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Nekonyancer

Let's learn how to play Rats of Wistar!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee508eb2609.76204483.jpg[/img] You are a lab rat that recently escaped from the Wistar Institute. With your human intelligence and supernatural abilities, you must carve out a rewarding life for yourself, prioritizing family, academic achievement, exploration, and of course, cheese. [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Rats of Wistar,* players will take turns placing *Chief* rats to perform actions. These actions will let players gather resources, expand their lair and family, explore a local farmer's house, and build wondrous contraptions. Many of these actions will grant victory points. [green]After five rounds, whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerAt the beginning of the game, BGA laid out one set of [red]*invention cards*[/red] per player. Scroll down until you find them. [img]https://x.boardgamearena.net/data/tutorials/img678ee509ab43b8.40665934.jpg[/img]3row-settings-value-1000row-draft-area-basic 1 row-draft-area-advanced 1
NekonyancerSince this is a 2-player game, BGA laid out 2 sets. Each set contains 1 *basic* (gray) and 1 *advanced* (yellow) invention. [blue]Each player must now choose a set to start the game with, starting with our opponent![/blue]4row-settings-value-1000
NekonyancerOkay, our opponent took a set. *Click on this card to take the remaining set.*1row-invention-card-175-draft678af4e383dc310row-invention-card-175-draft 16
Nekonyancer[green]Okay, now we're ready to start the game![/green] Since we were the last player to choose a set of inventions, we can go first. You should be able to see a row of [blue]*glowing blue buttons*[/blue] on the left side of the screen. If your device is too small, they've been stuffed into a box that reads *"Open Actions."*1row-settings-value-1678af4f0e1c0c00
NekonyancerThose buttons fall into two categories: • *Main Actions:* We must perform one each turn. • *Fast Actions:* We can perform any number of these per turn. At the moment, there's only one action available under Main Actions: *Place a chief.* [img]https://x.boardgamearena.net/data/tutorials/img678ee50a723815.02324566.jpg[/img] This isn't actually an action itself; it's the means by which we can select one of the six real main actions.2row-settings-value-1678af4f0e1c0c00
NekonyancerThe six real main actions are shown around the outside of the *Action Wheel.* [img]https://x.boardgamearena.net/data/tutorials/img678ee51928d8a0.37682202.jpg[/img] *Scroll around until you find it.*3row-settings-value-1678af4f0e1c0c00
NekonyancerFrom left to right, the six main actions are... [img]https://x.boardgamearena.net/data/tutorials/img678ee50b2f0bc3.82706684.jpg[/img] *• Collect wood.* *• Dig rooms.* *• Collect metal.* *• Build beds.* *• Develop projects.* *• Explore.*4row-settings-value-1678af4f0e1c0c00
NekonyancerTo trigger one of those actions, we have to place a [blue]*Chief*[/blue] on an Action Wheel slot. When we do, the *value* of the action will depend on how many of our *workers* are in the same area.5row-settings-value-1678af4f0e1c0c00
NekonyancerFor example, if we placed a chief on [blue]*this slot,*[/blue] we would trigger the *Collect Wood* action. We would then collect exactly *0 wood* because we don't have any workers there!6row-settings-value-1678af4f0e1c0c00row-action-wheel-sector-slot-single-3-0 2 row-action-wheel-sector-slot-double-3-0 2
NekonyancerWith all that in mind, we should definitely get some workers out there before we do anything else. Each player started the game with 2 workers on their player board. [img]https://x.boardgamearena.net/data/tutorials/img678ee50be2e397.11247988.jpg[/img] To send them out, we'll need one of the Fast Actions: [blue]*Place Workers!*[/blue] *Click [blue]here![/blue]*7row-action-list-entry-icon-2678af4f0e1c0c10row-action-list-entry-icon-2 2
