that card's *bonus action.*3lfd_glade_item_367b948540681300
NekonyancerMoving to *this card* will only use *4* movement, but I want that particular action! *Move Onibi here!*4lfd_glade_item_067b948540681310lfd_glade_item_0 16
Nekonyancer*Great!* When we moved Onibi off our opponent's side of the clearing, BGA gave them the *Onibi card.* [img]https://x.boardgamearena.net/data/tutorials/img67c6daae9a31c5.64403585.jpg[/img] Guardian animals that belong to the player with the Onibi card are placed in the *shared help line* instead of their *personal line.*1maintitlebar_content67b9485f46d4700lfd_sankiCards_item_97 2
NekonyancerIn other words, since our opponent has the *Onibi card* now, we can benefit from guardian animals that would normally only help the winter player! [blue]Too bad they haven't recruited any yet.[/blue] ^_^; BGA put a marker on the draw deck to remind players of this anyway.3lfd_commonDraw_item_1167b9485f46d4700
NekonyancerThat's not all! If we blow Onibi off the right side *again* while they still have the Onibi card, we'll [green]instantly win the game![/green] Our opponent probably won't let that happen. If they blow Onibi off the *left* side of the clearing, they can return the Onibi card to the supply.4maintitlebar_content67b9485f46d4700
NekonyancerNext, take a look at the icon on the card we moved Onibi to. [img]https://x.boardgamearena.net/data/tutorials/img67c6daaf94bd87.46013853.jpg[/img] It's a *Sanki* icon! It allowed us to draw 1 *Sanki card* from the supply.5lfd_glade_item_0_fireStock67b9485f46d4700
NekonyancerAs you can see, we now have 1 Sanki card in our [red]*inventory.*[/red] There are two left in the [blue]*supply.*[/blue] If we trigger a Sanki bonus action when there aren't any Sanki cards in the supply, we'll steal one from our opponent instead.6lfd_playerCard_sankiCards_1194135467b9485f46d4700lfd_sankiCards_item_97 2 lfd_playerCard_sankiCards_11941354 1
Nekonyancer[blue]Each Sanki card can be used to...[/blue] • Destroy a fire varan when it appears (more on fire varans later) *OR* • Use one of our action tokens immediately after we reveal a card.7lfd_sankiCards_item_9767b9485f46d4700
NekonyancerWe've used both of our action tokens now, so [red]we're out of the round![/red] BGA will automatically *skip* all our turns until our opponent uses both of their action tokens too.8lfd_playerTokens_1194135467b9485f46d4700lfd_playerTokens_11941354 1
NekonyancerBut since we can't do anything anymore, what's stopping our opponent from drawing the [blue]*entire deck*[/blue] and taking actions with a hundred elements?9lfd_commonDraw_item_1167b9485f46d4700lfd_commonDraw_item_11 2
Nekonyancer*Solitary animals.* [img]https://x.boardgamearena.net/data/tutorials/img67c6dab09449a7.56553821.jpg[/img] Animals with this icon in the top-left corner are *solitary.* There are six solitary animals mixed into the shared deck. Well, five now, since one was already drawn.10lfd_commonHelpLine_item_3067b9485f46d4700
NekonyancerWhen the *third* solitary animal is revealed, each player that still has action tokens must discard one, unused! The same goes for the *fourth* solitary animal, if we get that far!11lfd_commonHelpLine_item_3067b9485f46d4700
Nekonyancer[red]*Some animals*[/red] have white circles instead of black ones, marking them as *gregarious.* They are basically the opposite of *solitary* animals. Each gregarious icon will nullify one solitary icon, pulling us back from that 3-solitary-icon limit!12lfd_recruitmentLine_item_4067b9485f46d4700lfd_recruitmentLine_item_40 1 lfd_recruitmentLine_item_64 1
NekonyancerOur opponent just placed an action token on the row of [green]*plant elements*[/green] so they can plant protective trees. I'll explain how they work later, when we have a chance to perform the action ourselves.1lfd_commonHelpLine_actionType_tree67b94871a820e00lfd_commonHelpLine_actionType_tree 3
NekonyancerThey're using their other action on the row of [blue]*water elements*[/blue] to extinguish flames! Again, I'll explain more later.1lfd_commonHelpLine_actionType_water67b9489840ca800
NekonyancerAt this point, both of us have used all our action tokens, so the round is over! At the end of each round, BGA will automatically go through *four steps.* [red]*Step 1: Onibi attacks!*[/red]2maintitlebar_content67b9489e4670e00
NekonyancerBGA will total the values of all the clearing cards that are [red]*on fire,*[/red] which means they have a flame token on them. The card with Onibi on it counts as on fire as well, even though Onibi cannot be extinguished. Since our opponent extinguished a couple flames, there's only [red]*one card*[/red] that's on fire right now. Its value is *4.*3lfd_glade_item_067b9489e4670e00lfd_glade_item_0 1
NekonyancerThen, BGA will compare that total against each player's available water elements. Our opponent drained all the water elements in the [blue]*help line*[/blue] with their last action, but we still have *2* water elements, thanks to the *axolotl* in our personal line. [img]https://x.boardgamearena.net/data/tutorials/img67c6dab1894e57.63150664.jpg[/img]4maintitlebar_content67b9489e4670e00lfd_helpResourcePanel_3_item_3 2 lfd_commonHelpLine_actionType_water 2
NekonyancerIf the strength of the fire is greater than a player's available water elements, BGA places one [red]*personal fire varan card*[/red] into the discard pile for each clearing card that is currently on fire.5lfd_summerVaranDraw_item_8667b9489e4670e00lfd_summerVaranDraw_item_86 1 lfd_winterVaranDraw_item_89 1
Nekonyancer[blue]So, in this case...[/blue] [red]Total strength of fire = 4.[/red] [blue]Our water elements = 2.[/blue] 4 > 2. *One* clearing card is on fire, so BGA will put one of our fire varan cards in the discard pile. It will cause trouble for us later!6lfd_summerVaranDraw_item_8667b9489e4670e00
Nekonyancer[red]*Step 2: Onibi's flames spread!*[/red]---If a card adjacent to Onibi does not already have a flame token on it, BGA places a token on it. In this case, [red]*these two cards*[/red] will each receive a flame token (the edges of the clearing wrap around).7lfd_glade_item_167b9489e47ea400lfd_glade_item_1 1 lfd_glade_item_6 1
Nekonyancer[blue]*Step 3: Retrieve action tokens.*[/blue]---Each player will take their two action tokens back from the help line.8lfd_commonHelpLine_item_3467b9489e49a5100
Nekonyancer[blue]*Step 4: Discard*[/blue]---All cards in the help line and in the players' personal help lines (like our Axolotl) are *discarded.*9lfd_commonDiscard_item_8967b9489e49a7600
Nekonyancer[green]Okay, the next round has begun![/green] It's our turn, and there aren't any animals in the help line yet. That means we can't use an action token yet - there's nothing for our tokens to point to! Since our only option is to reveal a guardian animal, BGA will go ahead and do it, basically taking our turn for us.10lfd_commonHelpLine_wrap67b9489e4d12300
NekonyancerThere's a new option at the top! As I mentioned before, *Sanki* cards can be used to use an action token immediately after revealing a card. BGA is giving us that option now! We're obviously not going to use one now - the help line needs more time to build up more elements. *Click on [red]"Do not use Sanki card."[/red]*11actDoNotUseSankiCard-btn67b9489e519d210actDoNotUseSankiCard-btn 1
NekonyancerOur opponent revealed an animal. Our turn! [blue]*Reveal a guardian animal...*[/blue]1lfd_commonDraw_item_867b948cab3e7610actRevealGuardianAnimal-btn 2 lfd_commonDraw_item_8 16
Nekonyancer[blue]*Reveal again...*[/blue]1lfd_commonDraw_item_667b94916cf43210actRevealGuardianAnimal-btn 2 lfd_commonDraw_item_6 16
NekonyancerUh-oh! There are [red]*3 solitary animals*[/red] in the help line now! Each player had to discard one of their action tokens.1lfd_commonHelpLine_item_3767b9494b2876a00lfd_commonHelpLine_item_42 1 lfd_commonHelpLine_item_27 1 lfd_commonHelpLine_item_37 1
NekonyancerThere are five plant elements in the help line now. That's good enough. *Click on the [green]plant row[/green] or on [green]"Plant trees with 5"[/green] at the top!*1lfd_commonHelpLine_actionType_tree67b9494f2a1c310actPlantTrees-btn 3 lfd_commonHelpLine_actionType_tree 3
NekonyancerPlant elements allow us to plant protective trees in our personal forest. There are [green]*four piles*[/green] of tree cards. Each card has... • A cost in plant elements in the bottom-right corner. • A sign in the top-left corner, showing what element it will permanently provide for us.1lfd_trees_wind_item_1367b9495423cbd00lfd_trees_sun_item_2 3 lfd_trees_water_item_9 3 lfd_trees_wind_item_13 3 lfd_trees_tree_item_22 3
NekonyancerIf you scroll down a little further, you'll find our *personal forest.* We started the game with a single protective tree in our forest. It's in the middle of a [blue]*lake,*[/blue] with rivers extending in every direction. Whenever we add a protective tree to our forest, the river on the new card must connect to our lake.2lfd_summerTreeContainer_4_item_067b9495423cbd00lfd_summerTreeContainer_4_item_0 2
NekonyancerLet's try it! *Select the indicated tree.* BGA should now show all the possible locations where we can plant it, as determined by the rivers on the card. *Place the card above our lake.* *Click on the ✅ or on [blue]"Validate tree placement"[/blue] at the top.*3player_name_1194135467b9495423cbd10lfd_trees_wind_item_13 16
Nekonyancer*Great!* That used up 3 plant elements, but we still have 2 more. Note that the next card in the pile we took from is [red]*face down.*[/red] If we plant multiple trees in a single turn, they must come from different piles.1lfd_trees_wind_item_back_32467b94960106fa00lfd_trees_wind_item_back_324 1
NekonyancerLuckily, the tree in the left pile only costs 2 elements! *Select the tree. Place it to the right of the last one we placed.* It should look like this: [img]https://x.boardgamearena.net/data/tutorials/img67c6dab2971076.67647891.jpg[/img] [blue]*✅ Validate!*[/blue]2player_name_1194135467b94960106fa10lfd_trees_sun_item_2 16
Nekonyancer*Excellent!* Thanks to these trees, we now have a permanent +1 sun element and +1 wind element! There is no limit to how far our forest can extend in any direction. If we make a *3x3 square* of protective trees, [green]we'll immediately win the game![/green] Our starting tree does not have to be in the square.1lfd_summerTreeContainer_6_item_267b949650119b00
NekonyancerAlso, did you notice that there's half of an *icon* on each edge of each tree card? When we place trees next to each other so that those icons *match,* we can take whatever action is shown! [blue]In this case, we matched two water icons, so we can immediately extinguish some flames![/blue]3lfd_summerTreeContainer_6_item_267b949650119b00
Nekonyancer*Scroll up to the top!* The extinguish flames action uses [blue]water elements.[/blue] We currently have 6 water elements at our disposal, all of which are coming from the [red]*shared help line.*[/red] Too bad we don't have our axolotl anymore - we would have even more. The cost to extinguish each flame depends on the card it's on.4lfd_glade_item_6_fireStock67b949650119b00lfd_helpResourcePanel_3_item_3 1 lfd_commonHelpLine_actionType_water 1