NekonyancerOkay, now we have to choose where to send the workers. The space around the action wheel is divided into three *areas,* each of which is associated with 2 actions. *The Farm* (top-left): explore / develop projects. *The Forest* (top-right): collect wood / dig rooms. *The Ruins* (bottom): collect metal / build beds.1row-settings-value-1678af4fa4ca2800
NekonyancerLet's place both of our workers in the [green]*Forest.*[/green] *Click on the [green]Forest[/green] twice. Then [blue]confirm[/blue] your action!*2row-settings-value-1678af4fa4ca2810row-button-actionbar-confirm-placeworkersfromentrance 2 row-overlay-single-forest- 18 row-overlay-double-forest- 18
NekonyancerGreat! Now that we have our workers in place, let's place a chief! *Click [blue]here![/blue]*1row-action-list-entry-icon-1678af4ffe59d010row-action-list-entry-icon-1 2
NekonyancerOkay, now we have to place our chief on a *slot.* When we do, we'll not only trigger the main action of whatever sector the slot is in. We'll also trigger *bonus actions* that are associated with that specific slot! [green][tip] You can *hover* over the sectors with your mouse to read what all the different bonus actions do.[/green]1row-settings-value-1678af502b12e100
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee50c9fe660.36359413.jpg[/img] *Click [blue]here[/blue] to place a chief!*2row-settings-value-1678af502b12e110row-action-wheel-sector-slot-single-3-0 2 row-action-wheel-sector-slot-double-3-0 2
Nekonyancer*Great!* The *Collect Wood* action was added to our Action Bar. The bonus actions associated with the slot we chose were placed in a new category at the bottom. [green][tip] We can trigger actions in any order we choose![/green]1row-settings-value-1678af505303a300
NekonyancerLet's start with the sector's main action: [blue]*Collect Wood.*[/blue] Since we have two workers in the forest, we'll collect 2 wood. *Click [blue]here![/blue]*2row-action-list-entry-icon-6678af505303a310row-action-list-entry-icon-6 2
NekonyancerNext, let's trigger this [blue]*bonus action!*[/blue] It will let us move two workers to different areas. [green][tip] If you can't see the button, hover over the Action Bar and scroll down. If you still can't see it, try zooming out a little.[/green] *Click [blue]here![/blue]*1row-action-list-entry-icon-8678af51978efe10row-action-list-entry-icon-8 2
NekonyancerLet's move both workers to the *ruins* (bottom). [red]Click carefully. BGA is very picky.[/red] *1.* Click on the Forest *once.* *2.* Click on the on the Ruins *twice.* *3. [blue]Confirm![/blue]*1maintitlebar_content678af51d71f0d10row-button-actionbar-confirm-moveworkers 2 row-overlay-single-lair- 18 row-overlay-single-forest- 17 row-overlay-double-lair- 18 row-overlay-double-forest- 17
Nekonyancer*Great!* We had one more bonus action in our menu (resolve a mission), but it disappeared when we moved workers because the slot we placed on had a slash on it, indicating that we could only use one of the two options. [img]https://x.boardgamearena.net/data/tutorials/img678ee50d5ac738.00087206.jpg[/img] We'll learn more about missions later.1row-settings-value-1678af5246444600
NekonyancerOkay, that's it for our turn! *Click on [green]"End turn!"[/green]*3row-button-actionbar-pass678af5246444610row-button-actionbar-pass 3
Nekonyancer[blue]Next turn![/blue] As you've probably noticed, having more workers would be extremely useful. To get more, we need to *build beds.* *Click [blue]here![/blue]*1row-action-list-entry-icon-16678af56ca359010row-action-list-entry-icon-16 2
NekonyancerThe *Build Beds* action is in the Ruins. That's why I had us move both of our workers there last turn! [img]https://x.boardgamearena.net/data/tutorials/img678ee50e19c5b5.35318585.jpg[/img] *Click [blue]here![/blue]*1row-settings-value-1678af574ac9fa10row-action-wheel-sector-slot-single-2-0 2 row-action-wheel-sector-slot-double-2-0 2
NekonyancerBefore I explain the Build Beds action, I need you to find our *player board.* *Scroll around until you find it.* [img]https://x.boardgamearena.net/data/tutorials/img678ee50ec7e9d0.40912884.jpg[/img] [green](It has your name on it!)[/green]1row-settings-value-1678af5777922e00
NekonyancerThere are [red]*six beds*[/red] on the left side of our board, but they haven't been built yet. When we use the *Build Beds* action, we can place a number of beds equal to the *value* of our action in open rooms on the right side of our board. We will have to pay *2 wood* per bed. We will gain a worker from each new bed!2row-player-board-bed-2-92143487678af5777922e00row-player-board-bed-1-92143487 1 row-player-board-bed-2-92143487 1 row-player-board-bed-3-92143487 1 row-player-board-bed-4-92143487 1 row-player-board-bed-5-92143487 1 row-player-board-bed-6-92143487 1
NekonyancerLet's do it! *Click [blue]here![/blue]*3row-action-list-entry-icon-20678af5777922e10row-action-list-entry-icon-20 2
NekonyancerWe have 2 workers in the ruins, so we can build up to 2 beds for 2 wood each. *Click [blue]here[/blue] to build a bed!* (You can also use the button at the top.)1row-player-board-bed-1-92143487678af57de2b3110row-button-actionbar-build-buildbed 2 row-player-board-bed-1-92143487 2
Nekonyancer*Click [blue]here[/blue] to build another bed!*1row-player-board-bed-2-92143487678af5818807d10row-button-actionbar-build-buildbed 2 row-player-board-bed-2-92143487 2
NekonyancerGreat! We built two beds, filling 2 empty rooms. The workers on the beds were moved to our lair's [red]*Entrance.[/red]* We can send them out any time!1row-player-worker-player_board_spare_worker_1--92143487678af584e294900row-player-worker-player_board_spare_worker_0--92143487 1 row-player-worker-player_board_spare_worker_1--92143487 1
NekonyancerOur turn isn't over! Don't forget about our bonus action: *an Alchemist's Potion!* [img]https://x.boardgamearena.net/data/tutorials/img678ee50f89d026.85507215.jpg[/img] Those potions go bad fast, so we have to trigger it this turn to get one of four possible effects: • Play 1 *Invention* card. • Resolve 1 *Mission.* • Collect 1 *Metal.* • Collect 1 *Wood.* 2row-settings-value-1678af584e294900
NekonyancerThose four options have been added to our Action Menu. Hmm... I think we'll just take *1 wood.* You might need to hover over the Action Bar and scroll down to find the button. [img]https://x.boardgamearena.net/data/tutorials/img678ee510481235.64957758.jpg[/img] *Click [blue]here![/blue]*3maintitlebar_content678af584e294910row-action-list-entry-icon-24 2
NekonyancerWe're off to a great start! [green]*End our turn!*[/green]1row-button-actionbar-pass678af5abba7d610row-button-actionbar-pass 3
Nekonyancer*Next turn!* Let's put our new workers to work! *Click [blue]here![/blue]*1row-action-list-entry-33678af6177b70d10row-action-list-entry-icon-33 2
NekonyancerAre you still looking at the Action Wheel? Okay, good! *1.* Click on the Farm *twice!* (top-left) *2. [blue]Confirm![/blue]*1row-settings-value-1678af6cb1cb6b10row-button-actionbar-confirm-placeworkersfromentrance 2 row-overlay-single-farm- 18 row-overlay-double-farm- 18
NekonyancerGreat! Now let's place our third and final chief of the round. *Click [blue]here![/blue]*1row-action-list-entry-icon-32678af6d4852c410row-action-list-entry-icon-32 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee511120b68.74361164.jpg[/img] *Place it [blue]here![/blue]*1row-settings-value-1678af6d9c38d210row-action-wheel-sector-slot-single-6-0 2 row-action-wheel-sector-slot-double-6-0 2
NekonyancerThis main action is [blue]*Develop Projects.*[/blue] It gives us 1 *Project Point* per worker in the area. Project Points are used to buy new invention cards! *Click [blue]here![/blue]*1row-action-list-entry-icon-37678af6df3cdc310row-action-list-entry-icon-37 2
NekonyancerOkay, now we need to find the [blue]*available inventions.*[/blue] *Scroll around* until you find them. [img]https://x.boardgamearena.net/data/tutorials/img678ee511c49f86.50930721.jpg[/img]1row-settings-value-1678af78f3517d00row-shop-area-basic 2 row-shop-area-advanced 2