NekonyancerThis [blue]*card*[/blue] has a *3* on it, so it will cost *3* water elements to extinguish the flame on it. The [red]*other one*[/red] will cost *4.* Again, we can't extinguish Onibi itself. All we can do is blow it around with wind.5lfd_glade_item_167b949650119b00lfd_glade_item_1 2 lfd_glade_item_6 1
Nekonyancer*Select [red]this flame.[/red]* *Click on [blue]"Extinguish fire"[/blue] at the top!*6lfd_glade_item_667b949650119b10lfd_glade_item_6 1
NekonyancerThe flame token went into our [red]*inventory.*[/red] If we collect *8* flame tokens, [green]we'll immediately win the game![/green]1lfd_playerData_fireData_1194135467b9496c99d0e00lfd_playerData_fireData_11941354 1
NekonyancerNote that the [green]*plant elements*[/green] have been reset to 0, but the [blue]*water elements*[/blue] are still at 6! That's because we didn't place an action token on the water row! The same thing applies to bonus actions in [red]*clearing.*[/red] If we place a token on wind and blow onibi a few cards over to trigger a sun action, wind will be used up, not sun!2lfd_commonHelpLine_item_3767b9496c99d0e00lfd_glade_item_0 1 lfd_glade_item_1 1 lfd_glade_item_2 1 lfd_glade_item_3 1 lfd_glade_item_4 1 lfd_glade_item_5 1 lfd_glade_item_6 1 lfd_helpResourcePanel_3_item_3 2 lfd_helpResourcePanel_4_item_4 3
NekonyancerOne last thing about protective trees. It is possible to *cover* an old tree with a new one. We would lose the permanent element provided by the old tree, but if you're desperate to trigger a specific bonus action again, it can be worth it!3lfd_trees_wind_item_1567b9496c99d0e00
NekonyancerOur opponent just did something strange. They used sun elements to recruit *summer animals.* When players recruit animals of the opposing season, they are sent straight to the discard pile. Again, when those animals show up in the help line, they'll only help us, the summer player. [red]So why did our opponent recruit them?[/red]1lfd_recruitmentLine_item_7267b94983db21600
Nekonyancer[green]Because of the last victory condition.[/green] Since the *winter player* bought these cards, the slots were refilled with [blue]*winter animals.*[/blue] *5* of the *7* animals in the recruitment line now belong to winter. If the recruitment line contains only cards of one season, [green]that player will immediately win![/green]2lfd_recruitmentLine_item_7267b94983db21600lfd_recruitmentLine_item_72 2 lfd_recruitmentLine_item_61 2
NekonyancerI've shown you almost everything. Here's a quick recap of the [red]actions[/red] and [green]victory conditions:[/green] *Sun:* [red]recruit new guardian animals.[/red] [green]All animals in the line belong to 1 season.[/green] *Water:* [red]Extinguish flames.[/red] [green]Extinguish 8 flames.[/green] *Plant:* [red]Plant protective trees.[/red] [green]Make a 3x3 square.[/green] *Wind:* [red]Blow Onibi away.[/red] [green]Blow it off the opponent's edge while they have the Onibi card.[/green]3maintitlebar_content67b94983ed9d800
NekonyancerThere's just one last thing I want you to see! [blue]I'll skip ahead a couple turns...[/blue]4maintitlebar_content67b94983ed9d800
NekonyancerOur opponent is about to reveal the last card in the draw pile! *Watch!*1lfd_commonDraw_item_167b949f176aa100
NekonyancerWhen they did, the contents of the discard pile were shuffled to become the new draw pile! Remember, it includes all the new animals that we bought from the recruitment line and several fire varans!1lfd_commonDraw_item_2167b949f7e7b8000
NekonyancerRemember, if one of our summer animals is drawn from the deck, it will go to our *personal line* (where the axolotl went earlier), not to the shared line. It does not matter *who* draws the card - the result is the same. If someone draws a winter animal though, it will still go to the shared line. Again, that's because the winter player is currently cursed with the *Onibi card!*2lfd_commonDraw_item_2167b949f7e7b8000
NekonyancerLet's draw another guardian animal! With any luck, we'll draw one of our new friends! *Click on the [red]draw pile[/red] or on [blue]"Reveal a guardian animal."[/blue]*1lfd_commonDraw_item_2167b94a008391610actRevealGuardianAnimal-btn 2 lfd_commonDraw_item_21 1
Nekonyancer*Oh no!* If you *scroll down* a little, you'll see that we drew one of the summer fire varans! Fire varans always go directly to their owner's [red]*personal line,*[/red] regardless of who drew them. It has a *solitary icon* on it, and it only affects us. There's another solitary icon in the shared line. If one more is drawn, we'll have to discard an action token!1maintitlebar_content67b94a0790cf800lfd_summerRecruitment 1
NekonyancerLuckily, we have a *Sanki* card! We can use it to *permanently* discard the fire varan! !!! This can only be done *immediately* after the varan is drawn. It can be done regardless of who drew the varan. *Click on [blue]"Use Sanki Card."[/blue]*2actUseSankiCard-btn67b94a0790cf810actUseSankiCard-btn 2
Nekonyancer*Click on [blue]"Remove a varan!"[/blue]*1actRemoveVaran-btn67b94a0fb859410actRemoveVaran-btn 2
NekonyancerGood riddance! [blue]Okay, that's everything! You're ready for your first game![/blue]2lfd_summerVaranDraw_item_8667b94a13bb23500lfd_recruitmentLine_item_40 1 lfd_recruitmentLine_item_64 1
Nekonyancer[blue]*Thank you for playing through this tutorial for Living Forest Duel!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to ... • *Aske Christiansen* for designing this game. • *Apolline Etienne* for providing the art. • *Ludonaute* for publishing. • *Jiiru* for bringing it to BGA. Have fun! :D3maintitlebar_content67b94a13bb23500
Nekonyancer