NekonyancerAs I mentioned earlier, there are two kinds of inventions: *basic* and *advanced.* Each basic invention costs one Project Point. Each advanced invention costs two.2row-invention-card-36-shop678af78f3517d00
NekonyancerThe icons in the top-left corner of each invention indicate *costs* and *requirements.* Once played, inventions can grant a variety of effects. Some are instant, some activate at certain times, and some grant endgame victory points.3row-invention-card-36-shop678af78f3517d00
NekonyancerIn addition to their specific bonuses, inventions also grant *skills,* which are shown in the bottom-right corner of each card. [img]https://x.boardgamearena.net/data/tutorials/img678ee5129659a6.63860502.jpg[/img] Skill icons are important for fulfilling requirements of objectives, missions, and other inventions. [green](We'll learn about objectives and missions later.)[/green]4row-invention-card-36-shop678af78f3517d00
NekonyancerFor example, the [blue]*Gym*[/blue] in our hand costs 1 wood and 1 metal. When played, it will grant us 1 [green]*agility,*[/green] 1 [red]*strength,*[/red] and one *Joker* token. [green]Joker tokens can be used as temporarily skills![/green]5row-invention-card-175-hand678af78f3517d00row-invention-card-36-shop 1 row-invention-card-175-hand 2
NekonyancerOnce we've played the Gym, we'd be able to play something like the [red]*Unicycle,*[/red] which will cost 1 wood and 1 metal and requires 1 agility (the agility will not be consumed). Playing the Unicycle will then grant us a second point of agility.6row-invention-card-36-shop678af78f3517d00row-invention-card-36-shop 1
NekonyancerWith that in mind, taking the [red]*Unicycle*[/red] is probably a good idea. *Click on it!*7row-invention-card-36-shop678af78f3517d10row-invention-card-36-shop 1
NekonyancerOkay, we have one more Project point to spend. *Take the [red]Spring Bat![/red]*1row-invention-card-99-shop678af7ec659fe10row-invention-card-99-shop 1
Nekonyancer*Good!* Note that the supply of inventions has not been replenished yet. That won't happen until the beginning of the end of our turn.1row-shop-area-basic678af8096e75b00
NekonyancerOkay, that's it for our main action! Next, let's learn about our slot's bonus action: take the [blue]*round guest.*[/blue] There's only one available guest per round. You'll find it in the bottom-right corner of the main board. When we take it, we'll place it on one of the empty rooms on our player board. [green]You can hover over the guest to see what it does.[/green]2row-settings-value-1678af8096e75b00row-guest-tile-16-current_round_guest-single 2
Nekonyancer*Click [blue]here[/blue] to take the guest!*3row-action-list-entry-icon-38678af8096e75b10row-action-list-entry-icon-38 2
Nekonyancer[green]Okay, that was our third and final turn of the round![/green] After our opponent finishes their turn, the next round will begin. There's a *New Round phase* at the beginning of each round, except for Round 1.1maintitlebar_content678af80f0aa1000
NekonyancerThe *New Round Phase* has 7 steps: *1.* If someone visited the Alchemist's hut in the top-right corner of the main board, the player order would change. In this case, no one did. [img]https://x.boardgamearena.net/data/tutorials/img678ee5134e8d15.90572075.jpg[/img] *2.* Everyone takes their 3 chiefs back.1row-settings-value-1678af8ecde93800
Nekonyancer*3.* A new Round Guest is revealed from [red]*this stack.*[/red] If the previous round's guest was not taken, it is discarded.3row-settings-value-1678af8ecdeded00row-guest-tile-back_house-next_round_guest-single 1 row-guest-tile-back_house-next_round_guest-double 1
Nekonyancer*4.* The Action wheel *rotates* 60 degrees clockwise, changing which bonus actions are lined up with the various main actions!4row-settings-value-1678af8ecdef1300row-action-wheel-sector-slot-double-3-0 9 row-action-wheel-sector-slot-double-4-0 9 row-action-wheel-sector-slot-double-1-0 9 row-action-wheel-sector-slot-double-2-0 9 row-action-wheel-sector-slot-double-5-0 9 row-action-wheel-sector-slot-double-6-0 9
Nekonyancer*5.* Some inventions will grant their players *income.* *6.* Inventions that can be triggered once per round are *refreshed.* *7.* The 2 rightmost cards of each invention row are discarded. The other cards shift over, and 2 new cards are drawn from each deck. [img]https://x.boardgamearena.net/data/tutorials/img678ee5140d8561.73816698.jpg[/img]5row-settings-value-1678af8ecdef1600
Nekonyancer[green]Okay, Round 2's Action Phase has started![/green] The guest we acquired last round empowers our Explore actions, so let's go exploring! *First, click [blue]here[/blue] to select a chief...*6row-action-list-entry-icon-48678af8ed158b610row-action-list-entry-icon-48 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee514bf98a7.69119915.jpg[/img] *Place the chief [blue]here![/blue]*1row-settings-value-1678afaa9c8e2f10row-action-wheel-sector-slot-single-2-0 2 row-action-wheel-sector-slot-double-2-0 2
NekonyancerWhen we use the [blue]*Explore*[/blue] action, we'll get 1 *Explore point* for each of our workers in the area. In our case, we have 2 workers, but we'll get an extra point from our special guest. *Click [blue]here![/blue]*1row-action-list-entry-icon-52678afaad3e50d10row-action-list-entry-icon-52 2
NekonyancerDid you notice our extra worker in the top-right corner of the farmer's house? It's actually not a worker - it's our [blue]*explorer.*[/blue] [green]It can use our Explore points to:[/green] 1. Open doors. 2. Move. 3. Invite guests. 4. Reveal mission cards.1row-settings-value-1678afacbf31db00row-player-worker-explorer_slot_0_position_2-single-92143487 2 row-player-worker-explorer_slot_0_position_2-double-92143487 2
NekonyancerWe'll start by [red]*opening a door.*[/red] This can only be done if our explorer is in an adjacent room (or in this case, just outside the house). Each door can only be opened once and will provide a path for everyone's explorers.2row-settings-value-1678afacbf31db00row-door-tile-back-1-single 1 row-door-tile-back-4-single 1 row-door-tile-back-17-single 1 row-door-tile-back-18-single 1 row-door-tile-back-24-single 1 row-door-tile-back-1-double 1 row-door-tile-back-4-double 1 row-door-tile-back-17-double 1 row-door-tile-back-18-double 1 row-door-tile-back-24-double 1
NekonyancerWhen we open a door, we'll flip it over and get whatever reward is on the other side. *Click on this [red]door[/red] to open it. Then [blue]confirm[/blue] your action!*3row-settings-value-1678afacbf31db10row-door-tile-back-1-single 1 row-door-tile-back-1-double 1
NekonyancerCool, the door gave us a [red]*Joker token.*[/red] Again, these can be used as temporary skills. We'll see them in action later.1row_player_summary_cell_icon_wild_tokens_92143487678afad14b98b00row_player_summary_cell_icon_wild_tokens_92143487 1
NekonyancerNow that the door token has been removed, we can *move* into the adjacent room. This will consume another Explore point. *Move to the [blue]adjacent room![/blue]*2row-settings-value-1678afad14b98b10row-house-room-overlay-single-28 7 row-house-room-overlay-double-28 7
NekonyancerHey, there's a face down [red]*guest*[/red] in this room! It's just like the Round Guest we got last round. Since our Explorer is in the same room, we can spend an Explore point to invite it over. Or at least, we could if we had an empty room for it! We won't be able to see what this particular guest does until we invite it over.1row-settings-value-1678afad5822a900row-guest-tile-back_house-3-single 1 row-guest-tile-back_house-3-double 1
NekonyancerLet's use our last Explore point to [red]*reveal a mission.*[/red] We can only reveal missions in the same room as our Explorer. When we reveal it, we'll get a small reward. *Click on the [red]mission card.[/red] Then [blue]confirm![/blue]*2row-settings-value-1678afad5822a910row-mission-card-back_house-2-single 1 row-mission-card-back_house-2-double 1