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This game has been updated since the start of the game: thus the replay is EXPERIMENTAL.
 
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Living Forest Duel rules: interactive tutorial
Living Forest Duel rules: interactive tutorial
Living Forest Duel rules: interactive tutorial
I agree with the Terms of Services and ask for the immediate activation of my Premium account.
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Living Forest Duel

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

3
(en)
English rules
0
(en)
Living Forest Duel Rules (English)
0
(en)
Rules
4
(fr)
Règles françaises
3
(ja)
日本のルール
3
(nl)
Nederlandse regels
3
(it)
Regole italiane
2
(es)
Reglas españolas
1
(de)
Spielanleitung
1
(ja)
『リビング・フォレスト:デュエル』の遊び方・魅力をご紹介!
0
(fr)
Règles FR

See 8 more...

Game help:


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Ranking
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My achievements

Preferences

Display game logs
Display tooltips
Set up
Font
Actions authorizations style
Action confirmation
Drag and drop to plant trees
Game zoom (desktop version)
Player area zoom
Show buttons near the shared help line
Hide the welcome message on game preferences opening
Automatic animal reveal when no other action is possible

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))

publisher

Designer: Aske Christiansen

Artist: Apolline Etienne

Developed by: Jiiru

Release 250220-1323

Ambient music for Living Forest Duel

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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