Nekonyancer[green]Revealing the mission gave us 1 metal. Eh.[/green] Each mission card actually has three missions on it. You can hover over the card to read all about them. The first one requires us to have [red]1 strength[/red] and [blue]1 stamina.[/blue] Once resolved, it will give us 2 *movement tokens* and *unlock* the second mission. [img]https://x.boardgamearena.net/data/tutorials/img678ee515792d62.92260829.jpg[/img]1row-settings-value-1678afaddc1f8200
NekonyancerNot all mission cards have *locked* missions like that one. [blue]Be sure to read each card you encounter carefully![/blue]2row-settings-value-1678afaddc1f8200
NekonyancerWe're out of explore points now, so let's move onto our bonus action, which was another *Alchemist potion!* Again, you might need to scroll down or zoom out to find it. This time, let's use it to *play an invention.* [img]https://x.boardgamearena.net/data/tutorials/img678ee5163f4814.59490676.jpg[/img] *Click [blue]here![/blue]*3row-settings-value-1678afaddc1f8210row-action-list-entry-icon-54 2
NekonyancerWe can play any card from our hand, as long as we meet the requirements and have enough resources to pay for it. Note that the *Unicycle* is highlighted in yellow - this is because we would have to spend a *joker* token to meet its [green]*agility*[/green] requirement. *Click on the Gym to play it!*1row-invention-card-175-hand678afaf6daa0510row-invention-card-175-hand 16
NekonyancerGreat! The Gym gave us another [blue]*joker*[/blue] and increased our [red]*strength*[/red] and [green]*agility.*[/green] That's it for this turn! [green]*End our turn!*[/green]1row-button-actionbar-pass678afafd37b3c10row-button-actionbar-pass 3 row_player_summary_cell_icon_strength_92143487 1 row_player_summary_cell_icon_agility_92143487 3 row_player_summary_cell_icon_wild_tokens_92143487 2
Nekonyancer[green]Next turn![/green] I want to show you how to *resolve a mission,* but we need a specific bonus action for that. [img]https://x.boardgamearena.net/data/tutorials/img678ee516f00370.01687273.jpg[/img] Unfortunately, the only one is tied to the Dig Rooms main action, and we don't have any workers there... [img]https://x.boardgamearena.net/data/tutorials/img678ee517ac3593.52604854.jpg[/img]1row-settings-value-1678afcbe6517000
NekonyancerLet's send a chief to the *Alchemist's Hut* instead! It will give us a movement token and a Potion effect. We can use the potion to resolve a mission. [img]https://x.boardgamearena.net/data/tutorials/img678ee5186865f9.26789721.jpg[/img]2row-settings-value-1678afcbe6517000
Nekonyancer*First, click [blue]here[/blue] to place a chief...*3row-action-list-entry-icon-63678afcbe6517010row-action-list-entry-icon-63 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee519d69b87.25762749.jpg[/img] *Now click [blue]here![/blue]*1row-settings-value-1678afdc88e84910row-alchemist-hut-sector-slot-single-0 2 row-alchemist-hut-sector-slot-double-0 2
NekonyancerGreat! I'm sure you've noticed that instead of a circular slot, the Alchemist's hut has a *wide bar.* Any number of players can place chiefs there. At the end of the round, the owner of the leftmost chief will become the first player. The owner of the second will become the second player, and so on, shoving other players back.1row-settings-value-1678afdcbdbd2800
NekonyancerOkay, let's use the potion to resolve a mission! [img]https://x.boardgamearena.net/data/tutorials/img678ee51a905ac8.80380715.jpg[/img] *Scroll down and click [blue]here![/blue]*2maintitlebar_content678afdcbdbd2810row-action-list-entry-icon-68 2
NekonyancerNote that the first mission on the mission card is now highlighted in *yellow.* Just like the Unicycle earlier, that means resolving it will require a joker! In this case, the joker will fulfill the [blue]*stamina*[/blue] requirement. The Gym we played already gave us the required [red]*strength.*[/red] [img]https://x.boardgamearena.net/data/tutorials/img678ee51b4e3337.62382538.jpg[/img] *Click on the yellow slot!*1row-settings-value-1678afddcc31bf10
NekonyancerHere's what makes resolving missions so important: we get to move a *cube* from our Player Board to the mission card! [blue]It's more exciting than it sounds, I promise.[/blue] *Scroll around* until you find our player board again.1row-settings-value-1678afde0a5c5e00
NekonyancerThere are two rows of *cubes* along the bottom of our Player Board. When used to resolve a mission, each one will give us a different bonus! The cubes in the bottom row can only be placed on *Basement* (silver) missions.2row-player-cube-player_board_reward_6--92143487678afde0a5c5e00
NekonyancerYou can *hover* over them to read the details at your leisure. Since we're out of rooms, I think we should use the leftmost cube, which will reduce the cost of digging new rooms. *Click on [blue]this cube![/blue]*3row-player-cube-player_board_reward_1--92143487678afde0a5c5e10row-player-cube-player_board_reward_1--92143487 2
NekonyancerUnlike most cubes, that one has an additional cost of 1 metal/wood/invention card. Mmm... I don't think we'll have a chance to play the Laser Viewer. *Select the Laser Viewer. Then [blue]confirm[/blue] your action!*1maintitlebar_content678afde9e65e910row-invention-card-2-hand 16
Nekonyancer[green]*Okay, end our turn!*[/green]1row-button-actionbar-pass678afdfab8b8510row-button-actionbar-pass 3
Nekonyancer[green]We're almost done![/green] Let's just go through one more turn together. [blue]*Place a chief...*[/blue]1row-action-list-entry-icon-81678afe9da338910row-action-list-entry-icon-81 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee51c06d7c2.18966476.jpg[/img] *... on [blue]this space![/blue]* This will give us the Dig rooms action!1row-settings-value-1678afee6e1c4a10row-action-wheel-sector-slot-single-3-0 2 row-action-wheel-sector-slot-double-3-0 2
NekonyancerBut before we dig, we need to move some workers in. [img]https://x.boardgamearena.net/data/tutorials/img678ee51cb341c4.10480743.jpg[/img] *Scroll down and click [blue]here![/blue]*1maintitlebar_content678afee9886f010row-action-list-entry-icon-88 2
NekonyancerI don't think we'll need our farm workers for a while. *1.* Click on the Farm *once.* *2.* Click on the Forest *twice.* *3. [blue]Confirm![/blue]*1row-settings-value-1678afeefd7ac010row-button-actionbar-confirm-moveworkers 2 row-overlay-single-farm- 17 row-overlay-single-forest- 18 row-overlay-double-farm- 17 row-overlay-double-forest- 18
Nekonyancer*Okay, let's start [blue]digging![/blue]*1row-action-list-entry-icon-86678afef9f1df610row-action-list-entry-icon-86 2
Nekonyancer*Scroll down to our Player board.* Digging rooms is very similar to building beds. We can dig a number of rooms equal to the *value* of our action. It normally costs *2* metal per room, but because of our resolved mission, it will only cost us *1!*1row-settings-value-1678afefe71f7a00
Nekonyancer*Click [blue]here[/blue] to dig a room!* If you like, you can use the button at the top instead.2row-player-board-underground-tile-4-92143487678afefe71f7a10row-button-actionbar-dig-digroom 2 row-player-board-underground-tile-4-92143487 2
Nekonyancer[blue]*Dig another one!*[/blue]1row-player-board-underground-tile-5-92143487678aff00e1d4c10row-button-actionbar-dig-digroom 2 row-player-board-underground-tile-5-92143487 2
Nekonyancer[green]Okay, I think you've seen enough![/green] There's just a few things to go over that I wasn't able to squeeze into the gameplay. First, let's go over [blue]*objectives.*[/blue] BGA laid out three of them at the beginning of the game. They're just under the *Action Wheel.* Can you find them?1row-settings-value-1678aff03b577900row-objective-card-1-0-single 2 row-objective-card-2-1-single 2 row-objective-card-13-2-single 2 row-objective-card-1-0-double 2 row-objective-card-2-1-double 2 row-objective-card-13-2-double 2
NekonyancerEach one requires a proficiency in a certain skill or several inventions of a certain type. For instance, if we are the first player to get 2 [green]*agility,*[/green] we'll be able to complete [blue]*this objective*[/blue] and gain the rewards indicated on it.2row-settings-value-1678aff03b577900row-objective-card-2-1-single 2 row-objective-card-2-1-double 2
NekonyancerCompleting that objective will *cover up* the *2* agility slot, so if our opponent wants to complete it later, they'll need *4* agility instead!3row-settings-value-1678aff03b577900
NekonyancerUnder the objectives, you'll find five [red]*heroes.*[/red] To get one, we'll have to use a specific cube on our Player Board to resolve a mission. Each hero gives us 2 proficiency in a certain skill and some victory points based on that skill.4row-settings-value-1678aff03b577900row-hero-card-1-overall 1 row-hero-card-2-overall 1 row-hero-card-3-overall 1 row-hero-card-4-overall 1 row-hero-card-5-overall 1
NekonyancerUnder the heroes, you'll find some [green]*skill tokens.*[/green] Like heroes, you'll need to use a specific cube to resolve a mission to take one. They simply give you 1 proficiency in a skill.5row-settings-value-1678aff03b577900row-skill-token-3-overall 3 row-skill-token-5-overall 3 row-skill-token-1-overall 3 row-skill-token-4-overall 3 row-skill-token-2-overall 3
Nekonyancer[blue]Finally, let's go over the Fast Actions![/blue] [img]https://x.boardgamearena.net/data/tutorials/img678ee51d6b6223.29616011.jpg[/img]: Buy a joker for 3 wood/metal/discarded invention cards. [img]https://x.boardgamearena.net/data/tutorials/img678ee51e25a217.04523642.jpg[/img]: Buy an *electricity token* for 4 wood/metal/discarded invention cards.6row-settings-value-1678aff03b577900
Nekonyancer*Electricity* is required for some inventions, like the Laser Viewer we saw earlier. [img]https://x.boardgamearena.net/data/tutorials/img6791c989f025c0.77751587.jpg[/img] Acquiring an additional electricity source will flip over the token, representing *advanced electricity.* [img]https://x.boardgamearena.net/data/tutorials/img6791c98a296261.46496383.jpg[/img] In addition to satisfying some requirements, advanced electricity is worth 2 points at the end of the game.7row-settings-value-1678aff03b577900
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee520528e87.41812861.jpg[/img]*Pitch a tent.* Each player starts the game with 2 tents, and there is no way to get more. You can use this action to place one at your explorer's current location. For the rest of the game, you will be use Explore points in that room [red]as if your Explorer were still there.[/red]8row-settings-value-1678aff03b577900
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img678ee5210e0585.55108235.jpg[/img] Finally, don't forget that you can use *worker movement tokens* to get your workers in the right place at the right time!9row-settings-value-1678aff03b577900
Nekonyancer[green]Okay, that's everything![/green] After 5 rounds, the game will end, and BGA will count up the points! In addition to accumulated points from missions, cubes, guests, cheese, inventions, and electricity, each player will score... • points indicated on the last bed they built and last room they dug. • 1 point per 5 wood/metal/movement tokens/unplayed inventions. • 1 point per 2 unused jokers. [green]Whoever has the most points wins![/green]10row-settings-value-1678aff03b577900
Nekonyancer[green]One last thing![/green] Some inventions can *attack* opponents. If you don't like them, you can toggle *Peaceful Mode* in the lobby options!11row-settings-value-1678aff03b577900
Nekonyancer[blue]*Thank you for playing through this tutorial for Rats of Wistar!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Simone Luciani* and *Danilo Sabia* for designing this game. • *Cranio Creations* for publishing. • *xevizero* for bringing it to BGA! Have fun! :D12row-settings-value-1678aff03b577900
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Rats of Wistar

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publisher

Designer: Simone Luciani, Danilo Sabia

Artist: Candida Corsi, Sara Valentino

Developed by: xevizero

Release 250117-1744

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